192 lines
7.0 KiB
C++
192 lines
7.0 KiB
C++
/*************************************************************************
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* Copyright (c) 2015-2019, NVIDIA CORPORATION. All rights reserved.
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* Modifications Copyright (c) 2019 Advanced Micro Devices, Inc. All rights reserved.
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*
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* See LICENSE.txt for license information
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************************************************************************/
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#include "devcomm.h"
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#include "primitives.h"
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#include "collectives.h"
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template<int UNROLL, class FUNC, typename T>
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__attribute__((noinline))
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__device__ void ncclReduceScatterRingKernel(struct CollectiveArgs* args) {
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const int tid = threadIdx.x;
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const int nthreads = args->nThreads;
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const int bid = args->bid;
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struct ncclDevComm* comm = args->comm;
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struct ncclChannel* channel = comm->channels+blockIdx.x;
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struct ncclRing* ring = &channel->ring;
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const ssize_t size = args->N;
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const int nranks = comm->nRanks;
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const int stepSize = channel->buffSize / (sizeof(T)*NCCL_STEPS);
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const int chunkSize = stepSize * REDUCESCATTER_CHUNKSTEPS;
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const ssize_t loopSize = args->nChannels*(ssize_t)chunkSize;
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// Compute pointers
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const T * __restrict__ thisInput = (const T*)args->ThisInput;
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T * __restrict__ thisOutput = (T*)args->ThisOutput;
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ncclPrimitives<UNROLL, REDUCESCATTER_CHUNKSTEPS/REDUCESCATTER_SLICESTEPS, REDUCESCATTER_SLICESTEPS, T, 1, 1, FUNC>
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prims(tid, args->nThreads, &ring->prev, &ring->next, NULL, stepSize, channel, comm, args->opCount);
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for (ssize_t gridOffset = 0; gridOffset < size; gridOffset += loopSize) {
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int realChunkSize = min(chunkSize, DIVUP(size-gridOffset,args->nChannels));
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ALIGN_SIZE(realChunkSize, nthreads*sizeof(uint64_t)/sizeof(T));
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ssize_t chunkOffset = gridOffset + bid*realChunkSize;
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/////////////// begin ReduceScatter steps ///////////////
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ssize_t offset;
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int nelem = min(realChunkSize, size-chunkOffset);
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int rankDest;
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// step 0: push data to next GPU
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rankDest = ring->devUserRanks[nranks-1];
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offset = chunkOffset + rankDest * size;
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prims.send(thisInput+offset, nelem);
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// k-2 steps: reduce and copy to next GPU
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for (int j=2; j<nranks; ++j) {
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rankDest = ring->devUserRanks[nranks-j];
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offset = chunkOffset + rankDest * size;
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prims.recvReduceSend(thisInput+offset, nelem);
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}
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// step k-1: reduce this buffer and data, which will produce the final result
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rankDest = ring->devUserRanks[0];
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offset = chunkOffset + rankDest * size;
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prims.recvReduceCopy(thisInput+offset, thisOutput+chunkOffset, nelem);
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}
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}
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template<int UNROLL, class FUNC, typename T>
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__attribute__((noinline))
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__device__ void ncclReduceScatterTreeKernel(struct CollectiveArgs* args) { }
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template<int UNUSED, class FUNC, typename T>
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__attribute__((noinline))
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__device__ void ncclReduceScatterRingLLKernel(struct CollectiveArgs* args) {
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const int tid = threadIdx.x;
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const int bid = args->bid;
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const int nthreads = args->nThreads;
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struct ncclDevComm* comm = args->comm;
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struct ncclChannel* channel = comm->channels+blockIdx.x;
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struct ncclRing* ring = &channel->ring;
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ncclLLPrimitives<T, FUNC, 1, 1> LLprims(tid, nthreads, &ring->prev, &ring->next, channel, comm, args->opCount);
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const ssize_t size = args->N;
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//const int rank = comm->rank;
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const int nranks = comm->nRanks;
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ssize_t chunkSize = NCCL_LL_SLICE_LINES * sizeof(uint64_t) / sizeof(T);
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const ssize_t loopSize = args->nChannels*chunkSize;
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// Compute pointers
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const T * __restrict__ thisInput = (const T*)args->ThisInput;
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T * __restrict__ thisOutput = (T*)args->ThisOutput;
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for (ssize_t gridOffset = 0; gridOffset < size; gridOffset += loopSize) {
