Files
rocm-systems/rocclr/runtime/platform/command.hpp
T
foreman 1e90e581d6 P4 to Git Change 1507569 by gandryey@gera-w8 on 2018/01/24 17:56:10
SWDEV-142271 - Performance drop is observed in Ocean Surface Simulation of Compubenchcl in 17.50 when compared to 17.Q4.1
	- Rewrite the adaptive mode for waveliimiter. Make sure the performance feedback corresponds to the right wave count. Add the new sampling logic to find the best number, based on average performance.

Affected files ...

... //depot/stg/opencl/drivers/opencl/runtime/device/device.hpp#295 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpuwavelimiter.cpp#14 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpuwavelimiter.hpp#10 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palkernel.hpp#15 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palvirtual.cpp#71 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palvirtual.hpp#39 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palwavelimiter.cpp#4 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palwavelimiter.hpp#5 edit
... //depot/stg/opencl/drivers/opencl/runtime/platform/command.cpp#80 edit
... //depot/stg/opencl/drivers/opencl/runtime/platform/command.hpp#88 edit
... //depot/stg/opencl/drivers/opencl/runtime/utils/flags.hpp#282 edit
2018-01-24 18:07:37 -05:00

1326 строки
45 KiB
C++

//
// Copyright 2010 Advanced Micro Devices, Inc. All rights reserved.
//
/*! \file command.hpp
* \brief Declarations for Event, Command and HostQueue objects.
*
* \author Laurent Morichetti (laurent.morichetti@amd.com)
* \date October 2008
*/
#ifndef COMMAND_HPP_
#define COMMAND_HPP_
#include "top.hpp"
#include "thread/monitor.hpp"
#include "thread/thread.hpp"
#include "platform/agent.hpp"
#include "platform/object.hpp"
#include "platform/context.hpp"
#include "platform/ndrange.hpp"
#include "platform/kernel.hpp"
#include "device/device.hpp"
#include "utils/concurrent.hpp"
#include "platform/memory.hpp"
#include "platform/perfctr.hpp"
#include "platform/threadtrace.hpp"
#include "CL/cl_ext.h"
#include <algorithm>
#include <atomic>
#include <functional>
#include <vector>
namespace amd {
/*! \addtogroup Runtime
* @{
*
* \addtogroup Commands Event, Commands and Command-Queue
* @{
*/
class Command;
class HostQueue;
/*! \brief Encapsulates the status of a command.
*
* \details An event object encapsulates the status of a Command
* it is associated with and can be used to synchronize operations
* in a Context.
*/
class Event : public RuntimeObject {
typedef void(CL_CALLBACK* CallBackFunction)(cl_event event, cl_int command_exec_status,
void* user_data);
struct CallBackEntry : public HeapObject {
struct CallBackEntry* next_; //!< the next entry in the callback list.
std::atomic<CallBackFunction> callback_; //!< callback function pointer.
void* data_; //!< user data passed to the callback function.
cl_int status_; //!< execution status triggering the callback.
CallBackEntry(cl_int status, CallBackFunction callback, void* data)
: callback_(callback), data_(data), status_(status) {}
};
public:
typedef std::vector<Event*> EventWaitList;
private:
Monitor lock_;
std::atomic<CallBackEntry*> callbacks_; //!< linked list of callback entries.
volatile cl_int status_; //!< current execution status.
std::atomic_flag notified_; //!< Command queue was notified
protected:
static const EventWaitList nullWaitList;
struct ProfilingInfo {
ProfilingInfo(bool enabled = false) : enabled_(enabled), waves_(0) {
if (enabled) {
clear();
callback_ = NULL;
}
}
uint64_t queued_;
uint64_t submitted_;
uint64_t start_;
uint64_t end_;
bool enabled_; //!< Profiling enabled for the wave limiter
uint32_t waves_; //!< The number of waves used in a dispatch
ProfilingCallback* callback_;
void clear() {
queued_ = 0ULL;
submitted_ = 0ULL;
start_ = 0ULL;
end_ = 0ULL;
}
void setCallback(ProfilingCallback* callback, uint32_t waves) {
if (callback == NULL) {
return;
}
enabled_ = true;
waves_ = waves;
clear();
callback_ = callback;
}
} profilingInfo_;
//! Construct a new event.
Event();
//! Construct a new event associated to the given command \a queue.
Event(HostQueue& queue);
//! Destroy the event.
virtual ~Event();
//! Release the resources associated with this event.
virtual void releaseResources() {}
//! Record the profiling info for the given change of \a status.
// If the given \a timeStamp is 0 and profiling is enabled,
// use the current host clock time instead.
uint64_t recordProfilingInfo(cl_int status, uint64_t timeStamp = 0);
//! Process the callbacks for the given \a status change.
void processCallbacks(cl_int status) const;
public:
//! Return the context for this event.
virtual const Context& context() const = 0;
//! Return the command this event is associated with.
inline Command& command();
inline const Command& command() const;
//! Return the profiling info.
const ProfilingInfo& profilingInfo() const { return profilingInfo_; }
//! Return this command's execution status.
cl_int status() const { return status_; }
//! Insert the given \a callback into the callback stack.
bool setCallback(cl_int status, CallBackFunction callback, void* data);
/*! \brief Set the event status.
*
* \details If the status becomes CL_COMPLETE, notify all threads
* awaiting this command's completion. If the given \a timeStamp is 0
* and profiling is enabled, use the current host clock time instead.
