ddea39382b
Change-Id: I592a84b64c85ac07ee7db7bb43c73ce623662246
602 lines
18 KiB
C++
602 lines
18 KiB
C++
/* Copyright (c) 2008-present Advanced Micro Devices, Inc.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE. */
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#include "gsl_ctx.h"
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#include "gsl_adaptor.h"
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#include "GSLContext.h"
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#include "GSLDevice.h"
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#include "cm_if.h"
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#include "amuABI.h"
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#include "shader/ProgramObject.h"
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#include "shader/ComputeProgramObject.h"
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#include "query/QueryObject.h"
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#include "query/PerformanceQueryObject.h"
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#include "constbuffer/ConstantBufferObject.h"
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#include "sampler/SamplerObject.h"
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#include "texture/TextureResourceObject.h"
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#include "uav/UAVObject.h"
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#include "RenderStateObject.h"
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#include "shadertracebuffer/ShaderTraceBufferObject.h"
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#include "scratchbuffer/ScratchBufferObject.h"
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#include "memory/MemObject.h"
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#include <algorithm>
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CALGSLContext::CALGSLContext()
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{
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m_cs = 0;
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m_rs = 0;
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m_allowDMA = false;
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COMPILE_TIME_ASSERT((int)MAX_OUTPUTS <= (int)GSL_MAX_OUTPUT);
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memset(m_textureSamplers, 0, sizeof(m_textureSamplers));
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memset(m_textureResources, 0, sizeof(m_textureResources));
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memset(m_uavResources, 0, sizeof(m_uavResources));
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memset(m_constantBuffers, 0, sizeof(m_constantBuffers));
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m_scratchBuffers = 0;
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m_waitType = CAL_WAIT_LOW_CPU_UTILIZATION;
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}
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CALGSLContext::~CALGSLContext()
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{
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assert(m_cs == 0);
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}
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bool
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CALGSLContext::open(
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const CALGSLDevice* pDeviceObject,
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uint32 nEngines,
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gslEngineDescriptor* engines,
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uint32 rtCUs)
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{
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m_Dev = pDeviceObject;
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//! @note: GSL device isn't thread safe
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amd::ScopedLock k(dev()->gslDeviceOps());
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gsl::gsAdaptor* native = dev()->getNative();
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assert(native != 0);
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EQManagerConfig EQConfig = EQManager_HIGH;
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gslEngineID mainEngineOrdinal = GSL_ENGINEID_INVALID;
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gslEngineID sdmaOrdinal = GSL_ENGINEID_INVALID;
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for (uint i = 0; i < nEngines; i++)
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{
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if (engines[i].id >= GSL_ENGINEID_3DCOMPUTE0 &&
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engines[i].id <= GSL_ENGINEID_COMPUTE_MEDIUM_PRIORITY)
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{
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mainEngineOrdinal = engines[i].id;
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}
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if (engines[i].id == GSL_ENGINEID_DRMDMA0||
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engines[i].id == GSL_ENGINEID_DRMDMA1)
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{
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sdmaOrdinal = engines[i].id;
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m_allowDMA = dev()->canDMA();
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}
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}
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m_cs = native->createComputeContext(mainEngineOrdinal, sdmaOrdinal, false, rtCUs);
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if (m_cs == 0)
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{
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return false;
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}
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m_cs->getMainSubCtx()->setVPUMask(dev()->getVPUMask());
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m_cs->makeCurrent(0);
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m_rs = m_cs->createRenderState();
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if (m_rs == 0)
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{
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native->deleteContext(m_cs);
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m_cs = 0;
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return false;
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}
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m_cs->setRenderState(m_rs);
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m_cs->createSubAllocDesc();
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//
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//
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// configure the default compute mode
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//
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m_rs->setComputeShader(m_cs, true);
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m_eventQueue[MainEngine].open(m_cs, GSL_SYNC_ATI, EQConfig);
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m_eventQueue[SdmaEngine].open(m_cs, GSL_DRMDMA_SYNC_ATI, EQConfig, GSL_ENGINE_MASK(GSL_ENGINEID_DRMDMA0) | GSL_ENGINE_MASK(GSL_ENGINEID_DRMDMA1));
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m_cs->setGPU((gslGPUMask)dev()->getVPUMask());
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m_cs->setDMAFlushBuf(dev()->m_srcDRMDMAMem, dev()->m_dstDRMDMAMem, 4 /* size of CM_SURF_FMT_R32F*/);
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// Create the GSL scratch buffer object
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m_scratchBuffers = m_cs->createScratchBuffer();
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if (m_scratchBuffers == NULL)
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{
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return false;
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}
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if (m_textureSamplers[0] == 0)
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{
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// Special case. GSL validation requires a sampler with any texture setup.
