/* Copyright (c) 2015 - 2022 Advanced Micro Devices, Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ //! Implementation of GPU device memory management #include "top.hpp" #include "thread/thread.hpp" #include "thread/monitor.hpp" #include "device/device.hpp" #include "device/pal/paldevice.hpp" #include "device/pal/palblit.hpp" #ifdef _WIN32 #include #include "amdocl/cl_d3d9_amd.hpp" #include "amdocl/cl_d3d10_amd.hpp" #include "amdocl/cl_d3d11_amd.hpp" #endif //_WIN32 #include "amdocl/cl_gl_amd.hpp" #include "amdocl/cl_vk_amd.hpp" #include #include #include #include namespace pal { Memory::Memory(const Device& gpuDev, amd::Memory& owner, size_t size) : device::Memory(owner), Resource(gpuDev, size), pinnedMemory_(nullptr), parent_(nullptr) { if (owner.parent() != nullptr) { flags_ |= SubMemoryObject; } } Memory::Memory(const Device& gpuDev, size_t size) : device::Memory(size), Resource(gpuDev, size), pinnedMemory_(nullptr), parent_(nullptr) {} Memory::Memory(const Device& gpuDev, amd::Memory& owner, size_t width, size_t height, size_t depth, cl_image_format format, cl_mem_object_type imageType, uint mipLevels) : device::Memory(owner), Resource(gpuDev, width, height, depth, format, imageType, mipLevels), pinnedMemory_(nullptr), parent_(nullptr) { if (owner.parent() != nullptr) { flags_ |= SubMemoryObject; } } Memory::Memory(const Device& gpuDev, size_t size, size_t width, size_t height, size_t depth, cl_image_format format, cl_mem_object_type imageType, uint mipLevels) : device::Memory(size), Resource(gpuDev, width, height, depth, format, imageType, mipLevels), pinnedMemory_(nullptr), parent_(nullptr) {} #ifdef _WIN32 static HANDLE getSharedHandle(IUnknown* pIface) { // Sanity checks assert(pIface != nullptr); HRESULT hRes; HANDLE hShared; IDXGIResource* pDxgiRes = nullptr; if ((hRes = (const_cast(pIface)) ->QueryInterface(__uuidof(IDXGIResource), (void**)&pDxgiRes)) != S_OK) { return (HANDLE)0; } if (!pDxgiRes) { return (HANDLE)0; } hRes = pDxgiRes->GetSharedHandle(&hShared); pDxgiRes->Release(); if (hRes != S_OK) { return (HANDLE)0; } return hShared; } #endif //_WIN32 bool Memory::create(Resource::MemoryType memType, Resource::CreateParams* params, bool forceLinear) { bool result; uint allocAttempt = 0; // Reset the flag in case we reallocate the heap in local/remote flags_ &= ~HostMemoryDirectAccess; if (!ValidateMemory(memType)) { return false; } do { // Assume that allocations will be placed into visible heap when ReBar is enabled // Only enable this assumption for small size local buffers constexpr size_t kLargeAlloc = (1ull << 27); if (!amd::IS_HIP && (memType == Local) && desc().buffer_ && (size() < kLargeAlloc) && dev().info().largeBar_) { memType = Persistent; } // Create a resource in PAL result = Resource::create(memType, params, forceLinear); if (!result) { size_t freeMemory[2]; // if requested memory is greater than available then exit the loop dev().globalFreeMemory(freeMemory); // Local to Persistent if (memoryType() == Local) { // For dgpu freeMemory[0] reports a sum of visible+invisible fb if (size() > (freeMemory[0] * Ki)) { break; } memType = Persistent; } // Don't switch to USWC if persistent memory was explicitly asked else if ((allocAttempt > 0) && (memoryType() == Persistent)) { memType = RemoteUSWC; } // Remote cacheable to uncacheable else if (memoryType() == Remote) { memType = RemoteUSWC; } else if (dev().settings().apuSystem_ && memoryType() == RemoteUSWC) { if (size() > (freeMemory[0] * Ki) || allocAttempt >= 2) { break; } } else { break; } allocAttempt++; } } while (!result); // Check if CAL created a resource if (result) { switch (memoryType()) { case Resource::Pinned: case Resource::ExternalPhysical: // Marks memory object for direct GPU access to the host memory flags_ |= HostMemoryDirectAccess; break; case Resource::Remote: case Resource::RemoteUSWC: if ((!desc().tiled_) && (desc().dimSize_ != 3)) { // Marks memory object for direct GPU access to the host memory flags_ |= HostMemoryDirectAccess; } break; case Resource::View: { Resource::ViewParams* view = reinterpret_cast(params); // Check if parent was allocated in system memory if ((view->resource_->memoryType() == Resource::Pinned) || (view->resource_->memoryType() == Resource::Remote) || (view->resource_->memoryType() == Resource::RemoteUSWC)) { // Marks memory object for direct GPU access to the host memory flags_ |= HostMemoryDirectAccess; } if ((view->owner_ != nullptr) && (view->owner_->parent() != nullptr)) { parent_ = reinterpret_cast(view->memory_); flags_ |= SubMemoryObject; } break; } case Resource::ImageView: { Resource::ImageViewParams* view = reinterpret_cast(params); parent_ = reinterpret_cast(view->memory_); flags_ |= SubMemoryObject | (parent_->flags_ & HostMemoryDirectAccess); break; } case Resource::ImageBuffer: { Resource::ImageBufferParams* view = reinterpret_cast(params); parent_ = reinterpret_cast(view->memory_); flags_ |= SubMemoryObject | (parent_->flags_ & HostMemoryDirectAccess); break; } default: break; } } if (result) { if ((params != nullptr) && (memoryType() == Pinned)) { memRef()->gpu_ = params->gpu_; } if (memRef() != nullptr) { ClPrint(amd::LOG_DEBUG, amd::LOG_RESOURCE, "Alloc: %llx bytes, ptr[%p-%p], obj[%p-%p]", size(), vmAddress(), vmAddress() + size(), iMem()->Desc().gpuVirtAddr, iMem()->Desc().gpuVirtAddr + iMem()->Desc().size); } } return result; } bool Memory::processGLResource(GLResourceOP operation) { bool retVal = false; switch (operation) { case GLDecompressResource: retVal = glAcquire(); break; case GLInvalidateFBO: retVal = glRelease(); break; default: assert(false && "unknown GLResourceOP"); } return retVal; } bool Memory::createInterop() { Resource::MemoryType memType = Resource::Empty; Resource::OGLInteropParams oglRes; Resource::VkInteropParams vkRes; #ifdef _WIN32 Resource::D3DInteropParams d3dRes; #endif //_WIN32 // Only external objects support interop assert(owner() != nullptr); Resource::CreateParams* createParams = nullptr; amd::InteropObject* interop = owner()->getInteropObj(); assert((interop != nullptr) && "An invalid interop object is impossible!"); amd::VkObject* vkObject = interop->asVkObject(); amd::GLObject* glObject = interop->asGLObject(); #ifdef _WIN32 amd::D3D10Object* d3d10Object = interop->asD3D10Object(); amd::D3D11Object* d3d11Object = interop->asD3D11Object(); amd::D3D9Object* d3d9Object = interop->asD3D9Object(); if (d3d10Object != nullptr) { createParams = &d3dRes; d3dRes.owner_ = owner(); const amd::D3D10ObjDesc_t* objDesc = d3d10Object->getObjDesc(); memType = Resource::D3D10Interop; // Get shared handle if ((d3dRes.handle_ = getSharedHandle(d3d10Object->getD3D10Resource()))) { d3dRes.iDirect3D_ = static_cast(d3d10Object->getD3D10Resource()); d3dRes.type_ = Resource::InteropTypeless; } d3dRes.misc = 0; // Find D3D10 object type switch (objDesc->objDim_) { case D3D10_RESOURCE_DIMENSION_BUFFER: d3dRes.type_ = Resource::InteropVertexBuffer; break; case D3D10_RESOURCE_DIMENSION_TEXTURE1D: case D3D10_RESOURCE_DIMENSION_TEXTURE2D: case D3D10_RESOURCE_DIMENSION_TEXTURE3D: d3dRes.type_ = Resource::InteropTexture; if (objDesc->mipLevels_ > 1) { d3dRes.type_ = Resource::InteropTextureViewLevel; if (objDesc->arraySize_ > 1) { d3dRes.layer_ = d3d10Object->getSubresource() / objDesc->mipLevels_; d3dRes.mipLevel_ = d3d10Object->getSubresource() % objDesc->mipLevels_; } else { d3dRes.layer_ = 0; d3dRes.mipLevel_ = d3d10Object->getSubresource(); } } break; default: return false; break; } } else if (d3d11Object != nullptr) { createParams = &d3dRes; d3dRes.owner_ = owner(); const amd::D3D11ObjDesc_t* objDesc = d3d11Object->getObjDesc(); memType = Resource::D3D11Interop; // Get shared handle if ((d3dRes.handle_ = getSharedHandle(d3d11Object->getD3D11Resource()))) { d3dRes.iDirect3D_ = static_cast(d3d11Object->getD3D11Resource()); d3dRes.type_ = Resource::InteropTypeless; } d3dRes.misc = 0; // Find D3D11 object type switch (objDesc->objDim_) { case D3D11_RESOURCE_DIMENSION_BUFFER: d3dRes.type_ = Resource::InteropVertexBuffer; break; case D3D11_RESOURCE_DIMENSION_TEXTURE1D: case D3D11_RESOURCE_DIMENSION_TEXTURE2D: case D3D11_RESOURCE_DIMENSION_TEXTURE3D: d3dRes.type_ = Resource::InteropTexture; d3dRes.layer_ = d3d11Object->getPlane(); d3dRes.misc = d3d11Object->getMiscFlag(); if (objDesc->mipLevels_ > 1) { d3dRes.type_ = Resource::InteropTextureViewLevel; if (objDesc->arraySize_ > 1) { d3dRes.layer_ = d3d11Object->getSubresource() / objDesc->mipLevels_; d3dRes.mipLevel_ = d3d11Object->getSubresource() % objDesc->mipLevels_; } else { d3dRes.layer_ = 0; d3dRes.mipLevel_ = d3d11Object->getSubresource(); } } break; default: return false; break; } } else if (d3d9Object != nullptr) { createParams = &d3dRes; d3dRes.owner_ = owner(); const amd::D3D9ObjDesc_t* objDesc = d3d9Object->getObjDesc(); memType = Resource::D3D9Interop; // Get shared handle if ((d3dRes.handle_ = d3d9Object->getD3D9SharedHandle())) { d3dRes.iDirect3D_ = static_cast(d3d9Object->getD3D9Resource()); d3dRes.type_ = Resource::InteropSurface; d3dRes.mipLevel_ = 0; d3dRes.layer_ = d3d9Object->getPlane(); d3dRes.misc = d3d9Object->getMiscFlag(); } } else #endif //_WIN32 if (vkObject != nullptr) { createParams = &vkRes; vkRes.owner_ = owner(); memType = Resource::VkInterop; vkRes.handle_ = vkObject->getVkSharedHandle(); vkRes.type_ = Resource::InteropTypeless; } else if (glObject != nullptr) { createParams = &oglRes; oglRes.owner_ = owner(); memType = Resource::OGLInterop; // Fill the interop creation parameters oglRes.handle_ = static_cast(glObject->getGLName()); // Find OGL object type switch (glObject->getCLGLObjectType()) { case CL_GL_OBJECT_BUFFER: oglRes.type_ = Resource::InteropVertexBuffer; break; case CL_GL_OBJECT_TEXTURE_BUFFER: case CL_GL_OBJECT_TEXTURE1D: case CL_GL_OBJECT_TEXTURE1D_ARRAY: case CL_GL_OBJECT_TEXTURE2D: case CL_GL_OBJECT_TEXTURE2D_ARRAY: case CL_GL_OBJECT_TEXTURE3D: oglRes.type_ = Resource::InteropTexture; if (GL_TEXTURE_CUBE_MAP == glObject->getGLTarget()) { switch (glObject->getCubemapFace()) { case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: oglRes.type_ = Resource::InteropTextureViewCube; oglRes.layer_ = glObject->getCubemapFace() - GL_TEXTURE_CUBE_MAP_POSITIVE_X; oglRes.mipLevel_ = glObject->getGLMipLevel(); break; default: break; } } else if (glObject->getGLMipLevel() != 0) { oglRes.type_ = Resource::InteropTextureViewLevel; oglRes.layer_ = 0; oglRes.mipLevel_ = glObject->getGLMipLevel(); } break; case CL_GL_OBJECT_RENDERBUFFER: oglRes.type_ = Resource::InteropRenderBuffer; break; default: return false; break; } oglRes.glPlatformContext_ = owner()->getContext().info().hCtx_; } else { return false; } // Create memory object if (!create(memType, createParams)) { return false; } return true; } Memory::~Memory() { if (memRef() != nullptr) { ClPrint(amd::LOG_DEBUG, amd::LOG_RESOURCE, "Free-: %8llx bytes, VM[%10llx, %10llx]", iMem()->Desc().size, iMem()->Desc().gpuVirtAddr, iMem()->Desc().gpuVirtAddr + iMem()->Desc().size); } // Clean VA cache dev().removeVACache(this); // Release associated map target, if any if (nullptr != mapMemory_) { if (owner()->getSvmPtr() != nullptr) { owner()->uncommitSvmMemory(); } mapMemory()->unmap(nullptr); mapMemory_->release(); } // Destory pinned memory if (flags_ & PinnedMemoryAlloced) { delete pinnedMemory_; } if ((owner() != nullptr) && isHostMemDirectAccess() && !(flags_ & SubMemoryObject) && (memoryType() != Resource::ExternalPhysical)) { // Unmap memory if direct access was requested // Note: runtime will perform unmap on the actual resource destruction // unmap(nullptr); } } void Memory::syncCacheFromHost(VirtualGPU& gpu, device::Memory::SyncFlags syncFlags) { // If the last writer was another GPU, then make a writeback if (isChacheCoherencySync() && (owner()->getLastWriter() != nullptr) && (&dev() != owner()->getLastWriter())) { mgpuCacheWriteBack(gpu); } // If host memory doesn't have direct access, then we have to synchronize if (isChacheCoherencySync() && (nullptr != owner()->getHostMem())) { bool hasUpdates = true; // Make sure the parent of subbuffer is up to date if (!syncFlags.skipParent_ && (flags_ & SubMemoryObject)) { pal::Memory* gpuMemory = dev().getGpuMemory(owner()->parent()); //! \note: Skipping the sync for a view doesn't reflect the parent settings, //! since a view is a small portion of parent device::Memory::SyncFlags syncFlagsTmp; // Sync parent from a view, so views have to be skipped syncFlagsTmp.skipViews_ = true; // Make sure the parent sync is an unique operation. // If the app uses multiple subbuffers from multiple queues, // then the parent sync can be called from multiple threads amd::ScopedLock lock(owner()->parent()->lockMemoryOps()); gpuMemory->syncCacheFromHost(gpu, syncFlagsTmp); //! \note Don't do early exit here, since we still have to sync //! this view, if the parent sync operation was a NOP. //! If parent was synchronized, then this view sync will be a NOP } // Is this a NOP? if ((version_ == owner()->getVersion()) || (&dev() == owner()->getLastWriter())) { hasUpdates = false; } // Update all available views, since we sync the parent if ((owner()->subBuffers().size() != 0) && (hasUpdates || !syncFlags.skipViews_)) { device::Memory::SyncFlags syncFlagsTmp; // Sync views from parent, so parent has to be skipped syncFlagsTmp.skipParent_ = true; if (hasUpdates) { // Parent will be synced so update all views with a skip syncFlagsTmp.skipEntire_ = true; } else { // Passthrough the skip entire flag to the views, since // any view is a submemory of the parent syncFlagsTmp.skipEntire_ = syncFlags.skipEntire_; } amd::ScopedLock lock(owner()->lockMemoryOps()); for (auto& sub : owner()->subBuffers()) { //! \note Don't allow subbuffer's allocation in the worker thread. //! It may cause a system lock, because possible resource //! destruction, heap reallocation or subbuffer allocation static const bool AllocSubBuffer = false; device::Memory* devSub = sub->getDeviceMemory(dev(), AllocSubBuffer); if (nullptr != devSub) { pal::Memory* gpuSub = reinterpret_cast(devSub); gpuSub->syncCacheFromHost(gpu, syncFlagsTmp); } } } // Make sure we didn't have a NOP, // because this GPU device was the last writer if (&dev() != owner()->getLastWriter()) { // Update the latest version version_ = owner()->getVersion(); } // Exit if sync is a NOP or sync can be skipped if (!hasUpdates || syncFlags.skipEntire_) { return; } bool result = false; static const bool Entire = true; amd::Coord3D origin(0, 0, 0); // If host memory was pinned then make a transfer if (flags_ & PinnedMemoryAlloced) { if (desc().buffer_) { amd::Coord3D region(owner()->getSize()); result = gpu.blitMgr().copyBuffer(*pinnedMemory_, *this, origin, origin, region, Entire); } else { amd::Image& image = static_cast(*owner()); result = gpu.blitMgr().copyBufferToImage(*pinnedMemory_, *this, origin, origin, image.getRegion(), Entire, image.getRowPitch(), image.getSlicePitch()); } } if (!result) { if (desc().buffer_) { amd::Coord3D region(owner()->getSize()); result = gpu.blitMgr().writeBuffer(owner()->getHostMem(), *this, origin, region, Entire); } else { amd::Image& image = static_cast(*owner()); result = gpu.blitMgr().writeImage(owner()->getHostMem(), *this, origin, image.getRegion(), image.getRowPitch(), image.getSlicePitch(), Entire); } } //!@todo A wait isn't really necessary. However processMemObjects() // may lose the track of dependencies with a compute transfer(if sdma failed). wait(gpu); // Should never fail assert(result && "Memory synchronization failed!"); } } void Memory::syncHostFromCache(device::VirtualDevice* vDev, device::Memory::SyncFlags syncFlags) { VirtualGPU* gpu = (vDev != nullptr) ? reinterpret_cast(vDev) : dev().xferQueue(); // Sanity checks assert(owner() != nullptr); // If host memory doesn't have direct access, then we have to synchronize if (isChacheCoherencySync()) { bool hasUpdates = true; // Make sure the parent of subbuffer is up to date if (!syncFlags.skipParent_ && (flags_ & SubMemoryObject)) { device::Memory* m = owner()->parent()->getDeviceMemory(dev()); //! \note: Skipping the sync for a view doesn't reflect the parent settings, //! since a view is a small portion of parent device::Memory::SyncFlags syncFlagsTmp; // Sync parent from a view, so views have to be skipped syncFlagsTmp.skipViews_ = true; // Make sure the parent sync is an unique operation. // If the app uses multiple subbuffers from multiple queues, // then the parent sync can be called from multiple threads amd::ScopedLock lock(owner()->parent()->lockMemoryOps()); m->syncHostFromCache(gpu, syncFlagsTmp); //! \note Don't