6327dbc4cc
[PAL to KFD/ROCr][ROCr_Runtime][Vega10] OCLSeparateCompile subtest of oclcompiler from ocltst test package is encountering clLinkProgram() failed (chksum 0x00000001) error If runtime does not provide a file name as dump file to ELF library, ELF library use a temp file in current folder. The current folder can be not writable for several reasons: 1. The application current folder might be system folder, the user does not have write permission. 2. The current folder is under a readonly file system. This happens for embedded customers. Tested in VEGA10. Issue was fixed. Change-Id: Ic0e9f040b7c7583914301673cce237ab28b0c0cb
ROCclr - Radeon Open Compute Common Language Runtime
ROCclr is a virtual device interface that compute runtimes interact with to different backends such as ROCr or PAL This abstraction allows runtimes to work on Windows as well as on Linux without much effort.
Repository branches
The repository maintains several branches. The branches that are of importance are:
- master: This is the default branch.
Building
Prerequisites
- Install mesa-common-dev
- Either build or install COMGR, CLANG and Device Library
Getting the source code
git clone https://github.com/ROCm-Developer-Tools/ROCclr.git
git clone -b master-next https://github.com/RadeonOpenCompute/ROCm-OpenCL-Runtime.git
Set the environment variables
export ROCclr_DIR="$(readlink -f ROCclr)"
export OPENCL_DIR="$(readlink -f ROCm-OpenCL-Runtime)"
Build ROCclr
Here is command to build ROCclr:
cd "$ROCclr_DIR"
mkdir -p build; cd build
cmake -DOPENCL_DIR="$OPENCL_DIR" -DCMAKE_INSTALL_PREFIX=/opt/rocm/rocclr ..
make -j$(nproc)
sudo make install
Optional steps to build HIP runtime
Enter the directory where git cloned the ROCClr and OpenCL. Run the following commands:
git clone -b master-next https://github.com/ROCm-Developer-Tools/HIP.git
export HIP_DIR="$(readlink -f HIP)"
cd "$HIP_DIR"
mkdir -p build; cd build
cmake -DHIP_COMPILER=clang -DHIP_PLATFORM=rocclr -DCMAKE_PREFIX_PATH="$ROCclr_DIR/build" ..
make -j$(nproc)
Release build
For release build, add "-DCMAKE_BUILD_TYPE=Release" to the cmake command line.