*
* \see amd::Event::awaitCompletion
*/
bool setStatus(cl_int status, uint64_t timeStamp = 0);
//! Signal all threads waiting on this event.
void signal() {
ScopedLock lock(lock_);
lock_.notifyAll();
}
/*! \brief Suspend the current thread until the status of the Command
* associated with this event changes to CL_COMPLETE. Return true if the
* command successfully completed.
*/
virtual bool awaitCompletion();
/*! \brief Notifies current command queue about execution status
*/
bool notifyCmdQueue();
//! RTTI internal implementation
virtual ObjectType objectType() const { return ObjectTypeEvent; }
};
/*! \brief An operation that is submitted to a command queue.
*
* %Command is the abstract base type of all OpenCL operations
* submitted to a HostQueue for execution. Classes derived from
* %Command must implement the submit() function.
*
*/
class Command : public Event {
private:
//! The command queue this command is enqueue into. NULL if not yet enqueue.
HostQueue* queue_;
//! Next GPU command in the queue list
Command* next_;
const cl_command_type type_; //!< This command's OpenCL type.
volatile cl_int exception_; //!< The first raised exception.
void* data_;
protected:
//! The Events that need to complete before this command is submitted.
EventWaitList eventWaitList_;
//! Construct a new command of the given OpenCL type.
Command(HostQueue& queue, cl_command_type type,
const EventWaitList& eventWaitList = nullWaitList);
//! Construct a new command of the given OpenCL type.
Command(cl_command_type type)
: Event(),
queue_(NULL),
next_(NULL),
type_(type),
exception_(0),
data_(NULL),
eventWaitList_(nullWaitList) {}
bool terminate() {
if (Agent::shouldPostEventEvents() && type() != 0) {
Agent::postEventFree(as_cl(static_cast<Event*>(this)));
}
return true;
}
public:
//! Return the queue this command is enqueued into.
HostQueue* queue() const { return queue_; }
//! Enqueue this command into the associated command queue.
void enqueue();
//! Return the event encapsulating this command's status.
const Event& event() const { return *this; }
Event& event() { return *this; }
//! Return the list of events this command needs to wait on before dispatch
const EventWaitList& eventWaitList() const { return eventWaitList_; }
//! Return this command's OpenCL type.
cl_command_type type() const { return type_; }
//! Return the first raised exception or 0 if none.
cl_int exception() const { return exception_; }
//! Set the exception for this command.
void setException(cl_int exception) { exception_ = exception; }
//! Return the opaque, device specific data for this command.
void* data() const { return data_; }
//! Set the opaque, device specific data for this command.
void setData(void* data) { data_ = data; }
/*! \brief The execution engine for this command.
*
* \details All derived class must implement this virtual function.
*
* \note This function will execute in the command queue thread.
*/
virtual void submit(device::VirtualDevice& device) = 0;
//! Release the resources associated with this event.
virtual void releaseResources();
//! Set the next GPU command
void setNext(Command* next) { next_ = next; }
//! Get the next GPU command
Command* getNext() const { return next_; }
//! Return the context for this event.
virtual const Context& context() const;
};
class UserEvent : public Command {
const Context& context_;
public:
UserEvent(Context& context) : Command(CL_COMMAND_USER), context_(context) {
setStatus(CL_SUBMITTED);
}
virtual void submit(device::VirtualDevice& device) { ShouldNotCallThis(); }
virtual const Context& context() const { return context_; }
};
class ClGlEvent : public Command {
private:
const Context& context_;
bool waitForFence();
public:
ClGlEvent(Context& context) : Command(CL_COMMAND_GL_FENCE_SYNC_OBJECT_KHR), context_(context) {
setStatus(CL_SUBMITTED);
}
virtual void submit(device::VirtualDevice& device) { ShouldNotCallThis(); }
bool awaitCompletion() { return waitForFence(); }
virtual const Context& context() const { return context_; }
};
inline Command& Event::command() { return *static_cast<Command*>(this); }
inline const Command& Event::command() const { return *static_cast<const Command*>(this); }
class Kernel;
class NDRangeContainer;
//! A memory command that holds a single memory object reference.
//
class OneMemoryArgCommand : public Command {
protected:
Memory* memory_;
public:
OneMemoryArgCommand(HostQueue& queue, cl_command_type type, const EventWaitList& eventWaitList,
Memory& memory)
: Command(queue, type, eventWaitList), memory_(&memory) {
memory_->retain();
}
virtual void releaseResources() {
memory_->release();
DEBUG_ONLY(memory_ = NULL);
Command::releaseResources();
}
bool validateMemory();
};
//! A memory command that holds a single memory object reference.
//
class TwoMemoryArgsCommand : public Command {
protected:
Memory* memory1_;
Memory* memory2_;
public:
TwoMemoryArgsCommand(HostQueue& queue, cl_command_type type, const EventWaitList& eventWaitList,
Memory& memory1, Memory& memory2)
: Command(queue, type, eventWaitList), memory1_(&memory1), memory2_(&memory2) {
memory1_->retain();
memory2_->retain();
}
virtual void releaseResources() {
memory1_->release();
memory2_->release();
DEBUG_ONLY(memory1_ = memory2_ = NULL);
Command::releaseResources();
}
bool validateMemory();
};
/*! \brief A generic read memory command.
*
* \details Used for operations on both buffers and images. Backends
* are expected to handle any required translation. Buffers
* are treated as 1D structures so origin_[0] and size_[0]
* are equivalent to offset_ and count_ respectively.
*
* @todo Find a cleaner way of merging the row and slice pitch concepts at this level.
*
*/
class ReadMemoryCommand : public OneMemoryArgCommand {
private:
Coord3D origin_; //!< Origin of the region to read.