do early exit here, since we still have to sync //! this view, if the parent sync operation was a NOP. //! If parent was synchronized, then this view sync will be a NOP } // Is this a NOP? if ((nullptr == owner()->getLastWriter()) || (version_ == owner()->getVersion())) { hasUpdates = false; } // Update all available views, since we sync the parent if ((owner()->subBuffers().size() != 0) && (hasUpdates || !syncFlags.skipViews_)) { device::Memory::SyncFlags syncFlagsTmp; // Sync views from parent, so parent has to be skipped syncFlagsTmp.skipParent_ = true; if (hasUpdates) { // Parent will be synced so update all views with a skip syncFlagsTmp.skipEntire_ = true; } else { // Passthrough the skip entire flag to the views, since // any view is a submemory of the parent syncFlagsTmp.skipEntire_ = syncFlags.skipEntire_; } amd::ScopedLock lock(owner()->lockMemoryOps()); for (auto& sub : owner()->subBuffers()) { //! \note Don't allow subbuffer's allocation in the worker thread. //! It may cause a system lock, because possible resource //! destruction, heap reallocation or subbuffer allocation static const bool AllocSubBuffer = false; device::Memory* devSub = sub->getDeviceMemory(dev(), AllocSubBuffer); if (nullptr != devSub) { pal::Memory* gpuSub = reinterpret_cast(devSub); gpuSub->syncHostFromCache(gpu, syncFlagsTmp); } } } // Make sure we didn't have a NOP, // because CPU was the last writer if (nullptr != owner()->getLastWriter()) { // Mark parent as up to date, set our version accordingly version_ = owner()->getVersion(); } // Exit if sync is a NOP or sync can be skipped if (!hasUpdates || syncFlags.skipEntire_) { return; } bool result = false; static const bool Entire = true; amd::Coord3D origin(0, 0, 0); // If device on the provided queue doesn't match the device memory was allocated, // then use blit manager on device const auto& bltMgr = (&gpu->dev() != &dev()) ? dev().xferMgr() : gpu->blitMgr(); // If backing store was pinned then make a transfer if (flags_ & PinnedMemoryAlloced) { if (desc().buffer_) { amd::Coord3D region(owner()->getSize()); result = bltMgr.copyBuffer(*this, *pinnedMemory_, origin, origin, region, Entire); } else { amd::Image& image = static_cast(*owner()); result = bltMgr.copyImageToBuffer(*this, *pinnedMemory_, origin, origin, image.getRegion(), Entire, image.getRowPitch(), image.getSlicePitch()); } } // Just do a basic host read if (!result) { if (desc().buffer_) { amd::Coord3D region(owner()->getSize()); result = bltMgr.readBuffer(*this, owner()->getHostMem(), origin, region, Entire); } else { amd::Image& image = static_cast(*owner()); result = bltMgr.readImage(*this, owner()->getHostMem(), origin, image.getRegion(), image.getRowPitch(), image.getSlicePitch(), Entire); } } // Should never fail assert(result && "Memory synchronization failed!"); } } pal::Memory* Memory::createBufferView(amd::Memory& subBufferOwner) { pal::Memory* viewMemory; Resource::ViewParams params; size_t offset = subBufferOwner.getOrigin(); size_t size = subBufferOwner.getSize(); // Create a memory object viewMemory = new pal::Memory(dev(), subBufferOwner, size); if (nullptr == viewMemory) { return nullptr; } params.owner_ = &subBufferOwner; params.gpu_ = static_cast(subBufferOwner.getVirtualDevice()); params.offset_ = offset; params.size_ = size; params.resource_ = this; params.memory_ = this; if (!viewMemory->create(Resource::View, ¶ms)) { delete viewMemory; return nullptr; } // Explicitly set the host memory location, // because the parent location could change after reallocation if (nullptr != owner()->getHostMem()) { subBufferOwner.setHostMem(reinterpret_cast(owner()->getHostMem()) + offset); } else { subBufferOwner.setHostMem(nullptr); } return viewMemory; } void Memory::decIndMapCount() { // Map/unmap must be serialized amd::ScopedLock lock(owner()->lockMemoryOps()); if (indirectMapCount_ == 0) { if (!mipMapped()) { LogError("decIndMapCount() called when indirectMapCount_ already zero"); } return; } // Decrement the counter and release indirect map if it's the last op if (--indirectMapCount_ == 0) { if (nullptr != mapMemory_) { amd::Memory* memory = mapMemory_; amd::Memory* empty = nullptr; // Get GPU memory Memory* gpuMemory = mapMemory(); gpuMemory->unmap(nullptr); if (!dev().addMapTarget(memory)) { memory->release(); } // Map/unamp is serialized for the same memory object, // so it's safe to clear the pointer assert((mapMemory_ != nullptr) && "Mapped buffer should be valid"); mapMemory_ = nullptr; } } } // Note - must be called by the device under the async lock, so no spinning // or long pauses allowed in this function. void* Memory::allocMapTarget(const amd::Coord3D& origin, const amd::Coord3D& region, uint mapFlags, size_t* rowPitch, size_t* slicePitch) { // Sanity checks assert(owner() != nullptr); // Map/unmap must be serialized amd::ScopedLock lock(owner()->lockMemoryOps()); address mapAddress = nullptr; size_t offset = origin[0]; // For SVM implementation, we cannot use cached map. if svm space, use the svm host pointer void* initHostPtr = owner()->getSvmPtr(); if (nullptr != initHostPtr) { owner()->commitSvmMemory(); } constexpr size_t largeAlloc = (1ull << 31); if ((owner()->numDevices() > 1) || (owner()->getSize() > largeAlloc)) { if ((nullptr == initHostPtr) && (owner()->getHostMem() == nullptr)) { static const bool forceAllocHostMem = true; if (!owner()->allocHostMemory(nullptr, forceAllocHostMem)) { return nullptr; } //! \note Ignore pinning result bool ok = pinSystemMemory(owner()->getHostMem(), owner()->getSize()); } } incIndMapCount(); // If host memory exists, use it if ((owner()->getHostMem() != nullptr) && isDirectMap()) { mapAddress = reinterpret_cast
(owner()->getHostMem()); } // If resource is a persistent allocation, we can use it directly else if (((isPersistentDirectMap(mapFlags & CL_MAP_WRITE) && (getMapCount() == 0)) || isPersistentMapped()) && (owner()->getSvmPtr() == nullptr)) { if (nullptr == map(nullptr)) { LogError("Could not map target persistent resource"); decIndMapCount(); return nullptr; } if (getMapCount() == 1) { setPersistentMapFlag(true); } mapAddress = data(); } // Otherwise we can use a remote resource: else { // Are we in range? size_t elementCount = desc().width_; size_t rSize = elementCount * elementSize(); if (offset >= rSize || offset + region[0] > rSize) { LogWarning("Memory::allocMapTarget() - offset/size out of bounds"); return nullptr; } // Allocate a map resource if there isn't any yet if (indirectMapCount_ == 1) { const static bool SysMem = true; bool failed = false; amd::Memory* memory = nullptr; // Search for a possible indirect resource cl_mem_flags flag = 0; bool canBeCached = true; if (nullptr != initHostPtr) { // make sure the host memory is committed already, or we have a big problem. assert(owner()->isSvmPtrCommited() && "The host svm memory not committed yet!"); flag = CL_MEM_USE_HOST_PTR; canBeCached = false; } else { memory = dev().findMapTarget(owner()->getSize()); } if (memory == nullptr) { // for map target of svm buffer , we need use svm host ptr memory = new (dev().context()) amd::Buffer(dev().context(), flag, owner()->getSize()); do { if ((memory == nullptr) || !memory->create(initHostPtr, SysMem)) { failed = true; break; } memory->setCacheStatus(canBeCached); Memory* gpuMemory = reinterpret_cast(memory->getDeviceMemory(dev())); // Create, Map and get the base pointer for the resource if ((gpuMemory == nullptr) || (nullptr == gpuMemory->map(nullptr))) { failed = true; break; } } while (false); } if (failed) { if (memory != nullptr) { memory->release(); } decIndMapCount(); LogError("Could not map target resource"); return nullptr; } // Map/unamp is serialized for the same memory object, // so it's safe to assign the new pointer assert((mapMemory_ == nullptr) && "Mapped buffer can't be valid"); mapMemory_ = memory; } else { // Did the map resource allocation fail? if (mapMemory_ == nullptr) { LogError("Could not map target resource"); return nullptr; } } mapAddress = mapMemory()->data(); } return mapAddress + offset; } bool Memory::pinSystemMemory(void* hostPtr, size_t size) { bool result = false; // If memory has a direct access already, then skip the host memory pinning if (isHostMemDirectAccess()) { return true; } // Memory was pinned already if (flags_ & PinnedMemoryAlloced) { return true; } // Allocate memory for the pinned object pinnedMemory_ = new Memory(dev(), size); if (pinnedMemory_ == nullptr) { return false; } // Check if it's a view if (flags_ & SubMemoryObject) { const pal::Memory* gpuMemory; if (owner() != nullptr) { gpuMemory = dev().getGpuMemory(owner()->parent()); } else { gpuMemory = parent(); } if (gpuMemory->flags_ & PinnedMemoryAlloced) { Resource::ViewParams params; params.owner_ = owner(); params.offset_ = owner()->getOrigin(); params.size_ = owner()->getSize(); params.resource_ = gpuMemory->pinnedMemory_; params.memory_ = nullptr; result = pinnedMemory_->create(Resource::View, ¶ms); } } else { Resource::PinnedParams params; // Fill resource creation parameters params.owner_ = owner(); params.hostMemRef_ = owner()->getHostMemRef(); params.size_ = size; // Create resource result = pinnedMemory_->create(Resource::Pinned, ¶ms); } if (!result) { delete pinnedMemory_; pinnedMemory_ = nullptr; return false; } flags_ |= PinnedMemoryAlloced; return true; } void* Memory::cpuMap(device::VirtualDevice& vDev, uint flags, uint startLayer, uint numLayers, size_t* rowPitch, size_t* slicePitch) { uint resFlags = 0; if (flags == Memory::CpuReadOnly) { resFlags = Resource::ReadOnly; } else if (flags == Memory::CpuWriteOnly) { resFlags = Resource::WriteOnly; } void* ptr = map(&static_cast(vDev), resFlags, startLayer, numLayers); if (!desc().buffer_) { *rowPitch = desc().pitch_ * elementSize(); *slicePitch = desc().slice_ * elementSize(); } return ptr; } void Memory::cpuUnmap(device::VirtualDevice& vDev) { unmap(&static_cast(vDev)); } Memory* Memory::mapMemory() const { Memory* map = nullptr; if (nullptr != mapMemory_) { map = reinterpret_cast(mapMemory_->getDeviceMemory(dev())); } return map; } void Memory::mgpuCacheWriteBack(VirtualGPU& gpu) { // Lock memory object, so only one write back can occur amd::ScopedLock lock(owner()->lockMemoryOps()); // Attempt to allocate a staging buffer if don't have any if (!owner()->P2PAccess() && (owner()->getHostMem() == nullptr)) { if (nullptr != owner()->getSvmPtr()) { owner()->commitSvmMemory(); owner()->setHostMem(owner()->getSvmPtr()); } else { static const bool forceAllocHostMem = true; owner()->allocHostMemory(nullptr, forceAllocHostMem); } } // Make synchronization if (owner()->getHostMem() != nullptr) { //! \note Ignore pinning result bool ok = pinSystemMemory(owner()->getHostMem(), owner()->getSize()); owner()->cacheWriteBack(&gpu); } } Memory* Buffer::createBufferView(amd::Memory& subBufferOwner) const { pal::Memory* subBuffer; Resource::ViewParams params; size_t offset = subBufferOwner.getOrigin(); size_t size = subBufferOwner.getSize(); // Create a memory object subBuffer = new pal::Buffer(dev(), subBufferOwner, size); if (nullptr == subBuffer) { return nullptr; } // Allocate a view for this buffer object params.owner_ = &subBufferOwner; params.offset_ = offset; params.size_ = size; params.resource_ = this; params.memory_ = this; if (!subBuffer->create(Resource::View, ¶ms)) { delete subBuffer; return nullptr; } return subBuffer; } void* Image::allocMapTarget(const amd::Coord3D& origin, const amd::Coord3D& region, uint mapFlags, size_t* rowPitch, size_t* slicePitch) { // Sanity checks assert(owner() != nullptr); bool useRemoteResource = true; size_t slicePitchTmp = 0; size_t height = desc().height_; size_t depth = desc().depth_; // Map/unmap must be serialized amd::ScopedLock lock(owner()->lockMemoryOps()); address mapAddress = nullptr; size_t offset = origin[0]; incIndMapCount(); // If host memory exists, use it if ((owner()->getHostMem() != nullptr) && isDirectMap()) { useRemoteResource = false; mapAddress = reinterpret_cast
