598ca70861
- Reverts #1728 - Last PAL update broke applications on gfx12 Windows. - Will need to reapply a patch to ubertrace when bumping submodule on TheRock.
188 خطوط
9.5 KiB
C++
188 خطوط
9.5 KiB
C++
/*
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***********************************************************************************************************************
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*
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* Copyright (c) 2014-2025 Advanced Micro Devices, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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**********************************************************************************************************************/
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/**
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***********************************************************************************************************************
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* @file palMsaaState.h
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* @brief Defines the Platform Abstraction Library (PAL) IMsaaState interface and related types.
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***********************************************************************************************************************
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*/
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#pragma once
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#include "pal.h"
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#include "palDestroyable.h"
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namespace Pal
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{
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/// Specifies conservative rasterization mode
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enum class ConservativeRasterizationMode : uint8
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{
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Overestimate = 0x0, ///< Fragments will be generated if the primitive area covers any portion of the pixel.
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Underestimate = 0x1, ///< Fragments will be generated if all of the pixel is covered by the primitive.
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Count
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};
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/// Maximum supported number of MSAA color samples.
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constexpr uint32 MaxMsaaColorSamples = 16;
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/// Maximum supported number of MSAA depth samples.
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constexpr uint32 MaxMsaaDepthSamples = 8;
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/// Maximum supported number of MSAA fragments.
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constexpr uint32 MaxMsaaFragments = 8;
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/// Sampling pattern grid size. This is a quad of pixels, i.e. 2x2 grid of pixels.
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constexpr Extent2d MaxGridSize = { 2, 2 };
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/// The positions are rounded to 1/Pow2(SubPixelBits)
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constexpr uint32 SubPixelBits = 4;
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/// Each pixel is subdivided into Pow2(SubPixelBits) x Pow2(SubPixelBits) grid of possible sample locations.
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constexpr Extent2d SubPixelGridSize = { 16, 16 };
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/// Represents a 2D coordinate with each component in [-8/16, 7/16]
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struct SampleLocation
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{
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int8 x; ///< X offset.
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int8 y; ///< Y offset.
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/// Conversion operator that does sign-extension.
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operator Offset2d() const { return { x, y }; }
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};
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/// Specifies a custom multisample pattern for a pixel quad.
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struct MsaaQuadSamplePattern
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{
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SampleLocation topLeft[MaxMsaaRasterizerSamples]; ///< Sample locations for TL pixel of quad.
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SampleLocation topRight[MaxMsaaRasterizerSamples]; ///< Sample locations for TR pixel of quad.
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SampleLocation bottomLeft[MaxMsaaRasterizerSamples]; ///< Sample locations for BL pixel of quad.
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SampleLocation bottomRight[MaxMsaaRasterizerSamples]; ///< Sample locations for BR pixel of quad.
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};
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/// Specifies properties for creation of an @ref IMsaaState object. Input structure to IDevice::CreateMsaaState().
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struct MsaaStateCreateInfo
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{
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uint8 coverageSamples; ///< Number of rasterizer samples. Must be greater than or equal to all sample
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/// rates in the pipeline. Valid values are 1, 2, 4, 8, and 16.
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uint8 exposedSamples; ///< Number of samples exposed in the pixel shader coverage mask. Must be less
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/// than or equal to coverageSamples. Valid values are 1, 2, 4, and 8.
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uint8 pixelShaderSamples; ///< Controls the pixel shader execution rate. Must be less than or equal to
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/// coverageSamples. Valid values are 1, 2, 4, and 8. Note that value with
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/// greater than 1 doesn't mean sample rate shading is enabled. Sample rate
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/// shading is enabled by either @ref forceSampleRateShading or pixel shader.
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uint8 depthStencilSamples; ///< Number of samples in the bound depth target. Must be less than or equal to
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/// coverageSamples. Valid values are 1, 2, 4, and 8.
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uint8 shaderExportMaskSamples; ///< Number of samples to use in the shader export mask. Should match the number
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/// of color target fragments clamped to
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/// @ref DeviceProperties imageProperties.maxMsaaFragments.
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uint8 sampleClusters; ///< Number of sample clusters to control over-rasterization (all samples in a
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/// cluster are rasterized if any are hit). Must be less than or equal to
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/// coverageSamples. Valid values are 1, 2, 4, and 8.
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uint8 alphaToCoverageSamples; ///< How many samples of quality to generate with alpha-to-coverage. Must be
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/// less than or equal to coverageSamples. Valid values are 1, 2, 4, 8, and 16.
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uint8 occlusionQuerySamples; ///< Controls the number of samples to use for occlusion queries.
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/// This value must never exceed the MSAA rate.
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uint16 sampleMask; ///< Bitmask of which color target and depth/stencil samples should be updated.
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/// The lowest bit corresponds to sample 0.
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/// Selects overestimate or underestimate conservative rasterization mode. Used only if
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/// @ref MsaaStateCreateInfo::flags::enableConservativeRasterization is set to true.
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ConservativeRasterizationMode conservativeRasterizationMode;
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union
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{
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struct
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{
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uint8 enableConservativeRasterization : 1; ///< Set to true to enable conservative rasterization
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uint8 enable1xMsaaSampleLocations : 1; ///< Set to true to enable 1xMSAA quad sample pattern
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uint8 disableAlphaToCoverageDither : 1; ///< Disables coverage dithering.
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uint8 enableLineStipple : 1; ///< Set to true to enable line stippling
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uint8 forceSampleRateShading : 1; ///< Sample rate shading can be enabled by either the pixel
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/// shader, or forced here with forceSampleRateShading = 1.
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/// Value 0 means sample rate shading is decided by pixel shader
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/// and value 1 means sample rate shading is forced enabled.
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/// This bit is for openGL glMinSampleShading, where sample rate
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/// shading can be enabled by glEnable(GL_SAMPLE_SHADING)
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/// instead of by the pixel shader.
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uint8 reserved : 3; ///< Reserved for future use
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};
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uint8 u8All;
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} flags;
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};
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/**
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***********************************************************************************************************************
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* @interface IMsaaState
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* @brief Dynamic state object controlling fixed function MSAA state.
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*
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* Configures sample counts of various portions of the pipeline, specifies sample positions, etc. The full range of
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* EQAA hardware features are exposed.
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*
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* @see IDevice::CreateMsaaState
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***********************************************************************************************************************
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*/
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class IMsaaState : public IDestroyable
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{
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public:
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/// Returns the value of the associated arbitrary client data pointer.
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/// Can be used to associate arbitrary data with a particular PAL object.
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///
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/// @returns Pointer to client data.
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void* GetClientData() const
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{
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return m_pClientData;
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}
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/// Sets the value of the associated arbitrary client data pointer.
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/// Can be used to associate arbitrary data with a particular PAL object.
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///
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/// @param [in] pClientData A pointer to arbitrary client data.
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void SetClientData(
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void* pClientData)
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{
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m_pClientData = pClientData;
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}
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protected:
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/// @internal Constructor. Prevent use of new operator on this interface. Client must create objects by explicitly
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/// called the proper create method.
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IMsaaState() : m_pClientData(nullptr) {}
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/// @internal Destructor. Prevent use of delete operator on this interface. Client must destroy objects by
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/// explicitly calling IDestroyable::Destroy() and is responsible for freeing the system memory allocated for the
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/// object on their own.
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virtual ~IMsaaState() { }
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private:
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/// @internal Client data pointer. This can have an arbitrary value and can be returned by calling GetClientData()
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/// and set via SetClientData().
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/// For non-top-layer objects, this will point to the layer above the current object.
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void* m_pClientData;
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};
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} // Pal
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