Coord3D size_; //!< Size of the region to read.
void* hostPtr_; //!< The host pointer destination.
size_t rowPitch_; //!< Row pitch (for image operations)
size_t slicePitch_; //!< Slice pitch (for image operations)
BufferRect bufRect_; //!< Buffer rectangle information
BufferRect hostRect_; //!< Host memory rectangle information
public:
//! Construct a new ReadMemoryCommand
ReadMemoryCommand(HostQueue& queue, cl_command_type cmdType, const EventWaitList& eventWaitList,
Memory& memory, Coord3D origin, Coord3D size, void* hostPtr,
size_t rowPitch = 0, size_t slicePitch = 0)
: OneMemoryArgCommand(queue, cmdType, eventWaitList, memory),
origin_(origin),
size_(size),
hostPtr_(hostPtr),
rowPitch_(rowPitch),
slicePitch_(slicePitch) {
// Sanity checks
assert(hostPtr != NULL && "hostPtr cannot be null");
assert(size.c[0] > 0 && "invalid");
}
//! Construct a new ReadMemoryCommand
ReadMemoryCommand(HostQueue& queue, cl_command_type cmdType, const EventWaitList& eventWaitList,
Memory& memory, Coord3D origin, Coord3D size, void* hostPtr,
const BufferRect& bufRect, const BufferRect& hostRect)
: OneMemoryArgCommand(queue, cmdType, eventWaitList, memory),
origin_(origin),
size_(size),
hostPtr_(hostPtr),
rowPitch_(0),
slicePitch_(0),
bufRect_(bufRect),
hostRect_(hostRect) {
// Sanity checks
assert(hostPtr != NULL && "hostPtr cannot be null");
assert(size.c[0] > 0 && "invalid");
}
virtual void submit(device::VirtualDevice& device) { device.submitReadMemory(*this); }
//! Return the memory object to read from.
Memory& source() const { return *memory_; }
//! Return the host memory to write to
void* destination() const { return hostPtr_; }
//! Return the origin of the region to read
const Coord3D& origin() const { return origin_; }
//! Return the size of the region to read
const Coord3D& size() const { return size_; }
//! Return the row pitch
size_t rowPitch() const { return rowPitch_; }
//! Return the slice pitch
size_t slicePitch() const { return slicePitch_; }
//! Return the buffer rectangle information
const BufferRect& bufRect() const { return bufRect_; }
//! Return the host rectangle information
const BufferRect& hostRect() const { return hostRect_; }
//! Return true if the entire memory object is read.
bool isEntireMemory() const;
};
/*! \brief A generic write memory command.
*
* \details Used for operations on both buffers and images. Backends
* are expected to handle any required translations. Buffers
* are treated as 1D structures so origin_[0] and size_[0]
* are equivalent to offset_ and count_ respectively.
*/
class WriteMemoryCommand : public OneMemoryArgCommand {
private:
Coord3D origin_; //!< Origin of the region to write to.
Coord3D size_; //!< Size of the region to write to.
const void* hostPtr_; //!< The host pointer source.
size_t rowPitch_; //!< Row pitch (for image operations)
size_t slicePitch_; //!< Slice pitch (for image operations)
BufferRect bufRect_; //!< Buffer rectangle information
BufferRect hostRect_; //!< Host memory rectangle information
public:
WriteMemoryCommand(HostQueue& queue, cl_command_type cmdType, const EventWaitList& eventWaitList,
Memory& memory, Coord3D origin, Coord3D size, const void* hostPtr,
size_t rowPitch = 0, size_t slicePitch = 0)
: OneMemoryArgCommand(queue, cmdType, eventWaitList, memory),
origin_(origin),
size_(size),
hostPtr_(hostPtr),
rowPitch_(rowPitch),
slicePitch_(slicePitch) {
// Sanity checks
assert(hostPtr != NULL && "hostPtr cannot be null");
assert(size.c[0] > 0 && "invalid");
}
WriteMemoryCommand(HostQueue& queue, cl_command_type cmdType, const EventWaitList& eventWaitList,
Memory& memory, Coord3D origin, Coord3D size, const void* hostPtr,
const BufferRect& bufRect, const BufferRect& hostRect)
: OneMemoryArgCommand(queue, cmdType, eventWaitList, memory),
origin_(origin),
size_(size),
hostPtr_(hostPtr),
rowPitch_(0),
slicePitch_(0),
bufRect_(bufRect),
hostRect_(hostRect) {
// Sanity checks
assert(hostPtr != NULL && "hostPtr cannot be null");
assert(size.c[0] > 0 && "invalid");
}
virtual void submit(device::VirtualDevice& device) { device.submitWriteMemory(*this); }
//! Return the host memory to read from
const void* source() const { return hostPtr_; }
//! Return the memory object to write to.
Memory& destination() const { return *memory_; }
//! Return the region origin
const Coord3D& origin() const { return origin_; }
//! Return the region size
const Coord3D& size() const { return size_; }
//! Return the row pitch
size_t rowPitch() const { return rowPitch_; }
//! Return the slice pitch
size_t slicePitch() const { return slicePitch_; }
//! Return the buffer rectangle information
const BufferRect& bufRect() const { return bufRect_; }
//! Return the host rectangle information
const BufferRect& hostRect() const { return hostRect_; }
//! Return true if the entire memory object is written.
bool isEntireMemory() const;
};
/*! \brief A generic fill memory command.
*
* \details Used for operations on both buffers and images. Backends
* are expected to handle any required translations. Buffers
* are treated as 1D structures so origin_[0] and size_[0]
* are equivalent to offset_ and count_ respectively.
