# average for (16 instances x 4 shader engines)
# sun for 16 instances
# FETCH_SIZE, kilobytes
# The total kilobytes fetched from the video memory. This is measured with all extra fetches and any cache or memory effects taken into account.
# average for (16 instances x 4 shader engines)
# sum for 16 instances
# FETCH_SIZE, kilobytes
# The total kilobytes fetched from the video memory. This is measured with all extra fetches and any cache or memory effects taken into account.
# GPU_BUSY, percentage
# The percentage of time GPU was busy.
# MEM_BUSY, percentage
# The percentage of GPUTime the memory unit is active. The result includes the stall time (MemUnitStalled). This is measured with all extra fetches and writes and any cache or memory effects taken into account. Value range: 0% to 100% (fetch-bound).
# VWRITE_INSTS
# The average number of vector write instructions to the video memory executed per work-item (affected by flow control). Excludes FLAT instructions that write to video memory.
# SFETCH_INSTS
# The average number of scalar fetch instructions from the video memory executed per work-item (affected by flow control).
# VALU_INSTS
# The average number of vector ALU instructions executed per work-item (affected by flow control).
# L2CACHE_HIT, percentage
# The percentage of fetch, write, atomic, and other instructions that hit the data in L2 cache. Value range: 0% (no hit) to 100% (optimal).