b4e834ab61
Adjust the KFDTest for multi-gou support Change-Id: Ib3491e3f645d35fdba6ab702d65fcc86f48d3958 Signed-off-by: shaoyunl <shaoyun.liu@amd.com>
136 строки
5.2 KiB
C++
136 строки
5.2 KiB
C++
/*
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* Copyright (C) 2014-2018 Advanced Micro Devices, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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*/
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#ifndef __KFD_BASE_QUEUE__H__
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#define __KFD_BASE_QUEUE__H__
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#include <vector>
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#include "KFDTestUtil.hpp"
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#include "BasePacket.hpp"
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// @class BasePacket
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class BaseQueue {
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public:
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static const unsigned int DEFAULT_QUEUE_SIZE = PAGE_SIZE;
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static const HSA_QUEUE_PRIORITY DEFAULT_PRIORITY = HSA_QUEUE_PRIORITY_NORMAL;
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static const unsigned int DEFAULT_QUEUE_PERCENTAGE = 100;
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static const unsigned int ZERO_QUEUE_PERCENTAGE = 0;
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static const unsigned int FLUSH_GPU_CACHES_TO = 1000;
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BaseQueue(void);
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virtual ~BaseQueue(void);
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/** Create the queue.
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* @see hsaKmtCreateQueue
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* @param pointers is used only for creating AQL queues. Otherwise it is omitted.
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*/
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virtual HSAKMT_STATUS Create(unsigned int NodeId, unsigned int size = DEFAULT_QUEUE_SIZE,
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HSAuint64 *pointers = NULL);
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/** Update the queue.
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* @see hsaKmtUpdateQueue
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* @param percent New queue percentage
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* @param priority New queue priority
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* @param nullifyBuffer
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* If 'true', set the new buffer address to NULL and the size to 0. Otherwise
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* don't change the queue buffer address/size.
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*/
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virtual HSAKMT_STATUS Update(unsigned int percent, HSA_QUEUE_PRIORITY priority, bool nullifyBuffer);
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virtual HSAKMT_STATUS SetCUMask(unsigned int *mask, unsigned int mask_count);
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/** Destroy the queue.
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* @see hsaKmtDestroyQueue
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*/
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virtual HSAKMT_STATUS Destroy();
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/** Wait for all the packets submitted to the queue to be consumed. (i.e. wait until RPTR=WPTR).
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* Note that all packets being consumed is not the same as all packets being processed.
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*/
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virtual void Wait4PacketConsumption(HsaEvent *event = NULL, unsigned int timeOut = g_TestTimeOut);
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/** @brief Place packet and submit it in one function
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*/
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virtual void PlaceAndSubmitPacket(const BasePacket &packet);
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/** @brief Copy packet to queue and update write pointer
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*/
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virtual void PlacePacket(const BasePacket &packet);
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/** @brief Update queue write pointer and set the queue doorbell to the queue write pointer
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*/
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virtual void SubmitPacket() = 0;
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/** @brief Check if all packets in queue are already processed
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* Compare queue read and write pointers
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*/
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bool AllPacketsSubmitted();
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void SetSkipWaitConsump(int val) { m_SkipWaitConsumption = val; }
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int GetSkipWaitConsump() { return m_SkipWaitConsumption; }
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int Size() { return m_QueueBuf->Size(); }
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HsaQueueResource *GetResource() { return &m_Resources; }
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unsigned int GetPendingWptr() { return m_pendingWptr; }
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HSAuint64 GetPendingWptr64() { return m_pendingWptr64; }
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virtual _HSA_QUEUE_TYPE GetQueueType() = 0;
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unsigned int GetNodeId() { return m_Node; }
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unsigned int GetFamilyId() { return m_FamilyId; }
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protected:
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static const unsigned int CMD_NOP_TYPE_2 = 0x80000000;
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static const unsigned int CMD_NOP_TYPE_3 = 0xFFFF1002;
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unsigned int CMD_NOP;
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unsigned int m_pendingWptr;
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HSAuint64 m_pendingWptr64;
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HsaQueueResource m_Resources;
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HsaMemoryBuffer *m_QueueBuf;
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unsigned int m_Node;
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unsigned int m_FamilyId;
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// @return Write pointer modulo queue size in dwords
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virtual unsigned int Wptr() = 0;
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// @return Read pointer modulo queue size in dwords
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virtual unsigned int Rptr() = 0;
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// @return Expected m_Resources.Queue_read_ptr when all packets consumed
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virtual unsigned int RptrWhenConsumed() = 0;
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virtual PACKETTYPE PacketTypeSupported() = 0;
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private:
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// Some tests(such as exception) may not need wait pm4 packet consumption on CZ.
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int m_SkipWaitConsumption;
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};
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// @class QueueArray
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// Managed QueueArray for different GPU Nodes
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class QueueArray {
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// List of Queues. One for each GPU
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std::vector<BaseQueue*> m_QueueList;
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_HSA_QUEUE_TYPE m_QueueType;
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public:
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QueueArray(_HSA_QUEUE_TYPE type): m_QueueType(type) {}
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~QueueArray() {
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Destroy();
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}
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BaseQueue* GetQueue(unsigned int Node);
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void Destroy();
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};
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#endif // __KFD_BASE_QUEUE__H__
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