Files
rocm-systems/src/include/bootstrap.h
T
David Addison b56650c7f5 2.3.7-1
Improved LL tuning for multi-node jobs.
Improved bootstrap for large job scaling.
Fixed a hang during bootstrap due to socket reuse.
Added operation name to the COLL INFO logging.
2018-10-24 14:44:59 -07:00

18 строки
678 B
C

/*************************************************************************
* Copyright (c) 2015-2018, NVIDIA CORPORATION. All rights reserved.
*
* See LICENSE.txt for license information
************************************************************************/
#ifndef NCCL_BOOTSTRAP_H_
#define NCCL_BOOTSTRAP_H_
#include "nccl.h"
ncclResult_t bootstrapCreateRoot(ncclUniqueId* commId, bool idFromEnv);
ncclResult_t bootstrapGetUniqueId(ncclUniqueId* out);
ncclResult_t bootstrapInit(ncclUniqueId* id, int rank, int nranks, void** commState);
ncclResult_t bootstrapAllGather(void* commState, void* allData, int size);
ncclResult_t bootstrapClose(void* commState);
#endif