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// In OCL kernel may have an image argument, but doesn't use it. So a sampler
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// can be undefined.
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//! @note HSAIL will need a sampler as well
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m_textureSamplers[0] = m_cs->createSampler();
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m_rs->setSamplerObject(GSL_COMPUTE_PROGRAM, m_textureSamplers[0], 0);
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}
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return true;
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}
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void
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CALGSLContext::close(gsl::gsAdaptor* native)
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{
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if (m_cs == 0)
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{
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return;
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}
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//! @note: GSL device isn't thread safe
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amd::ScopedLock k(dev()->gslDeviceOps());
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m_cs->Flush();
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assert(m_rs != 0);
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m_cs->setRenderState(m_rs);
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m_rs->setCurrentProgramObject(GSL_COMPUTE_PROGRAM, 0);
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for (int i = 0; i < MAX_SAMPLERS; i++)
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{
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m_rs->setSamplerObject(GSL_COMPUTE_PROGRAM, 0, i);
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if (m_textureSamplers[i] != 0)
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{
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m_cs->destroySampler(m_textureSamplers[i]);
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}
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}
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for (int i = 0; i < MAX_RESOURCES; i++)
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{
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m_rs->setTextureResourceObject(m_cs, GSL_COMPUTE_PROGRAM, 0, i);
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if (m_textureResources[i] != 0)
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{
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m_cs->destroyTextureResource(m_textureResources[i]);
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}
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}
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for (int i = 0; i < MAX_UAVS; i++)
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{
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m_rs->setUavObject(m_cs, GSL_COMPUTE_PROGRAM, 0, static_cast<uint32>(GSL_UAV0 + i));
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if (m_uavResources[i] != 0)
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{
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m_cs->destroyUAVObject(m_uavResources[i]);
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}
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}
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for (int i = 0; i < MAX_CONSTANTBUFFERS; i++)
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{
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m_rs->setConstantBufferObject(GSL_COMPUTE_PROGRAM, 0, i);
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if (m_constantBuffers[i])
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{
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m_cs->destroyConstantBuffer(m_constantBuffers[i]);
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}
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}
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if (m_scratchBuffers != NULL)
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{
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//!@todo it should be GSL_COMPUTE_PROGRAM
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m_rs->setScratchBufferObject(GSL_FRAGMENT_PROGRAM, 0);
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m_scratchBuffers->setMemObject(m_cs, 0, 0);
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m_cs->destroyScratchBuffer(m_scratchBuffers);
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m_scratchBuffers = 0;
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}
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m_cs->setRenderState(0);
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m_cs->destroyRenderState(m_rs);
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m_cs->destroySubAllocDesc();
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m_rs = 0;
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for (uint32 i = 0; i < AllEngines; ++i)
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{
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m_eventQueue[i].close();
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}
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native->deleteContext(m_cs);
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m_cs = 0;
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}
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bool
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CALGSLContext::setInput(uint32 physUnit, gslMemObject mem)
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{
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assert(physUnit < MAX_RESOURCES);
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//if there is no texture resource object associated with this unit, then allocate one.
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if (m_textureResources[physUnit] == 0)
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{
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m_textureResources[physUnit] = m_cs->createTextureResource();
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m_rs->setTextureResourceObject(m_cs, GSL_COMPUTE_PROGRAM,
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m_textureResources[physUnit], physUnit);
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}
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m_textureResources[physUnit]->updateDepthTextureParam(mem);
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m_textureResources[physUnit]->setMemObject(m_cs, GSL_COMPUTE_PROGRAM, mem, NULL);
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if (mem != NULL)
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{
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intp channelOrder = mem->getAttribs().channelOrder;
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dev()->convertInputChannelOrder(&channelOrder);
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m_rs->setTextureResourceSwizzle(GSL_COMPUTE_PROGRAM, physUnit,
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reinterpret_cast<const int32 *>(&channelOrder));
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}
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return true;
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}
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bool
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CALGSLContext::setConstantBuffer(uint32 physUnit, gslMemObject mem, uint32 offset, size_t size)
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{
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assert(physUnit < MAX_CONSTANTBUFFERS);
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assert((physUnit < MAX_APICONSTANTBUFFERS) || (physUnit == SC_INFO_CONSTANTBUFFER));
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//if there is no constant buffer object associated with this unit, then allocate one.
