187 lines
4.6 KiB
C++
187 lines
4.6 KiB
C++
//
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// Copyright (c) 2008 Advanced Micro Devices, Inc. All rights reserved.
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//
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#include "top.hpp"
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#include "opt_level.hpp"
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#include "library.hpp"
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#include "utils/options.hpp"
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#include "llvm/Module.h"
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#include "llvm/Analysis/Passes.h"
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#include "llvm/DataLayout.h"
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#include "llvm/Transforms/IPO/PassManagerBuilder.h"
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#include "llvm/LinkAllPasses.h"
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#include "llvm/Transforms/IPO/AMDOptOptions.h"
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#include "compiler_stage.hpp"
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using namespace amdcl;
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using namespace llvm;
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void
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OptLevel::setup(bool isGPU, uint32_t OptLevel)
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{
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// Add an appropriate DataLayout instance for this module.
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Passes().add(new DataLayout(module_));
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fpasses_ = new FunctionPassManager(module_);
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fpasses_->add(new DataLayout(module_));
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PassManagerBuilder Builder;
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Builder.OptLevel = OptLevel;
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if (Options()->libraryType_ == amd::GPU_Library_HSAIL) {
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if (OptLevel == 0) return;
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}
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if (!Options()->oVariables->Inline) {
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// No inlining pass
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} else if (isGPU) {
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#ifdef WITH_TARGET_HSAIL
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if (Options()->libraryType_ == amd::GPU_Library_HSAIL) {
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if (HLC_Experimental_Enable_Calls) {
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HLC_Disable_Amd_Inline_All = true;
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}
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// Always create Inliner regardless of OptLevel
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if (HLC_Force_Always_Inliner_Pass) {
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Builder.Inliner = createAlwaysInlinerPass();
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} else {
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Builder.Inliner = createFunctionInliningPass(500);
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}
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} else
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#endif
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{
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// Always create Inliner regardless of OptLevel
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Builder.Inliner = createFunctionInliningPass(500);
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}
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} else if (OptLevel > 1) {
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unsigned Threshold = 225;
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if (OptLevel > 2)
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Threshold = 275;
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#ifdef WITH_TARGET_HSAIL
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if (Options()->libraryType_ == amd::GPU_Library_HSAIL) {
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// Don't do inlining (including createAlwaysInlinerPass()) if OptimizationLevel
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// is zero becaue we are generating code for -g
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if (OptLevel > 0) {
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Builder.Inliner = createFunctionInliningPass(Threshold);
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}
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} else
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#endif
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{
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Builder.Inliner = createFunctionInliningPass(Threshold);
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}
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}
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Builder.SizeLevel = 0;
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Builder.DisableUnitAtATime = false;
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Builder.DisableUnrollLoops = OptLevel == 0;
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if (Options()->libraryType_ != amd::GPU_Library_HSAIL)
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Builder.DisableSimplifyLibCalls = true;
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Builder.AMDpopulateFunctionPassManager(*fpasses_, &module_->getContext());
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Builder.AMDpopulateModulePassManager(passes_, &module_->getContext(), module_);
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}
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void
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OptLevel::run()
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{
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if (Options()->oVariables->OptPrintLiveness) {
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Passes().add(createAMDLivenessPrinterPass());
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}
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fpasses_->doInitialization();
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for (Module::iterator I = module_->begin(), E = module_->end(); I != E; ++I)
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fpasses_->run(*I);
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fpasses_->doFinalization();
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// Now that we have all of the passes ready, run them.
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passes_.run(*module_);
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delete fpasses_;
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}
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int
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O0OptLevel::optimize(Module *input, bool isGPU)
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{
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// With -O0, we don't do anything
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module_ = input;
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#ifdef WITH_TARGET_HSAIL
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if (Options()->libraryType_ == amd::GPU_Library_HSAIL) {
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// Mark all non-kernel functions as having internal linkage
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Passes().add(createAMDSymbolLinkagePass(true, NULL));
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} else
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#endif
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{
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setup(false, 0);
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run();
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}
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return 0;
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}
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int
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GPUO0OptLevel::optimize(Module *input, bool isGPU)
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{
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module_ = input;
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assert(isGPU && "Only a GPU can use GPUO0OptLevel!\n");
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setup(true, 0);
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#ifdef WITH_TARGET_HSAIL
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if (Options()->libraryType_ == amd::GPU_Library_HSAIL) {
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// On the GPU, even with -O0, we must do some optimizations. One
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// goal is to ensure that all functions are inlined. This requires
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// three steps in that order:
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//
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// 1. Mark all non-kernel functions as having internal linkage.
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// 2. Invoke the GlobalOptimizer to resolve function aliases.
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// 3. Force inlining using our custom inliner pass.
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Passes().add(createAMDSymbolLinkagePass(true, NULL));
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Passes().add(createGlobalOptimizerPass());
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if (!HLC_Disable_Amd_Inline_All && !DisableInline ) {
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if (HLC_Force_Always_Inliner_Pass) {
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Passes().add(createAlwaysInlinerPass());
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} else {
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Passes().add(createAMDInlineAllPass(true));
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}
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}
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}
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#endif
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run();
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return 0;
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}
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int
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O1OptLevel::optimize(Module *input, bool isGPU)
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{
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module_ = input;
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setup(isGPU, 1);
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run();
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return 0;
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}
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int
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O2OptLevel::optimize(Module *input, bool isGPU)
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{
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module_ = input;
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setup(isGPU, 2);
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run();
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return 0;
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}
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int
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O3OptLevel::optimize(Module *input, bool isGPU)
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{
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module_ = input;
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setup(isGPU, 3);
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run();
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return 0;
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}
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int
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O4OptLevel::optimize(Module *input, bool isGPU)
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{
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module_ = input;
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setup(isGPU, 4);
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run();
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return 0;
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}
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int
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OsOptLevel::optimize(Module *input, bool isGPU)
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{
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module_ = input;
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setup(isGPU, 5);
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run();
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return 0;
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}
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