593d1e3b8d
EPR #411058 - [CQE OCL][Lnx][QR][CZ]MultiDevice_Context fails in 2.0 conformance wimpyfull due to CL# 1101352 - The detection of different map types is overcomplicated with possibility of multiple maps and multithreading environment. Thus keep USWC indirect map optimization based on the allocation flags. Affected files ... ... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpumemory.cpp#114 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpumemory.hpp#46 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpuvirtual.cpp#342 edit
318 rader
11 KiB
C++
318 rader
11 KiB
C++
//
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// Copyright (c) 2009 Advanced Micro Devices, Inc. All rights reserved.
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//
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#ifndef GPUMEMORY_HPP_
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#define GPUMEMORY_HPP_
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#include "top.hpp"
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#include "thread/atomic.hpp"
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#include "device/gpu/gpuresource.hpp"
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#include "device/gpu/gpuheap.hpp"
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#include "device/gpu/gpudevice.hpp"
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#include <map>
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/*! \addtogroup GPU
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* @{
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*/
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namespace device {
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class Memory;
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}
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//! GPU Device Implementation
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namespace gpu {
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class Device;
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class Heap;
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class Resource;
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class Memory;
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class VirtualGPU;
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class HeapBlock;
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//! GPU memory object.
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// Wrapper that can contain a heap block or an interop buffer/image.
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class Memory: public device::Memory, public Resource
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{
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public:
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enum InteropType {
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InteropNone = 0, //!< None interop memory
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InteropHwEmulation = 1, //!< Uses HW emulaiton with calMemCopy
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InteropDirectAccess = 2 //!< Uses direct access to the interop surface
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};
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//! Constructor (with owner)
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Memory(
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const Device& gpuDev,
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amd::Memory& owner,
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HeapBlock* hb,
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size_t size = 0);
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//! Constructor (nonfat version for local scratch mem use)
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Memory(
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const Device& gpuDev,
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HeapBlock& hb);
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//! Constructor (nonfat version for local scratch mem use without heap block)
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Memory(
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const Device& gpuDev,
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size_t size);
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//! Constructor memory for buffer (without global heap allocaton)
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Memory(
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const Device& gpuDev, //!< GPU device object
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amd::Memory& owner, //!< Abstraction layer memory object
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size_t width, //!< Memory width
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cmSurfFmt format //!< CAL format
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);
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//! Constructor memory for buffer (without global heap allocaton)
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Memory(
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const Device& gpuDev, //!< GPU device object
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size_t size, //!< Memory object size
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size_t width, //!< Memory width
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cmSurfFmt format //!< CAL format
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);
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//! Constructor memory for images (without global heap allocaton)
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Memory(
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const Device& gpuDev, //!< GPU device object
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amd::Memory& owner, //!< Abstraction layer memory object
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size_t width, //!< Allocated memory width
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size_t height, //!< Allocated memory height
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size_t depth, //!< Allocated memory depth
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cmSurfFmt format, //!< Memory format
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gslChannelOrder chOrder, //!< Channel order
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cl_mem_object_type imageType //!< CL image type
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);
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//! Constructor memory for images (without global heap allocaton)
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Memory(
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const Device& gpuDev, //!< GPU device object
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size_t size, //!< Memory object size
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size_t width, //!< Allocated memory width
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size_t height, //!< Allocated memory height
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size_t depth, //!< Allocated memory depth
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cmSurfFmt format, //!< Memory format
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gslChannelOrder chOrder, //!< Channel order
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cl_mem_object_type imageType //!< CL image type
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);
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//! Default destructor
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~Memory();
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//! Reallocates the memory object in the new heap block
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bool reallocate(
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HeapBlock* hb, //! The new heap block for this memory object
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const Resource* parent //! Parent resource for view reallocaiton
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);
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//! Creates the interop memory
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bool createInterop(
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InteropType type //!< The interop type
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);
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//! Overloads the resource create method
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virtual bool create(
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Resource::MemoryType memType, //!< Memory type
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Resource::CreateParams* params = NULL //!< Prameters for create
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);
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//! Allocate memory for API-level maps
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virtual void* allocMapTarget(
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const amd::Coord3D& origin, //!< The map location in memory
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const amd::Coord3D& region, //!< The map region in memory
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uint mapFlags, //!< Map flags
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size_t* rowPitch = NULL, //!< Row pitch for the mapped memory
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size_t* slicePitch = NULL //!< Slice for the mapped memory
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);
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//! Pins system memory associated with this memory object
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virtual bool pinSystemMemory(
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void* hostPtr, //!< System memory address
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size_t size //!< Size of allocated system memory
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);
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//! Releases indirect map surface
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virtual void releaseIndirectMap() { decIndMapCount(); }
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//! Map the device memory to CPU visible
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virtual void* cpuMap(
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device::VirtualDevice& vDev,//!< Virtual device for map operaiton
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uint flags = 0, //!< flags for the map operation
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// Optimization for multilayer map/unmap
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uint startLayer = 0, //!< Start layer for multilayer map
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uint numLayers = 0, //!< End layer for multilayer map
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size_t* rowPitch = NULL, //!< Row pitch for the device memory
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size_t* slicePitch = NULL //!< Slice pitch for the device memory
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);
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//! Unmap the device memory
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virtual void cpuUnmap(
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device::VirtualDevice& vDev //!< Virtual device for unmap operaiton
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);
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//! Updates device memory from the owner's host allocation
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void syncCacheFromHost(
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VirtualGPU& gpu, //!< Virtual GPU device object
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//! Synchronization flags
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device::Memory::SyncFlags syncFlags = device::Memory::SyncFlags()
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);
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//! Updates the owner's host allocation from device memory
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virtual void syncHostFromCache(
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//! Synchronization flags
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device::Memory::SyncFlags syncFlags = device::Memory::SyncFlags()
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);
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//! Creates a view from current resource
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virtual Memory* createBufferView(
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amd::Memory& subBufferOwner //!< The abstraction layer subbuf owner
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);
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//! Allocates host memory for synchronization with MGPU context
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void mgpuCacheWriteBack();
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//! Transfers objects data to the destination object
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bool moveTo(Memory& dst);
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//! Accessors for indirect map memory object
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Memory* mapMemory() const;
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//! Returns the interop memory for this memory object
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Memory* interop() const { return interopMemory_; }
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//! Gets interop type for this memory object
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InteropType interopType() const { return interopType_; }
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//! Sets interop type for this memory object
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void setInteropType(InteropType type) { interopType_ = type; }
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//! Returns the HeapBlock pointer
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const HeapBlock* hb() const { return hb_; }
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//! Set the owner
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void setOwner(amd::Memory* owner) { owner_ = owner; }
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// Decompress GL depth-stencil/MSAA resources for CL access
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// Invalidates any FBOs the resource may be bound to, otherwise the GL driver may crash.
