Files
rocm-systems/rocclr/runtime/device/gpu/gputhreadtrace.hpp
T
2014-07-04 16:17:05 -04:00

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4.8 KiB
C++

//
// Copyright (c) 2009 Advanced Micro Devices, Inc. All rights reserved.
//
#ifndef GPU_THREAD_TRACE_HPP_
#define GPU_THREAD_TRACE_HPP_
#include "top.hpp"
#include "device/device.hpp"
#include "device/gpu/gpudevice.hpp"
#include <vector>
namespace gpu {
class VirtualGPU;
class CalThreadTraceReference : public amd::ReferenceCountedObject
{
public:
//! Default constructor
CalThreadTraceReference(
VirtualGPU& gpu, //!< Virtual GPU device object
gslQueryObject gslThreadTrace) //!< GSL query thread trace object
: gpu_(gpu)
, threadTrace_(gslThreadTrace){}
//! Get GSL thread race object
gslQueryObject gslThreadTrace() const { return threadTrace_; }
//! Returns the virtual GPU device
const VirtualGPU& gpu() const { return gpu_; }
protected:
//! Default destructor
~CalThreadTraceReference();
private:
//! Disable copy constructor
CalThreadTraceReference(const CalThreadTraceReference&);
//! Disable operator=
CalThreadTraceReference& operator=(const CalThreadTraceReference&);
VirtualGPU& gpu_; //!< The virtual GPU device object
gslQueryObject threadTrace_; //!< GSL thread trace query object
};
//! ThreadTrace implementation on GPU
class ThreadTrace : public device::ThreadTrace
{
public:
//! Destructor for the GPU ThreadTrace object
virtual ~ThreadTrace();
//! Creates the current object
bool create(
CalThreadTraceReference* calRef //!< Reference ThreadTrace
);
//! Returns the GPU device, associated with the current object
const Device& dev() const { return gpuDevice_; }
//! Returns the virtual GPU device
const VirtualGPU& gpu() const { return gpu_; }
//! Constructor for the GPU ThreadTrace object
ThreadTrace(
Device& device, //!< A GPU device object
VirtualGPU& gpu, //!< Virtual GPU device object
uint amdThreadTraceMemObjsNum)
: gpuDevice_(device)
, gpu_(gpu)
, calRef_(NULL)
, index_(0)
, amdThreadTraceMemObjsNum_(amdThreadTraceMemObjsNum)
{
threadTraceBufferObjs_ = new gslShaderTraceBufferObject[amdThreadTraceMemObjsNum];
for (uint i = 0; i < amdThreadTraceMemObjsNum;++i) {
threadTraceBufferObjs_[i] = gpu.CreateThreadTraceBuffer();
}
}
//! Returns the specific information about the thread trace object
bool info(
uint infoType, //!< The type of returned information
uint* info, //!< The returned information
uint infoSize //!< The size of returned information
) const;
//! Set the ThreadTrace memory buffer size
void setMemBufferSizeTT(uint memBufferSizeTT) { memBufferSizeTT_ = memBufferSizeTT;}
//! Set isNewBufferBinded_ to true/false if new buffer was binded/unbinded respectively
void setNewBufferBinded(bool isNewBufferBinded) { isNewBufferBinded_ = isNewBufferBinded; }
//! Attach gslMemObject to the TreadTrace buffer
void attachMemToThreadTraceBuffer();
void setMemObj(size_t memObjSize,std::vector<amd::Memory*> memObj)
{
memObj_ = memObj;
memBufferSizeTT_ = memObjSize;
}
//! Get GSL thread trace object
gslQueryObject gslThreadTrace() const { return threadTrace_; }
//! Get GSL Thread Trace Buffer objects
gslShaderTraceBufferObject* getThreadTraceBufferObjects() {return threadTraceBufferObjs_;}
private:
//! Disable default copy constructor
ThreadTrace(const ThreadTrace&);
//! Disable default operator=
ThreadTrace& operator=(const ThreadTrace&);
//! Retrieve gslMemoryObject
gslMemObject getCurrentGslMemObject(amd::Memory* );
const Device& gpuDevice_; //!< The backend device
VirtualGPU& gpu_; //!< The virtual GPU device object
CalThreadTraceReference* calRef_; //!< Reference ThreadTrace
gslShaderTraceBufferObject* threadTraceBufferObjs_; //!< The buffer object for Thread Trace recording
uint index_; //!< ThreadTrace index in the CAL container
uint memBufferSizeTT_; //!< ThreadTrace memory buffer size
std::vector<amd::Memory*> memObj_; //!< ThreadTrace memory object
gslQueryObject threadTrace_; //!< GSL thread trace query object
uint amdThreadTraceMemObjsNum_; //!< ThreadTrace memory object`s number (should be equal to the SE number)
bool isNewBufferBinded_; //!< The indicator if new buffer was binded to the ThreadTrace object
bool isBufferOnSubmit_; //!< The indicator if "new buffer on submit" mode is used
};
} // namespace gpu
#endif // GPU_THREAD_TRACE_HPP_