/* Copyright (c) 2015-present Advanced Micro Devices, Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #include "top.hpp" #include "device/device.hpp" #include "device/pal/paldevice.hpp" #include "palPerfExperiment.h" #include namespace pal { class VirtualGPU; class PalThreadTraceReference : public amd::ReferenceCountedObject { public: static PalThreadTraceReference* Create(VirtualGPU& gpu); //! Default constructor PalThreadTraceReference(VirtualGPU& gpu //!< Virtual GPU device object ) : gpu_(gpu), perfExp_(nullptr), layout_(nullptr), memory_(nullptr) {} //! Get PAL thread race object Pal::IPerfExperiment* iPerf() const { return perfExp_; } //! Returns the virtual GPU device const VirtualGPU& gpu() const { return gpu_; } //! Prepare for execution bool finalize(); //! Copy ThreadTrace capture to User Buffer void copyToUserBuffer(Memory* dstMem, uint seIndex); protected: //! Default destructor ~PalThreadTraceReference(); private: //! Disable copy constructor PalThreadTraceReference(const PalThreadTraceReference&); //! Disable operator= PalThreadTraceReference& operator=(const PalThreadTraceReference&); VirtualGPU& gpu_; //!< The virtual GPU device object Pal::IPerfExperiment* perfExp_; //!< PAL performance experiment object Pal::ThreadTraceLayout* layout_; //!< Layout of the result Memory* memory_; //!< Memory bound to PerfExperiment }; //! ThreadTrace implementation on GPU class ThreadTrace : public device::ThreadTrace { public: //! Constructor for the GPU ThreadTrace object ThreadTrace(Device& device, //!< A GPU device object PalThreadTraceReference* palRef, //!< Reference ThreadTrace const std::vector& memObjs, //!< ThreadTrace memory objects uint numSe //!< Number of Shader Engines ) : gpuDevice_(device), palRef_(palRef), numSe_(numSe), memObj_(memObjs) {} //! Destructor for the GPU ThreadTrace object virtual ~ThreadTrace(); //! Creates the current object4 bool create(); // Populate ThreadTrace memory with PerfExperiment memory void populateUserMemory(); //! Returns the specific information about the thread trace object bool info(uint infoType, //!< The type of returned information uint* info, //!< The returned information uint infoSize //!< The size of returned information ) const; //! Set isNewBufferBinded_ to true/false if new buffer was binded/unbinded respectively void setNewBufferBinded(bool isNewBufferBinded) {} //! Returns the GPU device, associated with the current object const Device& dev() const { return gpuDevice_; } //! Returns the virtual GPU device const VirtualGPU& gpu() const { return palRef_->gpu(); } //! Get PAL thread trace object Pal::IPerfExperiment* iPerf() const { return palRef_->iPerf(); } private: //! Disable default copy constructor ThreadTrace(const ThreadTrace&); //! Disable default operator= ThreadTrace& operator=(const ThreadTrace&); const Device& gpuDevice_; //!< The backend device PalThreadTraceReference* palRef_; //!< Reference ThreadTrace uint numSe_; //!< Number of Shader Engines std::vector memObj_; //!< ThreadTrace memory objects }; } // namespace pal