// // Copyright (c) 2009 Advanced Micro Devices, Inc. All rights reserved. // #ifndef GPU_HPP_ #define GPU_HPP_ #include "top.hpp" #include "device/device.hpp" #include "platform/command.hpp" #include "platform/program.hpp" #include "platform/perfctr.hpp" #include "platform/threadtrace.hpp" #include "platform/memory.hpp" #include "utils/concurrent.hpp" #include "thread/thread.hpp" #include "thread/monitor.hpp" #include "device/gpu/gpuvirtual.hpp" #include "device/gpu/gpumemory.hpp" #include "device/gpu/gpudefs.hpp" #include "device/gpu/gpusettings.hpp" #include "device/gpu/gpuappprofile.hpp" #include "acl.h" #include "vaminterface.h" /*! \addtogroup GPU * @{ */ //! GPU Device Implementation namespace gpu { //! A nil device object class NullDevice : public amd::Device { protected: static aclCompiler* compiler_; static aclCompiler* hsaCompiler_; public: aclCompiler* amdilCompiler() const { return compiler_; } aclCompiler* hsaCompiler() const { return hsaCompiler_; } aclCompiler* compiler() const { return hsaCompiler_; } Compiler* binCompiler() const { return amdilCompiler(); } static bool init(void); //! Construct a new identifier NullDevice(); //! Creates an offline device with the specified target bool create(CALtarget target //!< GPU device identifier ); //! Instantiate a new virtual device virtual device::VirtualDevice* createVirtualDevice(amd::CommandQueue* queue = NULL) { return NULL; } //! Create the device program. virtual device::Program* createProgram(amd::option::Options* options = NULL); //! Just returns NULL for the dummy device virtual device::Memory* createMemory(amd::Memory& owner) const { return NULL; } //! Sampler object allocation virtual bool createSampler(const amd::Sampler& owner, //!< abstraction layer sampler object device::Sampler** sampler //!< device sampler object ) const { ShouldNotReachHere(); return true; } //! Just returns NULL for the dummy device virtual device::Memory* createView( amd::Memory& owner, //!< Owner memory object const device::Memory& parent //!< Parent device memory object for the view ) const { return NULL; } //! Acquire external graphics API object in the host thread //! Needed for OpenGL objects on CPU device virtual bool bindExternalDevice(uint flags, void* const pDevice[], void* pContext, bool validateOnly) { return true; } virtual bool unbindExternalDevice(uint flags, void* const pDevice[], void* pContext, bool validateOnly) { return true; } //! Releases non-blocking map target memory virtual void freeMapTarget(amd::Memory& mem, void* target) {} CALtarget calTarget() const { return calTarget_; } const AMDDeviceInfo* hwInfo() const { return hwInfo_; } //! Empty implementation on Null device virtual bool globalFreeMemory(size_t* freeMemory) const { return false; } //! Get GPU device settings const gpu::Settings& settings() const { return reinterpret_cast(*settings_); } virtual void* svmAlloc(amd::Context& context, size_t size, size_t alignment, cl_svm_mem_flags flags, void* svmPtr) const { return NULL; } virtual void svmFree(void* ptr) const { return; } virtual bool SetClockMode(const cl_set_device_clock_mode_input_amd setClockModeInput, cl_set_device_clock_mode_output_amd* pSetClockModeOutput) { return true; } protected: bool usePal() const { return (calTarget_ == CAL_TARGET_GREENLAND || calTarget_ == CAL_TARGET_RAVEN || calTarget_ == CAL_TARGET_RAVEN2 || calTarget_ >= CAL_TARGET_VEGA12); } //! Answer the question: "Should HSAIL Program be created?", //! based on the given options. bool isHsailProgram(amd::option::Options* options = NULL); //! Fills OpenCL device info structure void fillDeviceInfo(const CALdeviceattribs& calAttr, //!< CAL device attributes info const gslMemInfo& memInfo, //!< GSL mem info size_t maxTextureSize, //!< Maximum texture size supported in HW uint numComputeRings, //!< Number of compute rings uint numComputeRingsRT //!< Number of RT compute rings ); CALtarget calTarget_; //!< GPU device identifier const AMDDeviceInfo* hwInfo_; //!< Device HW info structure }; //! Forward declarations class Command; class Device; class GpuCommand; class Heap; class HeapBlock; class Program; class Kernel; class Memory; class Resource; class VirtualDevice; class PrintfDbg; class ThreadTrace; #ifndef CL_FILTER_NONE #define CL_FILTER_NONE 0x1142 #endif class Sampler : public device::Sampler { public: //! Constructor Sampler(const Device& dev) : dev_(dev) {} //! Default destructor for the device memory object virtual ~Sampler(); //! Creates a device sampler from the OCL sampler state bool create(uint32_t oclSamplerState //!