b192beea52
Set affinity to the closest node of the current GPU. This reduces the latency to fetch kernel args since device would query the CPU cache of core which did the dispatch. This behavior is controlled with AMD_CPU_AFFINITY env var(disabled by default) Change-Id: I65afba62cb818ea25a311b88d1c0dd5c51330292
627 baris
22 KiB
C++
627 baris
22 KiB
C++
/* Copyright (c) 2009 - 2021 Advanced Micro Devices, Inc.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE. */
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#pragma once
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#ifndef WITHOUT_HSA_BACKEND
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#include "top.hpp"
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#include "CL/cl.h"
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#include "device/device.hpp"
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#include "platform/command.hpp"
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#include "platform/program.hpp"
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#include "platform/perfctr.hpp"
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#include "platform/memory.hpp"
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#include "utils/concurrent.hpp"
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#include "thread/thread.hpp"
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#include "thread/monitor.hpp"
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#include "utils/versions.hpp"
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#include "device/rocm/rocsettings.hpp"
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#include "device/rocm/rocvirtual.hpp"
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#include "device/rocm/rocdefs.hpp"
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#include "device/rocm/rocprintf.hpp"
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#include "device/rocm/rocglinterop.hpp"
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#include "hsa.h"
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#include "hsa_ext_image.h"
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#include "hsa_ext_amd.h"
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#include "hsa_ven_amd_loader.h"
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#include <atomic>
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#include <iostream>
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#include <vector>
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#include <memory>
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/*! \addtogroup HSA
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* @{
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*/
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//! HSA Device Implementation
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namespace roc {
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/**
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* @brief List of environment variables that could be used to
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* configure the behavior of Hsa Runtime
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*/
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#define ENVVAR_HSA_POLL_KERNEL_COMPLETION "HSA_POLL_COMPLETION"
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//! Forward declarations
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class Command;
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class Device;
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class GpuCommand;
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class Heap;
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class HeapBlock;
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class Program;
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class Kernel;
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class Memory;
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class Resource;
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class VirtualDevice;
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class PrintfDbg;
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class IProDevice;
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class ProfilingSignal : public amd::ReferenceCountedObject {
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public:
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hsa_signal_t signal_; //!< HSA signal to track profiling information
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Timestamp* ts_; //!< Timestamp object associated with the signal
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HwQueueEngine engine_; //!< Engine used with this signal
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bool done_; //!< True if signal is done
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amd::Monitor lock_; //!< Signal lock for update
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ProfilingSignal()
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: ts_(nullptr)
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, engine_(HwQueueEngine::Compute)
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, done_(true)
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, lock_("Signal Ops Lock", true)
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{ signal_.handle = 0; }
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virtual ~ProfilingSignal();
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amd::Monitor& LockSignalOps() { return lock_; }
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};
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class Sampler : public device::Sampler {
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public:
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//! Constructor
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Sampler(const Device& dev) : dev_(dev) {}
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//! Default destructor for the device memory object
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virtual ~Sampler();
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//! Creates a device sampler from the OCL sampler state
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bool create(const amd::Sampler& owner //!< AMD sampler object
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);
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private:
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void fillSampleDescriptor(hsa_ext_sampler_descriptor_t& samplerDescriptor,
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const amd::Sampler& sampler) const;
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Sampler& operator=(const Sampler&);
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//! Disable operator=
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Sampler(const Sampler&);
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const Device& dev_; //!< Device object associated with the sampler
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hsa_ext_sampler_t hsa_sampler;
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};
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// A NULL Device type used only for offline compilation
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// Only functions that are used for compilation will be in this device
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class NullDevice : public amd::Device {
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public:
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//! constructor
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NullDevice(){};
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//! create the device
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bool create(const amd::Isa &isa);
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//! Initialise all the offline devices that can be used for compilation
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static bool init();
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//! Teardown for offline devices
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static void tearDown();
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//! Destructor for the Null device
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virtual ~NullDevice();
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const Settings& settings() const { return static_cast<Settings&>(*settings_); }
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//! Construct an HSAIL program object from the ELF assuming it is valid
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virtual device::Program* createProgram(amd::Program& owner, amd::option::Options* options = nullptr);
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// List of dummy functions which are disabled for NullDevice
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//! Create a new virtual device environment.
