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rocm-systems/rocclr/device/gpu/gputhreadtrace.hpp
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Laurent Morichetti b4c6143a2f Update copyright info
Change-Id: Ia4f9ff0f5f873b4223a8cca154188bb0d2f1abba
2020-02-04 09:26:14 -08:00

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/* Copyright (c) 2009-present Advanced Micro Devices, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE. */
#ifndef GPU_THREAD_TRACE_HPP_
#define GPU_THREAD_TRACE_HPP_
#include "top.hpp"
#include "device/device.hpp"
#include "device/gpu/gpudevice.hpp"
#include "shadertracebuffer/ShaderTraceBufferObject.h"
#include <vector>
namespace gpu {
class VirtualGPU;
class CalThreadTraceReference : public amd::ReferenceCountedObject {
public:
//! Default constructor
CalThreadTraceReference(VirtualGPU& gpu, //!< Virtual GPU device object
gslQueryObject gslThreadTrace) //!< GSL query thread trace object
: gpu_(gpu),
threadTrace_(gslThreadTrace) {}
//! Get GSL thread race object
gslQueryObject gslThreadTrace() const { return threadTrace_; }
//! Returns the virtual GPU device
const VirtualGPU& gpu() const { return gpu_; }
protected:
//! Default destructor
~CalThreadTraceReference();
private:
//! Disable copy constructor
CalThreadTraceReference(const CalThreadTraceReference&);
//! Disable operator=
CalThreadTraceReference& operator=(const CalThreadTraceReference&);
VirtualGPU& gpu_; //!< The virtual GPU device object
gslQueryObject threadTrace_; //!< GSL thread trace query object
};
//! ThreadTrace implementation on GPU
class ThreadTrace : public device::ThreadTrace {
public:
//! Destructor for the GPU ThreadTrace object
virtual ~ThreadTrace();
//! Creates the current object
bool create(CalThreadTraceReference* calRef //!< Reference ThreadTrace
);
//! Returns the GPU device, associated with the current object
const Device& dev() const { return gpuDevice_; }
//! Returns the virtual GPU device
const VirtualGPU& gpu() const { return gpu_; }
//! Constructor for the GPU ThreadTrace object
ThreadTrace(Device& device, //!< A GPU device object
VirtualGPU& gpu, //!< Virtual GPU device object
uint amdThreadTraceMemObjsNum)
: gpuDevice_(device),
gpu_(gpu),
calRef_(NULL),
index_(0),
amdThreadTraceMemObjsNum_(amdThreadTraceMemObjsNum) {
threadTraceBufferObjs_ = new gslShaderTraceBufferObject[amdThreadTraceMemObjsNum];
for (uint i = 0; i < amdThreadTraceMemObjsNum; ++i) {
threadTraceBufferObjs_[i] = gpu.cs()->createShaderTraceBuffer();
}
}
//! Returns the specific information about the thread trace object
bool info(uint infoType, //!< The type of returned information
uint* info, //!< The returned information
uint infoSize //!< The size of returned information
) const;
//! Set the ThreadTrace memory buffer size
void setMemBufferSizeTT(uint memBufferSizeTT) { memBufferSizeTT_ = memBufferSizeTT; }
//! Set isNewBufferBinded_ to true/false if new buffer was binded/unbinded respectively
void setNewBufferBinded(bool isNewBufferBinded) { isNewBufferBinded_ = isNewBufferBinded; }
//! Attach gslMemObject to the TreadTrace buffer
void attachMemToThreadTraceBuffer();
void setMemObj(size_t memObjSize, std::vector<amd::Memory*> memObj) {
memObj_ = memObj;
memBufferSizeTT_ = memObjSize;
}
//! Get GSL thread trace object
gslQueryObject gslThreadTrace() const { return threadTrace_; }
//! Get GSL Thread Trace Buffer objects
gslShaderTraceBufferObject* getThreadTraceBufferObjects() { return threadTraceBufferObjs_; }
private:
//! Disable default copy constructor
ThreadTrace(const ThreadTrace&);
//! Disable default operator=
ThreadTrace& operator=(const ThreadTrace&);
//! Retrieve gslMemoryObject
gslMemObject getCurrentGslMemObject(amd::Memory*);
const Device& gpuDevice_; //!< The backend device
VirtualGPU& gpu_; //!< The virtual GPU device object
CalThreadTraceReference* calRef_; //!< Reference ThreadTrace
gslShaderTraceBufferObject*
threadTraceBufferObjs_; //!< The buffer object for Thread Trace recording
uint index_; //!< ThreadTrace index in the CAL container
uint memBufferSizeTT_; //!< ThreadTrace memory buffer size
std::vector<amd::Memory*> memObj_; //!< ThreadTrace memory object
gslQueryObject threadTrace_; //!< GSL thread trace query object
uint amdThreadTraceMemObjsNum_; //!< ThreadTrace memory object`s number (should be equal to the
//!SE number)
bool isNewBufferBinded_; //!< The indicator if new buffer was binded to the ThreadTrace object
bool isBufferOnSubmit_; //!< The indicator if "new buffer on submit" mode is used
};
} // namespace gpu
#endif // GPU_THREAD_TRACE_HPP_