Files
rocm-systems/tests/kfdtest/src/KFDSVMEvictTest.cpp
T
Eric Huang 3f55ba9fb8 kfdtest: add the check for svm usage limit
Since KFD counts svm allocation as system memory usage,
KFDSVMEvictTest will fail on the case of small system
memory, adding check is to skip test.

Signed-off-by: Eric Huang <jinhuieric.Huang@amd.com>
Change-Id: I040f16f2dd0d4092d069a632cfba9c28293f781b
2023-03-03 11:03:17 -05:00

353 строки
11 KiB
C++

/*
* Copyright (C) 2020 Advanced Micro Devices, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "KFDSVMEvictTest.hpp"
#include <sys/mman.h>
#include <vector>
#include <string>
#include "PM4Queue.hpp"
#include "PM4Packet.hpp"
#include "SDMAPacket.hpp"
#include "SDMAQueue.hpp"
#include "Dispatch.hpp"
#define N_PROCESSES (4) /* number of processes running in parallel, at least 2 */
#define ALLOCATE_BUF_SIZE_MB (64)
#define ALLOCATE_RETRY_TIMES (3)
void KFDSVMEvictTest::SetUp() {
ROUTINE_START
KFDLocalMemoryTest::SetUp();
SVMSetXNACKMode();
ROUTINE_END
}
void KFDSVMEvictTest::TearDown() {
ROUTINE_START
SVMRestoreXNACKMode();
KFDLocalMemoryTest::TearDown();
ROUTINE_END
}
HSAint32 KFDSVMEvictTest::GetBufferCounter(HSAuint64 vramSize, HSAuint64 vramBufSize) {
HSAuint64 vramBufSizeInPages = vramBufSize >> PAGE_SHIFT;
HSAuint64 sysMemSize = GetSysMemSize();
HSAuint64 size, sizeInPages;
HSAuint32 count;
LOG() << "Found System RAM of " << std::dec << (sysMemSize >> 20) << "MB" << std::endl;
/* use one third of total system memory for eviction buffer to test
* limit max allocate size to duoble of vramSize
* count is zero if not enough memory (sysMemSize/3 + vramSize) < (vramBufSize * N_PROCESSES)
*/
size = sysMemSize / 3 + vramSize;
size = size > vramSize << 1 ? vramSize << 1 : size;
/* Check if there is enough system memory to pass test,
* KFD system memory limit is 15/16.
*/
if (size > (sysMemSize - (sysMemSize >> 4)))
return 0;
sizeInPages = size >> PAGE_SHIFT;
count = sizeInPages / (vramBufSizeInPages * N_PROCESSES);
return count;
}
void KFDSVMEvictTest::AllocBuffers(HSAuint32 defaultGPUNode, HSAuint32 count, HSAuint64 vramBufSize,
std::vector<void *> &pBuffers) {
HSAuint64 totalMB;
totalMB = N_PROCESSES * count * (vramBufSize >> 20);
if (m_IsParent) {
LOG() << "Testing " << N_PROCESSES << "*" << count << "*" << (vramBufSize>>20) << "(="<< totalMB << ")MB" << std::endl;
}
HSAKMT_STATUS ret;
HSAuint32 retry = 0;
for (HSAuint32 i = 0; i < count; i++) {
m_pBuf = mmap(0, vramBufSize, PROT_READ | PROT_WRITE, MAP_ANONYMOUS | MAP_PRIVATE, -1, 0);
ASSERT_NE(MAP_FAILED, m_pBuf);
m_Flags = (HSA_SVM_FLAGS)0;
retry:
ret = RegisterSVMRange(defaultGPUNode, m_pBuf, vramBufSize, defaultGPUNode, m_Flags);
if (ret == HSAKMT_STATUS_SUCCESS) {
pBuffers.push_back(m_pBuf);
retry = 0;
} else {
if (retry++ > ALLOCATE_RETRY_TIMES) {
munmap(m_pBuf, vramBufSize);
break;
}
printf("retry %d allocate vram\n", retry);
/* wait for 1 second to try allocate again */
sleep(1);
goto retry;
}
}
}
void KFDSVMEvictTest::FreeBuffers(std::vector<void *> &pBuffers, HSAuint64 vramBufSize) {
for (HSAuint32 i = 0; i < pBuffers.size(); i++) {
m_pBuf = pBuffers[i];
if (m_pBuf != NULL)
munmap(m_pBuf, vramBufSize);
}
}
void KFDSVMEvictTest::ForkChildProcesses(int nprocesses) {
