Files
rocm-systems/opencl/tests/ocltst/module/gl/OCLGLTexture.cpp
T
agunashe 5a0ecc8e48 SWDEV-293742 - Update copyrights end year for opencl repo
Change-Id: I0ce8369a7ef569ac82c6e20266d0c98331a43e08
2021-07-08 21:55:55 -07:00

145 строки
5.2 KiB
C++

/* Copyright (c) 2010 - 2021 Advanced Micro Devices, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE. */
#include "OCLGLTexture.h"
#include <assert.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
const static char* strKernelui =
"__kernel void gltexture_test(read_only image2d_t source, write_only "
"image2d_t dest) \n"
"{ "
" \n"
" int tidX = get_global_id(0); "
" \n"
" int tidY = get_global_id(1); "
" \n"
" uint4 pixel = read_imageui(source, (int2)(tidX, tidY)); "
" \n"
" write_imageui(dest, (int2)(tidX, tidY), pixel); "
" \n"
"}";
const static char* strKernelf =
"__kernel void gltexture_test(read_only image2d_t source, write_only "
"image2d_t dest) \n"
"{ "
" \n"
" int tidX = get_global_id(0); "
" \n"
" int tidY = get_global_id(1); "
" \n"
" float4 pixel = read_imagef(source, (int2)(tidX, tidY)); "
" \n"
" write_imagef(dest, (int2)(tidX, tidY), pixel); "
" \n"
"} "
" \n";
OCLGLTexture::OCLGLTexture()
: inDataGL_(NULL), outDataGL_(NULL), inGLTexture_(0), outGLTexture_(0) {
_numSubTests = 4 * 2;
}
OCLGLTexture::~OCLGLTexture() {}
void OCLGLTexture::open(unsigned int test, char* units, double& conversion,
unsigned int deviceId) {
// Initialize random number seed
srand((unsigned int)time(NULL));
OCLGLCommon::open(test, units, conversion, deviceId);
if (_errorFlag) return;
currentTest_ = test % 4;
testRender_ = ((test / 4) >= 1) ? true : false;
// Build the kernel
if (0 == currentTest_) {
program_ = _wrapper->clCreateProgramWithSource(context_, 1, &strKernelui,
NULL, &error_);
} else {
program_ = _wrapper->clCreateProgramWithSource(context_, 1, &strKernelf,
NULL, &error_);
}
CHECK_RESULT((error_ != CL_SUCCESS),
"clCreateProgramWithSource() failed (%d)", error_);
error_ = _wrapper->clBuildProgram(program_, 1, &devices_[deviceId], NULL,
NULL, NULL);
if (error_ != CL_SUCCESS) {
char programLog[1024];
_wrapper->clGetProgramBuildInfo(program_, devices_[deviceId],
CL_PROGRAM_BUILD_LOG, 1024, programLog, 0);
printf("\n%s\n", programLog);
fflush(stdout);
}
CHECK_RESULT((error_ != CL_SUCCESS), "clBuildProgram() failed (%d)", error_);
kernel_ = _wrapper->clCreateKernel(program_, "gltexture_test", &error_);
CHECK_RESULT((error_ != CL_SUCCESS), "clCreateKernel() failed (%d)", error_);
}
void OCLGLTexture::run(void) {
bool retVal = false;
switch (currentTest_) {
case 0:
retVal = runTextureTest<unsigned int>(GL_RGBA32UI, GL_RGBA_INTEGER,
GL_UNSIGNED_INT);
break;
case 1:
retVal =
runTextureTest<unsigned char>(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE);
break;
case 2:
retVal = runTextureTest<short>(GL_RGBA16, GL_RGBA, GL_SHORT);
break;
case 3:
retVal = runTextureTest<float>(GL_RGBA32F, GL_RGBA, GL_FLOAT);
break;
default:
CHECK_RESULT(true, "unsupported test number\n");
}
CHECK_RESULT((retVal != true), "cl-gl texture interop test failed ");
}
unsigned int OCLGLTexture::close(void) {
clReleaseMemObject(buffers_[0]);
clReleaseMemObject(buffers_[1]);
buffers_.clear();
// Delete GL in & out buffers
glFinish();
glBindTexture(GL_TEXTURE_2D, 0);
glDeleteTextures(1, &inGLTexture_);
inGLTexture_ = 0;
glDeleteTextures(1, &outGLTexture_);
outGLTexture_ = 0;
free(inDataGL_);
inDataGL_ = NULL;
free(outDataGL_);
outDataGL_ = NULL;
return OCLGLCommon::close();
}