Dosyalar
rocm-systems/src/graph/search.cc
T
Wenkai Du 8391637613 Use fraction of system maxWidth as steps for searching
This reverts previous workaround of deducting only half of width
from paths.
2020-02-26 09:14:35 -08:00

648 satır
25 KiB
C++

/*************************************************************************
* Copyright (c) 2016-2019, NVIDIA CORPORATION. All rights reserved.
* Modifications Copyright (c) 2019-2020 Advanced Micro Devices, Inc. All rights reserved.
*
* See LICENSE.txt for license information
************************************************************************/
#include "core.h"
#include "graph.h"
#include "topo.h"
static ncclResult_t ncclTopoFollowPath(struct ncclTopoGraph* graph, struct ncclTopoLinkList* path, struct ncclTopoNode** node, int width, int typeSave) {
if (path->count == 0) return ncclSuccess;
*node = NULL;
if (width > 0) {
if (path->type > graph->type) return ncclSuccess;
graph->type = std::max(graph->type, path->type);
graph->nHops += path->count;
} else {
graph->type = typeSave;
graph->nHops -= path->count;
}
for (int i=0; i<path->count; i++) {
if (path->list[i]->width < width) {
// Can't follow this path, rewind and exit
for (int j=0; j<i; j++) path->list[j]->width += width;
return ncclSuccess;
}
path->list[i]->width -= width;
}
*node = path->list[path->count-1]->remNode;
return ncclSuccess;
}
static int gpuPciWidth(struct ncclTopoNode* gpu) {
for (int l=0; l<gpu->nlinks; l++) {
struct ncclTopoLink* gpuLink = gpu->links+l;
if (gpuLink->type != LINK_PCI) continue;
struct ncclTopoNode* pci = gpuLink->remNode;
for (int l=0; l<pci->nlinks; l++) {
struct ncclTopoLink* pciLink = pci->links+l;
if (pciLink->remNode != gpu) continue;
return std::min(gpuLink->width, pciLink->width);
}
}
return -1;
}
/* Choose the order in which we try next GPUs. This is critical for the search
to quickly converge to the best solution even if it eventually times out. */
struct ncclGpuScore {
int g; // Retain the index
int startIndex; // Least important
int intraNhops;
int intraWidth;
int interNhops;
int interPciWidth;
int interWidth; // Most important
};
static int cmpScore(const void * g1, const void * g2) {
struct ncclGpuScore *s1 = (struct ncclGpuScore*)g1;
struct ncclGpuScore *s2 = (struct ncclGpuScore*)g2;
int d;
if ((d = (s2->interWidth - s1->interWidth))) return d;
if ((d = (s2->interPciWidth - s1->interPciWidth))) return d;
if ((d = (s1->interNhops - s2->interNhops))) return d;
if ((d = (s2->intraWidth - s1->intraWidth))) return d;
if ((d = (s1->intraNhops - s2->intraNhops))) return d;
return s1->startIndex - s2->startIndex;
}
static int cmpIntraScores(struct ncclGpuScore* scores, int count) {
int intraWidth = scores[0].intraWidth;
int intraNhops = scores[0].intraNhops;
for (int i=1; i<count; i++) {
if (scores[i].intraWidth != intraWidth || scores[i].intraNhops != intraNhops) return 1;
}
return 0;
}
static ncclResult_t getNetPaths(struct ncclTopoSystem* system, const uint64_t flag, struct ncclTopoLinkList** netPaths) {
for (int n=0; n<system->nodes[NET].count; n++) {
if (system->nodes[NET].nodes[n].used & flag) {
*netPaths=system->nodes[NET].nodes[n].paths[GPU];
return ncclSuccess;
}
}
return ncclInternalError;
}
ncclResult_t ncclTopoSearchNextGpuSort(struct ncclTopoSystem* system, struct ncclTopoGraph* graph, struct ncclTopoNode* gpu, int* next, int* countPtr, int sortNet) {