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virtual device::VirtualDevice* createVirtualDevice(amd::CommandQueue* queue = nullptr) {
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ShouldNotReachHere();
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return nullptr;
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}
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virtual bool registerSvmMemory(void* ptr, size_t size) const {
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ShouldNotReachHere();
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return false;
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}
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virtual void deregisterSvmMemory(void* ptr) const { ShouldNotReachHere(); }
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//! Just returns nullptr for the dummy device
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virtual device::Memory* createMemory(amd::Memory& owner) const {
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ShouldNotReachHere();
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return nullptr;
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}
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//! Sampler object allocation
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virtual bool createSampler(const amd::Sampler& owner, //!< abstraction layer sampler object
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device::Sampler** sampler //!< device sampler object
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) const {
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ShouldNotReachHere();
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return true;
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}
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//! Just returns nullptr for the dummy device
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virtual device::Memory* createView(
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amd::Memory& owner, //!< Owner memory object
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const device::Memory& parent //!< Parent device memory object for the view
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) const {
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ShouldNotReachHere();
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return nullptr;
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}
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virtual device::Signal* createSignal() const {
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ShouldNotReachHere();
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return nullptr;
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}
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//! Just returns nullptr for the dummy device
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virtual void* svmAlloc(amd::Context& context, //!< The context used to create a buffer
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size_t size, //!< size of svm spaces
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size_t alignment, //!< alignment requirement of svm spaces
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cl_svm_mem_flags flags, //!< flags of creation svm spaces
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void* svmPtr //!< existing svm pointer for mGPU case
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) const {
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ShouldNotReachHere();
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return nullptr;
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}
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//! Just returns nullptr for the dummy device
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virtual void svmFree(void* ptr //!< svm pointer needed to be freed
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) const {
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ShouldNotReachHere();
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return;
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}
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//! Determine if we can use device memory for SVM
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const bool forceFineGrain(amd::Memory* memory) const {
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return !settings().enableCoarseGrainSVM_ || (memory->getContext().devices().size() > 1);
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}
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virtual bool importExtSemaphore(void** extSemahore, const amd::Os::FileDesc& handle) {
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ShouldNotReachHere();
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return false;
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}
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virtual void DestroyExtSemaphore(void* extSemaphore) { ShouldNotReachHere(); }
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//! Acquire external graphics API object in the host thread
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//! Needed for OpenGL objects on CPU device
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virtual bool bindExternalDevice(uint flags, void* const pDevice[], void* pContext,
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bool validateOnly) {
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ShouldNotReachHere();
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return false;
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}
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virtual bool unbindExternalDevice(uint flags, void* const pDevice[], void* pContext,
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bool validateOnly) {
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ShouldNotReachHere();
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return false;
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}
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//! Releases non-blocking map target memory
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virtual void freeMapTarget(amd::Memory& mem, void* target) { ShouldNotReachHere(); }
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//! Empty implementation on Null device
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virtual bool globalFreeMemory(size_t* freeMemory) const {
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ShouldNotReachHere();
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return false;
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}
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virtual bool disableP2P(amd::Device* peerDev) {
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ShouldNotReachHere();
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return true;
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}
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virtual bool enableP2P(amd::Device* peerDev) {
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ShouldNotReachHere();
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return true;
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}
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virtual bool SetClockMode(
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const cl_set_device_clock_mode_input_amd setClockModeInput,
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cl_set_device_clock_mode_output_amd* pSetClockModeOutput) { return true; }
