54 řádky
1.9 KiB
C++
54 řádky
1.9 KiB
C++
/* Copyright (c) 2010 - 2021 Advanced Micro Devices, Inc.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE. */
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#ifndef _OCL_GL_MULTI_CONTEXT_H_
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#define _OCL_GL_MULTI_CONTEXT_H_
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#include "OCLGLCommon.h"
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class OCLGLMultiContext : public OCLGLCommon {
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public:
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OCLGLMultiContext();
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virtual ~OCLGLMultiContext();
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virtual void open(unsigned int test, char* units, double& conversion, unsigned int deviceId);
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virtual void run(void);
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virtual unsigned int close(void);
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private:
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static const unsigned int c_glContextCount = 3;
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static const unsigned int c_numOfElements = 128;
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struct GLContextDataSet {
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OCLGLHandle glContext;
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cl_context clContext;
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cl_command_queue clCmdQueue;
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cl_program clProgram;
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cl_kernel clKernel;
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cl_mem inputBuffer;
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cl_mem outputBuffer;
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};
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GLContextDataSet contextData_[c_glContextCount];
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bool failed_;
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};
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#endif // _OCL_GL_MULTI_CONTEXT_H_
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