1386191b6c
EPR #419072 - [OpenCL2.0] Enable 16MB large on device queues - Enable device queue creation up to 12MB. That should allow to run Intel SDK sample from the EPR that requires 6MB queue only. - Currently a queue with >12.5MB size has a significant performance degradation. Thus the current max possible is 12MB. In general it's preferable to use the queue size more suitable for the task, rather than max possible. Affected files ... ... //depot/stg/opencl/drivers/opencl/library/hsa/hsail/src/devenq/schedule.cl#10 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpublit.cpp#115 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpublit.hpp#38 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpudefs.hpp#123 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpudevice.cpp#517 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpusched.hpp#17 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpuvirtual.cpp#372 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpuvirtual.hpp#131 edit
454 rivejä
19 KiB
C++
454 rivejä
19 KiB
C++
//
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// Copyright (c) 2010 Advanced Micro Devices, Inc. All rights reserved.
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//
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#ifndef GPUBLIT_HPP_
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#define GPUBLIT_HPP_
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#include "top.hpp"
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#include "platform/command.hpp"
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#include "device/gpu/gpudefs.hpp"
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#include "device/device.hpp"
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#include "device/blit.hpp"
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/*! \addtogroup GPU Blit Implementation
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* @{
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*/
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//! GPU Blit Manager Implementation
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namespace gpu {
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class Device;
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class Kernel;
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class Resource;
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class Memory;
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class VirtualGPU;
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//! DMA Blit Manager
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class DmaBlitManager : public device::HostBlitManager
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{
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public:
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//! Constructor
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DmaBlitManager(
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VirtualGPU& gpu, //!< Virtual GPU to be used for blits
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Setup setup = Setup() //!< Specifies HW accelerated blits
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);
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//! Destructor
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virtual ~DmaBlitManager() {}
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//! Creates DmaBlitManager object
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virtual bool create(amd::Device& device) { return true; }
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//! Copies a buffer object to system memory
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virtual bool readBuffer(
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device::Memory& srcMemory, //!< Source memory object
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void* dstHost, //!< Destination host memory
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const amd::Coord3D& origin, //!< Source origin
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const amd::Coord3D& size, //!< Size of the copy region
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bool entire = false //!< Entire buffer will be updated
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) const;
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//! Copies a buffer object to system memory
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virtual bool readBufferRect(
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device::Memory& srcMemory, //!< Source memory object
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void* dstHost, //!< Destinaiton host memory
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const amd::BufferRect& bufRect, //!< Source rectangle
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const amd::BufferRect& hostRect, //!< Destination rectangle
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const amd::Coord3D& size, //!< Size of the copy region
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bool entire = false //!< Entire buffer will be updated
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) const;
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//! Copies an image object to system memory
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virtual bool readImage(
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device::Memory& srcMemory, //!< Source memory object
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void* dstHost, //!< Destination host memory
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const amd::Coord3D& origin, //!< Source origin
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const amd::Coord3D& size, //!< Size of the copy region
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size_t rowPitch, //!< Row pitch for host memory
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size_t slicePitch, //!< Slice pitch for host memory
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bool entire = false //!< Entire buffer will be updated
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) const;
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//! Copies system memory to a buffer object
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virtual bool writeBuffer(
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const void* srcHost, //!< Source host memory
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device::Memory& dstMemory, //!< Destination memory object
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const amd::Coord3D& origin, //!< Destination origin
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const amd::Coord3D& size, //!< Size of the copy region
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bool entire = false //!< Entire buffer will be updated
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) const;
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//! Copies system memory to a buffer object
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virtual bool writeBufferRect(
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const void* srcHost, //!< Source host memory
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device::Memory& dstMemory, //!< Destination memory object
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const amd::BufferRect& hostRect, //!< Destination rectangle
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const amd::BufferRect& bufRect, //!< Source rectangle
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const amd::Coord3D& size, //!< Size of the copy region
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bool entire = false //!< Entire buffer will be updated
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) const;
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//! Copies system memory to an image object
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virtual bool writeImage(
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const void* srcHost, //!< Source host memory
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device::Memory& dstMemory, //!< Destination memory object
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const amd::Coord3D& origin, //!< Destination origin
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const amd::Coord3D& size, //!< Size of the copy region
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size_t rowPitch, //!< Row pitch for host memory
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size_t slicePitch, //!< Slice pitch for host memory
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bool entire = false //!< Entire buffer will be updated
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) const;
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//! Copies a buffer object to another buffer object
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virtual bool copyBuffer(
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device::Memory& srcMemory, //!< Source memory object
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device::Memory& dstMemory, //!< Destination memory object
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const amd::Coord3D& srcOrigin, //!< Source origin
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const amd::Coord3D& dstOrigin, //!< Destination origin
