23f12d5ea4
SWDEV-130722 - Channel order in an interop buffer from OpenCL to OpenGL is flipped on Vega Follow up for CL#1456230. Adding a new table that maps the OGL surface formats (hData.format) returned by wglResourceAttachAMD function into the OCL image format. The hData.format is the internal image surface format created for an interop by OGL and should be used by OCL for cl_gl interop. ReviewBoardURL = http://ocltc.amd.com/reviews/r/13421/ Affected files ... ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/paldevice.hpp#20 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/paldevicegl.cpp#6 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palresource.cpp#36 edit
596 wiersze
21 KiB
C++
596 wiersze
21 KiB
C++
//
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// Copyright (c) 2015 Advanced Micro Devices, Inc. All rights reserved.
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//
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#pragma once
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#include "top.hpp"
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#include "device/device.hpp"
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#include "platform/command.hpp"
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#include "platform/program.hpp"
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#include "platform/perfctr.hpp"
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#include "platform/threadtrace.hpp"
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#include "platform/memory.hpp"
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#include "utils/concurrent.hpp"
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#include "thread/thread.hpp"
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#include "thread/monitor.hpp"
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#include "device/pal/palvirtual.hpp"
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#include "device/pal/palmemory.hpp"
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#include "device/pal/paldefs.hpp"
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#include "device/pal/palsettings.hpp"
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#include "device/pal/palappprofile.hpp"
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#include "acl.h"
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#include "memory"
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/*! \addtogroup PAL
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* @{
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*/
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//! PAL Device Implementation
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namespace pal {
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//! A nil device object
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class NullDevice : public amd::Device {
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protected:
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static Compiler* compiler_;
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public:
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Compiler* compiler() const { return compiler_; }
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public:
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static bool init(void);
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//! Construct a new identifier
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NullDevice();
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//! Creates an offline device with the specified target
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bool create(Pal::AsicRevision asicRevision, //!< GPU ASIC revision
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Pal::GfxIpLevel ipLevel, //!< GPU ip level
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uint xNACKSupported = 0 //!< GPU xNACKSupported
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);
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virtual cl_int createSubDevices(device::CreateSubDevicesInfo& create_info, cl_uint num_entries,
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cl_device_id* devices, cl_uint* num_devices) {
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return CL_INVALID_VALUE;
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}
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//! Instantiate a new virtual device
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virtual device::VirtualDevice* createVirtualDevice(amd::CommandQueue* queue = NULL) {
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return NULL;
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}
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//! Compile the given source code.
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virtual device::Program* createProgram(amd::option::Options* options = NULL);
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//! Just returns NULL for the dummy device
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virtual device::Memory* createMemory(amd::Memory& owner) const { return NULL; }
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//! Sampler object allocation
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virtual bool createSampler(const amd::Sampler& owner, //!< abstraction layer sampler object
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device::Sampler** sampler //!< device sampler object
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) const {
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ShouldNotReachHere();
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return true;
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}
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//! Just returns NULL for the dummy device
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virtual device::Memory* createView(
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amd::Memory& owner, //!< Owner memory object
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const device::Memory& parent //!< Parent device memory object for the view
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) const {
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return NULL;
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}
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//! Reallocates the provided buffer object
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virtual bool reallocMemory(amd::Memory& owner) const { return true; }
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//! Acquire external graphics API object in the host thread
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//! Needed for OpenGL objects on CPU device
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virtual bool bindExternalDevice(uint flags, void* const pDevice[], void* pContext,
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bool validateOnly) {
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return true;
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}
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virtual bool unbindExternalDevice(uint flags, void* const pDevice[], void* pContext,
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bool validateOnly) {
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return true;
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}
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//! Releases non-blocking map target memory
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virtual void freeMapTarget(amd::Memory& mem, void* target) {}
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Pal::GfxIpLevel ipLevel() const { return ipLevel_; }
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Pal::AsicRevision asicRevision() const { return asicRevision_; }
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const AMDDeviceInfo* hwInfo() const { return hwInfo_; }
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//! Empty implementation on Null device
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virtual bool globalFreeMemory(size_t* freeMemory) const { return false; }