< OCL sampler state ); //! Creates a device sampler from the OCL sampler state bool create(const amd::Sampler& owner //!< AMD sampler object ); const void* hwState() const { return hwState_; } private: //! Disable default copy constructor Sampler& operator=(const Sampler&); //! Disable operator= Sampler(const Sampler&); const Device& dev_; //!< Device object associated with the sampler address hwState_; //!< GPU HW state (\todo legacy path) }; //! A GPU device ordinal (physical GPU device) class Device : public NullDevice, public CALGSLDevice { public: class Heap : public amd::EmbeddedObject { public: //! The size of a heap element in bytes static const size_t ElementSize = 4; //! The type of a heap element in bytes static const cmSurfFmt ElementType = CM_SURF_FMT_R32I; Heap() : resource_(NULL), baseAddress_(0) {} bool create(Device& device //!< GPU device object ); //! Gets the GPU resource associated with the global heap const Memory& resource() const { return *resource_; } //! Returns the base virtual address of the heap uint64_t baseAddress() const { return baseAddress_; } protected: Memory* resource_; //!< GPU resource referencing the heap memory uint64_t baseAddress_; //!< Virtual heap base address }; //! Locks any access to the virtual GPUs class ScopedLockVgpus : public amd::StackObject { public: //! Default constructor ScopedLockVgpus(const Device& dev); //! Destructor ~ScopedLockVgpus(); private: const Device& dev_; //! Device object }; //! Interop emulation flags enum InteropEmulationFlags { D3D10Device = 0x00000001, GLContext = 0x00000002, }; class Engines : public amd::EmbeddedObject { public: //! Default constructor Engines() : numComputeRings_(0), numComputeRingsRT_(0), numDmaEngines_(0) { memset(desc_, 0xff, sizeof(desc_)); } //! Creates engine descriptor for this class void create(uint num, gslEngineDescriptor* desc, uint maxNumComputeRings); //! Gets engine type mask uint getMask(gslEngineID id) const { return (1 << id); } //! Gets a descriptor for the requested engines uint getRequested(uint engines, gslEngineDescriptor* desc) const; //! Returns the number of available compute rings uint numComputeRings() const { return numComputeRings_; } //! Returns the number of available real time compute rings uint numComputeRingsRT() const { return numComputeRingsRT_; } //! Returns the number of available DMA engines uint numDMAEngines() const { return numDmaEngines_; } private: uint numComputeRings_; uint numComputeRingsRT_; uint numDmaEngines_; gslEngineDescriptor desc_[GSL_ENGINEID_MAX]; //!< Engine descriptor }; //! Transfer buffers class XferBuffers : public amd::HeapObject { public: static const size_t MaxXferBufListSize = 8; //! Default constructor XferBuffers(const Device& device, Resource::MemoryType type, size_t bufSize) : type_(type), bufSize_(bufSize), acquiredCnt_(0), gpuDevice_(device) {} //! Default destructor ~XferBuffers(); //! Creates the xfer buffers object bool create(); //! Acquires an instance of the transfer buffers Memory& acquire(); //! Releases transfer buffer void release(VirtualGPU& gpu, //!< Virual GPU object used with the buffer Memory& buffer //!< Transfer buffer for release ); //! Returns the buffer's size for transfer size_t bufSize() const { return bufSize_; } private: //! Disable copy constructor XferBuffers(const XferBuffers&); //! Disable assignment operator XferBuffers& operator=(const XferBuffers&); //! Get device object const Device& dev() const { return gpuDevice_; } Resource::MemoryType type_; //!< The buffer's type size_t bufSize_; //!< Staged buffer size std::list freeBuffers_; //!< The list of free buffers amd::Atomic acquiredCnt_; //!< The total number of acquired buffers amd::Monitor lock_; //!< Staged buffer acquire/release lock const Device& gpuDevice_; //!< GPU device object }; struct ScratchBuffer : public amd::HeapObject { uint regNum_; //!< The number of used scratch registers Memory* memObj_; //!< Memory objects for scratch buffers uint64_t offset_; //!< Offset from the global scratch store uint64_t size_; //!