int i;
for (i = 0; i < nprocesses - 1; ++i) {
pid_t pid = fork();
ASSERT_GE(pid, 0);
if (pid == 0) {
/* Child process */
/* Cleanup file descriptors copied from parent process
* then call SetUp->hsaKmtOpenKFD to create new process
*/
m_psName = "Test process " + std::to_string(i) + " ";
TearDown();
SetUp();
m_ChildPids.clear();
m_IsParent = false;
return;
}
/* Parent process */
m_ChildPids.push_back(pid);
}
m_psName = "Test process " + std::to_string(i) + " ";
}
void KFDSVMEvictTest::WaitChildProcesses() {
if (m_IsParent) {
/* only run by parent process */
int childStatus;
int childExitOkNum = 0;
int size = m_ChildPids.size();
for (HSAuint32 i = 0; i < size; i++) {
pid_t pid = m_ChildPids.front();
waitpid(pid, &childStatus, 0);
if (WIFEXITED(childStatus) == 1 && WEXITSTATUS(childStatus) == 0)
childExitOkNum++;
m_ChildPids.erase(m_ChildPids.begin());
}
ASSERT_EQ(childExitOkNum, size);
}
/* child process or parent process finished successfullly */
m_ChildStatus = HSAKMT_STATUS_SUCCESS;
}
/* Evict and restore procedure basic test
*
* Use N_PROCESSES processes to allocate vram buf size larger than total vram size
*
* ALLOCATE_BUF_SIZE_MB buf allocation size
*
* number of buf is equal to (vramSizeMB / (vramBufSizeMB * N_PROCESSES) ) + 8
* Total vram all processes allocated: 8GB for 4GB Fiji, and 20GB for 16GB Vega10
*
* many times of eviction and restore will happen:
* ttm will evict buffers of another process if not enough free vram
* process restore will evict buffers of another process
*
* Sometimes the allocate may fail (maybe that is normal)
* ALLOCATE_RETRY_TIMES max retry times to allocate
*
* This is basic test, no queue so vram are not used by GPU during test
*
* Todo:
* - Synchronization between the processes, so they know for sure when
* they are done allocating memory
*/
TEST_F(KFDSVMEvictTest, BasicTest) {
TEST_REQUIRE_ENV_CAPABILITIES(ENVCAPS_64BITLINUX);
TEST_START(TESTPROFILE_RUNALL);
if (!SVMAPISupported())
return;
HSAuint32 defaultGPUNode = m_NodeInfo.HsaDefaultGPUNode();
ASSERT_GE(defaultGPUNode, 0) << "failed to get default GPU Node";
HSAuint64 vramBufSize = ALLOCATE_BUF_SIZE_MB * 1024 * 1024;
HSAuint64 vramSize = GetVramSize(defaultGPUNode);
if (!vramSize) {
LOG() << "No VRAM found, skipping the test" << std::endl;
return;
} else {
LOG() << "Found VRAM of " << std::dec << (vramSize >> 20) << "MB" << std::endl;
}
HSAuint32 count = GetBufferCounter(vramSize, vramBufSize);
if (count == 0) {
LOG() << "Not enough system memory, skipping the test" << std::endl;
return;
}
/* Fork the child processes */
ForkChildProcesses(N_PROCESSES);
std::vector<void *> pBuffers;
AllocBuffers(defaultGPUNode, count, vramBufSize, pBuffers);
/* wait for other processes to finish allocation, then free buffer */
sleep(ALLOCATE_RETRY_TIMES);
LOG() << m_psName << "free buffer" << std::endl;
FreeBuffers(pBuffers, vramBufSize);
WaitChildProcesses();
TEST_END
}
/* Evict and restore queue test
*
* N_PROCESSES processes read all local buffers in parallel while buffers are evicted and restored
* If GPU vm page fault happens, then test shader will stop and failed to write specific value
* at dest buffer. Test will report failed.