const uint64_t flag = 1ULL<<(graph->nChannels);
int ngpus = system->nodes[GPU].count;
struct ncclTopoLinkList* paths = gpu->paths[GPU];
struct ncclTopoLinkList* netPaths = NULL;
if (sortNet) NCCLCHECK(getNetPaths(system, flag, &netPaths));
struct ncclGpuScore scores[NCCL_TOPO_MAX_NODES];
memset(scores, 0, ngpus*sizeof(struct ncclGpuScore));
int start = gpu-system->nodes[GPU].nodes;
int count = 0;
for (int i=1; i<ngpus; i++) {
int g = (start+i)%ngpus;
if (paths[g].count == 0) continue; // There is no path to that GPU
if (system->nodes[GPU].nodes[g].used & flag) continue;
scores[count].g = g;
scores[count].startIndex = i;
scores[count].intraNhops = paths[g].count;
scores[count].intraWidth = paths[g].width;
if (netPaths) {
scores[count].interNhops = netPaths[g].count;
scores[count].interPciWidth = gpuPciWidth(system->nodes[GPU].nodes+g);
scores[count].interWidth = netPaths[g].width;
}
count++;
}
// Sort GPUs
qsort(scores, count, sizeof(struct ncclGpuScore), cmpScore);
// Check if all have the same intra-node score in which case we go reverse for sortNet = -1
if (sortNet == -1 && cmpIntraScores(scores, count) == 0) {
for (int i=0; i<count; i++) next[i] = scores[count-1-i].g;
} else {
for (int i=0; i<count; i++) next[i] = scores[i].g;
}
*countPtr = count;
return ncclSuccess;
}
ncclResult_t ncclTopoSearchRec(struct ncclTopoSystem* system, struct ncclTopoGraph* graph, struct ncclTopoGraph* saveGraph, int maxSpeed, int* time);
#define NCCL_SEARCH_TIMEOUT (1ULL<<20) // This should get contain all search within a second or so.
#define FORCED_ORDER_PCI 1
#define FORCED_ORDER_REPLAY 2
ncclResult_t ncclTopoReplayGetGpu(struct ncclTopoSystem* system, struct ncclTopoGraph* graph, int step, int* g) {
*g = -1;
if (graph->nChannels == 0) return ncclInternalError;
int ngpus = system->nodes[GPU].count;
int nextRank = graph->intra[(graph->nChannels-1)*ngpus+step+1];
for (int i=0; i<ngpus; i++) if (system->nodes[GPU].nodes[i].rank == nextRank) {
*g = i;
return ncclSuccess;
}
if (*g == -1) return ncclInternalError;
return ncclSuccess;
}
ncclResult_t ncclTopoSearchRecGpu(struct ncclTopoSystem* system, struct ncclTopoGraph* graph, struct ncclTopoGraph* saveGraph, struct ncclTopoNode* gpu, int step, int backToNet, int backToFirstRank, int forcedOrder, int maxSpeed, int *time);
ncclResult_t ncclTopoSearchTryGpu(struct ncclTopoSystem* system, struct ncclTopoGraph* graph, struct ncclTopoGraph* saveGraph, struct ncclTopoLinkList* paths, int step, int backToNet, int backToFirstRank, int forcedOrder, int maxSpeed, int *time, int g, int speed) {
int typeSave = graph->type;
const uint64_t flag = 1ULL<<(graph->nChannels);
struct ncclTopoNode* gpu = system->nodes[GPU].nodes+g;
if (paths) NCCLCHECK(ncclTopoFollowPath(graph, paths+g, &gpu, speed, typeSave));
if (gpu) {
gpu->used ^= flag;
NCCLCHECK(ncclTopoSearchRecGpu(system, graph, saveGraph, gpu, step, backToNet, backToFirstRank, forcedOrder, maxSpeed, time));
gpu->used ^= flag;
if (paths) NCCLCHECK(ncclTopoFollowPath(graph, paths+g, &gpu, -speed, typeSave));
}
return ncclSuccess;
}
ncclResult_t ncclTopoCompareGraphs(struct ncclTopoGraph* graph, struct ncclTopoGraph* refGraph, int* copy) {
// 0. When we are trying to increase speedIntra, do not copy if the solution has less channels
// since it would likely impact the rings algorithms too.
