98 linhas
3.9 KiB
C
98 linhas
3.9 KiB
C
/*************************************************************************
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* Copyright (c) 2016-2022, NVIDIA CORPORATION. All rights reserved.
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*
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* See LICENSE.txt for license information
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************************************************************************/
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#ifndef NCCL_SOCKET_H_
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#define NCCL_SOCKET_H_
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#include "nccl.h"
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#include <sys/socket.h>
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#include <arpa/inet.h>
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#include <netinet/tcp.h>
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#include <netdb.h>
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#include <fcntl.h>
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#include <poll.h>
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#define MAX_IFS 16
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#define MAX_IF_NAME_SIZE 16
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#define SLEEP_INT 1000 // connection retry sleep interval in usec
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#define RETRY_REFUSED_TIMES 2e4 // connection refused retry times before reporting a timeout (20 sec)
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#define RETRY_TIMEDOUT_TIMES 3 // connection timed out retry times (each one can take 20s)
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#define SOCKET_NAME_MAXLEN (NI_MAXHOST+NI_MAXSERV)
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#define NCCL_SOCKET_MAGIC 0x564ab9f2fc4b9d6cULL
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/* Common socket address storage structure for IPv4/IPv6 */
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union ncclSocketAddress {
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struct sockaddr sa;
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struct sockaddr_in sin;
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struct sockaddr_in6 sin6;
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};
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enum ncclSocketState {
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ncclSocketStateNone = 0,
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ncclSocketStateInitialized = 1,
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ncclSocketStateAccepting = 2,
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ncclSocketStateAccepted = 3,
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ncclSocketStateConnecting = 4,
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ncclSocketStateConnectPolling = 5,
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ncclSocketStateConnected = 6,
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ncclSocketStateReady = 7,
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ncclSocketStateClosed = 8,
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ncclSocketStateError = 9,
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ncclSocketStateNum = 10
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};
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enum ncclSocketType {
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ncclSocketTypeUnknown = 0,
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ncclSocketTypeBootstrap = 1,
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ncclSocketTypeProxy = 2,
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ncclSocketTypeNetSocket = 3,
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ncclSocketTypeNetIb = 4
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};
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struct ncclSocket {
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int fd;
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int acceptFd;
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int timedOutRetries;
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int refusedRetries;
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union ncclSocketAddress addr;
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volatile uint32_t* abortFlag;
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int asyncFlag;
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enum ncclSocketState state;
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int salen;
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uint64_t magic;
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enum ncclSocketType type;
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};
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const char *ncclSocketToString(union ncclSocketAddress *addr, char *buf, const int numericHostForm = 1);
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ncclResult_t ncclSocketGetAddrFromString(union ncclSocketAddress* ua, const char* ip_port_pair);
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int ncclFindInterfaceMatchSubnet(char* ifNames, union ncclSocketAddress* localAddrs, union ncclSocketAddress* remoteAddr, int ifNameMaxSize, int maxIfs);
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int ncclFindInterfaces(char* ifNames, union ncclSocketAddress *ifAddrs, int ifNameMaxSize, int maxIfs);
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// Initialize a socket
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ncclResult_t ncclSocketInit(struct ncclSocket* sock, union ncclSocketAddress* addr = NULL, uint64_t magic = NCCL_SOCKET_MAGIC, enum ncclSocketType type = ncclSocketTypeUnknown, volatile uint32_t* abortFlag = NULL, int asyncFlag = 0);
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// Create a listening socket. sock->addr can be pre-filled with IP & port info. sock->fd is set after a successful call
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ncclResult_t ncclSocketListen(struct ncclSocket* sock);
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ncclResult_t ncclSocketGetAddr(struct ncclSocket* sock, union ncclSocketAddress* addr);
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// Connect to sock->addr. sock->fd is set after a successful call.
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ncclResult_t ncclSocketConnect(struct ncclSocket* sock);
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// Return socket connection state.
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ncclResult_t ncclSocketReady(struct ncclSocket* sock, int *running);
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// Accept an incoming connection from listenSock->fd and keep the file descriptor in sock->fd, with the remote side IP/port in sock->addr.
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ncclResult_t ncclSocketAccept(struct ncclSocket* sock, struct ncclSocket* ulistenSock);
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ncclResult_t ncclSocketGetFd(struct ncclSocket* sock, int* fd);
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ncclResult_t ncclSocketSetFd(int fd, struct ncclSocket* sock);
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#define NCCL_SOCKET_SEND 0
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#define NCCL_SOCKET_RECV 1
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ncclResult_t ncclSocketProgress(int op, struct ncclSocket* sock, void* ptr, int size, int* offset);
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ncclResult_t ncclSocketWait(int op, struct ncclSocket* sock, void* ptr, int size, int* offset);
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ncclResult_t ncclSocketSend(struct ncclSocket* sock, void* ptr, int size);
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ncclResult_t ncclSocketRecv(struct ncclSocket* sock, void* ptr, int size);
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ncclResult_t ncclSocketTryRecv(struct ncclSocket* sock, void* ptr, int size, int* closed, bool blocking);
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ncclResult_t ncclSocketClose(struct ncclSocket* sock);
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#endif
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