2176dc3b19
SWDEV-79445 - OCL generic changes and code clean-up - ABI clean-up. Stage 1: Separate kernel arguments and OCL objects. OCL objects will be passed in the new arrays of mem objects, samplers and device queue objects. The kernel arguments will contain GPU virtual addresses. http://ocltc.amd.com/reviews/r/14881/ Affected files ... ... //depot/stg/opencl/drivers/opencl/api/opencl/amdocl/cl_program.cpp#48 edit ... //depot/stg/opencl/drivers/opencl/api/opencl/amdocl/cl_svm.cpp#25 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/device.hpp#302 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpublit.cpp#129 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpukernel.cpp#323 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpukernel.hpp#128 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpumemory.hpp#51 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpuvirtual.cpp#417 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palblit.cpp#23 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palkernel.cpp#50 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palmemory.hpp#7 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palvirtual.cpp#97 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/rocm/rocblit.cpp#22 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/rocm/rocblit.hpp#9 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/rocm/rocdevice.hpp#28 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/rocm/rocmemory.hpp#12 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/rocm/rocvirtual.cpp#51 edit ... //depot/stg/opencl/drivers/opencl/runtime/platform/command.cpp#86 edit ... //depot/stg/opencl/drivers/opencl/runtime/platform/kernel.cpp#26 edit ... //depot/stg/opencl/drivers/opencl/runtime/platform/kernel.hpp#20 edit
234 lines
8.9 KiB
C++
234 lines
8.9 KiB
C++
//
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// Copyright (c) 2015 Advanced Micro Devices, Inc. All rights reserved.
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//
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#pragma once
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#include "top.hpp"
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#include "thread/atomic.hpp"
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#include "device/pal/palresource.hpp"
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#include <map>
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/*! \addtogroup GPU
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* @{
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*/
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namespace device {
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class Memory;
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}
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//! PAL Device Implementation
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namespace pal {
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class Device;
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class Heap;
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class Resource;
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class Memory;
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class VirtualGPU;
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//! GPU memory object.
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// Wrapper that can contain a heap block or an interop buffer/image.
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class Memory : public device::Memory, public Resource {
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public:
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//! Constructor (with owner)
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Memory(const Device& gpuDev, //!< GPU device object
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amd::Memory& owner, //!< Abstraction layer memory object
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size_t size //!< Memory size for allocation
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);
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//! Constructor (nonfat version for local scratch mem use without heap block)
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Memory(const Device& gpuDev, //!< GPU device object
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size_t size //!< Memory size for allocation
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);
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//! Constructor memory for images (without global heap allocation)
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Memory(const Device& gpuDev, //!< GPU device object
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amd::Memory& owner, //!< Abstraction layer memory object
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size_t width, //!< Allocated memory width
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size_t height, //!< Allocated memory height
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size_t depth, //!< Allocated memory depth
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cl_image_format format, //!< Memory format
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cl_mem_object_type imageType, //!< CL image type
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uint mipLevels //!< The number of mip levels
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);
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//! Constructor memory for images (without global heap allocation)
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Memory(const Device& gpuDev, //!< GPU device object
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size_t size, //!< Memory object size
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size_t width, //!< Allocated memory width
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size_t height, //!< Allocated memory height
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size_t depth, //!< Allocated memory depth
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cl_image_format format, //!< Memory format
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cl_mem_object_type imageType, //!< CL image type
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uint mipLevels //!< The number of mip levels
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);
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//! Default destructor
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~Memory();
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//! Creates the interop memory
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bool createInterop();
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//! Overloads the resource create method
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virtual bool create(Resource::MemoryType memType, //!< Memory type
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Resource::CreateParams* params = NULL //!< Prameters for create
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);
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//! Allocate memory for API-level maps
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virtual void* allocMapTarget(const amd::Coord3D& origin, //!< The map location in memory
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const amd::Coord3D& region, //!< The map region in memory
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uint mapFlags, //!< Map flags
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size_t* rowPitch = NULL, //!< Row pitch for the mapped memory
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size_t* slicePitch = NULL //!< Slice for the mapped memory
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);
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//! Pins system memory associated with this memory object
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virtual bool pinSystemMemory(void* hostPtr, //!< System memory address
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size_t size //!< Size of allocated system memory
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);
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//! Releases indirect map surface
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virtual void releaseIndirectMap() { decIndMapCount(); }
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//! Map the device memory to CPU visible
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virtual void* cpuMap(device::VirtualDevice& vDev, //!< Virtual device for map operaiton
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uint flags = 0, //!< flags for the map operation
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// Optimization for multilayer map/unmap
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uint startLayer = 0, //!< Start layer for multilayer map
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uint numLayers = 0, //!< End layer for multilayer map
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size_t* rowPitch = NULL, //!< Row pitch for the device memory
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size_t* slicePitch = NULL //!< Slice pitch for the device memory
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);
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//! Unmap the device memory
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virtual void cpuUnmap(device::VirtualDevice& vDev //!< Virtual device for unmap operaiton
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);
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//! Updates device memory from the owner's host allocation
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void syncCacheFromHost(VirtualGPU& gpu, //!< Virtual GPU device object
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//! Synchronization flags
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device::Memory::SyncFlags syncFlags = device::Memory::SyncFlags());
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//! Updates the owner's host allocation from device memory
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virtual void syncHostFromCache(
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//! Synchronization flags
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device::Memory::SyncFlags syncFlags = device::Memory::SyncFlags());
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//! Creates a view from current resource
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virtual Memory* createBufferView(
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amd::Memory& subBufferOwner //!< The abstraction layer subbuf owner
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);
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virtual uint64_t virtualAddress() const override { return vmAddress(); }
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//! Allocates host memory for synchronization with MGPU context
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void mgpuCacheWriteBack();
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//! Transfers objects data to the destination object
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bool moveTo(Memory& dst);
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//! Accessors for indirect map memory object
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Memory* mapMemory() const;
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// Decompress GL depth-stencil/MSAA resources for CL access
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// Invalidates any FBOs the resource may be bound to, otherwise the GL driver may crash.