*/
class FillMemoryCommand : public OneMemoryArgCommand {
public:
const static size_t MaxFillPatterSize = sizeof(cl_double16);
private:
Coord3D origin_; //!< Origin of the region to write to.
Coord3D size_; //!< Size of the region to write to.
char pattern_[MaxFillPatterSize]; //!< The fill pattern
size_t patternSize_; //!< Pattern size
public:
FillMemoryCommand(HostQueue& queue, cl_command_type cmdType, const EventWaitList& eventWaitList,
Memory& memory, const void* pattern, size_t patternSize, Coord3D origin,
Coord3D size)
: OneMemoryArgCommand(queue, cmdType, eventWaitList, memory),
origin_(origin),
size_(size),
patternSize_(patternSize) {
// Sanity checks
assert(pattern != NULL && "pattern cannot be null");
assert(size.c[0] > 0 && "invalid");
memcpy(pattern_, pattern, patternSize);
}
virtual void submit(device::VirtualDevice& device) { device.submitFillMemory(*this); }
//! Return the pattern memory to fill with
const void* pattern() const { return reinterpret_cast<const void*>(pattern_); }
//! Return the pattern size
const size_t patternSize() const { return patternSize_; }
//! Return the memory object to write to.
Memory& memory() const { return *memory_; }
//! Return the region origin
const Coord3D& origin() const { return origin_; }
//! Return the region size
const Coord3D& size() const { return size_; }
//! Return true if the entire memory object is written.
bool isEntireMemory() const;
};
/*! \brief A generic copy memory command
*
* \details Used for both buffers and images. Backends are expected
* to handle any required translation. Buffers are treated
* as 1D structures so origin_[0] and size_[0] are
* equivalent to offset_ and count_ respectively.
*/
class CopyMemoryCommand : public TwoMemoryArgsCommand {
private:
Coord3D srcOrigin_; //!< Origin of the source region.
Coord3D dstOrigin_; //!< Origin of the destination region.
Coord3D size_; //!< Size of the region to copy.
BufferRect srcRect_; //!< Source buffer rectangle information
BufferRect dstRect_; //!< Destination buffer rectangle information
public:
CopyMemoryCommand(HostQueue& queue, cl_command_type cmdType, const EventWaitList& eventWaitList,
Memory& srcMemory, Memory& dstMemory, Coord3D srcOrigin, Coord3D dstOrigin,
Coord3D size)
: TwoMemoryArgsCommand(queue, cmdType, eventWaitList, srcMemory, dstMemory),
srcOrigin_(srcOrigin),
dstOrigin_(dstOrigin),
size_(size) {
// Sanity checks
assert(size.c[0] > 0 && "invalid");
}
CopyMemoryCommand(HostQueue& queue, cl_command_type cmdType, const EventWaitList& eventWaitList,
Memory& srcMemory, Memory& dstMemory, Coord3D srcOrigin, Coord3D dstOrigin,
Coord3D size, const BufferRect& srcRect, const BufferRect& dstRect)
: TwoMemoryArgsCommand(queue, cmdType, eventWaitList, srcMemory, dstMemory),
srcOrigin_(srcOrigin),
dstOrigin_(dstOrigin),
size_(size),
srcRect_(srcRect),
dstRect_(dstRect) {
// Sanity checks
assert(size.c[0] > 0 && "invalid");
}
virtual void submit(device::VirtualDevice& device) { device.submitCopyMemory(*this); }
//! Return the host memory to read from
Memory& source() const { return *memory1_; }
//! Return the memory object to write to.
Memory& destination() const { return *memory2_; }
//! Return the source origin
const Coord3D& srcOrigin() const { return srcOrigin_; }
//! Return the offset in bytes in the destination.
const Coord3D& dstOrigin() const { return dstOrigin_; }
//! Return the number of bytes to copy.
const Coord3D& size() const { return size_; }
//! Return the source buffer rectangle information
const BufferRect& srcRect() const { return srcRect_; }
//! Return the destination buffer rectangle information
const BufferRect& dstRect() const { return dstRect_; }
//! Return true if the both memories are is read/written in their entirety.
bool isEntireMemory() const;
};
/*! \brief A generic map memory command. Makes a memory object accessible to the host.
*
* @todo:dgladdin Need to think more about how the pitch parameters operate in
* the context of unified buffer/image commands.
*/
class MapMemoryCommand : public OneMemoryArgCommand {
private:
cl_map_flags mapFlags_; //!< Flags controlling the map.
bool blocking_; //!< True for blocking maps
Coord3D origin_; //!< Origin of the region to map.
Coord3D size_; //!< Size of the region to map.
const void* mapPtr_; //!< Host-space pointer that the object is currently mapped at
public:
//! Construct a new MapMemoryCommand
MapMemoryCommand(HostQueue& queue, cl_command_type cmdType, const EventWaitList& eventWaitList,
Memory& memory, cl_map_flags mapFlags, bool blocking, Coord3D origin,
Coord3D size, size_t* imgRowPitch = nullptr, size_t* imgSlicePitch = nullptr,
void* mapPtr = nullptr)
: OneMemoryArgCommand(queue, cmdType, eventWaitList, memory),
mapFlags_(mapFlags),
blocking_(blocking),
origin_(origin),
size_(size),
mapPtr_(mapPtr) {
// Sanity checks
assert(size.c[0] > 0 && "invalid");
}
virtual void submit(device::VirtualDevice& device) { device.submitMapMemory(*this); }
//! Read the memory object
Memory& memory() const { return *memory_; }
//! Read the map control flags
cl_map_flags mapFlags() const { return mapFlags_; }
//! Read the origin
const Coord3D& origin() const { return origin_; }
//! Read the size
const Coord3D& size() const { return size_; }
//! Read the blocking flag
bool blocking() const { return blocking_; }
//! Returns true if the entire memory object is mapped
bool isEntireMemory() const;
//! Read the map pointer
const void* mapPtr() const { return mapPtr_; }
};
/*! \brief A generic unmap memory command.
