67 rindas
2.2 KiB
C++
67 rindas
2.2 KiB
C++
/* Copyright (c) 2010 - 2021 Advanced Micro Devices, Inc.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE. */
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#ifndef _OCL_GL_MSAA_TEXTURE_H_
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#define _OCL_GL_MSAA_TEXTURE_H_
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#include "OCLGLCommon.h"
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class OCLGLMsaaTexture : public OCLGLCommon {
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public:
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OCLGLMsaaTexture();
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virtual ~OCLGLMsaaTexture();
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static const unsigned int c_dimSize = 128;
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virtual void open(unsigned int test, char* units, double& conversion, unsigned int deviceId);
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virtual void run(void);
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virtual unsigned int close(void);
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private:
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////////////////////
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// test functions //
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////////////////////
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bool testMsaaRead(GLint internalFormat, unsigned int NumSamples);
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unsigned int _currentTest;
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//////////////////////////////
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// private helper functions //
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//////////////////////////////
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// returns element size in bytes.
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static bool absDiff(unsigned int* pGLBuffer, unsigned int* pCLBuffer, const unsigned int dimSize);
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/////////////////////
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// private members //
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/////////////////////
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// GL resource identifiers
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GLuint msaaDepthBuffer_;
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GLuint msaaFrameBufferOBJ_;
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GLuint msaaColorBuffer_;
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GLuint glShader_;
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GLuint glprogram_;
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// CL identifiers
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cl_mem clOutputBuffer_;
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cl_mem clMsaa_;
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unsigned int* pGLOutput_;
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unsigned int* pCLOutput_;
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};
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#endif // _OCL_GL_BUFFER_H_
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