3b1c0c3464
Enable image build in Windows. Remove some useless codes that fail building in Windows. Some minor improvement. Temporarily exclude mipmap test files. Prevent negative tests affect some tests. Move some catch info log codes into failed cases.
173 Zeilen
6.4 KiB
C++
173 Zeilen
6.4 KiB
C++
/*
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Copyright (c) 2023 Advanced Micro Devices, Inc. All rights reserved.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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#include <hip_test_common.hh>
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#include "kernels.hh"
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#include "test_fixture.hh"
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/**
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* @addtogroup tex2D tex2D
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* @{
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* @ingroup TextureTest
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*/
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/**
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* Test Description
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* ------------------------
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* - Test texture fetching with `tex2D` and read mode set to `hipReadModeElementType`. The
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* test is performed with:
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* - normalized coordinates
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* - non-normalized coordinates
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* - Nearest-point sampling
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* - Linear filtering
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* - All combinations of different addressing modes.
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* Test source
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* ------------------------
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* - unit/texture/tex2D.cc
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* Test requirements
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* ------------------------
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* - HIP_VERSION >= 5.2
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*/
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TEMPLATE_TEST_CASE("Unit_tex2D_Positive_ReadModeElementType", "", char, unsigned char, short,
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unsigned short, int, unsigned int, float) {
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CHECK_IMAGE_SUPPORT;
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(void) hipGetLastError(); // Prevent negative tests affecting this
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TextureTestParams<TestType> params = {};
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params.extent = make_hipExtent(16, 4, 0);
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params.num_subdivisions = 4;
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params.GenerateTextureDesc();
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TextureTestFixture<TestType> fixture{params};
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const auto [num_threads_x, num_blocks_x] = GetLaunchConfig(32, params.NumItersX());
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const auto [num_threads_y, num_blocks_y] = GetLaunchConfig(32, params.NumItersY());
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dim3 dim_grid;
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dim_grid.x = num_blocks_x;
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dim_grid.y = num_blocks_y;
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dim3 dim_block;
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dim_block.x = num_threads_x;
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dim_block.y = num_threads_y;
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tex2DKernel<vec4<TestType>><<<dim_grid, dim_block>>>(
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fixture.out_alloc_d.ptr(), params.NumItersX(), params.NumItersY(), fixture.tex.object(),
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params.Width(), params.Height(), params.num_subdivisions, params.tex_desc.normalizedCoords);
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HIP_CHECK(hipGetLastError());
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fixture.LoadOutput();
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for (auto i = 0u; i < params.NumItersX() * params.NumItersY(); ++i) {
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float x = i % params.NumItersX();
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float y = i / params.NumItersX();
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x = GetCoordinate(x, params.NumItersX(), params.Width(), params.num_subdivisions,
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params.tex_desc.normalizedCoords);
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y = GetCoordinate(y, params.NumItersY(), params.Height(), params.num_subdivisions,
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params.tex_desc.normalizedCoords);
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const auto ref_val = fixture.tex_h.Tex2D(x, y, params.tex_desc);
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if (!fixture.Verify(fixture.out_alloc_h[i], ref_val)) {
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INFO("Filtering mode: " << FilteringModeToString(params.tex_desc.filterMode));
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INFO("Normalized coordinates: " << std::boolalpha << params.tex_desc.normalizedCoords);
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INFO("Address mode X: " << AddressModeToString(params.tex_desc.addressMode[0]));
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INFO("Address mode Y: " << AddressModeToString(params.tex_desc.addressMode[1]));
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INFO("x: " << std::fixed << std::setprecision(16) << x);
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INFO("y: " << std::fixed << std::setprecision(16) << y);
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REQUIRE(false);
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}
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}
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}
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/**
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* Test Description
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* ------------------------
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* - Test texture fetching with `tex2D` and read mode set to `hipReadModeNormalizedFloat`. The
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* test is performed with:
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* - normalized coordinates
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* - non-normalized coordinates
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* - Nearest-point sampling
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* - Linear filtering
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* - All combinations of different addressing modes.
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* Test source
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* ------------------------
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* - unit/texture/tex2D.cc
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* Test requirements
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* ------------------------
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* - HIP_VERSION >= 5.2
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*/
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TEMPLATE_TEST_CASE("Unit_tex2D_Positive_ReadModeNormalizedFloat", "", char, unsigned char, short,
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unsigned short) {
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CHECK_IMAGE_SUPPORT;
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TextureTestParams<TestType> params = {};
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params.extent = make_hipExtent(16, 4, 0);
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params.num_subdivisions = 4;
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params.GenerateTextureDesc(hipReadModeNormalizedFloat);
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TextureTestFixture<TestType, true> fixture{params};
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const auto [num_threads_x, num_blocks_x] = GetLaunchConfig(32, params.NumItersX());
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const auto [num_threads_y, num_blocks_y] = GetLaunchConfig(32, params.NumItersY());
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dim3 dim_grid;
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dim_grid.x = num_blocks_x;
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dim_grid.y = num_blocks_y;
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dim3 dim_block;
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dim_block.x = num_threads_x;
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dim_block.y = num_threads_y;
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tex2DKernel<vec4<float>><<<dim_grid, dim_block>>>(
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fixture.out_alloc_d.ptr(), params.NumItersX(), params.NumItersY(), fixture.tex.object(),
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params.Width(), params.Height(), params.num_subdivisions, params.tex_desc.normalizedCoords);
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HIP_CHECK(hipGetLastError());
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fixture.LoadOutput();
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for (auto i = 0u; i < params.NumItersX() * params.NumItersY(); ++i) {
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float x = i % params.NumItersX();
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float y = i / params.NumItersX();
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x = GetCoordinate(x, params.NumItersX(), params.Width(), params.num_subdivisions,
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params.tex_desc.normalizedCoords);
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y = GetCoordinate(y, params.NumItersY(), params.Height(), params.num_subdivisions,
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params.tex_desc.normalizedCoords);
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auto ref_val = fixture.tex_h.Tex2D(x, y, params.tex_desc);
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if (!fixture.Verify(fixture.out_alloc_h[i], ref_val)) {
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INFO("Filtering mode: " << FilteringModeToString(params.tex_desc.filterMode));
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INFO("Normalized coordinates: " << std::boolalpha << params.tex_desc.normalizedCoords);
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INFO("Address mode X: " << AddressModeToString(params.tex_desc.addressMode[0]));
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INFO("Address mode Y: " << AddressModeToString(params.tex_desc.addressMode[1]));
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INFO("x: " << std::fixed << std::setprecision(16) << x);
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INFO("y: " << std::fixed << std::setprecision(16) << y);
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REQUIRE(false);
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}
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}
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}
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/**
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* End doxygen group TextureTest.
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* @}
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*/
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