Files
rocm-systems/test/util/hsa_rsrc_factory.h
T
Evgeny cca3ca68c1 aqlprofile/rocprofiler util sync
Change-Id: If029a5aa4eff9ad3e01dc83b41426c079f7f03a7
2018-05-16 13:04:07 -05:00

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C++

/**********************************************************************
Copyright ©2013 Advanced Micro Devices, Inc. All rights reserved.
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provided that the following conditions are met:
<95> Redistributions of source code must retain the above copyright notice, this list of
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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#ifndef TEST_UTIL_HSA_RSRC_FACTORY_H_
#define TEST_UTIL_HSA_RSRC_FACTORY_H_
#include <hsa.h>
#include <hsa_ext_amd.h>
#include <hsa_ext_finalize.h>
#include <hsa_ven_amd_aqlprofile.h>
#include <hsa_ven_amd_loader.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <iostream>
#include <mutex>
#include <map>
#include <string>
#include <vector>
#define HSA_ARGUMENT_ALIGN_BYTES 16
#define HSA_QUEUE_ALIGN_BYTES 64
#define HSA_PACKET_ALIGN_BYTES 64
#define CHECK_STATUS(msg, status) \
if (status != HSA_STATUS_SUCCESS) { \
const char* emsg = 0; \
hsa_status_string(status, &emsg); \
printf("%s: %s\n", msg, emsg ? emsg : "<unknown error>"); \
exit(1); \
}
#define CHECK_ITER_STATUS(msg, status) \
if (status != HSA_STATUS_INFO_BREAK) { \
const char* emsg = 0; \
hsa_status_string(status, &emsg); \
printf("%s: %s\n", msg, emsg ? emsg : "<unknown error>"); \
exit(1); \
}
static const size_t MEM_PAGE_BYTES = 0x1000;
static const size_t MEM_PAGE_MASK = MEM_PAGE_BYTES - 1;
typedef decltype(hsa_agent_t::handle) hsa_agent_handle_t;
// Encapsulates information about a Hsa Agent such as its
// handle, name, max queue size, max wavefront size, etc.
struct AgentInfo {
// Handle of Agent
hsa_agent_t dev_id;
// Agent type - Cpu = 0, Gpu = 1 or Dsp = 2
uint32_t dev_type;
// APU flag
bool is_apu;
// Agent system index
uint32_t dev_index;
// GFXIP name
char gfxip[64];
// Name of Agent whose length is less than 64
char name[64];
// Max size of Wavefront size
uint32_t max_wave_size;
// Max size of Queue buffer
uint32_t max_queue_size;
// Hsail profile supported by agent
hsa_profile_t profile;
// CPU/GPU/kern-arg memory pools
hsa_amd_memory_pool_t cpu_pool;
hsa_amd_memory_pool_t gpu_pool;
hsa_amd_memory_pool_t kern_arg_pool;
// The number of compute unit available in the agent.
uint32_t cu_num;
// Maximum number of waves possible in a Compute Unit.
uint32_t waves_per_cu;
// Number of SIMD's per compute unit CU
uint32_t simds_per_cu;
// Number of Shader Engines (SE) in Gpu
uint32_t se_num;
// Number of Shader Arrays Per Shader Engines in Gpu
uint32_t shader_arrays_per_se;
};
class HsaRsrcFactory {
public:
typedef std::recursive_mutex mutex_t;
static HsaRsrcFactory* Create(bool initialize_hsa = true) {
std::lock_guard<mutex_t> lck(mutex_);
if (instance_ == NULL) {
instance_ = new HsaRsrcFactory(initialize_hsa);
}
return instance_;
}
static HsaRsrcFactory& Instance() {
if (instance_ == NULL) instance_ = Create(false);
hsa_status_t status = (instance_ != NULL) ? HSA_STATUS_SUCCESS : HSA_STATUS_ERROR;
CHECK_STATUS("HsaRsrcFactory::Instance() failed", status);
return *instance_;
}
static void Destroy() {
std::lock_guard<mutex_t> lck(mutex_);
if (instance_) delete instance_;
instance_ = NULL;
}
// Return system agent info
const AgentInfo* GetAgentInfo(const hsa_agent_t agent);
// Get the count of Hsa Gpu Agents available on the platform
// @return uint32_t Number of Gpu agents on platform
uint32_t GetCountOfGpuAgents();
// Get the count of Hsa Cpu Agents available on the platform
// @return uint32_t Number of Cpu agents on platform
uint32_t GetCountOfCpuAgents();
// Get the AgentInfo handle of a Gpu device
// @param idx Gpu Agent at specified index
// @param agent_info Output parameter updated with AgentInfo
// @return bool true if successful, false otherwise
bool GetGpuAgentInfo(uint32_t idx, const AgentInfo** agent_info);
// Get the AgentInfo handle of a Cpu device
// @param idx Cpu Agent at specified index
// @param agent_info Output parameter updated with AgentInfo
// @return bool true if successful, false otherwise
bool GetCpuAgentInfo(uint32_t idx, const AgentInfo** agent_info);
// Create a Queue object and return its handle. The queue object is expected
// to support user requested number of Aql dispatch packets.