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virtual bool IsHwEventReady(const amd::Event& event, bool wait = false) const { return false; }
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virtual void ReleaseGlobalSignal(void* signal) const {}
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#if defined(__clang__)
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#if __has_feature(address_sanitizer)
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virtual device::UriLocator* createUriLocator() const {
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ShouldNotReachHere();
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return nullptr;
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}
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#endif
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#endif
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protected:
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//! Initialize compiler instance and handle
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static bool initCompiler(bool isOffline);
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//! destroy compiler instance and handle
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static bool destroyCompiler();
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private:
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static constexpr bool offlineDevice_ = true;
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};
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struct AgentInfo {
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hsa_agent_t agent;
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hsa_amd_memory_pool_t fine_grain_pool;
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hsa_amd_memory_pool_t coarse_grain_pool;
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hsa_amd_memory_pool_t kern_arg_pool;
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};
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//! A HSA device ordinal (physical HSA device)
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class Device : public NullDevice {
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public:
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//! Transfer buffers
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class XferBuffers : public amd::HeapObject {
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public:
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static const size_t MaxXferBufListSize = 8;
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//! Default constructor
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XferBuffers(const Device& device, size_t bufSize)
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: bufSize_(bufSize), acquiredCnt_(0), gpuDevice_(device) {}
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//! Default destructor
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~XferBuffers();
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//! Creates the xfer buffers object
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bool create();
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//! Acquires an instance of the transfer buffers
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Memory& acquire();
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//! Releases transfer buffer
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void release(VirtualGPU& gpu, //!< Virual GPU object used with the buffer
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Memory& buffer //!< Transfer buffer for release
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);
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//! Returns the buffer's size for transfer
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size_t bufSize() const { return bufSize_; }
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private:
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//! Disable copy constructor
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XferBuffers(const XferBuffers&);
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//! Disable assignment operator
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XferBuffers& operator=(const XferBuffers&);
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//! Get device object
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const Device& dev() const { return gpuDevice_; }
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size_t bufSize_; //!< Staged buffer size
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std::list<Memory*> freeBuffers_; //!< The list of free buffers
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std::atomic_uint acquiredCnt_; //!< The total number of acquired buffers
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amd::Monitor lock_; //!< Stgaed buffer acquire/release lock
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const Device& gpuDevice_; //!< GPU device object
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};
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//! Initialise the whole HSA device subsystem (CAL init, device enumeration, etc).
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static bool init();
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static void tearDown();
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//! Lookup all AMD HSA devices and memory regions.
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static hsa_status_t iterateAgentCallback(hsa_agent_t agent, void* data);
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static hsa_status_t iterateGpuMemoryPoolCallback(hsa_amd_memory_pool_t region, void* data);
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static hsa_status_t iterateCpuMemoryPoolCallback(hsa_amd_memory_pool_t region, void* data);
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static hsa_status_t loaderQueryHostAddress(const void* device, const void** host);
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static bool loadHsaModules();
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hsa_agent_t getBackendDevice() const { return _bkendDevice; }
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const hsa_agent_t &getCpuAgent() const { return cpu_agent_; } // Get the CPU agent with the least NUMA distance to this GPU
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static const std::vector<hsa_agent_t>& getGpuAgents() { return gpu_agents_; }
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static const std::vector<AgentInfo>& getCpuAgents() { return cpu_agents_; }
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void setupCpuAgent(); // Setup the CPU agent which has the least NUMA distance to this GPU
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//! Destructor for the physical HSA device
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virtual ~Device();
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// Temporary, delete it later when HSA Runtime and KFD is fully fucntional.
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void fake_device();
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///////////////////////////////////////////////////////////////////////////////
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// TODO: Below are all mocked up virtual functions from amd::Device, they may
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// need real implementation.
