Files
rocm-systems/hipamd/tests/src/runtimeApi/module/tex2d_kernel.cpp
T
Vladislav Sytchenko b291104e7d Disable all texture tests for VDI
Latest llvm already includes the texture/surface rework, but appropriate runtime changes have not been submitted.

Disable all texture related tests until http://gerrit-git.amd.com/c/compute/ec/hip/+/342147 is submitted.

Change-Id: I359c2eac6becdd3ca5110f2140679bd29d8ae54b
2020-04-09 14:02:40 -04:00

40 строки
1.6 KiB
C++

/*
Copyright (c) 2015-present Advanced Micro Devices, Inc. All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
/* HIT_START
* BUILD_CMD: tex2d_kernel.code %hc --genco %S/tex2d_kernel.cpp -o tex2d_kernel.code EXCLUDE_HIP_PLATFORM vdi
* HIT_END
*/
#include "hip/hip_runtime.h"
#if __HIP__
__hip_pinned_shadow__
#endif
extern texture<float, 2, hipReadModeElementType> tex;
extern "C" __global__ void tex2dKernel(float* outputData, int width, int height) {
int x = hipBlockIdx_x * hipBlockDim_x + hipThreadIdx_x;
int y = hipBlockIdx_y * hipBlockDim_y + hipThreadIdx_y;
outputData[y * width + x] = tex2D(tex, x, y);
}