/* * Copyright (c) 2025 Advanced Micro Devices, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef LIBROCDXG_DXCORE_LOADER_H #define LIBROCDXG_DXCORE_LOADER_H #include "impl/wddm/types.h" #include #include #define DXCORE_CALL(function_name) wsl::thunk::dxcore::DxcoreLoader::Instance().pfn_##function_name namespace wsl { namespace thunk { namespace dxcore { /** * @brief DxcoreLoader class for dynamic loading of libdxcore.so * * This class provides a singleton loader for the DXCore library, allowing * optional loading based on environment variable LIBROCDXG_ENABLE_DXCORE. * Supported values: "1", "true", "yes" (case-sensitive). * If not set or invalid, fallback to stub implementations. * * Thread-safe initialization using std::call_once. */ // Macro definitions mimicking HSAKMT design #define DXCORE_DEF(function_name) PFN##function_name #define DXCORE_PFN(function_name) pfn_##function_name class DxcoreLoader { public: // D3DKMT function type definitions typedef NTSTATUS (DXCORE_DEF(D3DKMTCreateAllocation2))(void* args); typedef NTSTATUS (DXCORE_DEF(D3DKMTDestroyAllocation2))(void *args); typedef NTSTATUS (DXCORE_DEF(D3DKMTMapGpuVirtualAddress))(void* args); typedef NTSTATUS (DXCORE_DEF(D3DKMTReserveGpuVirtualAddress))(void* args); typedef NTSTATUS (DXCORE_DEF(D3DKMTFreeGpuVirtualAddress))(void *args); typedef NTSTATUS (DXCORE_DEF(D3DKMTCreateDevice))(void* args); typedef NTSTATUS (DXCORE_DEF(D3DKMTDestroyDevice))(void* args); typedef NTSTATUS (DXCORE_DEF(D3DKMTEnumAdapters2))(void* args); typedef NTSTATUS (DXCORE_DEF(D3DKMTQueryAdapterInfo))(void* args); typedef NTSTATUS (DXCORE_DEF(D3DKMTCreateContextVirtual))(void* args); typedef NTSTATUS (DXCORE_DEF(D3DKMTDestroyContext))(void* args); typedef NTSTATUS (DXCORE_DEF(D3DKMTSubmitCommand))(void* args); typedef NTSTATUS (DXCORE_DEF(D3DKMTCreateSynchronizationObject2))(void* args); typedef NTSTATUS (DXCORE_DEF(D3DKMTDestroySynchronizationObject))(void* args); typedef NTSTATUS (DXCORE_DEF(D3DKMTQueryStatistics))(void* args); typedef NTSTATUS (DXCORE_DEF(D3DKMTEscape))(void* args); typedef NTSTATUS (DXCORE_DEF(D3DKMTLock2))(void* args); typedef NTSTATUS (DXCORE_DEF(D3DKMTUnlock2))(void* args); typedef NTSTATUS (DXCORE_DEF(D3DKMTCreatePagingQueue))(void* args); typedef NTSTATUS (DXCORE_DEF(D3DKMTDestroyPagingQueue))(void* args); typedef NTSTATUS (DXCORE_DEF(D3DKMTWaitForSynchronizationObjectFromGpu))(void* args); typedef NTSTATUS (DXCORE_DEF(D3DKMTSignalSynchronizationObjectFromGpu))(void* args); typedef NTSTATUS (DXCORE_DEF(D3DKMTWaitForSynchronizationObjectFromCpu))(void* args); typedef NTSTATUS (DXCORE_DEF(D3DKMTQueryClockCalibration))(void* args); typedef NTSTATUS (DXCORE_DEF(D3DKMTMakeResident))(void* args); typedef NTSTATUS (DXCORE_DEF(D3DKMTEvict))(void* args); typedef NTSTATUS (DXCORE_DEF(D3DKMTShareObjects))(size_t num_allocations, WinResourceHandle* resource, OBJECT_ATTRIBUTES* obj_attr, uint32_t flags, void** nt_handle); typedef NTSTATUS (DXCORE_DEF(D3DKMTQueryResourceInfoFromNtHandle))(void* args); typedef NTSTATUS (DXCORE_DEF(D3DKMTOpenResourceFromNtHandle))(void* args); typedef NTSTATUS (DXCORE_DEF(D3DKMTCreateHwQueue))(void* args); typedef NTSTATUS (DXCORE_DEF(D3DKMTDestroyHwQueue))(void* args); typedef NTSTATUS (DXCORE_DEF(D3DKMTSubmitCommandToHwQueue))(void* args); static DxcoreLoader& Instance() { static DxcoreLoader* instance = new DxcoreLoader(); return (*instance); } bool Initialize(); void Shutdown(); bool IsLoaded() const { return dxcore_handle_ != nullptr; } // Function pointer declarations DXCORE_DEF(D3DKMTCreateAllocation2)* DXCORE_PFN(D3DKMTCreateAllocation2); DXCORE_DEF(D3DKMTDestroyAllocation2)* DXCORE_PFN(D3DKMTDestroyAllocation2); DXCORE_DEF(D3DKMTMapGpuVirtualAddress)* DXCORE_PFN(D3DKMTMapGpuVirtualAddress); DXCORE_DEF(D3DKMTReserveGpuVirtualAddress)* DXCORE_PFN(D3DKMTReserveGpuVirtualAddress); DXCORE_DEF(D3DKMTFreeGpuVirtualAddress)* DXCORE_PFN(D3DKMTFreeGpuVirtualAddress); DXCORE_DEF(D3DKMTCreateDevice)* DXCORE_PFN(D3DKMTCreateDevice); DXCORE_DEF(D3DKMTDestroyDevice)* DXCORE_PFN(D3DKMTDestroyDevice); DXCORE_DEF(D3DKMTEnumAdapters2)* DXCORE_PFN(D3DKMTEnumAdapters2); DXCORE_DEF(D3DKMTQueryAdapterInfo)* DXCORE_PFN(D3DKMTQueryAdapterInfo); DXCORE_DEF(D3DKMTCreateContextVirtual)* DXCORE_PFN(D3DKMTCreateContextVirtual); DXCORE_DEF(D3DKMTDestroyContext)* DXCORE_PFN(D3DKMTDestroyContext); DXCORE_DEF(D3DKMTSubmitCommand)* DXCORE_PFN(D3DKMTSubmitCommand); DXCORE_DEF(D3DKMTCreateSynchronizationObject2)* DXCORE_PFN(D3DKMTCreateSynchronizationObject2); DXCORE_DEF(D3DKMTDestroySynchronizationObject)* DXCORE_PFN(D3DKMTDestroySynchronizationObject); DXCORE_DEF(D3DKMTQueryStatistics)* DXCORE_PFN(D3DKMTQueryStatistics); DXCORE_DEF(D3DKMTEscape)* DXCORE_PFN(D3DKMTEscape); DXCORE_DEF(D3DKMTLock2)* DXCORE_PFN(D3DKMTLock2); DXCORE_DEF(D3DKMTUnlock2)* DXCORE_PFN(D3DKMTUnlock2); DXCORE_DEF(D3DKMTCreatePagingQueue)* DXCORE_PFN(D3DKMTCreatePagingQueue); DXCORE_DEF(D3DKMTDestroyPagingQueue)* DXCORE_PFN(D3DKMTDestroyPagingQueue); DXCORE_DEF(D3DKMTWaitForSynchronizationObjectFromGpu)* DXCORE_PFN(D3DKMTWaitForSynchronizationObjectFromGpu); DXCORE_DEF(D3DKMTSignalSynchronizationObjectFromGpu)* DXCORE_PFN(D3DKMTSignalSynchronizationObjectFromGpu); DXCORE_DEF(D3DKMTWaitForSynchronizationObjectFromCpu)* DXCORE_PFN(D3DKMTWaitForSynchronizationObjectFromCpu); DXCORE_DEF(D3DKMTQueryClockCalibration)* DXCORE_PFN(D3DKMTQueryClockCalibration); DXCORE_DEF(D3DKMTMakeResident)* DXCORE_PFN(D3DKMTMakeResident); DXCORE_DEF(D3DKMTEvict)* DXCORE_PFN(D3DKMTEvict); DXCORE_DEF(D3DKMTShareObjects)* DXCORE_PFN(D3DKMTShareObjects); DXCORE_DEF(D3DKMTQueryResourceInfoFromNtHandle)* DXCORE_PFN(D3DKMTQueryResourceInfoFromNtHandle); DXCORE_DEF(D3DKMTOpenResourceFromNtHandle)* DXCORE_PFN(D3DKMTOpenResourceFromNtHandle); DXCORE_DEF(D3DKMTCreateHwQueue)* DXCORE_PFN(D3DKMTCreateHwQueue); DXCORE_DEF(D3DKMTDestroyHwQueue)* DXCORE_PFN(D3DKMTDestroyHwQueue); DXCORE_DEF(D3DKMTSubmitCommandToHwQueue)* DXCORE_PFN(D3DKMTSubmitCommandToHwQueue); private: DxcoreLoader(); ~DxcoreLoader(); bool LoadDxcoreApis(); void* dxcore_handle_; std::once_flag init_flag_; // For thread-safe initialization // Disable copy DxcoreLoader(const DxcoreLoader&) = delete; DxcoreLoader& operator=(const DxcoreLoader&) = delete; }; } // namespace dxcore } // namespace thunk } // namespace wsl #endif // LIBROCDXG_DXCORE_LOADER_H