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rocm-systems/opencl/tests/ocltst/module/gl/OCLGLDepthBuffer.cpp
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agunashe 5a0ecc8e48 SWDEV-293742 - Update copyrights end year for opencl repo
Change-Id: I0ce8369a7ef569ac82c6e20266d0c98331a43e08
2021-07-08 21:55:55 -07:00

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/* Copyright (c) 2010 - 2021 Advanced Micro Devices, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE. */
#include "OCLGLDepthBuffer.h"
#include <assert.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
const static char* strKernel =
"#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
"__kernel void gldepths_test( __global float *output, read_only image2d_t "
"source, sampler_t sampler){ \n"
" int tidX = get_global_id(0);\n"
" int tidY = get_global_id(1);\n"
" float4 value = read_imagef( source, sampler, (int2)( tidX, tidY ) );\n"
" output[ tidY * get_image_width( source ) + tidX ] = value.z;\n"
"}\n";
OCLGLDepthBuffer::OCLGLDepthBuffer()
: glDepthBuffer_(0),
frameBufferOBJ_(0),
colorBuffer_(0),
clOutputBuffer_(0),
clDepth_(0),
clSampler_(0),
pGLOutput_(0),
pCLOutput_(0),
extensionSupported_(false) {
_numSubTests = 2;
_currentTest = 0;
}
OCLGLDepthBuffer::~OCLGLDepthBuffer() {}
void OCLGLDepthBuffer::open(unsigned int test, char* units, double& conversion,
unsigned int deviceId) {
OCLGLCommon::open(test, units, conversion, deviceId);
if (_errorFlag) return;
char* pExtensions = (char*)malloc(8192);
size_t returnSize;
_wrapper->clGetDeviceInfo(devices_[deviceId], CL_DEVICE_EXTENSIONS, 8192,
pExtensions, &returnSize);
// if extension if not supported
if (!strstr(pExtensions, "cl_khr_gl_depth_images")) {
printf("skipping test depth interop not supported\n");
free(pExtensions);
return;
}
free(pExtensions);
extensionSupported_ = true;
_currentTest = test;
// Build the kernel
program_ = _wrapper->clCreateProgramWithSource(context_, 1, &strKernel, NULL,
&error_);
CHECK_RESULT((error_ != CL_SUCCESS),
"clCreateProgramWithSource() failed (%d)", error_);
error_ = _wrapper->clBuildProgram(program_, 1, &devices_[deviceId], NULL,
NULL, NULL);
if (error_ != CL_SUCCESS) {
char programLog[1024];
_wrapper->clGetProgramBuildInfo(program_, devices_[deviceId],
CL_PROGRAM_BUILD_LOG, 1024, programLog, 0);
printf("\n%s\n", programLog);
fflush(stdout);
}
CHECK_RESULT((error_ != CL_SUCCESS), "clBuildProgram() failed (%d)", error_);
kernel_ = _wrapper->clCreateKernel(program_, "gldepths_test", &error_);
CHECK_RESULT((error_ != CL_SUCCESS), "clCreateKernel() failed (%d)", error_);
}
void OCLGLDepthBuffer::run(void) {
if (_errorFlag || !extensionSupported_) {
return;
}
bool retVal;
switch (_currentTest) {
case 0:
retVal = testDepthRead(GL_DEPTH_COMPONENT32F, GL_DEPTH_ATTACHMENT);
break;
case 1:
retVal = testDepthRead(GL_DEPTH_COMPONENT16, GL_DEPTH_ATTACHMENT);
break;
case 2:
retVal = testDepthRead(GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL_ATTACHMENT);
break;
case 3:
retVal = testDepthRead(GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL_ATTACHMENT);
break;
default:
CHECK_RESULT(true, "unsupported test number\n");
}
CHECK_RESULT((retVal != true), "cl-gl depth test failed ");
}
bool OCLGLDepthBuffer::testDepthRead(GLint internalFormat,
GLenum attachmentType) {
cl_int error;
size_t dimSizes[] = {c_dimSize, c_dimSize};
unsigned int bufferSize = c_dimSize * c_dimSize * 4;
bool retVal = false;
pGLOutput_ = (float*)malloc(bufferSize);
pCLOutput_ = (float*)malloc(bufferSize);
// create Frame buffer object
glGenFramebuffers(1, &frameBufferOBJ_);
// create textures
glGenTextures(1, &colorBuffer_);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, colorBuffer_);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, c_dimSize, c_dimSize, 0, GL_RGBA,
GL_UNSIGNED_BYTE, 0);
glBindTexture(GL_TEXTURE_2D, 0);
