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rocm-systems/rocclr/runtime/device/pal/palresource.hpp
T
foreman 2caff650a9 P4 to Git Change 1577357 by gandryey@gera-w8 on 2018/07/06 17:44:59
SWDEV-158017 - CL_DEVICE_GLOBAL_FREE_MEMORY_AMD doesn't work correctly on PAL backend
	- Adjust system memory calculation for APU systems

Affected files ...

... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpudevice.cpp#594 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpuresource.hpp#89 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/pal/paldevice.cpp#95 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palresource.hpp#26 edit
2018-07-06 17:53:44 -04:00

592 lines
22 KiB
C++

//
// Copyright (c) 2015 Advanced Micro Devices, Inc. All rights reserved.
//
#pragma once
#include "platform/command.hpp"
#include "platform/program.hpp"
#include "device/pal/paldefs.hpp"
#include "util/palBuddyAllocatorImpl.h"
#include <unordered_map>
//! \namespace pal PAL Resource Implementation
namespace pal {
class Device;
class VirtualGPU;
/*! \addtogroup PAL PAL Resource Implementation
* @{
*/
class GpuMemoryReference : public amd::ReferenceCountedObject {
public:
static GpuMemoryReference* Create(const Device& dev, const Pal::GpuMemoryCreateInfo& createInfo);
static GpuMemoryReference* Create(const Device& dev,
const Pal::PinnedGpuMemoryCreateInfo& createInfo);
static GpuMemoryReference* Create(const Device& dev,
const Pal::SvmGpuMemoryCreateInfo& createInfo);
static GpuMemoryReference* Create(const Device& dev,
const Pal::ExternalGpuMemoryOpenInfo& openInfo);
static GpuMemoryReference* Create(const Device& dev, const Pal::ExternalImageOpenInfo& openInfo,
Pal::ImageCreateInfo* imgCreateInfo, Pal::IImage** image);
//! Default constructor
GpuMemoryReference(const Device& dev);
//! Get PAL memory object
Pal::IGpuMemory* iMem() const { return gpuMem_; }
Pal::IGpuMemory* gpuMem_; //!< PAL GPU memory object
void* cpuAddress_; //!< CPU address of this memory
const Device& device_; //!< GPU device
//! @note: This field is necessary for the thread safe release only
VirtualGPU* gpu_; //!< Resource will be used only on this queue
protected:
//! Default destructor
~GpuMemoryReference();
private:
//! Disable copy constructor
GpuMemoryReference(const GpuMemoryReference&);
//! Disable operator=
GpuMemoryReference& operator=(const GpuMemoryReference&);
};
static constexpr Pal::gpusize MaxGpuAlignment = 4 * Ki;
//! GPU resource
class Resource : public amd::HeapObject {
public:
enum InteropType {
InteropTypeless = 0,
InteropVertexBuffer,
InteropIndexBuffer,
InteropRenderBuffer,
InteropTexture,
InteropTextureViewLevel,
InteropTextureViewCube,
InteropSurface
};
struct CreateParams : public amd::StackObject {
amd::Memory* owner_; //!< Resource's owner
VirtualGPU* gpu_; //!< Resource won't be shared between multiple queues
const Resource* svmBase_; //!< SVM base for MGPU allocations
CreateParams() : owner_(nullptr), gpu_(nullptr), svmBase_(nullptr) {}
};
struct PinnedParams : public CreateParams {
const amd::HostMemoryReference* hostMemRef_; //!< System memory pointer for pinning
size_t size_; //!< System memory size
};
struct ViewParams : public CreateParams {
size_t offset_; //!< Alias resource offset
size_t size_; //!< Alias resource size
const Resource* resource_; //!< Parent resource for the view creation
const void* memory_;
};
struct ImageViewParams : public CreateParams {
size_t level_; //!< Image mip level for a new view
size_t layer_; //!< Image layer for a new view
const Resource* resource_; //!< Parent resource for the view creation
const void* memory_;
};
struct ImageBufferParams : public CreateParams {
const Resource* resource_; //!< Parent resource for the image creation
const void* memory_;
};
