32bca51906
SWDEV-151981 - Removal of CPU support on Windows - Part 4. Remove CPU specific logic for CL-GL interop Affected files ... ... //depot/stg/opencl/drivers/opencl/api/opencl/amdocl/cl_d3d10.cpp#17 edit ... //depot/stg/opencl/drivers/opencl/api/opencl/amdocl/cl_d3d10_amd.hpp#10 edit ... //depot/stg/opencl/drivers/opencl/api/opencl/amdocl/cl_d3d11.cpp#26 edit ... //depot/stg/opencl/drivers/opencl/api/opencl/amdocl/cl_d3d11_amd.hpp#14 edit ... //depot/stg/opencl/drivers/opencl/api/opencl/amdocl/cl_d3d9.cpp#35 edit ... //depot/stg/opencl/drivers/opencl/api/opencl/amdocl/cl_d3d9_amd.hpp#18 edit ... //depot/stg/opencl/drivers/opencl/api/opencl/amdocl/cl_gl.cpp#58 edit ... //depot/stg/opencl/drivers/opencl/api/opencl/amdocl/cl_gl_amd.hpp#21 edit ... //depot/stg/opencl/drivers/opencl/runtime/platform/interop.hpp#13 edit ... //depot/stg/opencl/drivers/opencl/runtime/platform/memory.hpp#103 edit
386 lines
12 KiB
C++
386 lines
12 KiB
C++
//
|
|
// Copyright (c) 2008 Advanced Micro Devices, Inc. All rights reserved.
|
|
//
|
|
|
|
#ifndef CL_D3D11_AMD_HPP_
|
|
#define CL_D3D11_AMD_HPP_
|
|
|
|
#include "CL/cl_d3d11.h"
|
|
|
|
#include "cl_d3d10_amd.hpp"
|
|
#include "platform/context.hpp"
|
|
#include "platform/memory.hpp"
|
|
|
|
#include <utility>
|
|
|
|
extern CL_API_ENTRY cl_int CL_API_CALL
|
|
clGetDeviceIDsFromD3D11KHR(
|
|
cl_platform_id /*platform*/,
|
|
cl_d3d11_device_source_khr /*d3d_device_source*/,
|
|
void * /*d3d_object*/,
|
|
cl_d3d11_device_set_khr /*d3d_device_set*/,
|
|
cl_uint /*num_entries*/,
|
|
cl_device_id * /*devices*/,
|
|
cl_uint * /*num_devices*/);
|
|
|
|
extern CL_API_ENTRY cl_mem CL_API_CALL
|
|
clCreateFromD3D11BufferKHR(
|
|
cl_context /* context */,
|
|
cl_mem_flags /* flags */,
|
|
ID3D11Buffer * /* buffer */,
|
|
cl_int * /* errcode_ret */);
|
|
|
|
extern CL_API_ENTRY cl_mem CL_API_CALL
|
|
clCreateFromD3D11Texture2DKHR(
|
|
cl_context /* context */,
|
|
cl_mem_flags /* flags */,
|
|
ID3D11Texture2D * /* resource */,
|
|
UINT /* subresource */,
|
|
cl_int * /* errcode_ret */);
|
|
|
|
extern CL_API_ENTRY cl_mem CL_API_CALL
|
|
clCreateFromD3D11Texture3DKHR(
|
|
cl_context /* context */,
|
|
cl_mem_flags /* flags */,
|
|
ID3D11Texture3D * /* resource */,
|
|
UINT /* subresource */,
|
|
cl_int * /* errcode_ret */);
|
|
|
|
extern CL_API_ENTRY cl_int CL_API_CALL
|
|
clEnqueueAcquireD3D11ObjectsKHR(
|
|
cl_command_queue /* command_queue */,
|
|
cl_uint /* num_objects */,
|
|
const cl_mem * /* mem_objects */,
|
|
cl_uint /* num_events_in_wait_list */,
|
|
const cl_event * /* event_wait_list */,
|
|
cl_event * /* event */);
|
|
|
|
extern CL_API_ENTRY cl_int CL_API_CALL
|
|
clEnqueueReleaseD3D11ObjectsKHR(
|
|
cl_command_queue /* command_queue */,
|
|
cl_uint /* num_objects */,
|
|
const cl_mem * /* mem_objects */,
|
|
cl_uint /* num_events_in_wait_list */,
|
|
const cl_event * /* event_wait_list */,
|
|
cl_event * /* event */);
|
|
|
|
extern CL_API_ENTRY cl_mem CL_API_CALL
|
|
clGetPlaneFromImageAMD(
|
|
cl_context /* context */,
|
|
cl_mem /* mem */,
|
|
cl_uint /* plane */,
|
|
cl_int* /* errcode_ret */);
|
|
|
|
namespace amd
|
|
{
|
|
|
|
typedef struct
|
|
{
|
|
union
|
|
{
|
|
UINT ByteWidth;
|
|
UINT Width;
|
|
};
|
|
UINT Height;
|
|
UINT Depth;
|
|
} D3D11ObjSize_t;
|
|
|
|
typedef struct
|
|
{
|
|
D3D11_USAGE d3d11Usage_;
|
|
UINT bindFlags_;
|
|
