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rocm-systems/samples/pc_sampling/single-user-multiple-agents.cpp
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Jonathan R. Madsen 086218c2eb Fixes licensing in files (#206)
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C++

// MIT License
//
// Copyright (c) 2023 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
// Vladimir: The example that shows how a single user can use PC sampling
// on multiple GPU agents.
#include <rocprofiler/rocprofiler.h>
#include <string.h>
#include <cassert>
#include <cstddef>
#include <cstdio>
#include <cstdlib>
#include <vector>
#include "common.h"
namespace
{
// GPU agents supporting some kind of PC sampling
std::vector<rocprofiler_agent_t> gpu_agents;
std::vector<rocprofiler_context_id_t> contexts;
std::vector<rocprofiler_buffer_id_t> buffer_ids;
rocprofiler_status_t
find_all_gpu_agents_supporting_pc_sampling_impl(const rocprofiler_agent_t** agents,
size_t num_agents,
void* data)
{
// data is required
if(!data) return ROCPROFILER_STATUS_ERROR;
auto* _out_agents = static_cast<std::vector<rocprofiler_agent_t>*>(data);
// find the first GPU agent
for(size_t i = 0; i < num_agents; i++)
{
if(agents[i]->type == ROCPROFILER_AGENT_TYPE_GPU)
{
// Skip GPU agents not supporting PC sampling
// Vladimir: The assumption is that if a GPU agent does not support PC sampling,
// the size is 0.
if(agents[i]->num_pc_sampling_configs == 0) continue;
_out_agents->push_back(*agents[i]);
printf("[%s] %s :: id=%u, type=%i, num pc sample configs=%zu\n",
__FUNCTION__,
agents[i]->name,
agents[i]->node_id,
agents[i]->type,
agents[i]->num_pc_sampling_configs);
return ROCPROFILER_STATUS_SUCCESS;
}
else
{
printf("[%s] %s :: id=%u, type=%i, num pc sample configs=%zu\n",
__FUNCTION__,
agents[i]->name,
agents[i]->node_id,
agents[i]->type,
agents[i]->num_pc_sampling_configs);
}
}
return !_out_agents->empty() ? ROCPROFILER_STATUS_SUCCESS : ROCPROFILER_STATUS_ERROR;
}
void
find_all_gpu_agents_supporting_pc_sampling()
{
// This function returns the all gpu agents supporting some kind of PC sampling
ROCPROFILER_CALL(
rocprofiler_query_available_agents(&find_all_gpu_agents_supporting_pc_sampling_impl,
sizeof(rocprofiler_agent_t),
static_cast<void*>(&gpu_agents)),
"Failed to find GPU agents");
}
} // namespace
void
configure_host_trap_sampling(rocprofiler_context_id_t context_id,
rocprofiler_buffer_id_t buffer_id,
rocprofiler_agent_t gpu_agent)
{
// Vladimir: Does MI200 have only one configuration?
assert(gpu_agent.num_pc_sampling_configs == 1);
// Extract the configuration
auto host_trap_config = gpu_agent.pc_sampling_configs[0];
// The mean of min_interval and max_interval
auto interval = (host_trap_config.min_interval + host_trap_config.max_interval) / 2;
ROCPROFILER_CALL(rocprofiler_configure_pc_sampling_service(context_id,
gpu_agent,
host_trap_config.method,
host_trap_config.unit,
interval,
buffer_id),
"Cannot create host-trap PC sampling service");
}
rocprofiler_pc_sampling_configuration_t
extract_stochastic_config(const rocprofiler_pc_sampling_configuration_t* configs,
size_t num_configs)
{
// Iterate over an array of configurations and return the first one
// with stochasting method.
for(size_t i = 0; i < num_configs; i++)
{
if(configs[i].method == ROCPROFILER_PC_SAMPLING_METHOD_STOCHASTIC)
{
return configs[i];
}
}
printf("Improper use of the `extract_stochastic_config` function.");
exit(-1);
}
void
configure_stochastic_sampling(rocprofiler_context_id_t context_id,
rocprofiler_buffer_id_t buffer_id,
rocprofiler_agent_t gpu_agent)
{
// Find the configuration matching stochastic sampling in cycles
rocprofiler_pc_sampling_configuration_t stochastic_config =
extract_stochastic_config(gpu_agent.pc_sampling_configs, gpu_agent.num_pc_sampling_configs);
// The mean of min_interval and max_interval
auto interval = (stochastic_config.min_interval + stochastic_config.max_interval) / 2;
ROCPROFILER_CALL(rocprofiler_configure_pc_sampling_service(context_id,
gpu_agent,
stochastic_config.method,
stochastic_config.unit,
interval,
buffer_id),
"Cannot create stochastic PC sampling service");
}
int
main(int /*argc*/, char** /*argv*/)
{
if(!find_first_gpu_agent())
{
fprintf(stderr, "no gpu agents were found\n");
return EXIT_FAILURE;
}
find_all_gpu_agents_supporting_pc_sampling();
if(gpu_agents.empty())
{
printf("No availabe gpu agents\n");
exit(-1);
}
// Vladimir: The relations I assumed:
// - a context per gpu agent
// - a buffer per context
// - a pc sampling service per buffer
// How about the following: Single context with mulitple buffers and PC sampling services?
// When starting the context, does it start all PC sampling services at once?
for(auto gpu_agent : gpu_agents)
{
// creating a context
rocprofiler_context_id_t context_id;
ROCPROFILER_CALL(rocprofiler_create_context(&context_id), "Cannot create context\n");
contexts.push_back(context_id);
// creating a buffer that will hold pc sampling information
rocprofiler_buffer_policy_t drop_buffer_action = ROCPROFILER_BUFFER_POLICY_DISCARD;
rocprofiler_buffer_id_t buffer_id;
ROCPROFILER_CALL(rocprofiler_create_buffer(context_id,
BUFFER_SIZE_BYTES,
WATERMARK,
drop_buffer_action,
rocprofiler_pc_sampling_callback,
nullptr,
&buffer_id),
"Cannot create pc sampling buffer");
buffer_ids.push_back(buffer_id);
if(gpu_agent.name == MI200_NAME)
configure_host_trap_sampling(context_id, buffer_id, gpu_agent);
else
configure_stochastic_sampling(context_id, buffer_id, gpu_agent);
// Starting the context that should trigger PC sampling
ROCPROFILER_CALL(rocprofiler_start_context(context_id), "Cannot start PC sampling context");
}
// Running the applicaiton
run_HIP_app();
for(size_t i = 0; i < gpu_agents.size(); i++)
{
// Stop the context that should stop PC sampling?
ROCPROFILER_CALL(rocprofiler_stop_context(contexts[i]), "Cannot start PC sampling context");
// Explicit buffer flush, before destroying it
ROCPROFILER_CALL(rocprofiler_flush_buffer(buffer_ids[i]), "Cannot destroy buffer");
// Destroying the buffer
ROCPROFILER_CALL(rocprofiler_destroy_buffer(buffer_ids[i]), "Cannot destroy buffer");
}
return 0;
}