// @param agent_info Gpu Agent on which to create a queue object
// @param num_Pkts Number of packets to be held by queue
// @param queue Output parameter updated with handle of queue object
// @return bool true if successful, false otherwise
bool CreateQueue(const AgentInfo* agent_info, uint32_t num_pkts, hsa_queue_t** queue);
// Create a Signal object and return its handle.
// @param value Initial value of signal object
// @param signal Output parameter updated with handle of signal object
// @return bool true if successful, false otherwise
bool CreateSignal(uint32_t value, hsa_signal_t* signal);
// Allocate local GPU memory
// @param agent_info Agent from whose memory region to allocate
// @param size Size of memory in terms of bytes
// @return uint8_t* Pointer to buffer, null if allocation fails.
uint8_t* AllocateLocalMemory(const AgentInfo* agent_info, size_t size);
// Allocate memory tp pass kernel parameters
// Memory is alocated accessible for all CPU agents and for GPU given by AgentInfo parameter.
// @param agent_info Agent from whose memory region to allocate
// @param size Size of memory in terms of bytes
// @return uint8_t* Pointer to buffer, null if allocation fails.
uint8_t* AllocateKernArgMemory(const AgentInfo* agent_info, size_t size);
// Allocate system memory accessible from both CPU and GPU
// Memory is alocated accessible to all CPU agents and AgentInfo parameter is ignored.
// @param agent_info Agent from whose memory region to allocate
// @param size Size of memory in terms of bytes
// @return uint8_t* Pointer to buffer, null if allocation fails.
uint8_t* AllocateSysMemory(const AgentInfo* agent_info, size_t size);
// Allocate memory for command buffer.
// @param agent_info Agent from whose memory region to allocate
// @param size Size of memory in terms of bytes
// @return uint8_t* Pointer to buffer, null if allocation fails.
uint8_t* AllocateCmdMemory(const AgentInfo* agent_info, size_t size);
// Copy data from GPU to host memory
bool Memcpy(const hsa_agent_t& agent, void* dst, const void* src, size_t size);
bool Memcpy(const AgentInfo* agent_info, void* dst, const void* src, size_t size);
// Memory free method
static bool FreeMemory(void* ptr);
// Loads an Assembled Brig file and Finalizes it into Device Isa
// @param agent_info Gpu device for which to finalize
// @param brig_path File path of the Assembled Brig file
// @param kernel_name Name of the kernel to finalize
// @param code_desc Handle of finalized Code Descriptor that could
// be used to submit for execution
// @return true if successful, false otherwise
bool LoadAndFinalize(const AgentInfo* agent_info, const char* brig_path, const char* kernel_name,
hsa_executable_t* hsa_exec, hsa_executable_symbol_t* code_desc);
// Print the various fields of Hsa Gpu Agents
bool PrintGpuAgents(const std::string& header);
// Submit AQL packet to given queue
static uint64_t Submit(hsa_queue_t* queue, const void* packet);
static uint64_t Submit(hsa_queue_t* queue, const void* packet, size_t size_bytes);
// Return AqlProfile API table
typedef hsa_ven_amd_aqlprofile_1_00_pfn_t aqlprofile_pfn_t;
const aqlprofile_pfn_t* AqlProfileApi() const { return &aqlprofile_api_; }
// Return Loader API table
const hsa_ven_amd_loader_1_00_pfn_t* LoaderApi() const { return &loader_api_; }
private:
// System agents iterating callback
static hsa_status_t GetHsaAgentsCallback(hsa_agent_t agent, void* data);
// Callback function to find and bind kernarg region of an agent
static hsa_status_t FindMemRegionsCallback(hsa_region_t region, void* data);
// Load AQL profile HSA extension library directly
static hsa_status_t LoadAqlProfileLib(aqlprofile_pfn_t* api);
// Constructor of the class. Will initialize the Hsa Runtime and
// query the system topology to get the list of Cpu and Gpu devices
explicit HsaRsrcFactory(bool initialize_hsa);
// Destructor of the class
~HsaRsrcFactory();
// Add an instance of AgentInfo representing a Hsa Gpu agent
const AgentInfo* AddAgentInfo(const hsa_agent_t agent);
// To mmap command buffer memory
static const bool CMD_MEMORY_MMAP = false;
// HSA was initialized
const bool initialize_hsa_;
static HsaRsrcFactory* instance_;
static mutex_t mutex_;
// Used to maintain a list of Hsa Gpu Agent Info
std::vector<const AgentInfo*> gpu_list_;
std::vector<hsa_agent_t> gpu_agents_;
// Used to maintain a list of Hsa Cpu Agent Info
std::vector<const AgentInfo*> cpu_list_;
std::vector<hsa_agent_t> cpu_agents_;
// System agents map
std::map<hsa_agent_handle_t, const AgentInfo*> agent_map_;
// AqlProfile API table
aqlprofile_pfn_t aqlprofile_api_;
// Loader API table
hsa_ven_amd_loader_1_00_pfn_t loader_api_;
};
#endif // TEST_UTIL_HSA_RSRC_FACTORY_H_