/* Copyright (c) 2019-present Advanced Micro Devices, Inc. All rights reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* HIT_START * BUILD: %t %s ../test_common.cpp EXCLUDE_HIP_PLATFORM nvcc vdi * TEST: %t * HIT_END */ #include "test_common.h" //typedef char T; const char *sampleName = "simpleTexture3D"; // Texture reference for 3D texture #if __HIP__ __hip_pinned_shadow__ #endif texture texf; #if __HIP__ __hip_pinned_shadow__ #endif texture texi; #if __HIP__ __hip_pinned_shadow__ #endif texture texc; template __global__ void simpleKernel3DArray(T* outputData, int width, int height,int depth) { for (int i = 0; i < depth; i++) { for (int j = 0; j < height; j++) { for (int k = 0; k < width; k++) { if(std::is_same::value) outputData[i*width*height + j*width + k] = tex3D(texf, texf.textureObject, k, j, i); else if(std::is_same::value) outputData[i*width*height + j*width + k] = tex3D(texi, texi.textureObject, k, j, i); else if(std::is_same::value) outputData[i*width*height + j*width + k] = tex3D(texc, texc.textureObject, k, j, i); } } } } //////////////////////////////////////////////////////////////////////////////// //! Run a simple test for tex3D //////////////////////////////////////////////////////////////////////////////// template void runTest(int width,int height,int depth,texture *tex) { unsigned int size = width * height * depth * sizeof(T); T* hData = (T*) malloc(size); memset(hData, 0, size); for (int i = 0; i < depth; i++) { for (int j = 0; j < height; j++) { for (int k = 0; k < width; k++) { hData[i*width*height + j*width +k] = i*width*height + j*width + k; } } } // Allocate array and copy image data hipChannelFormatDesc channelDesc = hipCreateChannelDesc(sizeof(T)*8, 0, 0, 0, hipChannelFormatKindSigned); hipArray *arr; HIPCHECK(hipMalloc3DArray(&arr, &channelDesc, make_hipExtent(width, height, depth), hipArrayCubemap)); hipMemcpy3DParms myparms = {0}; myparms.srcPos = make_hipPos(0,0,0); myparms.dstPos = make_hipPos(0,0,0); myparms.srcPtr = make_hipPitchedPtr(hData, width * sizeof(T), width, height); myparms.dstArray = arr; myparms.extent = make_hipExtent(width, height, depth); myparms.kind = hipMemcpyHostToDevice; HIPCHECK(hipMemcpy3D(&myparms)); // set texture parameters tex->addressMode[0] = hipAddressModeWrap; tex->addressMode[1] = hipAddressModeWrap; tex->filterMode = hipFilterModePoint; tex->normalized = false; // Bind the array to the texture HIPCHECK(hipBindTextureToArray(*tex, arr, channelDesc)); // Allocate device memory for result T* dData = NULL; hipMalloc((void **) &dData, size); hipLaunchKernelGGL(simpleKernel3DArray, dim3(1,1,1), dim3(1,1,1), 0, 0, dData, width, height, depth); HIPCHECK(hipDeviceSynchronize()); // Allocate mem for the result on host side T *hOutputData = (T*) malloc(size); memset(hOutputData, 0, size); // copy result from device to host HIPCHECK(hipMemcpy(hOutputData, dData, size, hipMemcpyDeviceToHost)); HipTest::checkArray(hData,hOutputData,width,height,depth); hipFree(dData); hipFreeArray(arr); free(hData); free(hOutputData); } //////////////////////////////////////////////////////////////////////////////// // Program main //////////////////////////////////////////////////////////////////////////////// int main(int argc, char **argv) { printf("%s starting...\n", sampleName); for(int i=1;i<25;i++) { runTest(i,i,i,&texf); runTest(i+1,i,i,&texi); runTest(i,i+1,i,&texc); } passed(); }