UINT cpuAccessFlags_;
|
|
UINT miscFlags_;
|
|
UINT structureByteStride_;
|
|
} D3D11Flags_t;
|
|
|
|
typedef struct
|
|
{
|
|
D3D11_RESOURCE_DIMENSION objDim_;
|
|
D3D11ObjSize_t objSize_;
|
|
D3D11Flags_t objFlags_;
|
|
UINT mipLevels_;
|
|
UINT arraySize_;
|
|
DXGI_FORMAT dxgiFormat_;
|
|
DXGI_SAMPLE_DESC dxgiSampleDesc_;
|
|
} D3D11ObjDesc_t;
|
|
|
|
//! Class D3D11Object keeps all the info about the D3D11 object
|
|
//! from which the CL object is created
|
|
class D3D11Object : public InteropObject
|
|
{
|
|
private:
|
|
ID3D11Resource* pD3D11Aux_;
|
|
|
|
// @todo: TBD: Do we need to sync data after access
|
|
// or it'll be done by the D3D driver?
|
|
cl_int cliChecksum_;
|
|
bool releaseResources_;
|
|
|
|
static bool createSharedResource(D3D11Object& obj);
|
|
static std::vector<std::pair<void*, std::pair<UINT,UINT>>> resources_;
|
|
protected:
|
|
//! Global lock.
|
|
static Monitor resLock_;
|
|
|
|
ID3D11Resource* pD3D11Res_;
|
|
ID3D11Resource* pD3D11ResOrig_;
|
|
ID3D11Query* pQuery_;
|
|
D3D11ObjDesc_t objDesc_;
|
|
UINT subRes_;
|
|
INT plane_;
|
|
|
|
public:
|
|
// Default constructor
|
|
D3D11Object()
|
|
:pD3D11Aux_(NULL)
|
|
,cliChecksum_(0)
|
|
,releaseResources_(false)
|
|
,pD3D11Res_(NULL)
|
|
,pD3D11ResOrig_(NULL)
|
|
,pQuery_(NULL)
|
|
,subRes_(NULL)
|
|
,plane_(NULL)
|
|
{
|
|
memset(&objDesc_,0,sizeof(objDesc_));
|
|
}
|
|
// Copy constructor
|
|
D3D11Object(D3D11Object& d3d11obj)
|
|
: pQuery_(NULL)
|
|
{
|
|
*this = d3d11obj;
|
|
this->releaseResources_ = true;
|
|
// Add reference to the D3D11 resource to prevent its disappearance
|
|
if(pD3D11ResOrig_) {
|
|
pD3D11ResOrig_->AddRef();
|
|
}
|
|
else if(pD3D11Res_) {
|
|
pD3D11Res_->AddRef();
|
|
}
|
|
assert(pD3D11Res_ != pD3D11ResOrig_);
|
|
}
|
|
|
|
//! Virtual destructor
|
|
virtual ~D3D11Object()
|
|
{
|
|
ScopedLock sl(resLock_);
|
|
if(releaseResources_) {
|
|
// Decrement reference to the D3D11 objects
|
|
if(pD3D11Res_) pD3D11Res_->Release();
|
|
if(pD3D11Aux_) pD3D11Aux_->Release();
|
|
if(pD3D11ResOrig_) pD3D11ResOrig_->Release();
|
|
if(pQuery_) pQuery_->Release();
|
|
// Check if this resource has already been used for interop
|
|
if(resources_.size()) {
|
|
for(auto& it = resources_.cbegin(); it != resources_.cend(); it++) {
|
|
if(((pD3D11ResOrig_ && (*it).first == (void*) pD3D11ResOrig_)
|
|
|| ((*it).first == (void*) pD3D11Res_))
|
|
&& (*it).second.first == subRes_
|
|
&& (*it).second.second == plane_) {
|
|
resources_.erase(it);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static int initD3D11Object(const Context& amdContext, ID3D11Resource* pRes, UINT subresource,
|
|
D3D11Object& obj, INT plane = -1);
|
|
|
|
D3D11Object* asD3D11Object() { return this; }
|
|
|
|
//! D3D11Object query functions to get D3D11 info from member variables
|
|
ID3D11Resource* getD3D11Resource() const {return pD3D11Res_;}
|
|
ID3D11Resource* getD3D11ResOrig() const {return pD3D11ResOrig_;}
|
|
D3D11_USAGE getUsage() const { return objDesc_.objFlags_.d3d11Usage_; }
|
|
void setD3D11AuxRes(ID3D11Resource* pAux) {pD3D11Aux_ = pAux;}
|
|
ID3D11Resource* getD3D11AuxRes() const {return pD3D11Aux_;}
|
|
ID3D11Query* getQuery() const {return pQuery_;}
|
|
Monitor& getResLock() { return resLock_;}
|
|
UINT getWidth() const {return objDesc_.objSize_.Width;}
|
|
UINT getHeight() const {return objDesc_.objSize_.Height;}