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//! Get GPU device settings
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const pal::Settings& settings() const { return reinterpret_cast<pal::Settings&>(*settings_); }
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virtual void* svmAlloc(amd::Context& context, size_t size, size_t alignment,
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cl_svm_mem_flags flags, void* svmPtr) const {
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return NULL;
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}
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virtual void svmFree(void* ptr) const { return; }
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#if defined(WITH_LIGHTNING_COMPILER)
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amd::CacheCompilation* cacheCompilation() const { return cacheCompilation_.get(); }
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#endif
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protected:
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Pal::AsicRevision asicRevision_; //!< ASIC revision
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Pal::GfxIpLevel ipLevel_; //!< Device IP level
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const AMDDeviceInfo* hwInfo_; //!< Device HW info structure
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#if defined(WITH_LIGHTNING_COMPILER)
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std::unique_ptr<amd::CacheCompilation> cacheCompilation_; //! Compilation with cache support
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#endif
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//! Fills OpenCL device info structure
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void fillDeviceInfo(const Pal::DeviceProperties& palProp, //!< PAL device properties
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const Pal::GpuMemoryHeapProperties heaps[Pal::GpuHeapCount],
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size_t maxTextureSize, //!< Maximum texture size supported in HW
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uint numComputeRings, //!< Number of compute rings
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uint numExclusiveComputeRings //!< Number of exclusive compute rings
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);
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};
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//! Forward declarations
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class Command;
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class Device;
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class GpuCommand;
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class Heap;
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class HeapBlock;
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class Program;
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class Kernel;
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class Memory;
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class Resource;
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class GpuMemoryReference;
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class VirtualDevice;
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class PrintfDbg;
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class ThreadTrace;
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#ifndef CL_FILTER_NONE
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#define CL_FILTER_NONE 0x1142
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#endif
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class Sampler : public device::Sampler {
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public:
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//! Constructor
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Sampler(const Device& dev) : dev_(dev) {}
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//! Default destructor for the device memory object
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virtual ~Sampler();
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//! Creates a device sampler from the OCL sampler state
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bool create(uint32_t oclSamplerState //!< OCL sampler state
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);
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//! Creates a device sampler from the OCL sampler state
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bool create(const amd::Sampler& owner //!< AMD sampler object
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);
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const void* hwState() const { return hwState_; }
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private:
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//! Disable default copy constructor
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Sampler& operator=(const Sampler&);
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//! Disable operator=
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Sampler(const Sampler&);
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const Device& dev_; //!< Device object associated with the sampler
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address hwState_; //!< GPU HW state (\todo legacy path)
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};
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//! A GPU device ordinal (physical GPU device)
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class Device : public NullDevice {
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public:
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//! Locks any access to the virtual GPUs
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class ScopedLockVgpus : public amd::StackObject {
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public:
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//! Default constructor
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ScopedLockVgpus(const Device& dev);
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//! Destructor
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~ScopedLockVgpus();
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private:
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const Device& dev_; //! Device object
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};
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//! Transfer buffers
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class XferBuffers : public amd::HeapObject {
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public:
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static const size_t MaxXferBufListSize = 8;
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//! Default constructor
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XferBuffers(const Device& device, Resource::MemoryType type, size_t bufSize)
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: type_(type), bufSize_(bufSize), acquiredCnt_(0), gpuDevice_(device) {}
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//! Default destructor
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~XferBuffers();
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//! Creates the xfer buffers object
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bool create();
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//! Acquires an instance of the transfer buffers
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Memory& acquire();
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//! Releases transfer buffer
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void release(VirtualGPU& gpu, //!< Virual GPU object used with the buffer
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Memory& buffer //!< Transfer buffer for release
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);
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//! Returns the buffer's size for transfer
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size_t bufSize() const { return bufSize_; }
