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rocm-systems/opencl/amdocl/cl_d3d11_amd.hpp
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jujiang 422a26142d SWDEV-286322 - clean up trailing white space
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/* Copyright (c) 2008 - 2021 Advanced Micro Devices, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE. */
#ifndef CL_D3D11_AMD_HPP_
#define CL_D3D11_AMD_HPP_
#include "cl_d3d10_amd.hpp"
#include "platform/context.hpp"
#include "platform/memory.hpp"
#include <utility>
extern CL_API_ENTRY cl_mem CL_API_CALL
clGetPlaneFromImageAMD(
cl_context /* context */,
cl_mem /* mem */,
cl_uint /* plane */,
cl_int* /* errcode_ret */);
namespace amd
{
typedef struct
{
union
{
UINT ByteWidth;
UINT Width;
};
UINT Height;
UINT Depth;
} D3D11ObjSize_t;
typedef struct
{
D3D11_USAGE d3d11Usage_;
UINT bindFlags_;
UINT cpuAccessFlags_;
UINT miscFlags_;
UINT structureByteStride_;
} D3D11Flags_t;
typedef struct
{
D3D11_RESOURCE_DIMENSION objDim_;
D3D11ObjSize_t objSize_;
D3D11Flags_t objFlags_;
UINT mipLevels_;
UINT arraySize_;
DXGI_FORMAT dxgiFormat_;
DXGI_SAMPLE_DESC dxgiSampleDesc_;
} D3D11ObjDesc_t;
//! Class D3D11Object keeps all the info about the D3D11 object
//! from which the CL object is created
class D3D11Object : public InteropObject
{
private:
ID3D11Resource* pD3D11Aux_;
// @todo: TBD: Do we need to sync data after access
// or it'll be done by the D3D driver?
cl_int cliChecksum_;
bool releaseResources_;
static bool createSharedResource(D3D11Object& obj);
static std::vector<std::pair<void*, std::pair<UINT,UINT>>> resources_;
protected:
//! Global lock.
static Monitor resLock_;
ID3D11Resource* pD3D11Res_;
ID3D11Resource* pD3D11ResOrig_;
ID3D11Query* pQuery_;
D3D11ObjDesc_t objDesc_;
UINT subRes_;
INT plane_;
public:
// Default constructor
D3D11Object()
:pD3D11Aux_(NULL)
,cliChecksum_(0)
,releaseResources_(false)
,pD3D11Res_(NULL)
,pD3D11ResOrig_(NULL)
,pQuery_(NULL)
,subRes_(NULL)
,plane_(NULL)
{
memset(&objDesc_,0,sizeof(objDesc_));
}
// Copy constructor
D3D11Object(D3D11Object& d3d11obj)
: pQuery_(NULL)
{
*this = d3d11obj;
this->releaseResources_ = true;
// Add reference to the D3D11 resource to prevent its disappearance
if(pD3D11ResOrig_) {
pD3D11ResOrig_->AddRef();
}
else if(pD3D11Res_) {
pD3D11Res_->AddRef();
}
assert(pD3D11Res_ != pD3D11ResOrig_);
}
//! Virtual destructor
virtual ~D3D11Object()
{
ScopedLock sl(resLock_);
if(releaseResources_) {
// Decrement reference to the D3D11 objects
if(pD3D11Res_) pD3D11Res_->Release();
if(pD3D11Aux_) pD3D11Aux_->Release();
if(pD3D11ResOrig_) pD3D11ResOrig_->Release();
if(pQuery_) pQuery_->Release();
// Check if this resource has already been used for interop
if(resources_.size()) {
for(auto& it = resources_.cbegin(); it != resources_.cend(); it++) {
if(((pD3D11ResOrig_ && (*it).first == (void*) pD3D11ResOrig_)
|| ((*it).first == (void*) pD3D11Res_))
&& (*it).second.first == subRes_
&& (*it).second.second == plane_) {
resources_.erase(it);
break;
}
}
}
}
}
static int initD3D11Object(const Context& amdContext, ID3D11Resource* pRes, UINT subresource,
D3D11Object& obj, INT plane = -1);
D3D11Object* asD3D11Object() { return this; }
//! D3D11Object query functions to get D3D11 info from member variables
ID3D11Resource* getD3D11Resource() const {return pD3D11Res_;}
ID3D11Resource* getD3D11ResOrig() const {return pD3D11ResOrig_;}
D3D11_USAGE getUsage() const { return objDesc_.objFlags_.d3d11Usage_; }
void setD3D11AuxRes(ID3D11Resource* pAux) {pD3D11Aux_ = pAux;}
ID3D11Resource* getD3D11AuxRes() const {return pD3D11Aux_;}
ID3D11Query* getQuery() const {return pQuery_;}
Monitor& getResLock() { return resLock_;}
UINT getWidth() const {return objDesc_.objSize_.Width;}
UINT getHeight() const {return objDesc_.objSize_.Height;}
UINT getDepth() const {return objDesc_.objSize_.Depth;}
size_t getElementBytes(DXGI_FORMAT dxgiFomat, cl_uint plane);
size_t getElementBytes() {return getElementBytes(objDesc_.dxgiFormat_, plane_);}
DXGI_FORMAT getDxgiFormat() {return objDesc_.dxgiFormat_;}
UINT getSubresource() const {return subRes_;}
INT getPlane() const {return plane_;}
const D3D11ObjDesc_t* getObjDesc() const { return &objDesc_; }
cl_uint getMiscFlag(void);
//! Returns bytes per pixel > 0 if conversion successful, 0 otherwise;
//! if formats are not compatible, cl format channel
//! order and type are set to 0
cl_image_format getCLFormatFromDXGI(DXGI_FORMAT dxgiFmt, cl_uint plane);
cl_image_format getCLFormatFromDXGI()
{
return getCLFormatFromDXGI(objDesc_.dxgiFormat_, plane_);
}
size_t getResourceByteSize();
// On acquire copy data from original resource to shared resource
virtual bool copyOrigToShared();
// On release copy data from shared copy to the original resource
virtual bool copySharedToOrig();
};
//! Class BufferD3D11 is derived from classes Buffer and D3D11Object
//! where the former keeps all data for CL object and
//! the latter keeps all data for D3D11 object
class BufferD3D11 : public D3D11Object, public Buffer
{
protected:
//! Initializes the device memory array which is nested
// after'BufferD3D11' object in memory layout.
