// // Copyright (c) 2008 Advanced Micro Devices, Inc. All rights reserved. // #include "device/gpu/gputhreadtrace.hpp" #include "device/gpu/gpuvirtual.hpp" namespace gpu { CalThreadTraceReference::~CalThreadTraceReference() { // The thread trace object is always associated with a particular queue, // so we have to lock just this queue amd::ScopedLock lock(gpu_.execution()); if (0 != threadTrace_) { // gpu().cs()->destroyQuery(gslThreadTrace()); } } ThreadTrace::~ThreadTrace() { if (calRef_ == NULL) { return; } for (uint i = 0; i < amdThreadTraceMemObjsNum_; ++i) { threadTraceBufferObjs_[i]->attachMemObject(gpu().cs(), NULL, 0, 0, 0, i); gpu().cs()->destroyShaderTraceBuffer(threadTraceBufferObjs_[i]); } // Release the thread trace reference object // calRef_->release(); } bool ThreadTrace::create(CalThreadTraceReference* calRef) { assert(&gpu() == &calRef->gpu()); calRef_ = calRef; threadTrace_ = calRef->gslThreadTrace(); return true; } bool ThreadTrace::info(uint infoType, uint* info, uint infoSize) const { switch (infoType) { case CL_THREAD_TRACE_BUFFERS_SIZE: { if (infoSize < amdThreadTraceMemObjsNum_) { LogError("The amount of buffers should be equal to the amount of Shader Engines"); return false; } else { gslThreadTrace()->GetResultAll(gpu().cs(), info); } break; } default: LogError("Wrong ThreadTrace::getInfo parameter"); return false; } return true; } } // namespace gpu