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if (m_constantBuffers[physUnit] == 0)
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{
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m_constantBuffers[physUnit] = m_cs->createConstantBuffer();
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m_rs->setConstantBufferObject(GSL_COMPUTE_PROGRAM, m_constantBuffers[physUnit], physUnit);
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}
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return m_constantBuffers[physUnit]->bindMemory(m_cs, mem, static_cast<mcoffset>(offset), (uint32)size);
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}
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bool
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CALGSLContext::setUAVBuffer(uint32 physUnit, gslMemObject mem, gslUAVType uavType)
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{
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assert(physUnit < MAX_UAVS);
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if (m_uavResources[physUnit] == 0)
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{
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m_uavResources[physUnit] = m_cs->createUAVObject();
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m_rs->setUavObject(m_cs, GSL_COMPUTE_PROGRAM, m_uavResources[physUnit], GSL_UAV0 + physUnit);
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}
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m_uavResources[physUnit]->setMemObject(m_cs, mem, uavType);
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m_uavResources[physUnit]->setRSOBindings(m_cs, GSL_COMPUTE_PROGRAM);
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return true;
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}
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void
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CALGSLContext::setUAVChannelOrder(uint32 physUnit, gslMemObject mem)
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{
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assert(physUnit < MAX_UAVS);
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intp channelOrder = mem->getAttribs().channelOrder;
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dev()->convertInputChannelOrder(&channelOrder);
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m_uavResources[physUnit]->setParameter(GSL_UAV_RESOURCE_SWIZZLE, &channelOrder);
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}
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bool
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CALGSLContext::isDone(GpuEvent* event)
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{
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if (event->isValid())
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{
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assert(event->engineId_ < AllEngines);
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if (m_eventQueue[event->engineId_].isDone(event->id))
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{
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event->invalidate();
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return true;
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}
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return false;
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}
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return true;
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}
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void
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CALGSLContext::waitForEvent(GpuEvent* event)
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{
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if (event->isValid())
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{
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assert(event->engineId_ < AllEngines);
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m_eventQueue[event->engineId_].waitForEvent(event->id, m_waitType);
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event->invalidate();
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}
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}
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void
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CALGSLContext::flushCUCaches(bool flushL2) const
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{
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m_cs->FlushCUCaches(flushL2);
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}
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void
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CALGSLContext::setScratchBuffer(gslMemObject mem, int32 engineId)
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{
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// This card has global scratch buffer, so we only manage one resource,
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// independent of program type and number of shader engineers.
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// For consistency with GSL, We will store the buffer under the
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// fragment program type for shader engine 0.
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//!@tod should be GSL_COMPUTE_PROGRAM
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gslProgramTargetEnum target = GSL_FRAGMENT_PROGRAM;
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gslScratchBufferObject scratchBuff = (mem != NULL) ? m_scratchBuffers : NULL;
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m_rs->setScratchBufferObject(target, m_scratchBuffers);
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m_scratchBuffers->setMemObject(m_cs, mem, engineId);
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}
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bool
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CALGSLContext::copyPartial(GpuEvent& event,
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gslMemObject srcMem,
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size_t* srcOffset,
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gslMemObject destMem,
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size_t* destOffset,
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size_t* size,