virtual void initDeviceMemory();
public:
//! BufferD3D11 constructor just calls constructors of base classes
//! to pass down the parameters
BufferD3D11(
Context& amdContext,
cl_mem_flags clFlags,
D3D11Object& d3d11obj)
: // Call base classes constructors
D3D11Object(d3d11obj),
Buffer(
amdContext,
clFlags,
d3d11obj.getResourceByteSize())
{
setInteropObj(this);
}
virtual ~BufferD3D11() {}
};
//! Class Image1DD3D11 is derived from classes Image1D and D3D11Object
//! where the former keeps all data for CL object and
//! the latter keeps all data for D3D11 object
class Image1DD3D11 : public D3D11Object, public Image
{
protected:
//! Initializes the device memory array which is nested
// after'Image1DD3D11' object in memory layout.
virtual void initDeviceMemory();
public:
//! Image1DD3D11 constructor just calls constructors of base classes
//! to pass down the parameters
Image1DD3D11(
Context& amdContext,
cl_mem_flags clFlags,
D3D11Object& d3d11obj)
: // Call base classes constructors
D3D11Object(d3d11obj),
Image(
amdContext,
CL_MEM_OBJECT_IMAGE1D,
clFlags,
getCLFormatFromDXGI(d3d11obj.getDxgiFormat(), d3d11obj.getPlane()), //format,
d3d11obj.getWidth(),
1,
1,
d3d11obj.getWidth() * d3d11obj.getElementBytes(), //rowPitch),
0)
{
setInteropObj(this);
}
virtual ~Image1DD3D11() {}
};
//! Class Image2DD3D11 is derived from classes Image2D and D3D11Object
//! where the former keeps all data for CL object and
//! the latter keeps all data for D3D11 object
class Image2DD3D11 : public Image, public D3D11Object
{
protected:
//! Initializes the device memory array which is nested
// after'Image2DD3D11' object in memory layout.
virtual void initDeviceMemory();
public:
//! Image2DD3D11 constructor just calls constructors of base classes
//! to pass down the parameters
Image2DD3D11(
Context& amdContext,
cl_mem_flags clFlags,
D3D11Object& d3d11obj)
: // Call base classes constructors
D3D11Object(d3d11obj),
Image(
amdContext,
CL_MEM_OBJECT_IMAGE2D,
clFlags,
getCLFormatFromDXGI(d3d11obj.getDxgiFormat(), d3d11obj.getPlane()), //format,
d3d11obj.getWidth(),
d3d11obj.getHeight(),
1,
d3d11obj.getWidth() * d3d11obj.getElementBytes(), //rowPitch),
0)
{
setInteropObj(this);
}
virtual ~Image2DD3D11() {}
};
//! Class Image3DD3D11 is derived from classes Image3D and D3D11Object
//! where the former keeps all data for CL object and
//! the latter keeps all data for D3D11 object
class Image3DD3D11 : public D3D11Object, public Image
{
protected:
//! Initializes the device memory array which is nested
// after'Image3DD3D11' object in memory layout.
virtual void initDeviceMemory();
public:
//! Image2DD3D11 constructor just calls constructors of base classes
//! to pass down the parameters
Image3DD3D11(
Context& amdContext,
cl_mem_flags clFlags,
D3D11Object& d3d11obj)
: // Call base classes constructors
D3D11Object(d3d11obj),
Image(
amdContext,
CL_MEM_OBJECT_IMAGE3D,
clFlags,
getCLFormatFromDXGI(d3d11obj.getDxgiFormat(), d3d11obj.getPlane()), //format,
d3d11obj.getWidth(),
d3d11obj.getHeight(),
d3d11obj.getDepth(),
d3d11obj.getWidth() * d3d11obj.getElementBytes(), //rowPitch),
d3d11obj.getWidth() * d3d11obj.getHeight() * d3d11obj.getElementBytes())
{
setInteropObj(this);
}
virtual ~Image3DD3D11() {}
};
//! Functions for executing the D3D11 related stuff
cl_mem clCreateBufferFromD3D11ResourceAMD(
Context& amdContext,
cl_mem_flags flags,
ID3D11Resource* pD3DResource,
int* errcode_ret);
cl_mem clCreateImage1DFromD3D11ResourceAMD(
Context& amdContext,
cl_mem_flags flags,
ID3D11Resource* pD3DResource,
UINT subresource,
int* errcode_ret);
cl_mem clCreateImage2DFromD3D11ResourceAMD(
Context& amdContext,
cl_mem_flags flags,
ID3D11Resource* pD3DResource,
UINT subresource,
int* errcode_ret);
cl_mem clCreateImage3DFromD3D11ResourceAMD(
Context& amdContext,
cl_mem_flags flags,
ID3D11Resource* pD3DResource,
UINT subresource,
int* errcode_ret);
void SyncD3D11Objects(std::vector<amd::Memory*>& memObjects);
} //namespace amd
#endif //CL_D3D11_AMD_HPP_