if (graph->speedIntra > graph->speedInter && graph->nChannels < refGraph->nChannels) return ncclSuccess;
// 1. Try to get better bandwidth
if (graph->nChannels*graph->speedIntra < refGraph->nChannels*refGraph->speedIntra) return ncclSuccess;
if (graph->nChannels*graph->speedIntra > refGraph->nChannels*refGraph->speedIntra) {
*copy = 1;
return ncclSuccess;
}
// 2. Give an advantage when all channels are the same
if (graph->nChannels > 1 && graph->sameChannels && refGraph->sameChannels == 0) {
*copy = 1;
return ncclSuccess;
}
// 3. Less hops
if (graph->nHops < refGraph->nHops) *copy = 1;
return ncclSuccess;
}
ncclResult_t ncclTopoSearchRecGpu(struct ncclTopoSystem* system, struct ncclTopoGraph* graph, struct ncclTopoGraph* saveGraph, struct ncclTopoNode* gpu, int step, int backToNet, int backToFirstRank, int forcedOrder, int maxSpeed, int *time) {
if ((*time) <= 0) return ncclSuccess;
(*time)--;
int ngpus = system->nodes[GPU].count;
if (step == ngpus) {
// Determine whether we found a better solution or not
int copy = 0;
int sameChannels = graph->sameChannels;
if (graph->nChannels > 0) {
int* intra = graph->intra+graph->nChannels*ngpus;
for (int g=0; g<ngpus; g++) if (intra[g] != intra[g-ngpus]) graph->sameChannels = 0;
}
graph->nChannels++;
NCCLCHECK(ncclTopoCompareGraphs(graph, saveGraph, &copy));
if (copy) {
memcpy(saveGraph, graph, sizeof(struct ncclTopoGraph));
if (graph->nChannels*graph->speedIntra == maxSpeed) *time = -1;
}
if (graph->nChannels < MAXCHANNELS/2) {
NCCLCHECK(ncclTopoSearchRec(system, graph, saveGraph, maxSpeed, time));
}
graph->nChannels--;
graph->sameChannels = sameChannels;
return ncclSuccess;
}
graph->intra[graph->nChannels*ngpus+step] = gpu->rank;
if (step == backToNet) {
// first get back to NIC
if (system->nodes[NET].count) {
int maxWidth = 0;
struct ncclTopoLinkList* paths = gpu->paths[NET];
for (int n=0; n<system->nodes[NET].count; n++) {
if (graph->crossNic != 1 && (system->nodes[NET].nodes[n].id != graph->inter[graph->nChannels*2])) continue;
maxWidth = std::max(paths[n].width, maxWidth);
}
for (int n=0; n<system->nodes[NET].count; n++) {
if (graph->crossNic != 1 && (system->nodes[NET].nodes[n].id != graph->inter[graph->nChannels*2])) continue;
if (paths[n].width == maxWidth) {
struct ncclTopoNode* net = system->nodes[NET].nodes+n;
int typeSave = graph->type;
NCCLCHECK(ncclTopoFollowPath(graph, paths+n, &net, graph->speedInter, typeSave));
if (net) {
graph->inter[graph->nChannels*2+1] = net->id;
NCCLCHECK(ncclTopoSearchRecGpu(system, graph, saveGraph, gpu, step, -1, backToFirstRank, forcedOrder, maxSpeed, time));
NCCLCHECK(ncclTopoFollowPath(graph, paths+n, &net, -graph->speedInter, typeSave));
}
}
}
}
} else if (step < system->nodes[GPU].count-1) {
// Go to next GPU
struct ncclTopoLinkList* paths = gpu->paths[GPU];
int next[NCCL_TOPO_MAX_NODES];
int count;
if (forcedOrder == FORCED_ORDER_PCI) { // Try the PCI order
next[0] = step+1;
count = 1;
} else if (forcedOrder == FORCED_ORDER_REPLAY) { // Try last channel order
NCCLCHECK(ncclTopoReplayGetGpu(system, graph, step, next));
count = 1;
} else { // Normal search
