b7a4b2c300
Added offset value verification.
79 wiersze
2.2 KiB
C++
79 wiersze
2.2 KiB
C++
/*
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Copyright (c) 2015-Present Advanced Micro Devices, Inc. All rights reserved.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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/* HIT_START
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* BUILD: %t %s ../test_common.cpp
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* RUN: %t
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* HIT_END
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*/
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#include <hip/hip_runtime.h>
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#include "test_common.h"
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using namespace std;
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#define R 8 //rows, height
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#define C 8 //columns, width
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texture<int, hipTextureType2D,hipReadModeElementType> tex;
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bool runTest(void);
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int main(int argc, char** argv) {
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bool testResult=runTest();
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if (testResult) {
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passed();
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} else {
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exit(EXIT_FAILURE);
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}
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}
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bool runTest()
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{
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int val[R][C],i,j;
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size_t offset;
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for(i=0;i<R;i++)
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for(j=0;j<C;j++)
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{
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val[i][j]=(i+1)*(j+1);
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}
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hipChannelFormatDesc chan_desc=hipCreateChannelDesc(32,0,0,0,hipChannelFormatKindSigned);
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hipArray *hipArray;
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HIPCHECK(hipMallocArray(&hipArray, &chan_desc,C,R,0));
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HIPCHECK(hipMemcpyToArray(hipArray,0,0, val, R*C*sizeof(int), hipMemcpyHostToDevice));
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tex.addressMode[0]=hipAddressModeWrap;
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tex.addressMode[1]=hipAddressModeWrap;
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tex.filterMode=hipFilterModePoint;
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tex.normalized=0;
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HIPCHECK(hipBindTextureToArray(&tex, hipArray, &chan_desc));
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HIPCHECK(hipGetTextureAlignmentOffset(&offset,&tex));
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HIPCHECK(hipUnbindTexture(&tex));
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HIPCHECK(hipFreeArray(hipArray));
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if(offset != 0)
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return false;
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else
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return true;
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}
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