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private:
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//! Disable copy constructor
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XferBuffers(const XferBuffers&);
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//! Disable assignment operator
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XferBuffers& operator=(const XferBuffers&);
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//! Get device object
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const Device& dev() const { return gpuDevice_; }
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Resource::MemoryType type_; //!< The buffer's type
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size_t bufSize_; //!< Staged buffer size
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std::list<Memory*> freeBuffers_; //!< The list of free buffers
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amd::Atomic<uint> acquiredCnt_; //!< The total number of acquired buffers
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amd::Monitor lock_; //!< Stgaed buffer acquire/release lock
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const Device& gpuDevice_; //!< GPU device object
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};
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struct ScratchBuffer : public amd::HeapObject {
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uint regNum_; //!< The number of used scratch registers
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Memory* memObj_; //!< Memory objects for scratch buffers
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uint64_t offset_; //!< Offset from the global scratch store
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uint64_t size_; //!< Scratch buffer size on this queue
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//! Default constructor
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ScratchBuffer() : regNum_(0), memObj_(NULL), offset_(0) {}
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//! Default constructor
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~ScratchBuffer();
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//! Destroys memory objects
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void destroyMemory();
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};
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class SrdManager : public amd::HeapObject {
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public:
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SrdManager(const Device& dev, uint srdSize, uint bufSize)
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: dev_(dev),
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numFlags_(bufSize / (srdSize * MaskBits)),
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srdSize_(srdSize),
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bufSize_(bufSize) {}
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~SrdManager();
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//! Allocates a new SRD slot for a resource
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uint64_t allocSrdSlot(address* cpuAddr);
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//! Frees a SRD slot
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void freeSrdSlot(uint64_t addr);
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// Fills the memory list for VidMM KMD
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void fillResourceList(VirtualGPU& gpu);
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private:
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//! Disable copy constructor
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SrdManager(const SrdManager&);
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//! Disable assignment operator
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SrdManager& operator=(const SrdManager&);
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struct Chunk {
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Memory* buf_;
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uint* flags_;
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Chunk() : buf_(NULL), flags_(NULL) {}
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};
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static const uint MaskBits = 32;
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const Device& dev_; //!< GPU device for the chunk manager
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amd::Monitor ml_; //!< Global lock for the SRD manager
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std::vector<Chunk> pool_; //!< Pool of SRD buffers
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uint numFlags_; //!< Total number of flags in array
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uint srdSize_; //!< SRD size
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uint bufSize_; //!< Buffer size that holds SRDs
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};
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//! Initialise the whole GPU device subsystem
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static bool init();
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//! Shutdown the whole GPU device subsystem
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static void tearDown();
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//! Construct a new physical GPU device
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Device();
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//! Initialise a device (i.e. all parts of the constructor that could
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//! potentially fail)
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bool create(Pal::IDevice* device //!< PAL device interface object
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);
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//! Destructor for the physical GPU device
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virtual ~Device();
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//! Instantiate a new virtual device
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device::VirtualDevice* createVirtualDevice(amd::CommandQueue* queue = NULL);
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//! Memory allocation
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virtual device::Memory* createMemory(amd::Memory& owner //!< abstraction layer memory object
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) const;
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//! Sampler object allocation
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virtual bool createSampler(const amd::Sampler& owner, //!< abstraction layer sampler object
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device::Sampler** sampler //!< device sampler object
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) const;
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//! Reallocates the provided buffer object
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virtual bool reallocMemory(amd::Memory& owner //!< Buffer for reallocation
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) const;
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//! Allocates a view object from the device memory
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virtual device::Memory* createView(
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amd::Memory& owner, //!< Owner memory object
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const device::Memory& parent //!< Parent device memory object for the view
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) const;
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//! Create the device program.
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virtual device::Program* createProgram(amd::option::Options* options = NULL);
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//! Attempt to bind with external graphics API's device/context