struct OGLInteropParams : public CreateParams {
InteropType type_; //!< OGL resource type
uint handle_; //!< OGL resource handle
uint mipLevel_; //!< Texture mip level
uint layer_; //!< Texture layer
void* glPlatformContext_;
};
#ifdef _WIN32
struct D3DInteropParams : public CreateParams {
InteropType type_; //!< D3D resource type
void* iDirect3D_; //!< D3D resource interface object
void* handle_; //!< D3D resource handle
uint mipLevel_; //!< Texture mip level
int layer_; //!< Texture layer
uint misc; //!< miscellaneous cases
};
#endif // _WIN32
//! Resource memory
enum MemoryType {
Empty = 0x0, //!< resource is empty
Local, //!< resource in local memory
Persistent, //!< resource in persistent memory
Remote, //!< resource in nonlocal memory
RemoteUSWC, //!< resource in nonlocal memory
Pinned, //!< resource in pinned system memory
View, //!< resource is an alias
OGLInterop, //!< resource is an OGL memory object
D3D10Interop, //!< resource is a D3D10 memory object
D3D11Interop, //!< resource is a D3D11 memory object
ImageView, //!< resource is a view to some image
ImageBuffer, //!< resource is an image view of a buffer
BusAddressable, //!< resource is a bus addressable memory
ExternalPhysical, //!< resource is an external physical memory
D3D9Interop, //!< resource is a D3D9 memory object
Scratch, //!< resource is scratch memory
Shader, //!< resource is a shader
};
//! Resource map flags
enum MapFlags {
NoOverwrite = 0x00000002, //!< lock with no overwrite
ReadOnly = 0x00000004, //!< lock for read only operation
WriteOnly = 0x00000008, //!< lock for write only operation
NoWait = 0x00000010, //!< lock with no wait
};
//! Resource descriptor
struct Descriptor : public amd::HeapObject {
MemoryType type_; //!< Memory type
size_t width_; //!< Resource width
size_t height_; //!< Resource height
size_t depth_; //!< Resource depth
uint baseLevel_; //!< The base level for the view
uint mipLevels_; //!< Number of mip levels
uint flags_; //!< Resource flags, used in creation
size_t pitch_; //!< Resource pitch, valid if locked
size_t slice_; //!< Resource slice, valid if locked
cl_image_format format_; //!< CL image format
cl_mem_object_type topology_; //!< CL mem object type
union {
struct {
uint dimSize_ : 2; //!< Dimension size
uint cardMemory_ : 1; //!< PAL resource is in video memory
uint imageArray_ : 1; //!< PAL resource is an array of images
uint buffer_ : 1; //!< PAL resource is a buffer
uint tiled_ : 1; //!< PAL resource is tiled
uint SVMRes_ : 1; //!< SVM flag to the pal resource
uint scratch_ : 1; //!< Scratch buffer
uint isAllocExecute_ : 1; //!< SVM resource allocation attribute for shader\cmdbuf
uint isDoppTexture_ : 1; //!< PAL resource is for a DOPP desktop texture
};
uint state_;
};
};
//! Constructor of 1D Resource object
Resource(const Device& gpuDev, //!< GPU device object
size_t size //!< Resource size
);
//! Constructor of Image Resource object
Resource(const Device& gpuDev, //!< GPU device object
size_t width, //!< resource width
size_t height, //!< resource height
size_t depth, //!< resource depth
cl_image_format format, //!< resource format
cl_mem_object_type imageType, //!< CL image type
uint mipLevels = 1 //!< Number of mip levels
);
//! Destructor of the resource
virtual ~Resource();
/*! \brief Creates a PAL object, associated with the resource
*
* \return True if we succesfully created a PAL resource
*/
virtual bool create(MemoryType memType, //!< memory type
CreateParams* params = 0 //!< special parameters for resource allocation
);
/*! \brief Copies a subregion of memory from one resource to another
*
* This is a general copy from anything to anything (as long as it fits).
* All positions and sizes are given in bytes. Note, however, that only
* a subset of this general interface is currently implemented.
