/* *********************************************************************************************************************** * * Copyright (c) 2014-2025 Advanced Micro Devices, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************************************************************************/ /** *********************************************************************************************************************** * @file palFence.h * @brief Defines the Platform Abstraction Library (PAL) IFence interface and related types. *********************************************************************************************************************** */ #pragma once #include "pal.h" #include "palDestroyable.h" namespace Pal { /// Specifies properties for fence @ref IFence fence creation. Input structure to IDevice::CreateFence(). struct FenceCreateInfo { union { struct { uint32 signaled : 1; ///< Specify whether the initial status of the fence is signaled or not. uint32 eventCanBeInherited : 1; ///< The event handle can be inherited by child process. uint32 shareable : 1; ///< This fence may be opened for use by a different device. uint32 reserved : 29; ///< Reserved for future use. }; uint32 u32All; ///< Flags packed as 32-bit uint. } flags; ///< Fence creation flags. #if defined(_WIN32) const wchar_t* pName; /// The name of the event object, Windows uses this name to uniquely identify fence objects /// across processes. #endif }; /// Specifies properties for fence opening. Input structure to IDevice::OpenFence(). struct FenceOpenInfo { union { struct { uint32 isReference : 1; ///< If set, then the opened fence will reference the same sync object ///< in the kernel. Otherwise, the object is copied to the new Fence. uint32 reserved : 31; ///< Reserved for future use. }; uint32 u32All; ///< Flags packed as 32-bit uint. } flags; OsExternalHandle externalFence; ///< External shared fence handle. #if defined(_WIN32) const wchar_t* pName; /// The name of the event object,Windows uses this name to uniquely identify /// fence objects across processes. #endif }; /// Specifies properties for fence exporting. Input structure to IFence::ExportExternalHandle(). struct FenceExportInfo { union { struct { uint32 isReference : 1; ///< If set, then the fence exporting a handle that reference the same sync ///< object in the kernel. Otherwise, the object is copied to the new Fence. uint32 implicitReset : 1; ///< If set, a fence reset will be done for the sync fd exported. uint32 reserved : 30; ///< Reserved for future use. }; uint32 u32All; ///< Flags packed as 32-bit uint. } flags; }; /** *********************************************************************************************************************** * @interface IFence * @brief Represents a command buffer fence the client can use for coarse-level synchronization between the GPU and * CPU. * * Fences can be specified when calling IQueue::Submit() and will be signaled when certain prior queue operations have * completed. The status of the fence can be queried by the client to determine when the GPU work of interest has * completed. * * Fences are guaranteed to wait for: * + Prior command buffer submissions. * + Prior queue semaphore signals and waits. * + Prior direct presents. * * @see IDevice::CreateFence() *********************************************************************************************************************** */ class IFence : public IDestroyable { public: /// Gets the status (completed or not) of the fence. /// /// @returns Success if the fence has been reached, or NotReady if the fence hasn't been reached. Other return /// codes indicate an error: /// + ErrorFenceNeverSubmitted if the fence hasn't been submitted yet and the fence is not created with /// initialSignaled set to true. virtual Result GetStatus() const = 0; /// Export the event handle or sync object handle of the fence for external usage. /// If @ref FenceExportInfo::isReference is not set, then this also performs an implicit reset operation on /// the Fence. /// /// @param [in] exportInfo Information describing how the Fence handle should be exported. /// @returns the handle in the type OsExternalHandle virtual OsExternalHandle ExportExternalHandle( const FenceExportInfo& exportInfo) const = 0; /// Returns the value of the associated arbitrary client data pointer. /// Can be used to associate arbitrary data with a particular PAL object. /// /// @returns Pointer to client data. void* GetClientData() const { return m_pClientData; } /// Sets the value of the associated arbitrary client data pointer. /// Can be used to associate arbitrary data with a particular PAL object. /// /// @param [in] pClientData A pointer to arbitrary client data. void SetClientData( void* pClientData) { m_pClientData = pClientData; } protected: /// @internal Constructor. Prevent use of new operator on this interface. Client must create objects by explicitly /// called the proper create method. IFence() : m_pClientData(nullptr) {} /// @internal Destructor. Prevent use of delete operator on this interface. Client must destroy objects by /// explicitly calling IDestroyable::Destroy() and is responsible for freeing the system memory allocated for the /// object on their own. virtual ~IFence() { } private: /// @internal Client data pointer. This can have an arbitrary value and can be returned by calling GetClientData() /// and set via SetClientData(). /// For non-top-layer objects, this will point to the layer above the current object. void* m_pClientData; }; } // Pal