(owner()->getHostMem()); amd::Image* amdImage = owner()->asImage(); // Calculate the offset in bytes offset *= elementSize(); // Update the row and slice pitches value *rowPitch = (amdImage->getRowPitch() == 0) ? (desc().width_ * elementSize()) : amdImage->getRowPitch(); slicePitchTmp = (amdImage->getSlicePitch() == 0) ? (height * (*rowPitch)) : amdImage->getSlicePitch(); // Adjust the offset in Y and Z dimensions offset += origin[1] * (*rowPitch); offset += origin[2] * slicePitchTmp; } // If resource is a persistent allocation, we can use it directly //! @note Even if resource is a persistent allocation, //! runtime can't use it directly, //! because CAL volume map doesn't work properly. //! @todo arrays can be added for persistent lock with some CAL changes else if((isPersistentDirectMap(mapFlags & CL_MAP_WRITE) && (getMapCount() == 0)) || isPersistentMapped()) { if (nullptr == map(nullptr)) { useRemoteResource = true; LogError("Could not map target persistent resource, try remote resource"); } else { useRemoteResource = false; mapAddress = data(); if (getMapCount() == 1) { setPersistentMapFlag(true); } // Calculate the offset in bytes offset *= elementSize(); // Update the row pitch value *rowPitch = desc().pitch_ * elementSize(); // Adjust the offset in Y dimension offset += origin[1] * (*rowPitch); } } // Otherwise we can use a remote resource: if (useRemoteResource) { // Calculate X offset in bytes offset *= elementSize(); // Allocate a map resource if there isn't any yet if (indirectMapCount_ == 1) { const static bool SysMem = true; bool failed = false; amd::Memory* memory; // Search for a possible indirect resource memory = dev().findMapTarget(owner()->getSize()); if (memory == nullptr) { // Allocate a new buffer to use as the map target //! @note Allocate a 1D buffer, since CAL issues with 3D //! Also HW doesn't support untiled images memory = new (dev().context()) amd::Buffer(dev().context(), 0, desc().width_ * height * depth * elementSize()); memory->setVirtualDevice(owner()->getVirtualDevice()); do { if ((memory == nullptr) || !memory->create(nullptr, SysMem)) { failed = true; break; } Memory* gpuMemory = reinterpret_cast(memory->getDeviceMemory(dev())); // Create, Map and get the base pointer for the resource if ((gpuMemory == nullptr) || (nullptr == gpuMemory->map(nullptr))) { failed = true; break; } } while (false); } if (failed) { if (memory != nullptr) { memory->release(); } decIndMapCount(); LogError("Could not map target resource"); return nullptr; } // Map/unamp is serialized for the same memory object, // so it's safe to assign the new pointer assert((mapMemory_ == nullptr) && "Mapped buffer can't be valid"); mapMemory_ = memory; } else { // Did the map resource allocation fail? if (mapMemory_ == nullptr) { LogError("Could not map target resource"); return nullptr; } } mapAddress = mapMemory()->data(); // Update the row and slice pitches value *rowPitch = region[0] * elementSize(); if (desc().topology_ == CL_MEM_OBJECT_IMAGE1D_ARRAY) { slicePitchTmp = *rowPitch; } else { slicePitchTmp = *rowPitch * region[1]; } // Use start of the indirect buffer offset = 0; } if (slicePitch != nullptr) { *slicePitch = slicePitchTmp; } return mapAddress + offset; } bool Image::ValidateMemory(Resource::MemoryType memType) { if (dev().settings().imageBufferWar_ && (memType == ImageBuffer) && (owner() != nullptr) && ((owner()->asImage()->getWidth() * owner()->asImage()->getImageFormat().getElementSize()) < owner()->asImage()->getRowPitch())) { constexpr bool ForceLinear = true; // Create a native image without pitch for validation copyImageBuffer_ = new pal::Image(dev(), size(), desc().width_, desc().height_, desc().depth_, desc().format_, desc().topology_, 0); if ((copyImageBuffer_ == nullptr) || !copyImageBuffer_->create(Resource::Local, nullptr, ForceLinear)) { return false; } constexpr Pal::SubresId ImgSubresId = {0, 0, 0}; Pal::SubresLayout layout; copyImageBuffer_->image()->GetSubresourceLayout(ImgSubresId, &layout); // Destroy temporary linear image, since it was allocated for the pitch validation only delete copyImageBuffer_; copyImageBuffer_ = nullptr; // If pitch doesn't match HW expectation, then create a backing store if (owner()->asImage()->getRowPitch() != layout.rowPitch) { // Create a native image without pitch as a backing store copyImageBuffer_ = new pal::Image(dev(), size(), desc().width_, desc().height_, desc().depth_, desc().format_, desc().topology_, 0); if ((copyImageBuffer_ == nullptr) || !copyImageBuffer_->create(Resource::Local)) { return false; } } } return true; } } // namespace pal