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const amd::Coord3D& size, //!< Size of the copy region
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bool entire = false //!< Entire buffer will be updated
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) const;
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//! Copies a buffer object to another buffer object
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virtual bool copyBufferRect(
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device::Memory& srcMemory, //!< Source memory object
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device::Memory& dstMemory, //!< Destination memory object
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const amd::BufferRect& srcRect, //!< Source rectangle
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const amd::BufferRect& dstRect, //!< Destination rectangle
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const amd::Coord3D& size, //!< Size of the copy region
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bool entire = false //!< Entire buffer will be updated
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) const;
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//! Copies an image object to a buffer object
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virtual bool copyImageToBuffer(
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device::Memory& srcMemory, //!< Source memory object
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device::Memory& dstMemory, //!< Destination memory object
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const amd::Coord3D& srcOrigin, //!< Source origin
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const amd::Coord3D& dstOrigin, //!< Destination origin
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const amd::Coord3D& size, //!< Size of the copy region
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bool entire = false, //!< Entire buffer will be updated
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size_t rowPitch = 0, //!< Pitch for buffer
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size_t slicePitch = 0 //!< Slice for buffer
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) const;
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//! Copies a buffer object to an image object
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virtual bool copyBufferToImage(
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device::Memory& srcMemory, //!< Source memory object
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device::Memory& dstMemory, //!< Destination memory object
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const amd::Coord3D& srcOrigin, //!< Source origin
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const amd::Coord3D& dstOrigin, //!< Destination origin
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const amd::Coord3D& size, //!< Size of the copy region
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bool entire = false, //!< Entire buffer will be updated
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size_t rowPitch = 0, //!< Pitch for buffer
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size_t slicePitch = 0 //!< Slice for buffer
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) const;
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//! Copies an image object to another image object
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virtual bool copyImage(
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device::Memory& srcMemory, //!< Source memory object
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device::Memory& dstMemory, //!< Destination memory object
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const amd::Coord3D& srcOrigin, //!< Source origin
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const amd::Coord3D& dstOrigin, //!< Destination origin
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const amd::Coord3D& size, //!< Size of the copy region
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bool entire = false //!< Entire buffer will be updated
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) const;
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protected:
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const static uint MaxPinnedBuffers = 4;
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//! Synchronizes the blit operations if necessary
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inline void synchronize() const;
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//! Returns the virtual GPU object
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VirtualGPU& gpu() const { return static_cast<VirtualGPU&>(vDev_); }
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//! Returns the GPU device object
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const Device& dev() const { return static_cast<const Device&>(dev_); };
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inline Memory& gpuMem(device::Memory& mem) const;
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//! Pins host memory for GPU access
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amd::Memory* pinHostMemory(
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const void* hostMem, //!< Host memory pointer
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size_t pinSize, //!< Host memory size
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size_t& partial //!< Extra offset for memory alignment
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) const;
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const size_t MinSizeForPinnedTransfer;
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bool completeOperation_; //!< DMA blit manager must complete operation
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amd::Context* context_; //!< A dummy context
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private:
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//! Disable copy constructor
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DmaBlitManager(const DmaBlitManager&);
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//! Disable operator=
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DmaBlitManager& operator=(const DmaBlitManager&);
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//! Reads video memory, using a staged buffer
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bool readMemoryStaged(
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Resource& srcMemory, //!< Source memory object
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void* dstHost, //!< Destination host memory
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Resource** xferBuf, //!< Staged buffer for read
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size_t origin, //!< Original offset in the source memory
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size_t& offset, //!< Offset for the current copy pointer
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size_t& totalSize, //!< Total size for copy region
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size_t xferSize //!< Transfer size
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) const;
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//! Write into video memory, using a staged buffer
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bool writeMemoryStaged(
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const void* srcHost, //!< Source host memory
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Resource& dstMemory, //!< Destination memory object
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Resource& xferBuf, //!< Staged buffer for write
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size_t origin, //!< Original offset in the destination memory
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size_t& offset, //!< Offset for the current copy pointer
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size_t& totalSize, //!< Total size for the copy region
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size_t xferSize //!< Transfer size
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) const;
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};
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//! Kernel Blit Manager
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class KernelBlitManager : public DmaBlitManager
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{
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public:
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enum {
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BlitCopyImage = 0,
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BlitCopyImage1DA,
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BlitCopyImageToBuffer,
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BlitCopyBufferToImage,
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BlitCopyBufferRect,
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BlitCopyBufferRectAligned,
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BlitCopyBuffer,
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BlitCopyBufferAligned,