NCCLCHECK(ncclTopoSearchNextGpuSort(system, graph, gpu, next, &count, backToNet == -1 ? 0 : backToNet == step+1 ? 1 : -1 ));
}
for (int i=0; i<count; i++) {
int g = next[i];
int nvlink = graph->nvlink;
graph->nvlink &= paths[g].type <= LINK_NVL ? 1 : 0;
int speed = graph->speedIntra;
if (paths[g].type == LINK_QPI) speed = INTEL_P2P_OVERHEAD(speed);
NCCLCHECK(ncclTopoSearchTryGpu(system, graph, saveGraph, paths, step+1, backToNet, backToFirstRank, forcedOrder, maxSpeed, time, g, speed));
graph->nvlink = nvlink;
}
} else if (step == backToFirstRank) {
// Find first GPU and loop back to it
int g;
int rank = graph->intra[graph->nChannels*ngpus];
for (g=0; g<ngpus; g++) {
if (system->nodes[GPU].nodes[g].rank == rank) break;
}
if (g == ngpus) {
WARN("Could not find GPU with rank %d\n", rank);
return ncclInternalError;
}
struct ncclTopoLinkList* paths = gpu->paths[GPU];
struct ncclTopoNode* firstGpu = system->nodes[GPU].nodes+g;
int typeSave = graph->type;
NCCLCHECK(ncclTopoFollowPath(graph, paths+g, &firstGpu, graph->speedIntra, typeSave));
if (firstGpu) {
NCCLCHECK(ncclTopoSearchRecGpu(system, graph, saveGraph, firstGpu, step+1, backToNet, -1, forcedOrder, maxSpeed, time));
NCCLCHECK(ncclTopoFollowPath(graph, paths+g, &firstGpu, -graph->speedIntra, typeSave));
}
} else {
// Next path
NCCLCHECK(ncclTopoSearchRecGpu(system, graph, saveGraph, gpu, ngpus, -1, -1, forcedOrder, maxSpeed, time));
}
return ncclSuccess;
}
ncclResult_t ncclTopoSearchRecNet(struct ncclTopoSystem* system, struct ncclTopoGraph* graph, struct ncclTopoGraph* saveGraph, int backToNet, int backToFirstRank, int maxSpeed, int* time) {
const uint64_t flag = 1ULL<<(graph->nChannels);
const int speed = graph->speedInter;
for (int n=0; n<system->nodes[NET].count; n++) {
struct ncclTopoNode* net = system->nodes[NET].nodes+n;
struct ncclTopoNode* gpu;
if (net->used == 0) {
graph->inter[graph->nChannels*2] = net->id;
for (int i=0; i<system->nodes[NET].count; i++) {
if (system->nodes[NET].nodes[i].rank == net->rank) system->nodes[NET].nodes[i].used ^= flag;
}
struct ncclTopoLinkList* paths = net->paths[GPU];
// First try the PCI order to set a reference
NCCLCHECK(ncclTopoSearchTryGpu(system, graph, saveGraph, paths, 0, backToNet, backToFirstRank, FORCED_ORDER_PCI, maxSpeed, time, 0, speed));
// Then try to replay the last channel
if (graph->nChannels > 0) {
int g;
NCCLCHECK(ncclTopoReplayGetGpu(system, graph, -1, &g));
NCCLCHECK(ncclTopoSearchTryGpu(system, graph, saveGraph, paths, 0, backToNet, backToFirstRank, FORCED_ORDER_REPLAY, maxSpeed, time, g, speed));
}
// Then try the most local GPUs
int maxWidth = 0, minHops = 0xfffffff;
for (int g=0; g<system->nodes[GPU].count; g++) {
if (paths[g].width > maxWidth) {
maxWidth = paths[g].width;
minHops = paths[g].count;
} else if (paths[g].width == maxWidth && paths[g].count < minHops) {
minHops = paths[g].count;
}
}
if (maxWidth >= speed) {
// In the first loop, avoid using GPUs in both directions between channels (one channel
// sending from that GPU and one channel receiving to that GPU), since that usually leads
// to lower BW.