*
* @todo:dgladdin Need to think more about how the pitch parameters operate in
* the context of unified buffer/image commands.
*/
class UnmapMemoryCommand : public OneMemoryArgCommand {
private:
//! Host-space pointer that the object is currently mapped at
void* mapPtr_;
public:
//! Construct a new MapMemoryCommand
UnmapMemoryCommand(HostQueue& queue, cl_command_type cmdType, const EventWaitList& eventWaitList,
Memory& memory, void* mapPtr)
: OneMemoryArgCommand(queue, cmdType, eventWaitList, memory), mapPtr_(mapPtr) {}
virtual void submit(device::VirtualDevice& device) { device.submitUnmapMemory(*this); }
virtual void releaseResources();
//! Read the memory object
Memory& memory() const { return *memory_; }
//! Read the map pointer
void* mapPtr() const { return mapPtr_; }
};
/*! \brief Migrate memory objects command.
*
* \details Used for operations on both buffers and images. Backends
* are expected to handle any required translations.
*/
class MigrateMemObjectsCommand : public Command {
private:
cl_mem_migration_flags migrationFlags_; //!< Migration flags
std::vector<amd::Memory*> memObjects_; //!< The list of memory objects
public:
//! Construct a new AcquireExtObjectsCommand
MigrateMemObjectsCommand(HostQueue& queue, cl_command_type type,
const EventWaitList& eventWaitList,
const std::vector<amd::Memory*>& memObjects,
cl_mem_migration_flags flags)
: Command(queue, type, eventWaitList), migrationFlags_(flags) {
std::vector<amd::Memory*>::const_iterator itr;
for (itr = memObjects.begin(); itr != memObjects.end(); itr++) {
(*itr)->retain();
memObjects_.push_back(*itr);
}
}
virtual void submit(device::VirtualDevice& device) { device.submitMigrateMemObjects(*this); }
//! Release all resources associated with this command
void releaseResources() {
std::vector<amd::Memory*>::const_iterator itr;
for (itr = memObjects_.begin(); itr != memObjects_.end(); itr++) {
(*itr)->release();
}
Command::releaseResources();
}
//! Returns the migration flags
cl_mem_migration_flags migrationFlags() const { return migrationFlags_; }
//! Returns the number of memory objects in the command
cl_uint numMemObjects() const { return (cl_uint)memObjects_.size(); }
//! Returns a pointer to the memory objects
const std::vector<amd::Memory*>& memObjects() const { return memObjects_; }
bool validateMemory();
};
//! To execute a kernel on a specific device.
class NDRangeKernelCommand : public Command {
private:
Kernel& kernel_;
NDRangeContainer sizes_;
address parameters_;
public:
//! Construct an ExecuteKernel command
NDRangeKernelCommand(HostQueue& queue, const EventWaitList& eventWaitList, Kernel& kernel,
const NDRangeContainer& sizes);
virtual void submit(device::VirtualDevice& device) { device.submitKernel(*this); }
//! Release all resources associated with this command (
void releaseResources();
//! Return the kernel.
const Kernel& kernel() const { return kernel_; }
//! Return the parameters given to this kernel.
const_address parameters() const { return parameters_; }
//! Return the kernel NDRange.
const NDRangeContainer& sizes() const { return sizes_; }
//! Set the local work size.
void setLocalWorkSize(const NDRange& local) { sizes_.local() = local; }
cl_int validateMemory();
};
class NativeFnCommand : public Command {
private:
void(CL_CALLBACK* nativeFn_)(void*);
char* args_;
size_t argsSize_;
std::vector<Memory*> memObjects_;
std::vector<size_t> memOffsets_;
public:
NativeFnCommand(HostQueue& queue, const EventWaitList& eventWaitList,
void(CL_CALLBACK* nativeFn)(void*), const void* args, size_t argsSize,
size_t numMemObjs, const cl_mem* memObjs, const void** memLocs);
~NativeFnCommand() { delete[] args_; }
void releaseResources() {
std::for_each(memObjects_.begin(), memObjects_.end(), std::mem_fun(&Memory::release));
Command::releaseResources();
}
virtual void submit(device::VirtualDevice& device) { device.submitNativeFn(*this); }
cl_int invoke();
};
class Marker : public Command {
public:
//! Create a new Marker
Marker(HostQueue& queue, bool userVisible, const EventWaitList& eventWaitList = nullWaitList,
const Event* waitingEvent = NULL)
: Command(queue, userVisible ? CL_COMMAND_MARKER : 0, eventWaitList),
waitingEvent_(waitingEvent) {}
//! The actual command implementation.
virtual void submit(device::VirtualDevice& device) { device.submitMarker(*this); }
const Event* waitingEvent() const { return waitingEvent_; }
private:
const Event* waitingEvent_; //!< Waiting event associated with the marker
};
/*! \brief Maps CL objects created from external ones and syncs the contents (blocking).