|
|
UINT getDepth() const {return objDesc_.objSize_.Depth;}
|
|
size_t getElementBytes(DXGI_FORMAT dxgiFomat, cl_uint plane);
|
|
size_t getElementBytes() {return getElementBytes(objDesc_.dxgiFormat_, plane_);}
|
|
DXGI_FORMAT getDxgiFormat() {return objDesc_.dxgiFormat_;}
|
|
UINT getSubresource() const {return subRes_;}
|
|
INT getPlane() const {return plane_;}
|
|
const D3D11ObjDesc_t* getObjDesc() const { return &objDesc_; }
|
|
|
|
cl_uint getMiscFlag(void);
|
|
//! Returns bytes per pixel > 0 if conversion successful, 0 otherwise;
|
|
//! if formats are not compatible, cl format channel
|
|
//! order and type are set to 0
|
|
cl_image_format getCLFormatFromDXGI(DXGI_FORMAT dxgiFmt, cl_uint plane);
|
|
cl_image_format getCLFormatFromDXGI()
|
|
{
|
|
return getCLFormatFromDXGI(objDesc_.dxgiFormat_, plane_);
|
|
}
|
|
size_t getResourceByteSize();
|
|
|
|
// On acquire copy data from original resource to shared resource
|
|
virtual bool copyOrigToShared();
|
|
// On release copy data from shared copy to the original resource
|
|
virtual bool copySharedToOrig();
|
|
};
|
|
|
|
//! Class BufferD3D11 is derived from classes Buffer and D3D11Object
|
|
//! where the former keeps all data for CL object and
|
|
//! the latter keeps all data for D3D11 object
|
|
class BufferD3D11 : public D3D11Object, public Buffer
|
|
{
|
|
protected:
|
|
//! Initializes the device memory array which is nested
|
|
// after'BufferD3D11' object in memory layout.
|
|
virtual void initDeviceMemory();
|
|
public:
|
|
//! BufferD3D11 constructor just calls constructors of base classes
|
|
//! to pass down the parameters
|
|
BufferD3D11(
|
|
Context& amdContext,
|
|
cl_mem_flags clFlags,
|
|
D3D11Object& d3d11obj)
|
|
: // Call base classes constructors
|
|
D3D11Object(d3d11obj),
|
|
Buffer(
|
|
amdContext,
|
|
clFlags,
|
|
d3d11obj.getResourceByteSize())
|
|
{
|
|
setInteropObj(this);
|
|
}
|
|
virtual ~BufferD3D11() {}
|
|
};
|
|
|
|
//! Class Image1DD3D11 is derived from classes Image1D and D3D11Object
|
|
//! where the former keeps all data for CL object and
|
|
//! the latter keeps all data for D3D11 object
|
|
class Image1DD3D11 : public D3D11Object, public Image
|
|
{
|
|
protected:
|
|
//! Initializes the device memory array which is nested
|
|
// after'Image1DD3D11' object in memory layout.
|
|
virtual void initDeviceMemory();
|
|
public:
|
|
//! Image1DD3D11 constructor just calls constructors of base classes
|
|
//! to pass down the parameters
|
|
Image1DD3D11(
|
|
Context& amdContext,
|
|
cl_mem_flags clFlags,
|
|
D3D11Object& d3d11obj)
|
|
: // Call base classes constructors
|
|
D3D11Object(d3d11obj),
|
|
Image(
|
|
amdContext,
|
|
CL_MEM_OBJECT_IMAGE1D,
|
|
clFlags,
|
|
getCLFormatFromDXGI(d3d11obj.getDxgiFormat(), d3d11obj.getPlane()), //format,
|
|
d3d11obj.getWidth(),
|
|
1,
|
|
1,
|
|
d3d11obj.getWidth() * d3d11obj.getElementBytes(), //rowPitch),
|
|
0)
|
|
{
|
|
setInteropObj(this);
|
|
}
|
|
virtual ~Image1DD3D11() {}
|
|
};
|
|
|
|
//! Class Image2DD3D11 is derived from classes Image2D and D3D11Object
|
|
//! where the former keeps all data for CL object and
|
|
//! the latter keeps all data for D3D11 object
|
|
class Image2DD3D11 : public Image, public D3D11Object
|
|
{
|
|
protected:
|
|
//! Initializes the device memory array which is nested
|
|
// after'Image2DD3D11' object in memory layout.