for (int tryGpuBidir=0; tryGpuBidir<2; tryGpuBidir++) {
for (int g=0; g<system->nodes[GPU].count; g++) {
if (paths[g].width == maxWidth && paths[g].count == minHops) {
gpu = system->nodes[GPU].nodes+g;
int gpuUsed = gpuPciWidth(gpu) > 0 ? 0 : 1;
if (tryGpuBidir == gpuUsed) {
NCCLCHECK(ncclTopoSearchTryGpu(system, graph, saveGraph, paths, 0, backToNet, backToFirstRank, 0, maxSpeed, time, g, speed));
}
}
}
}
}
for (int i=0; i<system->nodes[NET].count; i++) {
if (system->nodes[NET].nodes[i].rank == net->rank) system->nodes[NET].nodes[i].used ^= flag;
}
}
}
return ncclSuccess;
}
/* Search Patterns
*
* Intra-node
* Ring : GPU a -> GPU b -> .. -> GPU x -> GPU a
* (=Split Tree Loop)
* Tree : GPU a -> GPU b -> .. -> GPU x
* (=Split Tree)
*
* Inter-node
* Ring : NET n -> GPU a -> GPU b -> .. -> GPU x -> NET n (or m if crossNic)
* Tree : NET n -> GPU a -> GPU b -> .. -> GPU x
* `--> NET n (or m if crossNic)
* Split Tree : NET n -> GPU a -> GPU b -> .. -> GPU x
* `--> NET n (or m if crossNic)
* Split Tree Loop : NET n -> GPU a -> GPU b -> .. -> GPU x -> GPU a
* `--> NET n (or m if crossNic)
*/
ncclResult_t ncclTopoSearchParams(struct ncclTopoSystem* system, int pattern, int* backToNet, int* backToFirstRank) {
if (system->nodes[NET].count) {
if (pattern == NCCL_TOPO_PATTERN_RING) *backToNet = system->nodes[GPU].count-1;
else if (pattern == NCCL_TOPO_PATTERN_TREE) *backToNet = 0;
else *backToNet = 1;
if (pattern == NCCL_TOPO_PATTERN_SPLIT_TREE_LOOP) *backToFirstRank = system->nodes[GPU].count-1;
else *backToFirstRank = -1;
} else {
*backToNet = -1;
if (pattern == NCCL_TOPO_PATTERN_RING || pattern == NCCL_TOPO_PATTERN_SPLIT_TREE_LOOP) *backToFirstRank = system->nodes[GPU].count-1;
else *backToFirstRank = -1;
}
return ncclSuccess;
}
ncclResult_t ncclTopoSearchRec(struct ncclTopoSystem* system, struct ncclTopoGraph* graph, struct ncclTopoGraph* saveGraph, int maxSpeed, int* time) {
int backToNet, backToFirstRank;
NCCLCHECK(ncclTopoSearchParams(system, graph->pattern, &backToNet, &backToFirstRank));
if (system->nodes[NET].count) {
// Start from NET
ncclTopoSearchRecNet(system, graph, saveGraph, backToNet, backToFirstRank, maxSpeed, time);
} else {
// Start from GPU 0
NCCLCHECK(ncclTopoSearchTryGpu(system, graph, saveGraph, NULL, 0, backToNet, backToFirstRank, FORCED_ORDER_PCI, maxSpeed, time, 0, graph->speedIntra));
if (graph->nChannels > 0) NCCLCHECK(ncclTopoSearchTryGpu(system, graph, saveGraph, NULL, 0, backToNet, backToFirstRank, FORCED_ORDER_REPLAY, maxSpeed, time, 0, graph->speedIntra));
NCCLCHECK(ncclTopoSearchTryGpu(system, graph, saveGraph, NULL, 0, backToNet, backToFirstRank, 0, maxSpeed, time, 0, graph->speedIntra));
}
return ncclSuccess;
}
/* Parse user defined rings. Format is like :
* "0 1|1 0|0 1 2 3|3 2 1 0|0 2 3 1|1 3 2 0|0 1 2 3 4 5 6 7|7 6 5 4 3 2 1 0"
* Rings with a non-matching number of ranks are ignored so we can provide
* rings for multiple cases.