// create a renderbuffer for the depth/stencil buffer
glGenRenderbuffers(1, &glDepthBuffer_);
glBindRenderbuffer(GL_RENDERBUFFER, glDepthBuffer_);
glRenderbufferStorage(GL_RENDERBUFFER, internalFormat, c_dimSize, c_dimSize);
//
glBindFramebuffer(GL_FRAMEBUFFER, frameBufferOBJ_);
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, colorBuffer_, 0);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachmentType, GL_RENDERBUFFER,
glDepthBuffer_);
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (GL_FRAMEBUFFER_COMPLETE != status) {
return false;
}
// set up gl state machine
glViewport(0, 0, c_dimSize, c_dimSize); // Reset The Current Viewport
glMatrixMode(GL_PROJECTION); // Select The Projection Matrix
glLoadIdentity(); // Reset The Projection Matrix
gluPerspective(30.0f, (GLfloat)c_dimSize / (GLfloat)c_dimSize, 0.1f, 100.0f);
glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
glLoadIdentity();
glEnable(GL_DEPTH_TEST);
// The Type Of Depth Testing To Do
glClear(GL_COLOR_BUFFER_BIT |
GL_DEPTH_BUFFER_BIT); // Clear Screen And Depth Buffer
glBegin(GL_QUADS); // Draw A Quad
glVertex3f(-1.0f, 1.0f, -6.0f); // Top Left
glVertex3f(1.0f, 1.0f, -6.0f); // Top Right
glVertex3f(1.0f, -1.0f, -3.0f); // Bottom Right
glVertex3f(-1.0f, -1.0f, -3.0f); // Bottom Left
glEnd();
glFinish();
clDepth_ = _wrapper->clCreateFromGLRenderbuffer(context_, CL_MEM_READ_WRITE,
glDepthBuffer_, &error);
if (CL_SUCCESS != error) {
printf("clCreateFromGLRenderbuffer failed\n");
return false;
}
clOutputBuffer_ = _wrapper->clCreateBuffer(context_, CL_MEM_WRITE_ONLY,
bufferSize, NULL, &error);
if (CL_SUCCESS != error) return false;
clSampler_ = _wrapper->clCreateSampler(context_, CL_FALSE, CL_ADDRESS_NONE,
CL_FILTER_NEAREST, &error);
if (CL_SUCCESS != error) return false;
error = _wrapper->clEnqueueAcquireGLObjects(cmdQueues_[_deviceId], 1,
&clDepth_, 0, NULL, NULL);
_wrapper->clSetKernelArg(kernel_, 0, sizeof(cl_mem), &clOutputBuffer_);
_wrapper->clSetKernelArg(kernel_, 1, sizeof(cl_mem), &clDepth_);
_wrapper->clSetKernelArg(kernel_, 2, sizeof(cl_sampler), &clSampler_);
_wrapper->clEnqueueNDRangeKernel(cmdQueues_[_deviceId], kernel_, 2, NULL,
dimSizes, NULL, 0, NULL, NULL);
_wrapper->clEnqueueReleaseGLObjects(cmdQueues_[_deviceId], 1, &clDepth_, 0,
NULL, NULL);
_wrapper->clEnqueueReadBuffer(cmdQueues_[_deviceId], clOutputBuffer_, CL_TRUE,
0, bufferSize, pCLOutput_, 0, NULL, NULL);
glReadPixels(0, 0, c_dimSize, c_dimSize, GL_DEPTH_COMPONENT, GL_FLOAT,
pGLOutput_);
// test that both resources are identical.
if (0 == memcmp(pGLOutput_, pCLOutput_, bufferSize)) {
retVal = true; // test successful
} else {
printf("expected results is different from actual results\n");
dumpBuffer(pGLOutput_, "GLDepth.csv", c_dimSize);
dumpBuffer(pCLOutput_, "CLDepth.csv", c_dimSize);
}
return retVal;
}
unsigned int OCLGLDepthBuffer::close(void) {
if (pGLOutput_) {
free(pGLOutput_);
pGLOutput_ = NULL;
}
if (pCLOutput_) {
free(pCLOutput_);
pCLOutput_ = NULL;
}
clReleaseMemObject(clDepth_);
clReleaseMemObject(clOutputBuffer_);
clReleaseSampler(clSampler_);
// unbind the texture and frame buffer.
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0);
glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 0, 0);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
// clean gl resources
glDeleteFramebuffers(1, &frameBufferOBJ_);
frameBufferOBJ_ = 0;
glDeleteTextures(1, &colorBuffer_);
colorBuffer_ = 0;
glDeleteTextures(1, &glDepthBuffer_);
glDepthBuffer_ = 0;
return OCLGLCommon::close();
}
// helper functions
unsigned int OCLGLDepthBuffer::formatToSize(GLint internalFormat) {
switch (internalFormat) {
case GL_DEPTH_COMPONENT32F:
return 4;
break;
case GL_DEPTH_COMPONENT16:
return 2;
break;
case GL_DEPTH24_STENCIL8:
return 4;
break;
case GL_DEPTH32F_STENCIL8:
return 8;
break;
default:
return 0;
}
}