// // Copyright (c) 2008 Advanced Micro Devices, Inc. All rights reserved. // #include "device/gpu/gputhreadtrace.hpp" #include "device/gpu/gpuvirtual.hpp" namespace gpu { CalThreadTraceReference::~CalThreadTraceReference() { // The thread trace object is always associated with a particular queue, // so we have to lock just this queue amd::ScopedLock lock(gpu_.execution()); if (0 != threadTrace_) { //gpu().destroyThreadTrace(gslThreadTrace()); } } ThreadTrace::~ThreadTrace() { if (calRef_ == NULL) { return; } for(uint i = 0; i < amdThreadTraceMemObjsNum_;++i) { gpu().DestroyThreadTraceBuffer(threadTraceBufferObjs_[i],i); } // Release the thread trace reference object //calRef_->release(); } bool ThreadTrace::create(CalThreadTraceReference* calRef) { assert(&gpu() == &calRef->gpu()); calRef_ = calRef; threadTrace_ = calRef->gslThreadTrace(); return true; } bool ThreadTrace::info(uint infoType, uint* info,uint infoSize) const { switch (infoType) { case CL_THREAD_TRACE_BUFFERS_SIZE: { if (infoSize < amdThreadTraceMemObjsNum_) { LogError("The amount of buffers should be equal to the amount of Shader Engines"); return false; } else { *info = gpu().getThreadTraceQueryRes(gslThreadTrace()); } break; } default: LogError("Wrong ThreadTrace::getInfo parameter"); return false; } return true; } } // namespace gpu