/************************************************************************* * Copyright (c) 2015-2021, NVIDIA CORPORATION. All rights reserved. * * See LICENSE.txt for license information ************************************************************************/ #include "device.h" #include "collectives.h" #include "primitives.h" namespace { template #if defined(USE_INDIRECT_FUNCTION_CALL) && !defined(__gfx942__) && !defined(__gfx950__) __device__ void runRing(int tid, int nthreads, struct ncclDevWorkColl* work) { #else __device__ __attribute__((noinline)) void runRing(int tid, int nthreads, struct ncclDevWorkColl* work) { #endif const int bid = ncclShmem.channelId - work->channelLo; const int nranks = ncclShmem.comm.nRanks; size_t count, partOffset, partCount, chunkCount; ncclCollCbdPart(work, ncclShmem.channelId, Proto::Id, sizeof(T), &count, &partOffset, &partCount, &chunkCount); const ncclRing *ring = &ncclShmem.channel.ring; const int num_bi_rings = work->pivotA2ANumBiRings; const int num_uni_rings = num_bi_rings * 2; const int num_chunks = (work->channelHi - work->channelLo + 1) / 2; const int chunk_id = (bid % num_bi_rings) + (bid / num_uni_rings * num_bi_rings); const int elem_size = min(256, count & (~(count) + 1)); const ssize_t num_elems = count / elem_size; const int num_padding_chunks = num_elems % num_chunks; const ssize_t chunk_offset = elem_size * (num_elems / num_chunks * chunk_id + (chunk_id < num_padding_chunks ? chunk_id : num_padding_chunks)); const ssize_t chunk_size = elem_size * (num_elems / num_chunks + (chunk_id < num_padding_chunks ? 1 : 0)); const int pivot_direction = (bid % num_uni_rings) / num_bi_rings; const ssize_t prims_size = chunkCount; Primitives, 0, Proto, 0> prims (tid, nthreads, &ring->prev, &ring->next, work->sendbuff, work->recvbuff, /*redOpArg(ignored)=*/0); for (int num_hops = 0; num_hops <= nranks / 2; num_hops++) { const int src_rank = ring->userRanks[(nranks - num_hops) % nranks]; const int dst_rank = ring->userRanks[num_hops]; const ssize_t send_offset = dst_rank * count + chunk_offset + (src_rank == dst_rank ? pivot_direction * chunk_size / 2 : 0); const ssize_t recv_offset = src_rank * count + chunk_offset + (src_rank == dst_rank ? pivot_direction * chunk_size / 2 : 0); const ssize_t send_recv_size = src_rank == dst_rank ? (pivot_direction == 0 ? chunk_size / 2 : chunk_size - chunk_size / 2) : chunk_size; if (num_hops == 0 && work->sendbuff != work->recvbuff) { const T* sendbuff = (const T*)work->sendbuff + send_offset; T* recvbuff = (T *)work->recvbuff + recv_offset; reduceCopy( tid, nthreads, 0, nullptr, false, 1, (void **)&sendbuff, 1, (void **)&recvbuff, send_recv_size); } else { for (ssize_t prims_offset = 0; prims_offset < send_recv_size; prims_offset += prims_size) { const int prims_nelem = min(prims_size, send_recv_size - prims_offset); // step 0: send prims.send(send_offset + prims_offset, prims_nelem); // num_hops - 1 steps: recv and copy to next gpu for (int i = 0; i < num_hops - 1; i++) { prims.recvSend(prims_nelem); } // final step: recv prims.directRecv(recv_offset + prims_offset, recv_offset + prims_offset, prims_nelem); } } } } } template struct RunWorkColl { __device__ __forceinline__ void run(int tid, int nThreads, struct ncclDevWorkColl* work) { using Proto = ProtoSimple; runRing(tid, nThreads, work); } };