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virtual bool processGLResource(GLResourceOP operation);
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//! Returns the interop resource for this memory object
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const Memory* parent() const { return parent_; }
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//! Returns TRUE if direct map is acceaptable. The method detects
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//! forced USWC memory on APU and will cause a switch to
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//! indirect map for allocations with a possibility of host read
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bool isDirectMap() {
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return (isCacheable() || !isHostMemDirectAccess() ||
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(owner()->getMemFlags() &
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(CL_MEM_ALLOC_HOST_PTR | CL_MEM_HOST_WRITE_ONLY | CL_MEM_READ_ONLY)));
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}
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//! Quick view update for managed buffers. It should avoid expensive object allocations
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void updateView(Resource* view, size_t offset, size_t size) {
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size_ = size;
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flags_ |= HostMemoryDirectAccess;
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Resource::updateView(view, offset, size);
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}
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protected:
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//! Decrement map count
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void decIndMapCount();
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private:
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//! Disable copy constructor
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Memory(const Memory&);
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//! Disable operator=
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Memory& operator=(const Memory&);
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Memory* pinnedMemory_; //!< Memory used as pinned system memory
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const Memory* parent_; //!< Parent memory object
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};
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class Buffer : public pal::Memory {
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public:
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//! Buffer constructor
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Buffer(const Device& gpuDev, //!< GPU device object
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amd::Memory& owner, //!< Abstraction layer memory object
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size_t size //!< Buffer size
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)
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: pal::Memory(gpuDev, owner, size) {}
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//! Creates a view from current resource
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virtual Memory* createBufferView(
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amd::Memory& subBufferOwner //!< The abstraction layer subbuf owner
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) const;
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private:
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//! Disable copy constructor
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Buffer(const Buffer&);
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//! Disable operator=
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Buffer& operator=(const Buffer&);
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};
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class Image : public pal::Memory {
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public:
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//! Image constructor
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Image(const Device& gpuDev, //!< GPU device object
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amd::Memory& owner, //!< Abstraction layer memory object
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size_t width, //!< Allocated memory width
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size_t height, //!< Allocated memory height
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size_t depth, //!< Allocated memory depth
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cl_image_format format, //!< Memory format
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cl_mem_object_type imageType, //!< CL image type
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uint mipLevels //!< The number of mip levels
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)
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: pal::Memory(gpuDev, owner, width, height, depth, format, imageType, mipLevels) {}
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//! Image constructor
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Image(const Device& gpuDev, //!< GPU device object
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size_t size, //!< Memory size
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size_t width, //!< Allocated memory width
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size_t height, //!< Allocated memory height
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size_t depth, //!< Allocated memory depth
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cl_image_format format, //!< Memory format
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cl_mem_object_type imageType, //!< CL image type
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uint mipLevels //!< The number of mip levels
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)
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: pal::Memory(gpuDev, size, width, height, depth, format, imageType, mipLevels) {}
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//! Allocate memory for API-level maps
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virtual void* allocMapTarget(const amd::Coord3D& origin, //!< The map location in memory
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const amd::Coord3D& region, //!< The map region in memory
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uint mapFlags, //!< Map flags
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size_t* rowPitch = NULL, //!< Row pitch for the mapped memory
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size_t* slicePitch = NULL //!< Slice for the mapped memory
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);
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private:
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//! Disable copy constructor
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Image(const Image&);
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//! Disable operator=
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Image& operator=(const Image&);
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};
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} // namespace pal
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