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///////////////////////////////////////////////////////////////////////////////
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//! Instantiate a new virtual device
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virtual device::VirtualDevice* createVirtualDevice(amd::CommandQueue* queue = nullptr);
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//! Construct an HSAIL program object from the ELF assuming it is valid
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virtual device::Program* createProgram(amd::Program& owner, amd::option::Options* options = nullptr);
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virtual device::Memory* createMemory(amd::Memory& owner) const;
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//! Sampler object allocation
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virtual bool createSampler(const amd::Sampler& owner, //!< abstraction layer sampler object
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device::Sampler** sampler //!< device sampler object
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) const;
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//! Just returns nullptr for the dummy device
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virtual device::Memory* createView(
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amd::Memory& owner, //!< Owner memory object
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const device::Memory& parent //!< Parent device memory object for the view
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) const {
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return nullptr;
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}
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virtual device::Signal* createSignal() const;
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//! Acquire external graphics API object in the host thread
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//! Needed for OpenGL objects on CPU device
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virtual bool bindExternalDevice(uint flags, void* const pDevice[], void* pContext,
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bool validateOnly);
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/**
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* @brief Removes the external device as an available device.
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*
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* @note: The current implementation is to avoid build break
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* and does not represent actual / correct implementation. This
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* needs to be done.
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*/
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bool unbindExternalDevice(
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uint flags, //!< Enum val. for ext.API type: GL, D3D10, etc.
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void* const gfxDevice[], //!< D3D device do D3D, HDC/Display handle of X Window for GL
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void* gfxContext, //!< HGLRC/GLXContext handle
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bool validateOnly //!< Only validate if the device can inter-operate with
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//!< pDevice/pContext, do not bind.
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);
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//! Gets free memory on a GPU device
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virtual bool globalFreeMemory(size_t* freeMemory) const;
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virtual void* hostAlloc(size_t size, size_t alignment,
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MemorySegment mem_seg = MemorySegment::kNoAtomics) const;
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virtual void hostFree(void* ptr, size_t size = 0) const;
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virtual bool enableP2P(amd::Device* peerDev);
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virtual bool disableP2P(amd::Device* peerDev);
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bool deviceAllowAccess(void* dst) const;
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void* deviceLocalAlloc(size_t size, bool atomics = false) const;
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void memFree(void* ptr, size_t size) const;
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virtual void* svmAlloc(amd::Context& context, size_t size, size_t alignment,
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cl_svm_mem_flags flags = CL_MEM_READ_WRITE, void* svmPtr = nullptr) const;
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virtual void svmFree(void* ptr) const;
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virtual bool SetSvmAttributes(const void* dev_ptr, size_t count,
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amd::MemoryAdvice advice, bool use_cpu = false) const;
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virtual bool GetSvmAttributes(void** data, size_t* data_sizes, int* attributes,
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size_t num_attributes, const void* dev_ptr, size_t count) const;
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virtual bool SetClockMode(const cl_set_device_clock_mode_input_amd setClockModeInput,
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cl_set_device_clock_mode_output_amd* pSetClockModeOutput);
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virtual bool IsHwEventReady(const amd::Event& event, bool wait = false) const;
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virtual void ReleaseGlobalSignal(void* signal) const;
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//! Allocate host memory in terms of numa policy set by user
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void* hostNumaAlloc(size_t size, size_t alignment, bool atomics = false) const;
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//! Allocate host memory from agent info
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void* hostAgentAlloc(size_t size, const AgentInfo& agentInfo, bool atomics = false) const;
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//! Returns transfer engine object
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const device::BlitManager& xferMgr() const { return xferQueue()->blitMgr(); }
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const size_t alloc_granularity() const { return alloc_granularity_; }
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const hsa_profile_t agent_profile() const { return agent_profile_; }