*/
#define MAX_ENV_RANKS 512
static ncclResult_t parseGraph(const char* str, int* nChannelsRet, int ngpus, int* channels) {
int ranks[MAX_ENV_RANKS];
int nChannels = 0;
int rank = 0;
int offset = 0;
int status = 0; // 0 : between numbers, 1 : inside number
do {
int digit = str[offset] - '0';
if (digit >= 0 && digit <= 9) {
if (status == 0) {
ranks[rank] = digit;
status = 1;
} else {
ranks[rank] = ranks[rank]*10+digit;
}
} else {
if (status == 1) {
rank++;
if (rank == MAX_ENV_RANKS) goto end;
}
status = 0;
if (str[offset] == '|' || str[offset] == '\0') {
// Ignore if ngpus doesn't match
if (rank != ngpus) goto newchannel;
for (int r=0; r<ngpus; r++) {
int rank = ranks[r];
// Ignore if ranks are out of bounds
if (rank < 0 || rank >= ngpus) goto newchannel;
// Ignore if ranks are duplicate
for (int i=0; i<r; i++)
if (ranks[i] == rank) goto newchannel;
channels[nChannels*ngpus+r] = rank;
}
nChannels++;
newchannel:
rank = 0;
}
}
} while (str[offset++] != 0);
end:
*nChannelsRet = nChannels;
return ncclSuccess;
}
static void parseChordalRing(struct ncclTopoSystem* system, char **str) {
static const char *ringBase = "0 6 7 4 5 3 2 1|0 5 6 3 7 1 4 2|0 4 6 2 7 5 1 3|0 1 2 3 5 4 7 6|0 2 4 1 7 3 6 5|0 3 1 5 7 2 6 4";
static char ringRemap[256];
int id[8], dist[8];
int i;
int ngpus = system->nodes[GPU].count;
// single node CR8G only
if (ngpus != 8 || system->nodes[NET].count != 0)
return;
// validate chordal ring and calculate distance
for (i=0; i<ngpus; i++) {
struct ncclTopoNode* node = system->nodes[GPU].nodes+i;
if (node->paths[GPU] == NULL) continue;
int sum = ngpus*(ngpus-1)/2 - node->rank;
int count = 0;
for (int n = 0; n<ngpus; n++) {
if (node->paths[GPU][n].type != LINK_NVL) continue;
sum -= system->nodes[GPU].nodes[n].rank;
count ++;
}
if(count != ngpus-2 || sum < 0 || sum > ngpus-1) {
return;
}
dist[i] = sum;
}
// remap GPU ids
for (i = 0; i<ngpus; i++) id[i] = i;
for (i = 0; i<ngpus; i++) {
if (dist[i] == ngpus-1-i) continue;
int j, m, n, temp;
for (j=i+1; j < ngpus; j++)
if(dist[j] == ngpus-1-i) break;
m = dist[i]; n = dist[j]; dist[i] = n; dist[j] = m;
temp = id[m]; id[m] = id[n]; id[n] = temp; temp =dist[m];
dist[m] = dist[n]; dist[n] = temp;
}
// create chordal ring based on reference and remapped ids
for (i = 0; i <strlen(ringBase); i++) {
if (ringBase[i] >= '0' && ringBase[i] <= '9')
ringRemap[i] = id[ringBase[i]-'0']+'0';
else
ringRemap[i] = ringBase[i];
}
ringRemap[i] = 0;
*str = ringRemap;
INFO(NCCL_GRAPH, "Use chordal ring: %s", ringRemap);
return;
}
