254 라인
7.4 KiB
C++
254 라인
7.4 KiB
C++
//
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// Copyright 2012 Advanced Micro Devices, Inc. All rights reserved.
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//
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/*! \file commandqueue.hpp
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* \brief Declarations CommandQueue object.
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*
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* \author Laurent Morichetti (laurent.morichetti@amd.com)
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* \date October 2008
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*/
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#ifndef COMMAND_QUEUE_HPP_
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#define COMMAND_QUEUE_HPP_
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#include "thread/thread.hpp"
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#include "platform/object.hpp"
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#include "platform/command.hpp"
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/*! \brief Holds commands that will be executed on a specific device.
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*
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* \details A command queue is created on a specific device in
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* a Context. A new virtual device will be instantiated from the given
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* device and an execution environment (a thread) will be created to run
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* the CommandQueue::loop() function.
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*/
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namespace amd {
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class HostQueue;
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class DeviceQueue;
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class CommandQueue : public RuntimeObject
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{
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public:
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struct Properties
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{
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typedef cl_command_queue_properties value_type;
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const value_type mask_;
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value_type value_;
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Properties(value_type mask, value_type value) :
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mask_(mask), value_(value & mask)
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{ }
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bool set(value_type bits) {
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if ((mask_ & bits) != bits) {
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return false;
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}
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value_ |= bits;
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return true;
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}
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bool clear(value_type bits) {
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if ((mask_ & bits) != bits) {
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return false;
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}
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value_ &= ~bits;
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return true;
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}
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bool test(value_type bits) const {
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return (value_ & bits) != 0;
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}
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};
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//! Return the context this command queue is part of.
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Context& context() const { return context_(); }
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//! Return the device for this command queue.
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Device& device() const { return device_; }
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//! Return the command queue properties.
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Properties properties() const { return properties_; }
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Properties& properties() { return properties_; }
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//! Returns the base class object
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CommandQueue* asCommandQueue() { return this; }
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virtual ~CommandQueue() {}
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//! Returns TRUE if the object was successfully created
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virtual bool create() = 0;
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//! RTTI internal implementation
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virtual ObjectType objectType() const { return ObjectTypeQueue; }
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//! Rturns HostQueue object
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virtual HostQueue* asHostQueue() { return NULL; }
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//! Returns DeviceQueue object
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virtual DeviceQueue* asDeviceQueue() { return NULL; }
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protected:
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//! CommandQueue constructor is protected
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//! to keep the CommandQueue class as a virtual interface
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CommandQueue(
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Context& context, //!< Context object
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Device& device, //!< Device object
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cl_command_queue_properties properties, //!< Queue properties
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cl_command_queue_properties propMask //!< Queue properties mask
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)
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: properties_(propMask, properties)
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, queueLock_("CommandQueue::queueLock")
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, device_(device)
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, context_(context) {}
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Properties properties_; //!< Queue properties
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Monitor queueLock_; //!< Lock protecting the queue
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Device& device_; //!< The device
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SharedReference<Context> context_; //!< The context of this command queue
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private:
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//! Disable copy constructor
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CommandQueue(const CommandQueue&);
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//! Disable assignment
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CommandQueue& operator=(const CommandQueue&);
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};
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class HostQueue : public CommandQueue
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{
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class Thread : public amd::Thread
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{
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public:
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//! True if this command queue thread is accepting commands.
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volatile bool acceptingCommands_;
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//! Create a new thread
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Thread() : amd::Thread("Command Queue Thread", CQ_THREAD_STACK_SIZE),
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acceptingCommands_(false), virtualDevice_(NULL)
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{ }
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//! The command queue thread entry point.
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void run(void *data) {
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HostQueue* queue = static_cast<HostQueue*>(data);
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bool interopQueue = (0 != (queue->context().info().flags_ & (Context::GLDeviceKhr | Context::D3D10DeviceKhr | Context::D3D11DeviceKhr)));
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virtualDevice_ = queue->device().createVirtualDevice(
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queue->properties().test(CL_QUEUE_PROFILING_ENABLE),
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interopQueue
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#if cl_amd_open_video
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, queue->calVideoProperties_
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#endif // cl_amd_open_video
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);
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if (virtualDevice_ != NULL) {
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queue->loop(virtualDevice_);
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if (virtualDevice_->terminate()) {
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delete virtualDevice_;
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}
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}
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else {
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acceptingCommands_ = false;
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queue->flush();
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}
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}
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//! Get virtual device for the current thread
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const device::VirtualDevice* vdev() const { return virtualDevice_; }
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private:
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device::VirtualDevice* virtualDevice_; //!< Virtual device for this thread
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} thread_; //!< The command queue thread instance.
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private:
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ConcurrentLinkedQueue<Command*> queue_; //!< The queue.
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//! Await commands and execute them as they become ready.
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void loop(device::VirtualDevice* virtualDevice);
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protected:
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virtual bool terminate();
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#if cl_amd_open_video
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void* calVideoProperties_;
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#endif // cl_amd_open_video
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public:
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/*! \brief Construct a new host queue.
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*
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* \note A new virtual device instance will be created from the
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* given device.
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*/
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HostQueue(
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Context& context,
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Device& device,
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cl_command_queue_properties properties
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#if cl_amd_open_video
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, void* calVideoProperties = NULL
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#endif // cl_amd_open_video
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);
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//! Returns TRUE if this command queue can accept commands.
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virtual bool create() { return thread_.acceptingCommands_; }
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//! Append the given command to the queue.
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void append(Command& command);
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//! Return the thread object running the command loop.
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const Thread& thread() const { return thread_; }
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//! Signal to start processing the commands in the queue.
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void flush () { ScopedLock sl(queueLock_); queueLock_.notify(); }
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//! Finish all queued commands
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void finish();
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//! Get virtual device for the current command queue
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const device::VirtualDevice* vdev() const { return thread_.vdev(); }
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//! Return the current queue as the HostQueue
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virtual HostQueue* asHostQueue() { return this; }
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};
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class DeviceQueue : public CommandQueue
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{
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public:
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DeviceQueue(
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Context& context, //!< Context object
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Device& device, //!< Device object
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cl_command_queue_properties properties, //!< Queue properties
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uint size //!< Device queue size
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)
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: CommandQueue(context, device, properties, device.info().queueOnDeviceProperties_
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| CL_QUEUE_ON_DEVICE | CL_QUEUE_ON_DEVICE_DEFAULT)
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, size_(size)
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, virtualDevice_(NULL) {}
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virtual ~DeviceQueue();
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//! Returns TRUE if device queue was successfully created
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virtual bool create();
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//! Return the current queue as the DeviceQueue
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virtual DeviceQueue* asDeviceQueue() { return this; }
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//! Returns the size of device queue
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uint size() const { return size_; }
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//! Returns virtual device for this device queue
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device::VirtualDevice* vDev() const { return virtualDevice_; }
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//! Returns the queue lock
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Monitor& lock() { return queueLock_; }
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private:
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uint size_; //!< Device queue size
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device::VirtualDevice* virtualDevice_; //!< Virtual device for this queue
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};
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} //namespace amd
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#endif //COMMAND_QUEUE_HPP_
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