< Scratch buffer size on this queue //! Default constructor ScratchBuffer() : regNum_(0), memObj_(NULL), offset_(0), size_(0) {} //! Default constructor ~ScratchBuffer(); //! Destroys memory objects void destroyMemory(); }; class SrdManager : public amd::HeapObject { public: SrdManager(const Device& dev, uint srdSize, uint bufSize) : dev_(dev), numFlags_(bufSize / (srdSize * MaskBits)), srdSize_(srdSize), bufSize_(bufSize) {} ~SrdManager(); //! Allocates a new SRD slot for a resource uint64_t allocSrdSlot(address* cpuAddr); //! Frees a SRD slot void freeSrdSlot(uint64_t addr); // Fills the memory list for VidMM KMD void fillResourceList(std::vector& memList); private: //! Disable copy constructor SrdManager(const SrdManager&); //! Disable assignment operator SrdManager& operator=(const SrdManager&); struct Chunk { Memory* buf_; uint* flags_; Chunk() : buf_(NULL), flags_(NULL) {} }; static const uint MaskBits = 32; const Device& dev_; //!< GPU device for the chunk manager amd::Monitor ml_; //!< Global lock for the SRD manager std::vector pool_; //!< Pool of SRD buffers uint numFlags_; //!< Total number of flags in array uint srdSize_; //!< SRD size uint bufSize_; //!< Buffer size that holds SRDs }; //! Initialise the whole GPU device subsystem (CAL init, device enumeration, etc). static bool init(); //! Shutdown the whole GPU device subsystem (CAL shutdown). static void tearDown(); //! Construct a new physical GPU device Device(); //! Initialise a device (i.e. all parts of the constructor that could //! potentially fail) bool create(CALuint ordinal, //!< GPU device ordinal index. Starts from 0 CALuint numOfDevices //!< number of GPU devices in the system ); //! Destructor for the physical GPU device virtual ~Device(); //! Instantiate a new virtual device device::VirtualDevice* createVirtualDevice(amd::CommandQueue* queue = NULL); //! Memory allocation virtual device::Memory* createMemory(amd::Memory& owner //!< abstraction layer memory object ) const; //! Sampler object allocation virtual bool createSampler(const amd::Sampler& owner, //!< abstraction layer sampler object device::Sampler** sampler //!< device sampler object ) const; //! Allocates a view object from the device memory virtual device::Memory* createView( amd::Memory& owner, //!< Owner memory object const device::Memory& parent //!< Parent device memory object for the view ) const; //! Create the device program. virtual device::Program* createProgram(amd::option::Options* options = NULL); //! Attempt to bind with external graphics API's device/context virtual bool bindExternalDevice(uint flags, void* const pDevice[], void* pContext, bool validateOnly); //! Attempt to unbind with external graphics API's device/context virtual bool unbindExternalDevice(uint flags, void* const pDevice[], void* pContext, bool validateOnly); //! Validates kernel before execution virtual bool validateKernel(const amd::Kernel& kernel, //!< AMD kernel object const device::VirtualDevice* vdev); virtual bool SetClockMode(const cl_set_device_clock_mode_input_amd setClockModeInput, cl_set_device_clock_mode_output_amd* pSetClockModeOutput); //! Retrieves information about free memory on a GPU device virtual bool globalFreeMemory(size_t* freeMemory) const; //! Returns a GPU memory object from AMD memory object gpu::Memory* getGpuMemory(amd::Memory* mem //!< Pointer to AMD memory object ) const; //! Gets the GPU resource associated with the global heap const Memory& globalMem() const { return heap_.resource(); } //! Gets the device context object amd::Context& context() const { return *context_; } //! Gets the global heap object const Heap& heap() const { return heap_; } //! Gets the memory object for the dummy page amd::Memory* dummyPage() const { return dummyPage_; } amd::Monitor& lockAsyncOps() const { return *lockAsyncOps_; } //! Returns the lock object for the virtual gpus list amd::Monitor* vgpusAccess() const { return vgpusAccess_; } //! Returns the number of virtual GPUs allocated on this device uint numOfVgpus() const { return numOfVgpus_; } uint numOfVgpus_; //!< The number of virtual GPUs (lock protected) typedef std::vector VirtualGPUs; //! Returns the list of all virtual GPUs running on this device const VirtualGPUs& vgpus() const { return vgpus_; } VirtualGPUs vgpus_; //!