ncclResult_t ncclTopoCompute(ncclTopoSystem* system, struct ncclTopoGraph* graph) {
int ngpus = system->nodes[GPU].count;
int crossNic = (system->nodes[NET].count > 1) && graph->crossNic ? 1 : 0;
graph->speedIntra = graph->speedInter = 0;
if (graph->crossNic == 2) graph->crossNic = 0;
graph->nvlink = 0;
graph->type = LINK_LOC;
graph->nChannels = 0;
graph->sameChannels = 1;
char* str = getenv("NCCL_GRAPH");
if (!str) parseChordalRing(system, &str);
if (str) {
NCCLCHECK(parseGraph(str, &graph->nChannels, ngpus, graph->intra));
for (int i=0; i<graph->nChannels*ngpus; i++) {
// Translate gpu numbers into ranks
graph->intra[i] = system->nodes[GPU].nodes[graph->intra[i]].rank;
}
// TODO : let user specify NICs
graph->inter[0] = graph->inter[1] = 0;
graph->speedIntra = graph->speedInter = system->maxWidth;
graph->nvlink = 0;
if (graph->pattern == NCCL_TOPO_PATTERN_RING) {
// Reverse the loop
for (int c=0; c<graph->nChannels; c++) {
for (int i=0; i<=ngpus/2; i++) {
int tmp = graph->intra[ngpus*c+i];
graph->intra[ngpus*c+i] = graph->intra[ngpus*c+(ngpus-i)%ngpus];
graph->intra[ngpus*c+ngpus-i] = tmp;
}
}
}
if (graph->nChannels) return ncclSuccess;
}
if (ngpus == 1) if (graph->pattern != NCCL_TOPO_PATTERN_RING) graph->pattern = NCCL_TOPO_PATTERN_TREE;
struct ncclTopoGraph tmpGraph;
memcpy(&tmpGraph, graph, sizeof(struct ncclTopoGraph));
int bestSpeed = 0;
// First try crossnic, then decrease speed and finally increase speedIntra.
tmpGraph.speedIntra = tmpGraph.speedInter = system->maxWidth;
int maxSpeed = system->maxSpeed;
tmpGraph.pattern = graph->pattern;
search:
int time = NCCL_SEARCH_TIMEOUT;
int stepSpeed = system->maxWidth/4;
tmpGraph.nvlink = 1;
tmpGraph.nChannels = 0;
tmpGraph.sameChannels = 1;
NCCLCHECK(ncclTopoSearchRec(system, &tmpGraph, graph, maxSpeed, &time));
#if 0
printf("Pattern %d, crossNic %d, Speed %d/%d, type %d -> nChannels %dx%d/%d %s\n", tmpGraph.pattern, tmpGraph.crossNic, tmpGraph.speedInter, tmpGraph.speedIntra, tmpGraph.type, graph->nChannels, graph->speedInter, graph->speedIntra, time == 0 ? "TIMEOUT" : "");
for (int c=0; c<graph->nChannels; c++) {
printf("%2d : ", c);
for (int g=0; g<ngpus; g++) {
printf("%d ", graph->intra[c*ngpus+g]);
}
printf("\n");
}
#endif
if (time == -1) goto done;
// We already have a solution and we timed out so lower speed will just timeout as well
if (time == 0 && graph->nChannels > 0) goto done;
if ((graph->nChannels > 0) && (bestSpeed == 0)) bestSpeed = graph->speedIntra;
if (tmpGraph.speedIntra == tmpGraph.speedInter) {
// First pass, we don't have a solution yet ; try to go slower.
