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rocm-systems/rocclr/runtime/device/gpu/gslbe/src/rt/GSLDevice.h
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2014-07-04 16:17:05 -04:00

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8.9 KiB
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#ifndef __GSLDevice_h__
#define __GSLDevice_h__
#include "cal.h"
#include "calcl.h"
#include "atitypes.h"
#include "gsl_types.h"
#include "gsl_config.h"
#include "gsl_vid_if.h"
#include "thread/monitor.hpp"
#ifdef ATI_OS_LINUX
typedef unsigned int IDirect3DDevice9;
typedef unsigned int IDirect3DSurface9;
typedef unsigned int IDirect3DQuery9;
typedef unsigned int RECT;
#else
#undef APIENTRY
#include <d3d9.h>
#endif
#include <map>
namespace gsl
{
class gsAdaptor;
};
typedef enum
{
USE_NONE,
USE_CPDMA,
USE_DRMDMA,
USE_DRMDMA_L2T,
USE_DRMDMA_T2L,
} CopyType;
class CALGSLDevice
{
public:
struct GLResAssociate {
void* GLContext; //(IN) handle to HGLRC or GLXContext
void* GLdeviceContext; //(IN) a handle to device context
uint name; //(IN) gl identifier of the object
CALResGLBufferType type; // (IN) type of the interop object .
uint flags; // (IN) flags assigned to 'GLResource' struct
void* mbResHandle; // (OUT) Internal GL driver handle for the resource
gslMemObject mem_base; // (OUT) Base memory object for the resource
gslMemObject memObject; //(OUT) Alias gsl memory object for the resource
gslMemObject fMaskObject; //(OUT) gsl memobject of the an MSAA resource F-mask.
};
CALGSLDevice();
~CALGSLDevice();
bool open(uint32 gpuIndex, bool enableHighPerformanceState, bool reportAsOCL12Device);
void close();
gslMemObject resAlloc(const CALresourceDesc* desc) const;
bool resMapLocal(void*& pPtr, size_t& pitch, gslMemObject res, gslMapAccessType flags);
bool resUnmapLocal(gslMemObject res);
void resFree(gslMemObject mem) const;
bool resMapRemote(void*& pPtr, size_t& pitch, gslMemObject res, gslMapAccessType flags) const;
bool resUnmapRemote(gslMemObject res) const;
gslMemObject resGetHeap(size_t size) const;
gslMemObject resAllocView(gslMemObject res, gslResource3D size,
CALdomain offset, cmSurfFmt format, gslChannelOrder channelOrder,
gslMemObjectAttribType resType, uint32 level, uint32 layer,
uint32 flags, uint64 bytePitch = (uint64)-1) const;
bool associateD3D11Device(void* d3d11Device); //void* is of type ID3D11Device*
bool associateD3D10Device(void* d3d10Device); //void* is of type ID3D10Device*
bool associateD3D9Device(void* d3d9Device); //void* is of type IDirect3DDevice9*
gslMemObject resMapD3DResource(
const CALresourceDesc* desc, uint64 sharedhandle, bool displayable) const;
bool glAssociate(CALvoid *GLplatformContext, CALvoid* GLdeviceContext);
bool glDissociate(CALvoid *GLplatformContext, CALvoid* GLdeviceContext);
//! @brief This function is called once for every interop resource on the first clEnqeueuAcquireGL.
bool resGLAssociate(GLResAssociate & resData) const;
//! @brief This function is called once for every interop resource on resource destruction.
bool resGLFree (CALvoid* GLplatformContext,
CALvoid* GLdeviceContext, gslMemObject mem, gslMemObject mem_base,
CALvoid* mbResHandle, CALuint type) const;
//! @brief Decompresses depth/MSAA surfaces.This function is called on every 'clEnqeueuAcquireGLObject'.
bool resGLAcquire( CALvoid* GLplatformContext,CALvoid* mbResHandle, CALuint type) const;
//! @brief This function is called on every 'clEnqeueuReleaseGLObject'.