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virtual bool bindExternalDevice(uint flags, void* const pDevice[], void* pContext,
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bool validateOnly);
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//! Attempt to unbind with external graphics API's device/context
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virtual bool unbindExternalDevice(uint flags, void* const pDevice[], void* pContext,
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bool validateOnly);
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//! Validates kernel before execution
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virtual bool validateKernel(const amd::Kernel& kernel, //!< AMD kernel object
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const device::VirtualDevice* vdev);
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//! Retrieves information about free memory on a GPU device
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virtual bool globalFreeMemory(size_t* freeMemory) const;
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//! Returns a GPU memory object from AMD memory object
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pal::Memory* getGpuMemory(amd::Memory* mem //!< Pointer to AMD memory object
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) const;
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amd::Monitor& lockAsyncOps() const { return *lockAsyncOps_; }
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//! Returns the lock object for the virtual gpus list
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amd::Monitor* vgpusAccess() const { return vgpusAccess_; }
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//! Returns the monitor object for PAL
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amd::Monitor& lockPAL() const { return *lockPAL_; }
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//! Returns the monitor object for PAL
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amd::Monitor& lockResources() const { return *lockResourceOps_; }
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//! Returns the number of virtual GPUs allocated on this device
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uint numOfVgpus() const { return numOfVgpus_; }
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uint numOfVgpus_; //!< The number of virtual GPUs (lock protected)
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typedef std::vector<VirtualGPU*> VirtualGPUs;
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//! Returns the list of all virtual GPUs running on this device
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const VirtualGPUs& vgpus() const { return vgpus_; }
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VirtualGPUs vgpus_; //!< The list of all running virtual gpus (lock protected)
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//! Scratch buffer allocation
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pal::Memory* createScratchBuffer(size_t size //!< Size of buffer
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) const;
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//! Returns transfer buffer object
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XferBuffers& xferWrite() const { return *xferWrite_; }
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//! Returns transfer buffer object
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XferBuffers& xferRead() const { return *xferRead_; }
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//! Finds an appropriate map target
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amd::Memory* findMapTarget(size_t size) const;
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//! Adds a map target to the cache
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bool addMapTarget(amd::Memory* memory) const;
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//! Returns resource cache object
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ResourceCache& resourceCache() const { return *resourceCache_; }
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//! Returns the number of available compute rings
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uint numComputeEngines() const { return numComputeEngines_; }
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//! Returns the number of available compute rings
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uint numExclusiveComputeEngines() const { return numExclusiveComputeEngines_; }
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//! Returns the number of available DMA engines
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uint numDMAEngines() const { return numDmaEngines_; }
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//! Returns engines object
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const device::BlitManager& xferMgr() const;
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VirtualGPU* xferQueue() const { return xferQueue_; }
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//! Retrieves the internal format from the OCL format
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Pal::ChNumFormat getPalFormat(const amd::Image::Format& format, //! OCL image format
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Pal::ChannelMapping* channel) const;
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const ScratchBuffer* scratch(uint idx) const { return scratch_[idx]; }
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//! Returns the global scratch buffer
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Memory* globalScratchBuf() const { return globalScratchBuf_; };
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//! Destroys scratch buffer memory
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void destroyScratchBuffers();
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//! Initialize heap resources if uninitialized
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bool initializeHeapResources();
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//! Set GSL sampler to the specified state
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void fillHwSampler(uint32_t state, //!< Sampler's OpenCL state
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void* hwState, //!< Sampler's HW state
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uint32_t hwStateSize, //!< Size of sampler's HW state
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uint32_t mipFilter = CL_FILTER_NONE, //!< Mip filter
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float minLod = 0.f, //!< Min level of detail
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float maxLod = CL_MAXFLOAT //!< Max level of detail
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) const;
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//! host memory alloc
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virtual void* hostAlloc(size_t size, size_t alignment, bool atomics = false) const;
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//! SVM allocation
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virtual void* svmAlloc(amd::Context& context, size_t size, size_t alignment,
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cl_svm_mem_flags flags, void* svmPtr) const;
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//! Free host SVM memory
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void hostFree(void* ptr, size_t size) const;
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//! SVM free
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virtual void svmFree(void* ptr) const;
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//! Returns SRD manger object
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SrdManager& srds() const { return *srdManager_; }
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//! Initial the Hardware Debug Manager
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cl_int hwDebugManagerInit(amd::Context* context, uintptr_t messageStorage);
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//! Returns PAL device properties
