9d15802430
SWDEV-86170 - Need OCL changes for Compute Unit Reservation - Add support for RT and Medium priority queues - Use the new packet for the CU mask programming. It will allow CU reservation for RT queue in KMD. Affected files ... ... //depot/stg/opencl/drivers/opencl/api/opencl/amdocl/cl_command.cpp#11 edit ... //depot/stg/opencl/drivers/opencl/library/hsa/hsail/src/devenq/schedule.cl#12 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpudevice.cpp#546 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpudevice.hpp#159 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpumemory.cpp#127 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpuvirtual.cpp#402 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpuvirtual.hpp#139 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gslbe/src/rt/GSLContext.cpp#81 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gslbe/src/rt/GSLContext.h#52 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gslbe/src/rt/GSLDevice.cpp#165 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gslbe/src/rt/backend.h#12 edit ... //depot/stg/opencl/drivers/opencl/runtime/platform/commandqueue.cpp#22 edit ... //depot/stg/opencl/drivers/opencl/runtime/platform/commandqueue.hpp#17 edit
107 lines
3.6 KiB
C++
107 lines
3.6 KiB
C++
#ifndef __GSLContext_h__
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#define __GSLContext_h__
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#include "atitypes.h"
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#include "gsl_types.h"
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#include "backend.h"
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#include "EventQueue.h"
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#include "amuABI.h"
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#define SC_INFO_CONSTANTBUFFER (147-128)
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#define SC_SR_INIT_CONSTANTBUFFER 0
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#define HW_R800_MAX_UAV 12
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#define SC_R800_ARENA_UAV_SHORT_ID 9
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#define SC_R800_ARENA_UAV_BYTE_ID 10
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#define SC_R800_ARENA_UAV_DWORD_ID 11
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class CALGSLDevice;
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namespace gsl
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{
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class gsAdaptor;
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};
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class CALGSLContext
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{
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public:
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CALGSLContext();
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~CALGSLContext();
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bool open(const CALGSLDevice* pDeviceObject, uint32 nEngines, gslEngineDescriptor *engines, uint32 rtCUs = 0);
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void close(gsl::gsAdaptor* native);
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bool setInput(uint32 physUnit, gslMemObject mem);
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bool setOutput(uint32 physUnit, gslMemObject mem);
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bool setConstantBuffer(uint32 physUnit, gslMemObject mem, CALuint offset, size_t size);
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bool setUAVBuffer(uint32 physUnit, gslMemObject mem, gslUAVType uavType);
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void setUAVChannelOrder(uint32 physUnit, gslMemObject mem);
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bool isDone(GpuEvent* event);
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void waitForEvent(GpuEvent* event);
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void flushCUCaches(bool flushL2 = false) const;
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void eventBegin(EngineType engId)
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{
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m_eventQueue[engId].begin();
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const static bool Begin = true;
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profileEvent(engId, Begin);
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}
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void eventEnd(EngineType engId, GpuEvent& event)
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{
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const static bool End = false;
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profileEvent(engId, End);
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event.id = m_eventQueue[engId].end();
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event.engineId_ = engId;
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}
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bool copyPartial(GpuEvent& event, gslMemObject srcMem, size_t* srcOffset,
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gslMemObject destMem, size_t* destOffset, size_t* size, CALmemcopyflags flags, bool enableCopyRect, uint32 bytesPerElement);
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void setSamplerParameter(uint32 sampler, gslTexParameterPname param, CALvoid* vals);
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bool recompileShader(CALimage srcImage, CALimage* newImage, const CALuint type);
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bool getMachineType(CALuint* pMachine, CALuint* pType, CALimage image);
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bool moduleLoad(CALimage image, gslProgramObject* func, gslMemObject* constants);
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gsl::gsCtx* cs() const { return m_cs; }
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gslRenderState rs() const { return m_rs; }
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/// HW Debug support functions
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void InvalidateSqCaches(bool instInvalidate = true, bool dataInvalidate = true, bool tcL1 = true, bool tcL2 = true);
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protected:
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void setScratchBuffer(gslMemObject mem, int32 engineId);
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virtual void profileEvent(EngineType engine, bool type) const {}
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CALwaitType m_waitType; //!< Wait type
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private:
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enum {
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MAX_OUTPUTS = 12,
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MAX_CONSTANTBUFFERS = 20,
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MAX_APICONSTANTBUFFERS = 16,
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MAX_SAMPLERS = 16,
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MAX_RESOURCES = 128,
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MAX_SCRATCHBUFFERS = 1,
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MAX_SHADERENGINES = 4,
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MAX_UAVS = 1024,
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};
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const CALGSLDevice* m_Dev;
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const CALGSLDevice* dev() const { return m_Dev; }
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gsl::gsCtx* m_cs;
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gslRenderState m_rs;
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gslConstantBufferObject m_constantBuffers[MAX_CONSTANTBUFFERS];
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gslUAVObject m_uavResources[MAX_UAVS];
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gslTextureResourceObject m_textureResources[MAX_RESOURCES];
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gslSamplerObject m_textureSamplers[MAX_SAMPLERS];
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gslDrawBuffers m_drawBuffers;
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gslScratchBufferObject m_scratchBuffers;
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EventQueue m_eventQueue[AllEngines];
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bool m_allowDMA;
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};
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#endif // __GSLContext_h__
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