// Try a simpler tree
if (tmpGraph.pattern == NCCL_TOPO_PATTERN_SPLIT_TREE_LOOP) {
tmpGraph.pattern = NCCL_TOPO_PATTERN_SPLIT_TREE;
goto search;
}
if (tmpGraph.pattern == NCCL_TOPO_PATTERN_SPLIT_TREE) {
tmpGraph.pattern = NCCL_TOPO_PATTERN_TREE;
goto search;
}
tmpGraph.pattern = graph->pattern;
if (tmpGraph.type < LINK_QPI) {
tmpGraph.type += 1;
goto search;
}
tmpGraph.type = graph->type;
if (crossNic && tmpGraph.crossNic == 0) {
// Try again with crossNic if permitted
tmpGraph.crossNic = crossNic;
goto search;
}
tmpGraph.crossNic = graph->crossNic;
// Try to reduce speed per channel
tmpGraph.speedIntra = tmpGraph.speedInter -= stepSpeed;
if (tmpGraph.speedIntra >= bestSpeed/2 && tmpGraph.speedIntra >= stepSpeed) goto search;
}
done:
// We have a solution now. See if we can increase speedIntra
if (tmpGraph.speedIntra == tmpGraph.speedInter) {
time = -1;
memcpy(&tmpGraph, graph, sizeof(tmpGraph));
}
if (time != 0 && tmpGraph.pattern != NCCL_TOPO_PATTERN_RING && tmpGraph.speedIntra == graph->speedIntra) {
// Try to increase the intra speed only but keeping nChannels the same
tmpGraph.speedIntra += stepSpeed;
maxSpeed = tmpGraph.speedIntra * graph->nChannels;
if (tmpGraph.speedIntra <= tmpGraph.speedInter*2) goto search;
}
if (graph->nChannels == 0) {
WARN("Could not find a path for pattern %d, falling back to simple order\n", graph->pattern);
for (int i=0; i<ngpus; i++) graph->intra[i] = system->nodes[GPU].nodes[i].rank;
graph->inter[0] = graph->inter[1] = 0;
graph->speedIntra = graph->speedInter = stepSpeed;
graph->nvlink = 0;
graph->nChannels = 1;
}
return ncclSuccess;
}
ncclResult_t ncclTopoPrintGraph(struct ncclTopoSystem* system, struct ncclTopoGraph* graph) {
INFO(NCCL_GRAPH, "Pattern %d, crossNic %d, nChannels %d, speed %d/%d, nvlink %d, type %d, sameChannels %d", graph->pattern, graph->crossNic, graph->nChannels, graph->speedIntra, graph->speedInter, graph->nvlink, graph->type, graph->sameChannels);
int ngpus = system->nodes[GPU].count;
char line[1024];
for (int c=0; c<graph->nChannels; c++) {
sprintf(line, "%2d :", c);
int offset = strlen(line);
if (system->nodes[NET].count > 0) {
sprintf(line+offset, " %s/%d", topoNodeTypeStr[NET], graph->inter[2*c]);
offset = strlen(line);
}
for (int i=0; i<ngpus; i++) {
sprintf(line+offset, " %s/%d", topoNodeTypeStr[GPU], graph->intra[ngpus*c+i]);
offset = strlen(line);
}
if (system->nodes[NET].count > 0) {
sprintf(line+offset, " %s/%d", topoNodeTypeStr[NET], graph->inter[2*c+1]);
offset = strlen(line);
}
INFO(NCCL_GRAPH, "%s", line);
}
return ncclSuccess;
}
ncclResult_t ncclTopoGetNetDev(struct ncclTopoGraph* graph, int dir, int channelId, int* dev) {
*dev = graph->inter[(channelId%graph->nChannels)*2+dir];
return ncclSuccess;
}