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//! Finds an appropriate map target
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amd::Memory* findMapTarget(size_t size) const;
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//! Adds a map target to the cache
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bool addMapTarget(amd::Memory* memory) const;
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//! Returns transfer buffer object
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XferBuffers& xferWrite() const { return *xferWrite_; }
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//! Returns transfer buffer object
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XferBuffers& xferRead() const { return *xferRead_; }
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//! Returns a ROC memory object from AMD memory object
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roc::Memory* getRocMemory(amd::Memory* mem //!< Pointer to AMD memory object
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) const;
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//! Create internal blit program
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bool createBlitProgram();
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// Returns AMD GPU Pro interfacs
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const IProDevice& iPro() const { return *pro_device_; }
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bool ProEna() const { return pro_ena_; }
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// P2P agents avaialble for this device
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const std::vector<hsa_agent_t>& p2pAgents() const { return p2p_agents_; }
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// User enabled peer devices
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const bool isP2pEnabled() const { return (enabled_p2p_devices_.size() > 0) ? true : false; }
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// Update the global free memory size
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void updateFreeMemory(size_t size, bool free);
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virtual bool IpcCreate(void* dev_ptr, size_t* mem_size, void* handle, size_t* mem_offset) const;
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virtual bool IpcAttach(const void* handle, size_t mem_size, size_t mem_offset,
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unsigned int flags, void** dev_ptr) const;
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virtual bool IpcDetach (void* dev_ptr) const;
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bool AcquireExclusiveGpuAccess();
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void ReleaseExclusiveGpuAccess(VirtualGPU& vgpu) const;
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//! Returns the lock object for the virtual gpus list
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amd::Monitor& vgpusAccess() const { return vgpusAccess_; }
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typedef std::vector<VirtualGPU*> VirtualGPUs;
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//! Returns the list of all virtual GPUs running on this device
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const VirtualGPUs& vgpus() const { return vgpus_; }
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VirtualGPUs vgpus_; //!< The list of all running virtual gpus (lock protected)
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VirtualGPU* xferQueue() const;
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hsa_amd_memory_pool_t SystemSegment() const { return system_segment_; }
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hsa_amd_memory_pool_t SystemCoarseSegment() const { return system_coarse_segment_; }
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//! Acquire HSA queue. This method can create a new HSA queue or
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//! share previously created
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hsa_queue_t* acquireQueue(uint32_t queue_size_hint, bool coop_queue = false,
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const std::vector<uint32_t>& cuMask = {},
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amd::CommandQueue::Priority priority = amd::CommandQueue::Priority::Normal);
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//! Release HSA queue
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void releaseQueue(hsa_queue_t*, const std::vector<uint32_t>& cuMask = {});
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//! For the given HSA queue, return an existing hostcall buffer or create a
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//! new one. queuePool_ keeps a mapping from HSA queue to hostcall buffer.
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void* getOrCreateHostcallBuffer(hsa_queue_t* queue, bool coop_queue = false,
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const std::vector<uint32_t>& cuMask = {});
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//! Return multi GPU grid launch sync buffer
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address MGSync() const { return mg_sync_; }
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//! Returns value for corresponding Link Attributes in a vector, given other device
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virtual bool findLinkInfo(const amd::Device& other_device,
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std::vector<LinkAttrType>* link_attr);
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//! Returns a GPU memory object from AMD memory object
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roc::Memory* getGpuMemory(amd::Memory* mem //!< Pointer to AMD memory object
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) const;
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//! Initialize memory in AMD HMM on the current device or keeps it in the host memory
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bool SvmAllocInit(void* memory, size_t size) const;
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void getGlobalCUMask(std::string cuMaskStr);
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virtual amd::Memory* GetArenaMemObj(const void* ptr, size_t& offset);
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const uint32_t getPreferredNumaNode() const { return preferred_numa_node_; }
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private:
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bool create();
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//! Construct a new physical HSA device
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Device(hsa_agent_t bkendDevice);
