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rocm-systems/catch/unit/texture/CMakeLists.txt
T
taosang2 a79d6f8361 SWDEV-364236 - Add layered texture object tests
Add layered array and texture object tests for all
types.

Change-Id: Ifb4d085a526c1ff7d1b7afe528c194d536b99db8
2023-11-17 16:16:08 -05:00

62 linhas
2.2 KiB
CMake

# Copyright (c) 2021 Advanced Micro Devices, Inc. All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
# Common Tests - Test independent of all platforms
set(TEST_SRC
hipCreateTextureObject_ArgValidation.cc
hipCreateTextureObject_Linear.cc
hipCreateTextureObject_Pitch2D.cc
hipCreateTextureObject_Array.cc
hipTextureObjFetchVector.cc
hipNormalizedFloatValueTex.cc
hipTextureObj2D.cc
hipSimpleTexture3D.cc
hipTextureRef2D.cc
hipSimpleTexture1DLayered.cc
hipSimpleTexture2DLayered.cc
hipBindTex2DPitch.cc
hipBindTexRef1DFetch.cc
hipTex1DFetchCheckModes.cc
hipGetChanDesc.cc
hipTexObjPitch.cc
hipTextureObj1DFetch.cc
hipTextureObj1DCheckModes.cc
hipTextureObj2DCheckModes.cc
hipTextureObj3DCheckModes.cc
hipTextureObj1DCheckSRGBModes.cc
hipTextureObj2DCheckSRGBModes.cc
hipTexObjectTests.cc
hipTextureObjectTests.cc
hipBindTextureToMipmappedArray.cc
)
if(WIN32)
set(TEST_SRC
${TEST_SRC}
hipTextureMipmapObj1D.cc
hipTextureMipmapObj2D.cc
hipTextureMipmapObj3D.cc
)
endif()
hip_add_exe_to_target(NAME TextureTest
TEST_SRC ${TEST_SRC}
TEST_TARGET_NAME build_tests)