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rocm-systems/test/simple_convolution/simple_convolution.cl
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Evgeny c9c0ecc976 memory allocation refactoring
Change-Id: Ic63b4f5ea44f2dc5e009e3e58652a661e957b7d6
2018-04-27 20:00:20 -05:00

82 líneas
3.4 KiB
Common Lisp

/******************************************************************************
Copyright ©2013 Advanced Micro Devices, Inc. All rights reserved.
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********************************************************************************/
/**
* SimpleConvolution is where each pixel of the output image
* is the weighted sum of the neighborhood pixels of the input image
* The neighborhood is defined by the dimensions of the mask and
* weight of each neighbor is defined by the mask itself.
* @param output Output matrix after performing convolution
* @param input Input matrix on which convolution is to be performed
* @param mask mask matrix using which convolution was to be performed
* @param inputDimensions dimensions of the input matrix
* @param maskDimensions dimensions of the mask matrix
*/
__kernel void SimpleConvolution(__global uint * output,
__global uint * input,
__global float * mask,
const uint2 inputDimensions,
const uint2 maskDimensions) {
uint tid = get_global_id(0);
uint width = inputDimensions.x;
uint height = inputDimensions.y;
uint x = tid%width;
uint y = tid/width;
uint maskWidth = maskDimensions.x;
uint maskHeight = maskDimensions.y;
uint vstep = (maskWidth -1)/2;
uint hstep = (maskHeight -1)/2;
// find the left, right, top and bottom indices such that
// the indices do not go beyond image boundaires
uint left = (x < vstep) ? 0 : (x - vstep);
uint right = ((x + vstep) >= width) ? width - 1 : (x + vstep);
uint top = (y < hstep) ? 0 : (y - hstep);
uint bottom = ((y + hstep) >= height)? height - 1: (y + hstep);
// initializing wighted sum value
float sumFX = 0;
for(uint i = left; i <= right; ++i) {
for(uint j = top; j <= bottom; ++j) {
// performing wighted sum within the mask boundaries
uint maskIndex = (j - (y - hstep)) * maskWidth + (i - (x - vstep));
uint index = j * width + i;
sumFX += ((float)input[index] * mask[maskIndex]);
}
}
// To round to the nearest integer
sumFX += 0.5f;
output[tid] = (uint)sumFX;
}