*
* Steps:
* - fork N_PROCESSES processes, each process does the same below
* - allocate local buffers, each buffer size is 64MB
* - allocate zero initialized host access address buffer and result buffer
* address buffer to pass address of local buffers to shader
* result buffer to store shader output result
* - submit queue to run ReadMemory shader
* - shader start m_DimX wavefronts, each wavefront keep reading one local buffer
* - notify shader to quit
* - check result buffer with specific value to confirm all wavefronts quit normally
*/
TEST_F(KFDSVMEvictTest, QueueTest) {
TEST_REQUIRE_ENV_CAPABILITIES(ENVCAPS_64BITLINUX);
TEST_START(TESTPROFILE_RUNALL)
if (!SVMAPISupported())
return;
HSAuint32 defaultGPUNode = m_NodeInfo.HsaDefaultGPUNode();
ASSERT_GE(defaultGPUNode, 0) << "failed to get default GPU Node";
HSAuint64 vramBufSize = ALLOCATE_BUF_SIZE_MB * 1024 * 1024;
const HsaNodeProperties *pNodeProperties = m_NodeInfo.HsaDefaultGPUNodeProperties();
/* Skip test for chip it doesn't have CWSR, which the test depends on */
if (m_FamilyId < FAMILY_VI || isTonga(pNodeProperties) || m_FamilyId >= FAMILY_NV) {
LOG() << std::hex << "Test is skipped for family ID 0x" << m_FamilyId << std::endl;
return;
}
HSAuint32 i;
HSAuint64 vramSize = GetVramSize(defaultGPUNode);
if (!vramSize) {
LOG() << "No VRAM found, skipping the test" << std::endl;
return;
} else {
LOG() << "Found VRAM of " << std::dec << (vramSize >> 20) << "MB." << std::endl;
}
HSAuint32 count = GetBufferCounter(vramSize, vramBufSize);
if (count == 0) {
LOG() << "Not enough system memory, skipping the test" << std::endl;
return;
}
/* assert all buffer address can be stored within one page
* because only one page host memory srcBuf is allocated
*/
ASSERT_LE(count, PAGE_SIZE/sizeof(unsigned int *));
/* Fork the child processes */
ForkChildProcesses(N_PROCESSES);
HsaMemoryBuffer isaBuffer(PAGE_SIZE, defaultGPUNode, true/*zero*/, false/*local*/, true/*exec*/);
HsaMemoryBuffer addrBuffer(PAGE_SIZE, defaultGPUNode);
HsaMemoryBuffer resultBuffer(PAGE_SIZE, defaultGPUNode);
std::vector<void *> pBuffers;
AllocBuffers(defaultGPUNode, count, vramBufSize, pBuffers);
unsigned int wavefront_num = pBuffers.size();
LOG() << m_psName << "wavefront number " << wavefront_num << std::endl;
void **localBufAddr = addrBuffer.As<void **>();
unsigned int *result = resultBuffer.As<uint32_t *>();
for (i = 0; i < wavefront_num; i++)
*(localBufAddr + i) = pBuffers[i];
ASSERT_SUCCESS(m_pAsm->RunAssembleBuf(ReadMemoryIsa, isaBuffer.As<char*>()));
PM4Queue pm4Queue;
ASSERT_SUCCESS(pm4Queue.Create(defaultGPUNode));
Dispatch dispatch0(isaBuffer);
dispatch0.SetArgs(localBufAddr, result);
dispatch0.SetDim(wavefront_num, 1, 1);
/* submit the packet and start shader */
dispatch0.Submit(pm4Queue);
/* doing evict/restore queue test for 5 seconds while queue is running */
sleep(5);
/* LOG() << m_psName << "notify shader to quit" << std::endl; */
/* fill address buffer so shader quits */
addrBuffer.Fill(0x5678);
/* wait for shader to finish or timeout if shade has vm page fault */
dispatch0.SyncWithStatus(120000);
ASSERT_SUCCESS(pm4Queue.Destroy());
/* LOG() << m_psName << "free buffer" << std::endl; */
/* cleanup */
FreeBuffers(pBuffers, vramBufSize);
/* check if all wavefronts finish successfully */
for (i = 0; i < wavefront_num; i++)
ASSERT_EQ(0x5678, *(result + i));
WaitChildProcesses();
TEST_END
}