Files
rocm-systems/src/collectives/reduce_scatter.cc
T
Sylvain Jeaugey 920dbe5b35 2.8.3-1
Optimization for Tree allreduce on A100.
Improve aggregation performance.
Use shared buffers for inter-node send/recv.
Add NVTX profiling hooks.
Accelerate alltoall connections by merging communication for all
channels.
Add support for one hop communication through NVLink, for faster
send/recv communication on cubemesh topologies like DGX-1.
Improve alltoall scheduling to better balance intra/inter node
communication.
Increase send/recv parallelism by 8x, each warp sending or
receiving to a different peer.
Net: move to v4.
Net: make flush operation asynchronous to accelerate alltoall.
Net: define maximum number of requests.
Fix hang when using LL128 protocol after 2^31 steps.
Fix #379 : topology injection failing when using less GPUs than
described in the XML.
Fix #394 : protocol mismatch causing hangs or crashes when using
one GPU per node.
2020-11-17 11:08:52 -08:00

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C++

/*************************************************************************
* Copyright (c) 2015-2020, NVIDIA CORPORATION. All rights reserved.
*
* See LICENSE.txt for license information
************************************************************************/
#include "enqueue.h"
#include "collectives.h"
NCCL_API(ncclResult_t, ncclReduceScatter, const void* sendbuff, void* recvbuff, size_t recvcount,
ncclDataType_t datatype, ncclRedOp_t op, ncclComm* comm, cudaStream_t stream);
ncclResult_t ncclReduceScatter(const void* sendbuff, void* recvbuff, size_t recvcount,
ncclDataType_t datatype, ncclRedOp_t op, ncclComm* comm, cudaStream_t stream) {
NVTX3_FUNC_RANGE_IN(nccl_domain);
struct ncclInfo info = { ncclFuncReduceScatter, "ReduceScatter",
sendbuff, recvbuff, recvcount, datatype, op, 0, comm, stream, /* Args */
REDUCESCATTER_CHUNKSTEPS, REDUCESCATTER_SLICESTEPS };
return ncclEnqueueCheck(&info);
}