5daeb14582
Updated to convert flags correctly Added ObjectRegistry to track registered and mapped resources and incorporated it into hip_gl. Added mip level check Made functions static in-line Reworked validation to be more clear.
120 lines
4.3 KiB
C++
120 lines
4.3 KiB
C++
/*
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Copyright (c) 2022 Advanced Micro Devices, Inc. All rights reserved.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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#include <hip_test_common.hh>
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#include <hip/hip_runtime_api.h>
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#include <hip/hip_gl_interop.h>
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#include "gl_interop_common.hh"
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namespace {
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constexpr std::array<unsigned int, 5> kFlags{
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hipGraphicsRegisterFlagsNone, hipGraphicsRegisterFlagsReadOnly,
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hipGraphicsRegisterFlagsWriteDiscard, hipGraphicsRegisterFlagsSurfaceLoadStore,
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hipGraphicsRegisterFlagsTextureGather};
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} // anonymous namespace
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TEST_CASE("Unit_hipGraphicsGLRegisterImage_Positive_Basic") {
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GLContextScopeGuard gl_context;
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const int device_count = HipTest::getDeviceCount();
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unsigned int gl_device_count = 0;
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std::vector<int> gl_devices(device_count, -1);
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// Initialize GL interop
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HIP_CHECK(hipGLGetDevices(&gl_device_count, gl_devices.data(), device_count, hipGLDeviceListAll));
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REQUIRE(gl_device_count == 1);
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REQUIRE(gl_devices.at(0) == 0);
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const auto flags = GENERATE(from_range(begin(kFlags), end(kFlags)));
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GLImageObject tex;
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hipGraphicsResource* tex_resource;
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HIP_CHECK(hipGraphicsGLRegisterImage(&tex_resource, tex, GL_TEXTURE_2D, flags));
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HIP_CHECK(hipGraphicsUnregisterResource(tex_resource));
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}
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TEST_CASE("Unit_hipGraphicsGLRegisterImage_Positive_Register_Twice") {
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GLContextScopeGuard gl_context;
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const int device_count = HipTest::getDeviceCount();
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unsigned int gl_device_count = 0;
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std::vector<int> gl_devices(device_count, -1);
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// Initialize GL interop
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HIP_CHECK(hipGLGetDevices(&gl_device_count, gl_devices.data(), device_count, hipGLDeviceListAll));
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REQUIRE(gl_device_count == 1);
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REQUIRE(gl_devices.at(0) == 0);
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GLImageObject tex;
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hipGraphicsResource *tex_resource_1, *tex_resource_2;
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HIP_CHECK(hipGraphicsGLRegisterImage(&tex_resource_1, tex, GL_TEXTURE_2D,
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hipGraphicsRegisterFlagsNone));
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HIP_CHECK(hipGraphicsGLRegisterImage(&tex_resource_2, tex, GL_TEXTURE_2D,
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hipGraphicsRegisterFlagsNone));
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HIP_CHECK(hipGraphicsUnregisterResource(tex_resource_1));
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HIP_CHECK(hipGraphicsUnregisterResource(tex_resource_2));
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}
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TEST_CASE("Unit_hipGraphicsGLRegisterImage_Negative_Parameters") {
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GLContextScopeGuard gl_context;
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GLImageObject tex;
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hipGraphicsResource* tex_resource;
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SECTION("resource == nullptr") {
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HIP_CHECK_ERROR(
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hipGraphicsGLRegisterImage(nullptr, tex, GL_TEXTURE_2D, hipGraphicsRegisterFlagsNone),
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hipErrorInvalidValue);
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}
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SECTION("invalid image") {
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HIP_CHECK_ERROR(hipGraphicsGLRegisterImage(&tex_resource, GLuint{}, GL_TEXTURE_2D,
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hipGraphicsRegisterFlagsNone),
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hipErrorInvalidValue);
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}
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SECTION("invalid target") {
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HIP_CHECK_ERROR(
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hipGraphicsGLRegisterImage(&tex_resource, tex, GL_BUFFER, hipGraphicsRegisterFlagsNone),
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hipErrorInvalidValue);
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}
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SECTION("target does not match the object") {
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HIP_CHECK_ERROR(hipGraphicsGLRegisterImage(&tex_resource, tex, GL_RENDERBUFFER,
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hipGraphicsRegisterFlagsNone),
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hipErrorInvalidValue);
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}
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SECTION("invalid flags") {
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HIP_CHECK_ERROR(hipGraphicsGLRegisterImage(&tex_resource, tex, GL_TEXTURE_2D,
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std::numeric_limits<unsigned int>::max()),
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hipErrorInvalidValue);
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}
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}
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