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const Pal::DeviceProperties& properties() const { return properties_; }
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//! Returns PAL device interface
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Pal::IDevice* iDev() const { return device_; }
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//! Return private device context for internal allocations
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amd::Context& context() const { return *context_; }
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//! Update free memory for OCL extension
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void updateFreeMemory(Pal::GpuHeap heap, //!< PAL GPU heap for update
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Pal::gpusize size, //!< Size of alocated/destroyed memory
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bool free //!< TRUE if runtime frees memory
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);
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//! Create internal blit program
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bool createBlitProgram();
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//! Interop for GL device
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bool initGLInteropPrivateExt(void* GLplatformContext, void* GLdeviceContext) const;
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bool glCanInterop(void* GLplatformContext, void* GLdeviceContext) const;
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bool resGLAssociate(void* GLContext, uint name, uint type, void** handle, void** mbResHandle,
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size_t* offset, cl_image_format& newClFormat
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#ifdef ATI_OS_WIN
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,
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Pal::DoppDesktopInfo& doppDesktopInfo
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#endif
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) const;
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bool resGLAcquire(void* GLplatformContext, void* mbResHandle, uint type) const;
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bool resGLRelease(void* GLplatformContext, void* mbResHandle, uint type) const;
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bool resGLFree(void* GLplatformContext, void* mbResHandle, uint type) const;
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//! Adds a resource to the global list
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void addResource(GpuMemoryReference* mem) const {
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amd::ScopedLock lock(lockResources());
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auto findIt = std::find(resourceList_->begin(), resourceList_->end(), mem);
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mem->events_.resize(numOfVgpus());
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if (resourceList_->end() == findIt) {
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resourceList_->push_back(mem);
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}
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}
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//! Removes a resource from the global list
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void removeResource(GpuMemoryReference* mem) const {
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amd::ScopedLock lock(lockResources());
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resourceList_->remove(mem);
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}
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//! Resizes global resource list to accumulate a new queue
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void resizeResoureList(uint index) const {
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// Not safe to resize the list when runtime creates/destroys a queue at the same time
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// or other queues process a command, since the size of the TS array can change
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Device::ScopedLockVgpus v(*this);
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amd::ScopedLock r(lockResources());
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for (auto it : *resourceList_) {
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it->resizeGpuEvents(index);
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}
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}
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//! Erases an old queue from the list
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void eraseResoureList(uint index) const {
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amd::ScopedLock lock(lockResources());
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for (auto it : *resourceList_) {
|
|
it->eraseGpuEvents(index);
|
|
}
|
|
}
|
|
|
|
private:
|
|
//! Disable copy constructor
|
|
Device(const Device&);
|
|
|
|
//! Disable assignment
|
|
Device& operator=(const Device&);
|
|
|
|
//! Sends the stall command to all queues
|
|
bool stallQueues();
|
|
|
|
//! Buffer allocation
|
|
pal::Memory* createBuffer(amd::Memory& owner, //!< Abstraction layer memory object
|
|
bool directAccess //!< Use direct host memory access
|
|
) const;
|
|
|
|
//! Image allocation
|
|
pal::Memory* createImage(amd::Memory& owner, //!< Abstraction layer memory object
|
|
bool directAccess //!< Use direct host memory access
|
|
) const;
|
|
|
|
//! Allocates/reallocates the scratch buffer, according to the usage
|
|
bool allocScratch(uint regNum, //!< Number of the scratch registers
|
|
const VirtualGPU* vgpu //!< Virtual GPU for the allocation
|
|
);
|
|
|
|
//! Interop for D3D devices
|
|
bool associateD3D11Device(void* d3d11Device //!< void* is of type ID3D11Device*
|
|
);
|
|
bool associateD3D10Device(void* d3d10Device //!< void* is of type ID3D10Device*
|
|
);
|
|
bool associateD3D9Device(void* d3d9Device //!< void* is of type IDirect3DDevice9*
|
|
);
|
|
//! Interop for GL device
|
|
bool glAssociate(void* GLplatformContext, void* GLdeviceContext) const;
|
|
bool glDissociate(void* GLplatformContext, void* GLdeviceContext) const;
|
|
|
|
amd::Context* context_; //!< A dummy context for internal allocations
|
|
amd::Monitor* lockAsyncOps_; //!< Lock to serialise all async ops on this device
|
|
amd::Monitor*
|
|
lockForInitHeap_; //!< Lock to serialise all async ops on initialization heap operation
|
|
amd::Monitor* lockPAL_; //!< Lock to serialise PAL access
|
|
amd::Monitor* vgpusAccess_; //!< Lock to serialise virtual gpu list access
|
|
amd::Monitor* scratchAlloc_; //!< Lock to serialise scratch allocation
|
|
amd::Monitor* mapCacheOps_; //!< Lock to serialise cache for the map resources
|
|
XferBuffers* xferRead_; //!< Transfer buffers read
|
|
XferBuffers* xferWrite_; //!< Transfer buffers write
|
|
std::vector<amd::Memory*>* mapCache_; //!< Map cache info structure
|
|
ResourceCache* resourceCache_; //!< Resource cache
|
|
uint numComputeEngines_; //!< The number of available compute engines
|
|
uint numExclusiveComputeEngines_; //!< The number of available compute engines
|
|
uint numDmaEngines_; //!< The number of available compute engines
|
|
bool heapInitComplete_; //!< Keep track of initialization status of heap resources
|
|
VirtualGPU* xferQueue_; //!< Transfer queue
|
|
std::vector<ScratchBuffer*> scratch_; //!< Scratch buffers for kernels
|
|
Memory* globalScratchBuf_; //!< Global scratch buffer
|
|
SrdManager* srdManager_; //!< SRD manager object
|
|
static AppProfile appProfile_; //!< application profile
|
|
mutable bool freeCPUMem_; //!< flag to mark GPU free SVM CPU mem
|
|
Pal::DeviceProperties properties_; //!< PAL device properties
|
|
Pal::IDevice* device_; //!< PAL device object
|
|
std::atomic<Pal::gpusize> freeMem[Pal::GpuHeap::GpuHeapCount]; //!< Free memory counter
|
|
amd::Monitor* lockResourceOps_; //!< Lock to serialise resource access
|
|
std::list<GpuMemoryReference*>* resourceList_; //!< Active resource list
|
|
};
|
|
|
|
/*@}*/} // namespace pal
|