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FillBuffer,
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FillImage,
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Scheduler,
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BlitTotal
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};
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//! Constructor
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KernelBlitManager(
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VirtualGPU& gpu, //!< Virtual GPU to be used for blits
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Setup setup = Setup() //!< Specifies HW accelerated blits
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);
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//! Destructor
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virtual ~KernelBlitManager();
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//! Creates DmaBlitManager object
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virtual bool create(amd::Device& device);
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//! Copies a buffer object to another buffer object
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virtual bool copyBufferRect(
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device::Memory& srcMemory, //!< Source memory object
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device::Memory& dstMemory, //!< Destination memory object
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const amd::BufferRect& srcRectIn, //!< Source rectangle
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const amd::BufferRect& dstRectIn, //!< Destination rectangle
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const amd::Coord3D& sizeIn, //!< Size of the copy region
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bool entire = false //!< Entire buffer will be updated
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) const;
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//! Copies a buffer object to system memory
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virtual bool readBuffer(
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device::Memory& srcMemory, //!< Source memory object
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void* dstHost, //!< Destination host memory
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const amd::Coord3D& origin, //!< Source origin
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const amd::Coord3D& size, //!< Size of the copy region
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bool entire = false //!< Entire buffer will be updated
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) const;
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//! Copies a buffer object to system memory
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virtual bool readBufferRect(
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device::Memory& srcMemory, //!< Source memory object
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void* dstHost, //!< Destinaiton host memory
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const amd::BufferRect& bufRect, //!< Source rectangle
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const amd::BufferRect& hostRect, //!< Destination rectangle
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const amd::Coord3D& size, //!< Size of the copy region
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bool entire = false //!< Entire buffer will be updated
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) const;
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//! Copies system memory to a buffer object
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virtual bool writeBuffer(
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const void* srcHost, //!< Source host memory
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device::Memory& dstMemory, //!< Destination memory object
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const amd::Coord3D& origin, //!< Destination origin
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const amd::Coord3D& size, //!< Size of the copy region
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bool entire = false //!< Entire buffer will be updated
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) const;
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//! Copies system memory to a buffer object
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virtual bool writeBufferRect(
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const void* srcHost, //!< Source host memory
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device::Memory& dstMemory, //!< Destination memory object
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const amd::BufferRect& hostRect, //!< Destination rectangle
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const amd::BufferRect& bufRect, //!< Source rectangle
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const amd::Coord3D& size, //!< Size of the copy region
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bool entire = false //!< Entire buffer will be updated
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) const;
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//! Copies a buffer object to an image object
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virtual bool copyBuffer(
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device::Memory& srcMemory, //!< Source memory object
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device::Memory& dstMemory, //!< Destination memory object
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const amd::Coord3D& srcOrigin, //!< Source origin
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const amd::Coord3D& dstOrigin, //!< Destination origin
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const amd::Coord3D& size, //!< Size of the copy region
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bool entire = false //!< Entire buffer will be updated
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) const;
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//! Copies a buffer object to an image object
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virtual bool copyBufferToImage(
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device::Memory& srcMemory, //!< Source memory object
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device::Memory& dstMemory, //!< Destination memory object
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const amd::Coord3D& srcOrigin, //!< Source origin
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const amd::Coord3D& dstOrigin, //!< Destination origin
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const amd::Coord3D& size, //!< Size of the copy region
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bool entire = false, //!< Entire buffer will be updated
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size_t rowPitch = 0, //!< Pitch for buffer
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size_t slicePitch = 0 //!< Slice for buffer
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) const;
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//! Copies an image object to a buffer object
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virtual bool copyImageToBuffer(
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device::Memory& srcMemory, //!< Source memory object
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device::Memory& dstMemory, //!< Destination memory object
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const amd::Coord3D& srcOrigin, //!< Source origin
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const amd::Coord3D& dstOrigin, //!< Destination origin
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const amd::Coord3D& size, //!< Size of the copy region
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bool entire = false, //!< Entire buffer will be updated
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size_t rowPitch = 0, //!< Pitch for buffer
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size_t slicePitch = 0 //!< Slice for buffer
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) const;
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//! Copies an image object to another image object
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virtual bool copyImage(
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device::Memory& srcMemory, //!< Source memory object
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device::Memory& dstMemory, //!< Destination memory object
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const amd::Coord3D& srcOrigin, //!< Source origin
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const amd::Coord3D& dstOrigin, //!< Destination origin
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const amd::Coord3D& size, //!< Size of the copy region
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bool entire = false //!< Entire buffer will be updated
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) const;
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//! Copies an image object to system memory
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virtual bool readImage(
