2ac93c340d
Change-Id: I1e212bfc8030dcf225ecf78fd7b23fda9b1de92f
72 Zeilen
3.5 KiB
C++
72 Zeilen
3.5 KiB
C++
/*
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Copyright (c) 2015-2016 Advanced Micro Devices, Inc. All rights reserved.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANNTY OF ANY KIND, EXPRESS OR
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IMPLIED, INNCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANNY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER INN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR INN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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//#pragma once
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#ifndef STAGING_BUFFER_H
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#define STAGING_BUFFER_H
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#include "hsa.h"
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//-------------------------------------------------------------------------------------------------
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// An optimized "staging buffer" used to implement Host-To-Device and Device-To-Host copies.
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// Some GPUs may not be able to directly access host memory, and in these cases we need to
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// stage the copy through a pinned staging buffer. For example, the CopyHostToDevice
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// uses the CPU to copy to a pinned "staging buffer", and then use the GPU DMA engine to copy
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// from the staging buffer to the final destination. The copy is broken into buffer-sized chunks
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// to limit the size of the buffer and also to provide better performance by overlapping the CPU copies
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// with the DMA copies.
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//
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// PinInPlace is another algorithm which pins the host memory "in-place", and copies it with the DMA
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// engine. This routine is under development.
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//
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// Staging buffer provides thread-safe access via a mutex.
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struct UnpinnedCopyEngine {
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static const int _max_buffers = 4;
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UnpinnedCopyEngine(hsa_agent_t hsaAgent,hsa_agent_t cpuAgent, size_t bufferSize, int numBuffers,int thresholdH2D_directStaging,int thresholdH2D_stagingPinInPlace,int thresholdD2H) ;
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~UnpinnedCopyEngine();
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void CopyHostToDevice(int tempIndex,int isLargeBar,void* dst, const void* src, size_t sizeBytes, hsa_signal_t *waitFor);
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void CopyHostToDevicePinInPlace(void* dst, const void* src, size_t sizeBytes, hsa_signal_t *waitFor);
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void CopyDeviceToHost (int tempIndex,void* dst, const void* src, size_t sizeBytes, hsa_signal_t *waitFor);
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void CopyDeviceToHostPinInPlace(void* dst, const void* src, size_t sizeBytes, hsa_signal_t *waitFor);
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void CopyPeerToPeer( void* dst, hsa_agent_t dstAgent, const void* src, hsa_agent_t srcAgent, size_t sizeBytes, hsa_signal_t *waitFor);
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private:
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hsa_agent_t _hsaAgent;
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hsa_agent_t _cpuAgent;
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size_t _bufferSize; // Size of the buffers.
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int _numBuffers;
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char *_pinnedStagingBuffer[_max_buffers];
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hsa_signal_t _completion_signal[_max_buffers];
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hsa_signal_t _completion_signal2[_max_buffers]; // P2P needs another set of signals.
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std::mutex _copy_lock; // provide thread-safe access
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int _hipH2DTransferThresholdDirectOrStaging;
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int _hipH2DTransferThresholdStagingOrPininplace;
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int _hipD2HTransferThreshold;
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};
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#endif
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