< The list of all running virtual gpus (lock protected) //! Scratch buffer allocation gpu::Memory* createScratchBuffer(size_t size //!< Size of buffer ) const; //! Returns transfer buffer object XferBuffers& xferWrite() const { return *xferWrite_; } //! Returns transfer buffer object XferBuffers& xferRead() const { return *xferRead_; } //! Finds an appropriate map target amd::Memory* findMapTarget(size_t size) const; //! Adds a map target to the cache bool addMapTarget(amd::Memory* memory) const; //! Returns resource cache object ResourceCache& resourceCache() const { return *resourceCache_; } //! Returns engines object const Engines& engines() const { return engines_; } //! Returns engines object const device::BlitManager& xferMgr() const; VirtualGPU* xferQueue() const { return xferQueue_; } //! Retrieves the internal format from the OCL format CalFormat getCalFormat(const amd::Image::Format& format //! OCL image format ) const; //! Retrieves the OCL format from the internal image format amd::Image::Format getOclFormat(const CalFormat& format //! Internal image format ) const; const ScratchBuffer* scratch(uint idx) const { return scratch_[idx]; } //! Returns the global scratch buffer Memory* globalScratchBuf() const { return globalScratchBuf_; }; //! Destroys scratch buffer memory void destroyScratchBuffers(); //! Initialize heap resources if uninitialized bool initializeHeapResources(); //! Set GSL sampler to the specified state void fillHwSampler(uint32_t state, //!< Sampler's OpenCL state void* hwState, //!< Sampler's HW state uint32_t hwStateSize, //!< Size of sampler's HW state uint32_t mipFilter = CL_FILTER_NONE, //!< Mip filter float minLod = 0.f, //!< Min level of detail float maxLod = CL_MAXFLOAT //!< Max level of detail ) const; //! host memory alloc virtual void* hostAlloc(size_t size, size_t alignment, bool atomics = false) const; //! SVM allocation virtual void* svmAlloc(amd::Context& context, size_t size, size_t alignment, cl_svm_mem_flags flags, void* svmPtr) const; //! Free host SVM memory void hostFree(void* ptr, size_t size) const; //! SVM free virtual void svmFree(void* ptr) const; //! Returns SRD manger object SrdManager& srds() const { return *srdManager_; } //! Initial the Hardware Debug Manager cl_int hwDebugManagerInit(amd::Context* context, uintptr_t messageStorage); private: //! Disable copy constructor Device(const Device&); //! Disable assignment Device& operator=(const Device&); //! Sends the stall command to all queues bool stallQueues(); //! Buffer allocation gpu::Memory* createBuffer(amd::Memory& owner, //!< Abstraction layer memory object bool directAccess //!< Use direct host memory access ) const; //! Image allocation gpu::Memory* createImage(amd::Memory& owner, //!< Abstraction layer memory object bool directAccess //!< Use direct host memory access ) const; //! Allocates/reallocates the scratch buffer, according to the usage bool allocScratch(uint regNum, //!< Number of the scratch registers const VirtualGPU* vgpu //!< Virtual GPU for the allocation ); amd::Context* context_; //!< A dummy context for internal allocations Heap heap_; //!< GPU global heap amd::Memory* dummyPage_; //!< A dummy page for NULL pointer amd::Monitor* lockAsyncOps_; //!< Lock to serialise all async ops on this device amd::Monitor* lockAsyncOpsForInitHeap_; //!< Lock to serialise all async ops on initialization //!heap operation amd::Monitor* vgpusAccess_; //!< Lock to serialise virtual gpu list access amd::Monitor* scratchAlloc_; //!< Lock to serialise scratch allocation amd::Monitor* mapCacheOps_; //!< Lock to serialise cache for the map resources XferBuffers* xferRead_; //!< Transfer buffers read XferBuffers* xferWrite_; //!< Transfer buffers write std::vector* mapCache_; //!< Map cache info structure ResourceCache* resourceCache_; //!< Resource cache Engines engines_; //!< Available engines on device bool heapInitComplete_; //!< Keep track of initialization status of heap resources VirtualGPU* xferQueue_; //!< Transfer queue std::vector scratch_; //!< Scratch buffers for kernels Memory* globalScratchBuf_; //!< Global scratch buffer SrdManager* srdManager_; //!< SRD manager object static AppProfile appProfile_; //!< application profile }; /*@}*/} // namespace gpu #endif /*GPU_HPP_*/