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device::Memory& srcMemory, //!< Source memory object
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void* dstHost, //!< Destination host memory
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const amd::Coord3D& origin, //!< Source origin
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const amd::Coord3D& size, //!< Size of the copy region
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size_t rowPitch, //!< Row pitch for host memory
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size_t slicePitch, //!< Slice pitch for host memory
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bool entire = false //!< Entire buffer will be updated
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) const;
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//! Copies system memory to an image object
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virtual bool writeImage(
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const void* srcHost, //!< Source host memory
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device::Memory& dstMemory, //!< Destination memory object
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const amd::Coord3D& origin, //!< Destination origin
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const amd::Coord3D& size, //!< Size of the copy region
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size_t rowPitch, //!< Row pitch for host memory
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size_t slicePitch, //!< Slice pitch for host memory
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bool entire = false //!< Entire buffer will be updated
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) const;
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//! Fills a buffer memory with a pattern data
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virtual bool fillBuffer(
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device::Memory& memory, //!< Memory object to fill with pattern
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const void* pattern, //!< Pattern data
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size_t patternSize, //!< Pattern size
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const amd::Coord3D& origin, //!< Destination origin
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const amd::Coord3D& size, //!< Size of the copy region
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bool entire = false //!< Entire buffer will be updated
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) const;
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//! Fills an image memory with a pattern data
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virtual bool fillImage(
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device::Memory& dstMemory, //!< Memory object to fill with pattern
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const void* pattern, //!< Pattern data
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const amd::Coord3D& origin, //!< Destination origin
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const amd::Coord3D& size, //!< Size of the copy region
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bool entire = false //!< Entire buffer will be updated
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) const;
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//! Fills an image memory with a pattern data
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virtual bool runScheduler(
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device::Memory& vqueue, //!< Memory object for virtual queue
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device::Memory& params, //!< Extra arguments for the scheduler
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uint paramIdx, //!< Parameter index
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uint threads //!< Number of scheduling threads
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) const;
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private:
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static const size_t MaxXferBuffers = 2;
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//! Copies a buffer object to an image object
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bool copyBufferToImageKernel(
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device::Memory& srcMemory, //!< Source memory object
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device::Memory& dstMemory, //!< Destination memory object
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const amd::Coord3D& srcOrigin, //!< Source origin
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const amd::Coord3D& dstOrigin, //!< Destination origin
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const amd::Coord3D& size, //!< Size of the copy region
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bool entire = false, //!< Entire buffer will be updated
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size_t rowPitch = 0, //!< Pitch for buffer
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size_t slicePitch = 0 //!< Slice for buffer
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) const;
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//! Copies an image object to a buffer object
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bool copyImageToBufferKernel(
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device::Memory& srcMemory, //!< Source memory object
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device::Memory& dstMemory, //!< Destination memory object
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const amd::Coord3D& srcOrigin, //!< Source origin
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const amd::Coord3D& dstOrigin, //!< Destination origin
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const amd::Coord3D& size, //!< Size of the copy region
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bool entire = false, //!< Entire buffer will be updated
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size_t rowPitch = 0, //!< Pitch for buffer
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size_t slicePitch = 0 //!< Slice for buffer
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) const;
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//! Creates a program for all blit operations
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bool createProgram(
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Device& device //!< Device object
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);
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//! Creates a view memory object
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Memory* createView(
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const Memory& parent, //!< Parent memory object
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const CalFormat& format //!< The new format for a view
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) const;
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//! Disable copy constructor
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KernelBlitManager(const KernelBlitManager&);
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//! Disable operator=
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KernelBlitManager& operator=(const KernelBlitManager&);
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amd::Program* program_; //!< GPU program obejct
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amd::Kernel* kernels_[BlitTotal]; //!< GPU kernels for blit
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amd::Memory* constantBuffer_; //!< An internal CB for blits
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amd::Memory* xferBuffers_[MaxXferBuffers]; //!< Transfer buffers for images
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size_t xferBufferSize_; //!< Transfer buffer size
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amd::Monitor* lockXferOps_; //!< Lock transfer operation
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};
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static const char* BlitName[KernelBlitManager::BlitTotal] = {
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"copyImage",
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"copyImage1DA",
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"copyImageToBuffer",
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"copyBufferToImage",
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"copyBufferRect",
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"copyBufferRectAligned",
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"copyBuffer",
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"copyBufferAligned",
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"fillBuffer",
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"fillImage",
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"scheduler",
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};
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/*@}*/} // namespace gpu
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#endif /*GPUBLIT_HPP_*/
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