bool resGLRelease(CALvoid* GLplatformContext,CALvoid* mbResHandle) const;
gsl::gsAdaptor* getNative() const;
CALuint getElfMachine() const { return m_elfmachine; };
uint32 getGpuIndex() const { return m_gpuIndex; };
uint32 getMaxTextureSize() const;
const CALdeviceattribs& getAttribs() const { return m_attribs; }
const CALdeviceVideoAttribs& getVideoAttribs() const { return m_videoAttribs; }
const CALdevicestatus& getStatus() const {return m_deviceStatus; }
void getMemInfo(gslMemInfo* memInfo) const;
bool isVmMode() const { return m_vmMode; };
void closeNativeDisplayHandle();
uint32 getVPUCount();
void setVPUMask(uint32 mask);
uint32 getVPUMask() const { return m_vpuMask; }
bool uavInCB() const { return m_uavInCB; }
bool canDMA() const { return m_canDMA; }
gslMemObject m_srcDRMDMAMem, m_dstDRMDMAMem; // memory object of flush buffer, used for DRMDMA flush
void resCopy(gslMemObject srcRes, gslMemObject dstRes, uint32 flags) const;
void PerformAdapterInitialization() const;
void PerformFullInitialization() const;
void queryDeviceEngines(uint32* nEngines, gslEngineDescriptor* engines);
CopyType GetCopyType(gslMemObject srcMem, gslMemObject destMem, size_t* srcOffset,
size_t* destOffset, bool allowDMA, uint32 flags, uint64& surfaceSize,
size_t size, bool enableCopyRect) const;
uint32 calcScratchBufferSize(uint32 regNum) const;
amd::Monitor& gslDeviceOps() const { return *gslDeviceOps_; }
void fillImageHwState(gslMemObject mem, void* hwState, uint32 hwStateSize) const;
void fillSamplerHwState(bool unnorm, uint32 min, uint32 mag, uint32 addr, void* hwState, uint32 hwStateSize) const;
gslSamplerObject txSampler() const { return m_textureSampler; }
void convertInputChannelOrder(intp *channelOrder) const;
gsl::gsCtx* gslCtx() const { return m_cs; }
protected:
//
/// channel order enumerants
//
//channelSwizzleMode and channelSwizzle match the hwl equivalent hwtxSwizzleMode and hwtxUnitSwizzle in hwl_tx_if.h.
enum channelSwizzleMode {
SWIZZLE_COMPONENT0, ///< Select Component0
SWIZZLE_COMPONENT1, ///< Select Component1
SWIZZLE_COMPONENT2, ///< Select Component2
SWIZZLE_COMPONENT3, ///< Select Component3
SWIZZLE_ZERO, ///< Select Zero
SWIZZLE_ONE, ///< Select One
};
//
/// channel order swizzle type
//
typedef struct channelSwizzleRec
{
channelSwizzleMode r : 8; ///< Red channel of texture
channelSwizzleMode g : 8; ///< Green channel of texture
channelSwizzleMode b : 8; ///< Blue channel of texture
channelSwizzleMode a : 8; ///< Alpha channel of texture
} channelSwizzle;
private:
gsl::gsAdaptor* m_adp;
gsl::gsCtx* m_cs;
gslRenderState m_rs;
CALtarget m_target;
CALuint m_elfmachine;
uint32 m_revision;
uint32 m_vpuMask;
uint32 m_chainIndex;
int32 m_vpucount;
int32 m_maxtexturesize;
uint32 m_gpuIndex;
void* m_nativeDisplayHandle;
gslDeviceModeEnum m_deviceMode;
typedef std::map<gslMemObject, intp> Hack;
Hack m_hack;
gslQueryObject m_mapQuery;
gslQueryObject m_mapDMAQuery;
gslQueryObject m_mapUVDQuery;
gslQueryObject m_mapVCEQuery;
gslStaticRuntimeConfig m_scfg;
gslDynamicRuntimeConfig m_dcfg;
//GL Extension specific
void initGLInteropPrivateExt(CALvoid* GLplatformContext, CALvoid* GLdeviceContext) const;
bool glCanInterop(CALvoid* GLplatformContext, CALvoid* GLdeviceContext);
bool PerformDMACopy(gslMemObject srcMem, gslMemObject destMem, cmSurfFmt format, CALuint flags);
void Initialize(void);
bool SetupAdapter(int32 &asic_id);
bool SetupContext(int32 &asic_id);
void PerformAdapterInitialization_int();
void PerformFullInitialization_int();
void getAttribs_int(gsl::gsCtx* cs);
void getVideoAttribs_int(gslVideoContext* vsHandle);
void getStatus_int(gsl::gsCtx* cs);
bool ResolveAperture(const gslMemObjectAttribTiling tiling) const;
CALdeviceattribs m_attribs;
CALdeviceVideoAttribs m_videoAttribs;
CALdevicestatus m_deviceStatus;
gslTextureResourceObject m_textureResource;
gslSamplerObject m_textureSampler;
union {
struct {
uint m_canDMA : 1;
uint m_allowDMA : 1;
uint m_computeRing : 1;
uint m_usePerVPUAdapterModel : 1;
uint m_PerformLazyDeviceInit : 1;
uint m_vmMode : 1;
uint m_uavInCB : 1;
};
};
amd::Monitor* gslDeviceOps_; //!< Lock to serialize GSL device
};
#endif // __GSLDevice_h__