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if (size-gridOffset < loopSize) {
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chunkSize = args->lastChunkSize;
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}
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ssize_t chunkOffset = gridOffset + bid*chunkSize;
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/////////////// begin ReduceScatter steps ///////////////
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ssize_t offset;
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int nelem = min(chunkSize, size-chunkOffset);
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int rankDest;
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// step 0: push data to next GPU
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rankDest = ring->devUserRanks[nranks-1];
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offset = chunkOffset + rankDest * size;
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LLprims.send(thisInput+offset, nelem);
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// k-2 steps: reduce and copy to next GPU
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for (int j=2; j<nranks; ++j) {
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rankDest = ring->devUserRanks[nranks-j];
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offset = chunkOffset + rankDest * size;
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LLprims.recvReduceSend(thisInput+offset, nelem);
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}
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// step k-1: reduce this buffer and data, which will produce the final
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// result that we store in this data
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rankDest = ring->devUserRanks[0];
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offset = chunkOffset + rankDest * size;
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LLprims.recvReduceCopy(thisInput+offset, thisOutput+chunkOffset, nelem);
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}
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}
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template<int UNUSED, class FUNC, typename T>
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__attribute__((noinline))
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__device__ void ncclReduceScatterTreeLLKernel(struct CollectiveArgs* args) { }
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#include "prims_ll128.h"
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template<int UNUSED, class FUNC, typename T>
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__attribute__((noinline))
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__device__ void ncclReduceScatterRingLL128Kernel(struct CollectiveArgs* args) {
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const int tid = threadIdx.x;
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const int bid = args->bid;
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const int nthreads = args->nThreads;
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struct ncclDevComm* comm = args->comm;
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struct ncclChannel* channel = comm->channels+blockIdx.x;
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struct ncclRing* ring = &channel->ring;
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ncclLL128Primitives<T, FUNC, 1, 1> LLprims(tid, nthreads, &ring->prev, &ring->next, channel, comm, args->opCount);
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const ssize_t size = args->N;
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//const int rank = comm->rank;
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const int nranks = comm->nRanks;
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ssize_t chunkSize = (NCCL_LL128_ELEMS_PER_THREAD*nthreads*NCCL_LL128_DATAELEMS*sizeof(uint64_t))/(NCCL_LL128_LINEELEMS*sizeof(T));
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// We should not need the final /2 but it makes performance much, much smoother. Might be a bug somewhere.
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const ssize_t minChunkSize = (NCCL_LL128_SHMEM_ELEMS_PER_THREAD*nthreads*NCCL_LL128_DATAELEMS*sizeof(uint64_t))/(NCCL_LL128_LINEELEMS*sizeof(T))/2;
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const ssize_t loopSize = args->nChannels*chunkSize;
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// Compute pointers
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const T * __restrict__ thisInput = (const T*)args->ThisInput;
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T * __restrict__ thisOutput = (T*)args->ThisOutput;
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for (ssize_t gridOffset = 0; gridOffset < size; gridOffset += loopSize) {
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chunkSize = min(DIVUP(size-gridOffset, args->nChannels*minChunkSize)*minChunkSize, chunkSize);
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ssize_t chunkOffset = gridOffset + bid*chunkSize;
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/////////////// begin ReduceScatter steps ///////////////
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ssize_t offset;
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int nelem = min(chunkSize, size-chunkOffset);
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int rankDest;
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// step 0: push data to next GPU
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rankDest = ring->devUserRanks[nranks-1];
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offset = chunkOffset + rankDest * size;
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LLprims.send(thisInput+offset, nelem);
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// k-2 steps: reduce and copy to next GPU
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for (int j=2; j<nranks; ++j) {
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rankDest = ring->devUserRanks[nranks-j];
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offset = chunkOffset + rankDest * size;
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LLprims.recvReduceSend(thisInput+offset, nelem);
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}
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// step k-1: reduce this buffer and data, which will produce the final
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// result that we store in this data
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rankDest = ring->devUserRanks[0];
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offset = chunkOffset + rankDest * size;
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LLprims.recvReduceCopy(thisInput+offset, thisOutput+chunkOffset, nelem);
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}
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}
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template<int UNUSED, class FUNC, typename T>
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__attribute__((noinline))
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__device__ void ncclReduceScatterTreeLL128Kernel(struct CollectiveArgs* args) { }
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