|
|
virtual void initDeviceMemory();
|
|
public:
|
|
//! Image2DD3D11 constructor just calls constructors of base classes
|
|
//! to pass down the parameters
|
|
Image2DD3D11(
|
|
Context& amdContext,
|
|
cl_mem_flags clFlags,
|
|
D3D11Object& d3d11obj)
|
|
: // Call base classes constructors
|
|
D3D11Object(d3d11obj),
|
|
Image(
|
|
amdContext,
|
|
CL_MEM_OBJECT_IMAGE2D,
|
|
clFlags,
|
|
getCLFormatFromDXGI(d3d11obj.getDxgiFormat(), d3d11obj.getPlane()), //format,
|
|
d3d11obj.getWidth(),
|
|
d3d11obj.getHeight(),
|
|
1,
|
|
d3d11obj.getWidth() * d3d11obj.getElementBytes(), //rowPitch),
|
|
0)
|
|
{
|
|
setInteropObj(this);
|
|
}
|
|
virtual ~Image2DD3D11() {}
|
|
};
|
|
|
|
//! Class Image3DD3D11 is derived from classes Image3D and D3D11Object
|
|
//! where the former keeps all data for CL object and
|
|
//! the latter keeps all data for D3D11 object
|
|
class Image3DD3D11 : public D3D11Object, public Image
|
|
{
|
|
protected:
|
|
//! Initializes the device memory array which is nested
|
|
// after'Image3DD3D11' object in memory layout.
|
|
virtual void initDeviceMemory();
|
|
public:
|
|
//! Image2DD3D11 constructor just calls constructors of base classes
|
|
//! to pass down the parameters
|
|
Image3DD3D11(
|
|
Context& amdContext,
|
|
cl_mem_flags clFlags,
|
|
D3D11Object& d3d11obj)
|
|
: // Call base classes constructors
|
|
D3D11Object(d3d11obj),
|
|
Image(
|
|
amdContext,
|
|
CL_MEM_OBJECT_IMAGE3D,
|
|
clFlags,
|
|
getCLFormatFromDXGI(d3d11obj.getDxgiFormat(), d3d11obj.getPlane()), //format,
|
|
d3d11obj.getWidth(),
|
|
d3d11obj.getHeight(),
|
|
d3d11obj.getDepth(),
|
|
d3d11obj.getWidth() * d3d11obj.getElementBytes(), //rowPitch),
|
|
d3d11obj.getWidth() * d3d11obj.getHeight() * d3d11obj.getElementBytes())
|
|
{
|
|
setInteropObj(this);
|
|
}
|
|
virtual ~Image3DD3D11() {}
|
|
};
|
|
|
|
//! Functions for executing the D3D11 related stuff
|
|
cl_mem clCreateBufferFromD3D11ResourceAMD(
|
|
Context& amdContext,
|
|
cl_mem_flags flags,
|
|
ID3D11Resource* pD3DResource,
|
|
int* errcode_ret);
|
|
cl_mem clCreateImage1DFromD3D11ResourceAMD(
|
|
Context& amdContext,
|
|
cl_mem_flags flags,
|
|
ID3D11Resource* pD3DResource,
|
|
UINT subresource,
|
|
int* errcode_ret);
|
|
cl_mem clCreateImage2DFromD3D11ResourceAMD(
|
|
Context& amdContext,
|
|
cl_mem_flags flags,
|
|
ID3D11Resource* pD3DResource,
|
|
UINT subresource,
|
|
int* errcode_ret);
|
|
cl_mem clCreateImage3DFromD3D11ResourceAMD(
|
|
Context& amdContext,
|
|
cl_mem_flags flags,
|
|
ID3D11Resource* pD3DResource,
|
|
UINT subresource,
|
|
int* errcode_ret);
|
|
void SyncD3D11Objects(std::vector<amd::Memory*>& memObjects);
|
|
} //namespace amd
|
|
|
|
#endif //CL_D3D11_AMD_HPP_
|