// // Copyright (c) 2015 Advanced Micro Devices, Inc. All rights reserved. // #pragma once #include "top.hpp" #include "thread/atomic.hpp" #include "device/pal/palresource.hpp" #include /*! \addtogroup GPU * @{ */ namespace device { class Memory; } //! PAL Device Implementation namespace pal { class Device; class Heap; class Resource; class Memory; class VirtualGPU; //! GPU memory object. // Wrapper that can contain a heap block or an interop buffer/image. class Memory : public device::Memory, public Resource { public: //! Constructor (with owner) Memory(const Device& gpuDev, //!< GPU device object amd::Memory& owner, //!< Abstraction layer memory object size_t size //!< Memory size for allocation ); //! Constructor (nonfat version for local scratch mem use without heap block) Memory(const Device& gpuDev, //!< GPU device object size_t size //!< Memory size for allocation ); //! Constructor memory for images (without global heap allocation) Memory(const Device& gpuDev, //!< GPU device object amd::Memory& owner, //!< Abstraction layer memory object size_t width, //!< Allocated memory width size_t height, //!< Allocated memory height size_t depth, //!< Allocated memory depth cl_image_format format, //!< Memory format cl_mem_object_type imageType, //!< CL image type uint mipLevels //!< The number of mip levels ); //! Constructor memory for images (without global heap allocation) Memory(const Device& gpuDev, //!< GPU device object size_t size, //!< Memory object size size_t width, //!< Allocated memory width size_t height, //!< Allocated memory height size_t depth, //!< Allocated memory depth cl_image_format format, //!< Memory format cl_mem_object_type imageType, //!< CL image type uint mipLevels //!< The number of mip levels ); //! Default destructor ~Memory(); //! Creates the interop memory bool createInterop(); //! Overloads the resource create method virtual bool create(Resource::MemoryType memType, //!< Memory type Resource::CreateParams* params = NULL //!< Prameters for create ); //! Allocate memory for API-level maps virtual void* allocMapTarget(const amd::Coord3D& origin, //!< The map location in memory const amd::Coord3D& region, //!< The map region in memory uint mapFlags, //!< Map flags size_t* rowPitch = NULL, //!< Row pitch for the mapped memory size_t* slicePitch = NULL //!< Slice for the mapped memory ); //! Pins system memory associated with this memory object virtual bool pinSystemMemory(void* hostPtr, //!< System memory address size_t size //!< Size of allocated system memory ); //! Releases indirect map surface virtual void releaseIndirectMap() { decIndMapCount(); } //! Map the device memory to CPU visible virtual void* cpuMap(device::VirtualDevice& vDev, //!< Virtual device for map operaiton uint flags = 0, //!< flags for the map operation // Optimization for multilayer map/unmap uint startLayer = 0, //!< Start layer for multilayer map uint numLayers = 0, //!< End layer for multilayer map size_t* rowPitch = NULL, //!< Row pitch for the device memory size_t* slicePitch = NULL //!< Slice pitch for the device memory ); //! Unmap the device memory virtual void cpuUnmap(device::VirtualDevice& vDev //!< Virtual device for unmap operaiton ); //! Updates device memory from the owner's host allocation void syncCacheFromHost(VirtualGPU& gpu, //!< Virtual GPU device object //! Synchronization flags device::Memory::SyncFlags syncFlags = device::Memory::SyncFlags()); //! Updates the owner's host allocation from device memory virtual void syncHostFromCache( //! Synchronization flags device::Memory::SyncFlags syncFlags = device::Memory::SyncFlags()); //! Creates a view from current resource virtual Memory* createBufferView( amd::Memory& subBufferOwner //!< The abstraction layer subbuf owner ); virtual uint64_t virtualAddress() const override { return vmAddress(); } virtual const address cpuSrd() const { return reinterpret_cast(const_cast(hwState())); } //! Allocates host memory for synchronization with MGPU context void mgpuCacheWriteBack(); //! Accessors for indirect map memory object Memory* mapMemory() const; // Decompress GL depth-stencil/MSAA resources for CL access // Invalidates any FBOs the resource may be bound to, otherwise the GL driver may crash. virtual bool processGLResource(GLResourceOP operation); //! Returns the interop resource for this memory object const Memory* parent() const { return parent_; } //! Returns TRUE if direct map is acceaptable. The method detects //! forced USWC memory on APU and will cause a switch to //! indirect map for allocations with a possibility of host read bool isDirectMap() { return (isCacheable() || !isHostMemDirectAccess() || (owner()->getMemFlags() & (CL_MEM_ALLOC_HOST_PTR | CL_MEM_HOST_WRITE_ONLY | CL_MEM_READ_ONLY))); } //! Quick view update for managed buffers. It should avoid expensive object allocations void updateView(Resource* view, size_t offset, size_t size) { size_ = size; flags_ |= HostMemoryDirectAccess; Resource::updateView(view, offset, size); } protected: //! Decrement map count void decIndMapCount(); private: //! Disable copy constructor Memory(const Memory&); //! Disable operator= Memory& operator=(const Memory&); Memory* pinnedMemory_; //!< Memory used as pinned system memory const Memory* parent_; //!< Parent memory object }; class Buffer : public pal::Memory { public: //! Buffer constructor Buffer(const Device& gpuDev, //!< GPU device object amd::Memory& owner, //!< Abstraction layer memory object size_t size //!< Buffer size ) : pal::Memory(gpuDev, owner, size) {} //! Creates a view from current resource virtual Memory* createBufferView( amd::Memory& subBufferOwner //!< The abstraction layer subbuf owner ) const; private: //! Disable copy constructor Buffer(const Buffer&); //! Disable operator= Buffer& operator=(const Buffer&); }; class Image : public pal::Memory { public: //! Image constructor Image(const Device& gpuDev, //!< GPU device object amd::Memory& owner, //!< Abstraction layer memory object size_t width, //!< Allocated memory width size_t height, //!< Allocated memory height size_t depth, //!< Allocated memory depth cl_image_format format, //!< Memory format cl_mem_object_type imageType, //!< CL image type uint mipLevels //!< The number of mip levels ) : pal::Memory(gpuDev, owner, width, height, depth, format, imageType, mipLevels) {} //! Image constructor Image(const Device& gpuDev, //!< GPU device object size_t size, //!< Memory size size_t width, //!< Allocated memory width size_t height, //!< Allocated memory height size_t depth, //!< Allocated memory depth cl_image_format format, //!< Memory format cl_mem_object_type imageType, //!< CL image type uint mipLevels //!< The number of mip levels ) : pal::Memory(gpuDev, size, width, height, depth, format, imageType, mipLevels) {} //! Allocate memory for API-level maps virtual void* allocMapTarget(const amd::Coord3D& origin, //!< The map location in memory const amd::Coord3D& region, //!< The map region in memory uint mapFlags, //!< Map flags size_t* rowPitch = NULL, //!< Row pitch for the mapped memory size_t* slicePitch = NULL //!< Slice for the mapped memory ); virtual uint64_t virtualAddress() const override { return hwSrd(); } private: //! Disable copy constructor Image(const Image&); //! Disable operator= Image& operator=(const Image&); }; } // namespace pal