/* Copyright (c) 2015-present Advanced Micro Devices, Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #include "device/pal/palmemory.hpp" /*! \addtogroup GPU GPU Device Implementation * @{ */ #ifndef isinf #ifdef _MSC_VER #define isinf(X) (!_finite(X) && !_isnan(X)) #else //!_MSC_VER #define isinf(X) (std::isinf(X)) #endif //!_MSC_VER #endif // isinf #ifndef isnan #ifdef _MSC_VER #define isnan(X) (_isnan(X)) #else //!_MSC_VER #define isnan(X) (std::isnan(X)) #endif //!_MSC_VER #endif // isnan #ifndef copysign #ifdef _MSC_VER #define copysign(X, Y) (_copysign(X, Y)) #endif //_MSC_VER #endif // copysign //! GPU Device Implementation namespace pal { class Kernel; class VirtualGPU; class Memory; class PrintfDbg : public amd::HeapObject { public: //! Debug buffer size per workitem static const uint WorkitemDebugSize = 4096; //! Default constructor PrintfDbg(Device& device, FILE* file = NULL); //! Destructor ~PrintfDbg(); //! Creates the PrintfDbg object bool create(); //! Initializes the debug buffer before kernel's execution bool init(VirtualGPU& gpu, //!< Virtual GPU object bool printfEnabled, //!< checks for printf const amd::NDRange& size //!< Kernel's workload ); //! Prints the kernel's debug informaiton from the buffer bool output(VirtualGPU& gpu, //!< Virtual GPU object bool printfEnabled, //!< checks for printf const amd::NDRange& size, //!< Kernel's workload const std::vector& printfInfo //!< printf info ); //! Debug buffer size per workitem size_t wiDbgSize() const { return wiDbgSize_; } //! Returns debug buffer object Memory* dbgBuffer() const { return dbgBuffer_; } protected: Memory* dbgBuffer_; //!< Buffer to hold debug output FILE* dbgFile_; //!< Debug file Device& gpuDevice_; //!< GPU device object Memory* xferBufRead_; //!< Transfer buffer for the dump read //! Gets GPU device object Device& dev() const { return gpuDevice_; } //! Allocates the debug buffer bool allocate(bool realloc = false //!< If TRUE then reallocate the debug memory ); //! Returns TRUE if a float value has to be printed bool checkFloat(const std::string& fmt //!< Format string ) const; //! Returns TRUE if a string value has to be printed bool checkString(const std::string& fmt //!< Format string ) const; //! Finds the specifier in the format string int checkVectorSpecifier(const std::string& fmt, //!< Format string size_t startPos, //!< Start position for processing size_t& curPos //!< End position for processing ) const; //! Outputs an argument size_t outputArgument(const std::string& fmt, //!< Format strint bool printFloat, //!< Argument is a float value size_t size, //!< Argument's size const uint32_t* argument //!< Argument's location ) const; //! Displays the PrintfDbg void outputDbgBuffer(const device::PrintfInfo& info, //!< printf info const uint32_t* workitemData, //!< The PrintfDbg dump buffer size_t& i //!< index to the data in the buffer ) const; private: //! Disable copy constructor PrintfDbg(const PrintfDbg&); //! Disable assignment PrintfDbg& operator=(const PrintfDbg&); //! Returns the pointer to the workitem data block bool clearWorkitems(VirtualGPU& gpu, //!< Virtual GPU object size_t idxStart, //!< Workitem global index start size_t number //!< Number of workitems to clear ) const; //! Returns the pointer to the workitem data block uint32_t* mapWorkitem(VirtualGPU& gpu, //!< Virtual GPU object size_t idx, //!< Workitem global index bool* realloc //!< Returns TRUE if workitem reached the buffer limit ); //! Unamp the staged buffer void unmapWorkitem(VirtualGPU& gpu, //!< Virtual GPU object const uint32_t* workitemData //!< The PrintfDbg dump buffer ) const; size_t wiDbgSize_; //!< Workitem debug size Memory initCntValue_; //!< Initialized count value }; class PrintfDbgHSA : public PrintfDbg { public: //! Default constructor PrintfDbgHSA(Device& device, FILE* file = NULL) : PrintfDbg(device, file) {} //! Initializes the debug buffer before kernel's execution bool init(VirtualGPU& gpu, //!< Virtual GPU object bool printfEnabled //!< checks for printf ); //! Prints the kernel's debug informaiton from the buffer bool output(VirtualGPU& gpu, //!< Virtual GPU object bool printfEnabled, //!< checks for printf const std::vector& printfInfo //!< printf info ); private: //! Disable copy constructor PrintfDbgHSA(const PrintfDbgHSA&); //! Disable assignment PrintfDbgHSA& operator=(const PrintfDbgHSA&); }; /*@}*/ // namespace pal } // namespace pal