*
*/
class ExtObjectsCommand : public Command {
private:
std::vector<amd::Memory*> memObjects_; //!< The list of Memory based classes
public:
//! Construct a new AcquireExtObjectsCommand
ExtObjectsCommand(HostQueue& queue, const EventWaitList& eventWaitList, cl_uint num_objects,
const std::vector<amd::Memory*>& memoryObjects, cl_command_type type)
: Command(queue, type, eventWaitList) {
for (std::vector<amd::Memory*>::const_iterator itr = memoryObjects.begin();
itr != memoryObjects.end(); itr++) {
(*itr)->retain();
memObjects_.push_back(*itr);
}
}
//! Release all resources associated with this command
void releaseResources() {
for (std::vector<amd::Memory*>::const_iterator itr = memObjects_.begin();
itr != memObjects_.end(); itr++) {
(*itr)->release();
}
Command::releaseResources();
}
//! Get number of GL objects
cl_uint getNumObjects() { return (cl_uint)memObjects_.size(); }
//! Get pointer to GL object list
const std::vector<amd::Memory*>& getMemList() const { return memObjects_; }
bool validateMemory();
virtual bool processGLResource(device::Memory* mem) = 0;
};
class AcquireExtObjectsCommand : public ExtObjectsCommand {
public:
//! Construct a new AcquireExtObjectsCommand
AcquireExtObjectsCommand(HostQueue& queue, const EventWaitList& eventWaitList,
cl_uint num_objects, const std::vector<amd::Memory*>& memoryObjects,
cl_command_type type)
: ExtObjectsCommand(queue, eventWaitList, num_objects, memoryObjects, type) {}
virtual void submit(device::VirtualDevice& device) { device.submitAcquireExtObjects(*this); }
virtual bool processGLResource(device::Memory* mem);
};
class ReleaseExtObjectsCommand : public ExtObjectsCommand {
public:
//! Construct a new ReleaseExtObjectsCommand
ReleaseExtObjectsCommand(HostQueue& queue, const EventWaitList& eventWaitList,
cl_uint num_objects, const std::vector<amd::Memory*>& memoryObjects,
cl_command_type type)
: ExtObjectsCommand(queue, eventWaitList, num_objects, memoryObjects, type) {}
virtual void submit(device::VirtualDevice& device) { device.submitReleaseExtObjects(*this); }
virtual bool processGLResource(device::Memory* mem);
};
class PerfCounterCommand : public Command {
public:
typedef std::vector<PerfCounter*> PerfCounterList;
enum State {
Begin = 0, //!< Issue a begin command
End = 1 //!< Issue an end command
};
//! Construct a new PerfCounterCommand
PerfCounterCommand(HostQueue& queue, const EventWaitList& eventWaitList,
const PerfCounterList& counterList, State state)
: Command(queue, 1, eventWaitList), counterList_(counterList), state_(state) {
for (uint i = 0; i < counterList_.size(); ++i) {
counterList_[i]->retain();
}
}
void releaseResources() {
for (uint i = 0; i < counterList_.size(); ++i) {
counterList_[i]->release();
}
Command::releaseResources();
}
//! Gets the number of PerfCounter objects
size_t getNumCounters() const { return counterList_.size(); }
//! Gets the list of all counters
const PerfCounterList& getCounters() const { return counterList_; }
//! Gets the performance counter state
State getState() const { return state_; }
//! Process the command on the device queue
virtual void submit(device::VirtualDevice& device) { device.submitPerfCounter(*this); }
private:
PerfCounterList counterList_; //!< The list of performance counters
State state_; //!< State of the issued command
};
/*! \brief Thread Trace memory objects command.
*
* \details Used for bindig memory objects to therad trace mechanism.
*/
class ThreadTraceMemObjectsCommand : public Command {
public:
//! Construct a new ThreadTraceMemObjectsCommand
ThreadTraceMemObjectsCommand(HostQueue& queue, const EventWaitList& eventWaitList,
size_t numMemoryObjects, const cl_mem* memoryObjects,
size_t sizeMemoryObject, ThreadTrace& threadTrace,
cl_command_type type)
: Command(queue, type, eventWaitList),
sizeMemObjects_(sizeMemoryObject),
threadTrace_(threadTrace) {
memObjects_.resize(numMemoryObjects);
for (size_t i = 0; i < numMemoryObjects; ++i) {
Memory* obj = as_amd(memoryObjects[i]);
obj->retain();
memObjects_[i] = obj;
}
threadTrace_.retain();
}
//! Release all resources associated with this command
void releaseResources() {
threadTrace_.release();
for (std::vector<amd::Memory*>::const_iterator itr = memObjects_.begin();
itr != memObjects_.end(); itr++) {
(*itr)->release();
}
Command::releaseResources();
}
//! Get number of CL memory objects
cl_uint getNumObjects() { return (cl_uint)memObjects_.size(); }
//! Get pointer to CL memory object list
const std::vector<amd::Memory*>& getMemList() const { return memObjects_; }
//! Submit command to bind memory object to the Thread Trace mechanism
virtual void submit(device::VirtualDevice& device) { device.submitThreadTraceMemObjects(*this); }
//! Return the thread trace object.
ThreadTrace& getThreadTrace() const { return threadTrace_; }
//! Get memory object size
const size_t getMemoryObjectSize() const { return sizeMemObjects_; }
//! Validate memory bound to the thread thrace
bool validateMemory();
private:
std::vector<amd::Memory*> memObjects_; //!< The list of memory objects,bound to the thread trace
size_t sizeMemObjects_; //!< The size of each memory object from memObjects_ list (all memory
//!objects have the smae size)
ThreadTrace& threadTrace_; //!< The Thread Trace object
};
/*! \brief Thread Trace command.
*
* \details Used for issue begin/end/pause/resume for therad trace object.