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virtual bool processGLResource(GLResourceOP operation);
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//! Returns the interop resource for this memory object
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const Memory* parent() const { return parent_; }
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//! Returns TRUE if direct map is acceaptable. The method detects
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//! forced USWC memory on APU and will cause a switch to
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//! indirect map for allocations with a possibility of host read
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bool isDirectMap()
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{
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return (isCacheable() || !isHostMemDirectAccess() ||
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(owner()->getMemFlags() &
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(CL_MEM_ALLOC_HOST_PTR | CL_MEM_HOST_WRITE_ONLY | CL_MEM_READ_ONLY)));
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}
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protected:
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//! Decrement map count
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void decIndMapCount();
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//! Initialize the object members
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void init();
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private:
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//! Disable copy constructor
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Memory(const Memory&);
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//! Disable operator=
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Memory& operator=(const Memory&);
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InteropType interopType_; //!< Interop type
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Memory* interopMemory_; //!< interop memory
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HeapBlock* hb_; //!< Heap Block, or NULL if not in-heap memory
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Memory* pinnedMemory_; //!< Memory used as pinned system memory
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const Memory* parent_; //!< Parent memory object
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};
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class Buffer: public gpu::Memory
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{
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public:
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//! Buffer constructor
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Buffer(
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const Device& gpuDev, //!< GPU device object
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amd::Memory& owner, //!< Abstraction layer memory object
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size_t size //!< Buffer size
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)
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: gpu::Memory(gpuDev, owner,
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amd::alignUp(size, ElementSize) / ElementSize, ElementType)
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{}
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//! Creates a view from current resource
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virtual Memory* createBufferView(
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amd::Memory& subBufferOwner //!< The abstraction layer subbuf owner
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) const;
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private:
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//! Disable copy constructor
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Buffer(const Buffer&);
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//! Disable operator=
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Buffer& operator=(const Buffer&);
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//! The size of buffer element in bytes
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static const size_t ElementSize = 4;
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//! The type of buffer element
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static const cmSurfFmt ElementType = CM_SURF_FMT_R32I;
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};
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class Image: public gpu::Memory
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{
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public:
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//! Image constructor
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Image(
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const Device& gpuDev, //!< GPU device object
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amd::Memory& owner, //!< Abstraction layer memory object
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size_t width, //!< Allocated memory width
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size_t height, //!< Allocated memory height
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size_t depth, //!< Allocated memory depth
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cmSurfFmt format, //!< Memory format
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gslChannelOrder chOrder, //!< Channel order
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cl_mem_object_type imageType //!< CL image type
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)
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: gpu::Memory(gpuDev, owner, width, height, depth, format, chOrder, imageType)
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{}
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//! Image constructor
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Image(
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const Device& gpuDev, //!< GPU device object
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size_t size, //!< Memory size
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size_t width, //!< Allocated memory width
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size_t height, //!< Allocated memory height
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size_t depth, //!< Allocated memory depth
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cmSurfFmt format, //!< Memory format
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gslChannelOrder chOrder, //!< Channel order
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cl_mem_object_type imageType //!< CL image type
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)
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: gpu::Memory(gpuDev, size, width, height, depth, format, chOrder, imageType)
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{}
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//! Allocate memory for API-level maps
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virtual void* allocMapTarget(
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const amd::Coord3D& origin, //!< The map location in memory
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const amd::Coord3D& region, //!< The map region in memory
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uint mapFlags, //!< Map flags
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size_t* rowPitch = NULL, //!< Row pitch for the mapped memory
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size_t* slicePitch = NULL //!< Slice for the mapped memory
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);
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private:
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//! Disable copy constructor
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Image(const Image&);
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//! Disable operator=
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Image& operator=(const Image&);
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};
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} // namespace gpu
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#endif // GPUMEMORY_HPP_
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