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CALmemcopyflags flags,
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bool enableRectCopy,
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uint32 bytesPerElement)
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{
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uint32 mode = GSL_SYNCUPLOAD_IGNORE_ELEMENTSIZE;
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EngineType engineId = MainEngine;
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assert(m_cs != 0);
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CopyType type = USE_NONE;
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uint64 linearBytePitch = 0;
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intp bpp = 0;
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type = dev()->GetCopyType(srcMem, destMem, srcOffset, destOffset, m_allowDMA, flags, size[0], enableRectCopy);
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if(type == USE_NONE)
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{
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return false;
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}
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switch (flags)
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{
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case CAL_MEMCOPY_DEFAULT:
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case CAL_MEMCOPY_SYNC:
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mode |= GSL_SYNCUPLOAD_SYNC_START | GSL_SYNCUPLOAD_SYNC_WAIT;
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break;
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case CAL_MEMCOPY_ASYNC:
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if ((type == USE_DRMDMA) || (type == USE_DRMDMA_T2L) || (type == USE_DRMDMA_L2T))
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{
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engineId = SdmaEngine;
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}
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break;
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default:
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break;
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}
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gslErrorCode gslErr = GSL_NO_ERROR;
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switch (type)
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{
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case USE_DRMDMA:
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mode |= GSL_SYNCUPLOAD_DMA;
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eventBegin(engineId);
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if(enableRectCopy)
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{
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if ((*srcOffset%4 != 0) || (*destOffset%4 != 0) || (size[0]%4 !=0))
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{
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return false;
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}
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m_cs->syncUploadRawRect(srcMem, srcOffset[0], (uint32)srcOffset[1], (uint32)srcOffset[2],
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destMem, destOffset[0], (uint32)destOffset[1], (uint32)destOffset[2],
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size[0], (uint32)size[1], (uint32)size[2], mode, bytesPerElement);
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}
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else
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{
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m_cs->syncUploadRaw(srcMem, srcOffset[0], destMem, destOffset[0], size[0], mode);
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}
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eventEnd(engineId, event);
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break;
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case USE_DRMDMA_T2L:
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mode |= GSL_SYNCUPLOAD_DMA;
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eventBegin(engineId);
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bpp = srcMem->getBitsPerElement();
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linearBytePitch = size[0] * (bpp / 8);
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gslErr = m_cs->DMACopySubSurface(srcOffset[0], (uint32)srcOffset[1], size[0], (uint32)size[1],
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destMem, destOffset[0], linearBytePitch, srcMem, 0, 0, ATIGL_FALSE, mode);
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eventEnd(engineId, event);
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break;
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case USE_DRMDMA_L2T:
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mode |= GSL_SYNCUPLOAD_DMA;
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eventBegin(engineId);
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bpp = destMem->getBitsPerElement();
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linearBytePitch = size[0] * (bpp / 8);
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gslErr = m_cs->DMACopySubSurface(destOffset[0], (uint32)destOffset[1], size[0], (uint32)size[1],
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srcMem, srcOffset[0], linearBytePitch, destMem, 0, 0, ATIGL_TRUE, mode);
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eventEnd(engineId, event);
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break;
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case USE_CPDMA:
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eventBegin(MainEngine);
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m_cs->syncUploadRaw(srcMem, srcOffset[0], destMem, destOffset[0], size[0], mode);
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eventEnd(MainEngine, event);
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break;
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default:
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assert(0);
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//
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// XXX - should never be here
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//
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return false;