*/
class ThreadTraceCommand : public Command {
private:
void* threadTraceConfig_;
public:
enum State {
Begin = 0, //!< Issue a begin command
End = 1, //!< Issue an end command
Pause = 2, //!< Issue a pause command
Resume = 3 //!< Issue a resume command
};
//! Construct a new ThreadTraceCommand
ThreadTraceCommand(HostQueue& queue, const EventWaitList& eventWaitList,
const void* threadTraceConfig, ThreadTrace& threadTrace, State state,
cl_command_type type)
: Command(queue, type, eventWaitList), threadTrace_(threadTrace), state_(state) {
const unsigned int size = *static_cast<const unsigned int*>(threadTraceConfig);
threadTraceConfig_ = static_cast<void*>(new char[size]);
if (threadTraceConfig_) {
memcpy(threadTraceConfig_, threadTraceConfig, size);
}
threadTrace_.retain();
}
//! Release all resources associated with this command
void releaseResources() {
threadTrace_.release();
Command::releaseResources();
}
//! Get the thread trace object
ThreadTrace& getThreadTrace() const { return threadTrace_; }
//! Get the thread trace command state
State getState() const { return state_; }
//! Process the command on the device queue
virtual void submit(device::VirtualDevice& device) { device.submitThreadTrace(*this); }
// Accessor methods
void* threadTraceConfig() const { return threadTraceConfig_; }
private:
ThreadTrace& threadTrace_; //!< The list of performance counters
State state_; //!< State of the issued command
};
class SignalCommand : public OneMemoryArgCommand {
private:
cl_uint markerValue_;
cl_ulong markerOffset_;
public:
SignalCommand(HostQueue& queue, cl_command_type cmdType, const EventWaitList& eventWaitList,
Memory& memory, cl_uint value, cl_ulong offset = 0)
: OneMemoryArgCommand(queue, cmdType, eventWaitList, memory),
markerValue_(value),
markerOffset_(offset) {}
virtual void submit(device::VirtualDevice& device) { device.submitSignal(*this); }
const cl_uint markerValue() { return markerValue_; }
Memory& memory() { return *memory_; }
const cl_ulong markerOffset() { return markerOffset_; }
};
class MakeBuffersResidentCommand : public Command {
private:
std::vector<amd::Memory*> memObjects_;
cl_bus_address_amd* busAddresses_;
public:
MakeBuffersResidentCommand(HostQueue& queue, cl_command_type type,
const EventWaitList& eventWaitList,
const std::vector<amd::Memory*>& memObjects,
cl_bus_address_amd* busAddr)
: Command(queue, type, eventWaitList), busAddresses_(busAddr) {
std::vector<amd::Memory*>::const_iterator itr;
for (itr = memObjects.begin(); itr != memObjects.end(); itr++) {
(*itr)->retain();
memObjects_.push_back(*itr);
}
}
virtual void submit(device::VirtualDevice& device) { device.submitMakeBuffersResident(*this); }
void releaseResources() {
std::vector<amd::Memory*>::const_iterator itr;
for (itr = memObjects_.begin(); itr != memObjects_.end(); itr++) {
(*itr)->release();
}
Command::releaseResources();
}
bool validateMemory();
const std::vector<amd::Memory*>& memObjects() const { return memObjects_; }
cl_bus_address_amd* busAddress() const { return busAddresses_; }
};
//! A deallocation command used to free SVM or system pointers.
class SvmFreeMemoryCommand : public Command {
public:
typedef void(CL_CALLBACK* freeCallBack)(cl_command_queue, cl_uint, void**, void*);
private:
std::vector<void*> svmPointers_; //!< List of pointers to deallocate
freeCallBack pfnFreeFunc_; //!< User-defined deallocation callback
void* userData_; //!< Data passed to user-defined callback
public:
SvmFreeMemoryCommand(HostQueue& queue, const EventWaitList& eventWaitList, cl_uint numSvmPointers,
void** svmPointers, freeCallBack pfnFreeFunc, void* userData)
: Command(queue, CL_COMMAND_SVM_FREE, eventWaitList),
//! We copy svmPointers since it can be reused/deallocated after
// command creation
svmPointers_(svmPointers, svmPointers + numSvmPointers),
pfnFreeFunc_(pfnFreeFunc),
userData_(userData) {}
virtual void submit(device::VirtualDevice& device) { device.submitSvmFreeMemory(*this); }
std::vector<void*>& svmPointers() { return svmPointers_; }
freeCallBack pfnFreeFunc() const { return pfnFreeFunc_; }
void* userData() const { return userData_; }
};
//! A copy command where the origin and destination memory locations are SVM
// pointers.
class SvmCopyMemoryCommand : public Command {
private:
void* dst_; //!< Destination pointer
const void* src_; //!< Source pointer
size_t srcSize_; //!< Size (in bytes) of the source buffer
public:
SvmCopyMemoryCommand(HostQueue& queue, const EventWaitList& eventWaitList, void* dst,
const void* src, size_t srcSize)
: Command(queue, CL_COMMAND_SVM_MEMCPY, eventWaitList),
dst_(dst),
src_(src),
srcSize_(srcSize) {}
virtual void submit(device::VirtualDevice& device) { device.submitSvmCopyMemory(*this); }
void* dst() const { return dst_; }
const void* src() const { return src_; }
size_t srcSize() const { return srcSize_; }
};
//! A fill command where the pattern and destination memory locations are SVM
// pointers.