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bool SetSvmAttributesInt(const void* dev_ptr, size_t count, amd::MemoryAdvice advice,
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bool first_alloc = false, bool use_cpu = false) const;
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static constexpr hsa_signal_value_t InitSignalValue = 1;
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static hsa_ven_amd_loader_1_00_pfn_t amd_loader_ext_table;
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amd::Monitor* mapCacheOps_; //!< Lock to serialise cache for the map resources
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std::vector<amd::Memory*>* mapCache_; //!< Map cache info structure
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bool populateOCLDeviceConstants();
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static bool isHsaInitialized_;
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static std::vector<hsa_agent_t> gpu_agents_;
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static std::vector<AgentInfo> cpu_agents_;
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hsa_agent_t cpu_agent_;
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uint32_t preferred_numa_node_;
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std::vector<hsa_agent_t> p2p_agents_; //!< List of P2P agents available for this device
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std::vector<Device*> enabled_p2p_devices_; //!< List of user enabled P2P devices for this device
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mutable std::mutex lock_allow_access_; //!< To serialize allow_access calls
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hsa_agent_t _bkendDevice;
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uint32_t pciDeviceId_;
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hsa_agent_t* p2p_agents_list_;
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hsa_profile_t agent_profile_;
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hsa_amd_memory_pool_t group_segment_;
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hsa_amd_memory_pool_t system_segment_;
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hsa_amd_memory_pool_t system_coarse_segment_;
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hsa_amd_memory_pool_t system_kernarg_segment_;
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hsa_amd_memory_pool_t gpuvm_segment_;
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hsa_amd_memory_pool_t gpu_fine_grained_segment_;
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hsa_signal_t prefetch_signal_; //!< Prefetch signal, used to explicitly prefetch SVM on device
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|
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size_t gpuvm_segment_max_alloc_;
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size_t alloc_granularity_;
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static constexpr bool offlineDevice_ = false;
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VirtualGPU* xferQueue_; //!< Transfer queue, created on demand
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XferBuffers* xferRead_; //!< Transfer buffers read
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XferBuffers* xferWrite_; //!< Transfer buffers write
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const IProDevice* pro_device_; //!< AMDGPUPro device
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|
bool pro_ena_; //!< Extra functionality with AMDGPUPro device, beyond ROCr
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std::atomic<size_t> freeMem_; //!< Total of free memory available
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mutable amd::Monitor vgpusAccess_; //!< Lock to serialise virtual gpu list access
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bool hsa_exclusive_gpu_access_; //!< TRUE if current device was moved into exclusive GPU access mode
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static address mg_sync_; //!< MGPU grid launch sync memory (SVM location)
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struct QueueInfo {
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int refCount;
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void* hostcallBuffer_;
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};
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//! a vector for keeping Pool of HSA queues with low, normal and high priorities for recycling
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std::vector<std::map<hsa_queue_t*, QueueInfo>> queuePool_;
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|
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//! returns a hsa queue from queuePool with least refCount and updates the refCount as well
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hsa_queue_t* getQueueFromPool(const uint qIndex);
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void* coopHostcallBuffer_;
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//! returns value for corresponding LinkAttrbutes in a vector given Memory pool.
|
|
virtual bool findLinkInfo(const hsa_amd_memory_pool_t& pool,
|
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std::vector<LinkAttrType>* link_attr);
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|
|
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//! Pool of HSA queues with custom CU masks
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std::vector<std::map<hsa_queue_t*, QueueInfo>> queueWithCUMaskPool_;
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public:
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std::atomic<uint> numOfVgpus_; //!< Virtual gpu unique index
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|
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//! enum for keeping the total and available queue priorities
|
|
enum QueuePriority : uint { Low = 0, Normal = 1, High = 2, Total = 3};
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|
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#if defined(__clang__)
|
|
#if __has_feature(address_sanitizer)
|
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virtual device::UriLocator* createUriLocator() const;
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#endif
|
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#endif
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}; // class roc::Device
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} // namespace roc
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/**
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* @}
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*/
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#endif /*WITHOUT_HSA_BACKEND*/
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