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}
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if (gslErr != GSL_NO_ERROR)
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{
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return false;
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}
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return true;
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}
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void
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CALGSLContext::setSamplerParameter(uint32 sampler, gslTexParameterPname param, void* vals)
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{
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if (m_textureSamplers[sampler] == 0)
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{
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m_textureSamplers[sampler] = m_cs->createSampler();
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m_rs->setSamplerObject(GSL_COMPUTE_PROGRAM, m_textureSamplers[sampler], sampler);
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}
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float* params = reinterpret_cast<float*>(vals);
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switch (param)
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{
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case GSL_TEXTURE_MIN_FILTER:
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m_textureSamplers[sampler]->setMinFilter(m_cs,
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static_cast<gslTexParameterParamMinFilter>((uint32)params[0]));
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break;
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case GSL_TEXTURE_MAG_FILTER:
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m_textureSamplers[sampler]->setMagFilter(m_cs,
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static_cast<gslTexParameterParamMagFilter>((uint32)params[0]));
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break;
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case GSL_TEXTURE_WRAP_S:
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case GSL_TEXTURE_WRAP_T:
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case GSL_TEXTURE_WRAP_R:
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m_textureSamplers[sampler]->setWrap(m_cs, param,
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static_cast<gslTexParameterParamWrap>((uint32)params[0]));
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break;
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case GSL_TEXTURE_BORDER_COLOR:
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m_textureSamplers[sampler]->setBorderColor(m_cs, params);
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break;
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default:
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assert(!"Unknown sampler state");
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break;
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}
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}
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bool
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CALGSLContext::moduleLoad(CALimage image,
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gslProgramObject* func, gslMemObject* constants)
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{
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AMUabiMultiBinary binary;
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AMUabiEncoding encoding;
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amuABIMultiBinaryCreate(&binary);
|
|
amuABIMultiBinaryUnpack(binary, image);
|
|
|
|
CALuint machine, type, count = 0;
|
|
amuABIMultiBinaryGetEncodingCount(&count, binary);
|
|
bool binaryFound = false;
|
|
for (CALuint i = 0; i < count; ++i)
|
|
{
|
|
if (amuABIMultiBinaryGetEncoding(&encoding, binary, i) &&
|
|
amuABIEncodingGetSignature(&machine, &type, encoding) &&
|
|
(machine == dev()->getElfMachine()) && (type == (CALuint)ED_ATI_CAL_TYPE_COMPUTE))
|
|
{
|
|
binaryFound = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!binaryFound)
|
|
{
|
|
amuABIMultiBinaryDestroy(binary);
|
|
return false;
|
|
}
|
|
|
|
*func = m_cs->createProgramObject(GSL_COMPUTE_PROGRAM);
|
|
if (*func == 0)
|
|
{
|
|
amuABIMultiBinaryDestroy(binary);
|
|
return false;
|
|
}
|
|
(*func)->programStringARB(m_cs, GSL_COMPUTE_PROGRAM, GSL_PROGRAM_FORMAT_ELF_BINARY, 0, image);
|
|
|
|
// Setup the loop constants from the ELF binary int const area.
|
|
CALuint numConstants = 0;
|
|
CALuint maxPhysical = 0;
|
|
|
|
AMUabiLiteralConst* litConsts;
|
|
CALuint litConstsCount = 0;
|
|
amuABIEncodingGetLitConsts(&litConstsCount, &litConsts, encoding);
|
|
for (CALuint i = 0; i < litConstsCount; ++i)
|
|
{
|
|
if (litConsts[i].type == AMU_ABI_INT32)
|
|
{
|
|
maxPhysical = std::max(maxPhysical, litConsts[i].addr);
|
|
++numConstants;
|
|
}
|
|
}
|
|
|
|
if (numConstants > 0)
|
|
{
|
|
const gslMemObjectAttribs attribs(
|
|
GSL_MOA_CONSTANT_STORE, // type
|
|
GSL_MOA_MEMORY_CARD, // location
|
|
GSL_MOA_TILING_LINEAR, // tiling
|
|
GSL_MOA_DISPLAYABLE_NO, // displayable
|
|
ATIGL_FALSE, // mipmap
|
|
1, // samples
|
|
0, // cpu_address
|
|
GSL_MOA_SIGNED_NO, // signed_format
|
|
GSL_MOA_FORMAT_NORM, // numFormat
|
|
DRIVER_MODULE_GLL, // module
|
|
GSL_ALLOCATION_INSTANCED // alloc_type
|
|
);
|
|
|
|
*constants = m_cs->createMemObject1D(CM_SURF_FMT_RGBX8, ++maxPhysical, &attribs);
|
|
|
|
CALuint* ptr = static_cast<CALuint*>((*constants)->map(m_cs, GSL_MAP_READ_WRITE));
|
|
assert(ptr != 0 && "gslMapMemImage failed!");
|
|
|
|
for (CALuint i = 0; i < litConstsCount; ++i)
|
|
{
|
|
if (litConsts[i].type == AMU_ABI_INT32)
|
|
{
|
|
ptr[litConsts[i].addr] = litConsts[i].value.int32[0];
|
|
}
|
|
}
|
|
|
|
(*constants)->unmap(m_cs);
|
|
}
|
|
|
|
amuABIMultiBinaryDestroy(binary);
|
|
|
|
// FIXME Until we get everything right, return an error or we'll hang the HW
|
|
return true;
|
|
}
|
|
|
|
void
|
|
CALGSLContext::InvalidateSqCaches(bool instInvalidate, bool dataInvalidate, bool tcL1, bool tcL2)
|
|
{
|
|
// invalidating instruction/data L1 caches using Escape
|
|
if (instInvalidate || dataInvalidate) {
|
|
m_cs->invalidateSqCaches(instInvalidate, dataInvalidate);
|
|
}
|
|
|
|
if (tcL1) {
|
|
flushCUCaches(tcL2);
|
|
}
|
|
|
|
}
|
|
|