class SvmFillMemoryCommand : public Command {
private:
void* dst_; //!< Destination pointer
char pattern_[FillMemoryCommand::MaxFillPatterSize]; //!< The fill pattern
size_t patternSize_; //!< Pattern size
size_t times_; //!< Number of times to fill the
// destination buffer with the source buffer
public:
SvmFillMemoryCommand(HostQueue& queue, const EventWaitList& eventWaitList, void* dst,
const void* pattern, size_t patternSize, size_t size)
: Command(queue, CL_COMMAND_SVM_MEMFILL, eventWaitList),
dst_(dst),
patternSize_(patternSize),
times_(size / patternSize) {
assert(amd::isMultipleOf(size, patternSize));
//! We copy the pattern buffer since it can be reused/deallocated after
// command creation
memcpy(pattern_, pattern, patternSize);
}
virtual void submit(device::VirtualDevice& device) { device.submitSvmFillMemory(*this); }
void* dst() const { return dst_; }
const char* pattern() const { return pattern_; }
size_t patternSize() const { return patternSize_; }
size_t times() const { return times_; }
};
/*! \brief A map memory command where the pointer to be mapped is a SVM shared
* buffer
*/
class SvmMapMemoryCommand : public Command {
private:
Memory* svmMem_; //!< the pointer to the amd::Memory object corresponding the svm pointer mapped
Coord3D size_; //!< the map size
Coord3D origin_; //!< the origin of the mapped svm pointer shift from the beginning of svm space
//!allocated
cl_map_flags flags_; //!< map flags
void* svmPtr_;
public:
SvmMapMemoryCommand(HostQueue& queue, const EventWaitList& eventWaitList, Memory* svmMem,
const size_t size, const size_t offset, cl_map_flags flags, void* svmPtr)
: Command(queue, CL_COMMAND_SVM_MAP, eventWaitList),
svmMem_(svmMem),
size_(size),
origin_(offset),
flags_(flags),
svmPtr_(svmPtr) {}
virtual void submit(device::VirtualDevice& device) { device.submitSvmMapMemory(*this); }
Memory* getSvmMem() const { return svmMem_; }
Coord3D size() const { return size_; }
cl_map_flags mapFlags() const { return flags_; }
Coord3D origin() const { return origin_; }
void* svmPtr() const { return svmPtr_; }
bool isEntireMemory() const;
};
/*! \brief An unmap memory command where the unmapped pointer is a SVM shared
* buffer
*/
class SvmUnmapMemoryCommand : public Command {
private:
Memory* svmMem_; //!< the pointer to the amd::Memory object corresponding the svm pointer mapped
void* svmPtr_; //!< SVM pointer
public:
SvmUnmapMemoryCommand(HostQueue& queue, const EventWaitList& eventWaitList, Memory* svmMem,
void* svmPtr)
: Command(queue, CL_COMMAND_SVM_UNMAP, eventWaitList), svmMem_(svmMem), svmPtr_(svmPtr) {}
virtual void submit(device::VirtualDevice& device) { device.submitSvmUnmapMemory(*this); }
Memory* getSvmMem() const { return svmMem_; }
void* svmPtr() const { return svmPtr_; }
};
/*! \brief A generic transfer memory from/to file command.
*
* \details Currently supports buffers only. Buffers
* are treated as 1D structures so origin_[0] and size_[0]
* are equivalent to offset_ and count_ respectively.
*/
class TransferBufferFileCommand : public OneMemoryArgCommand {
public:
static const uint NumStagingBuffers = 2;
static const size_t StagingBufferSize = 4 * Mi;
static const uint StagingBufferMemType = CL_MEM_USE_PERSISTENT_MEM_AMD;
protected:
const Coord3D origin_; //!< Origin of the region to write to
const Coord3D size_; //!< Size of the region to write to
LiquidFlashFile* file_; //!< The file object for data read
size_t fileOffset_; //!< Offset in the file for data read
amd::Memory* staging_[NumStagingBuffers]; //!< Staging buffers for transfer
public:
TransferBufferFileCommand(cl_command_type type, HostQueue& queue,
const EventWaitList& eventWaitList, Memory& memory,
const Coord3D& origin, const Coord3D& size, LiquidFlashFile* file,
size_t fileOffset)
: OneMemoryArgCommand(queue, type, eventWaitList, memory),
origin_(origin),
size_(size),
file_(file),
fileOffset_(fileOffset) {
// Sanity checks
assert(size.c[0] > 0 && "invalid");
for (uint i = 0; i < NumStagingBuffers; ++i) {
staging_[i] = NULL;
}
}
virtual void releaseResources();
virtual void submit(device::VirtualDevice& device);
//! Return the memory object to write to
Memory& memory() const { return *memory_; }
//! Return the host memory to read from
LiquidFlashFile* file() const { return file_; }
//! Returns file offset
size_t fileOffset() const { return fileOffset_; }
//! Return the region origin
const Coord3D& origin() const { return origin_; }
//! Return the region size
const Coord3D& size() const { return size_; }
//! Return the staging buffer for transfer
Memory& staging(uint i) const { return *staging_[i]; }
bool validateMemory();
};
/*! \brief A P2P copy memory command
*
* \details Used for buffers only. Backends are expected
* to handle any required translation. Buffers are treated
* as 1D structures so origin_[0] and size_[0] are
* equivalent to offset_ and count_ respectively.
*/
class CopyMemoryP2PCommand : public CopyMemoryCommand {
public:
CopyMemoryP2PCommand(HostQueue& queue, cl_command_type cmdType, const EventWaitList& eventWaitList,
Memory& srcMemory, Memory& dstMemory, Coord3D srcOrigin, Coord3D dstOrigin,
Coord3D size)
: CopyMemoryCommand(queue, cmdType, eventWaitList, srcMemory, dstMemory, srcOrigin, dstOrigin, size)
{
}
virtual void submit(device::VirtualDevice& device) { device.submitCopyMemoryP2P(*this); }
bool validateMemory();
};
/*! @}
* @}
*/
} // namespace amd
#endif /*COMMAND_HPP_*/