*
* \return true if successful
*/
bool partialMemCopyTo(VirtualGPU& gpu, //!< Virtual GPU device object
const amd::Coord3D& srcOrigin, //!< Origin of the source region
const amd::Coord3D& dstOrigin, //!< Origin of the destination region
const amd::Coord3D& size, //!< Size of the region to copy
Resource& dstResource, //!< Destination resource
bool enableRectCopy = false, //!< Rectangular DMA support
bool flushDMA = false, //!< Flush DMA if requested
uint bytesPerElement = 1 //!< Bytes Per Element
) const;
/*! \brief Copies size/4 DWORD of memory to a surface
*
* This is a raw copy to any surface using a CP packet.
* Size needs to be atleast a DWORD or multiple
*
*/
void writeRawData(VirtualGPU& gpu, //!< Virtual GPU device object
size_t offset, //!< Offset for in the buffer for data
size_t size, //!< Size in bytes of data to be copied(multiple of DWORDS)
const void* data, //!< Data to be copied
bool waitForEvent //!< Wait for event complete
) const;
//! Returns the offset in GPU memory for aliases
size_t offset() const { return offset_; }
//! Returns the GPU device that owns this resource
const Device& dev() const { return gpuDevice_; }
//! Returns the descriptor for resource
const Descriptor& desc() const { return desc_; }
//! Returns the PAL memory object
Pal::IGpuMemory* iMem() const { return memRef_->iMem(); }
//! Returns a pointer to the memory reference
GpuMemoryReference* memRef() const {return memRef_; }
//! Returns global memory offset
uint64_t vmAddress() const { return iMem()->Desc().gpuVirtAddr + offset_; }
//! Returns global memory offset
uint64_t vmSize() const
{ return desc_.width_ * desc_.height_ * desc_.depth_ * elementSize(); }
//! Returns global memory offset
bool mipMapped() const { return (desc().mipLevels_ > 1) ? true : false; }
//! Checks if persistent memory can have a direct map
bool isPersistentDirectMap() const;
/*! \brief Locks the resource and returns a physical pointer
*
* \note This operation stalls HW pipeline!
*
* \return Pointer to the physical memory
*/
void* map(VirtualGPU* gpu, //!< Virtual GPU device object
uint flags = 0, //!< flags for the map operation
// Optimization for multilayer map/unmap
uint startLayer = 0, //!< Start layer for multilayer map
uint numLayers = 0 //!< End layer for multilayer map
);
//! Unlocks the resource if it was locked
void unmap(VirtualGPU* gpu //!< Virtual GPU device object
);
//! Marks the resource as busy
void setBusy(VirtualGPU& gpu, //!< Virtual GPU device object
GpuEvent calEvent //!< PAL event
) const;
//! Wait for the resource
void wait(VirtualGPU& gpu, //!< Virtual GPU device object
bool waitOnBusyEngine = false //!< Wait only if engine has changed
) const;
//! Performs host write to the resource GPU memory
bool hostWrite(VirtualGPU* gpu, //!< Virtual GPU device object
const void* hostPtr, //!< Host pointer to the SRC data
const amd::Coord3D& origin, //!< Offsets for the update
const amd::Coord3D& size, //!< The number of bytes to write
uint flags = 0, //!< Map flags
size_t rowPitch = 0, //!< Raw data row pitch
size_t slicePitch = 0 //!< Raw data slice pitch
);
//! Performs host read from the resource GPU memory
bool hostRead(VirtualGPU* gpu, //!< Virtual GPU device object
void* hostPtr, //!< Host pointer to the DST data
const amd::Coord3D& origin, //!< Offsets for the update
const amd::Coord3D& size, //!< The number of bytes to write
size_t rowPitch = 0, //!< Raw data row pitch
size_t slicePitch = 0 //!< Raw data slice pitch
);
//! Gets the resource element size
uint elementSize() const { return elementSize_; }
//! Get the mapped address of this resource
address data() const { return reinterpret_cast<address>(address_); }
//! Frees all allocated PAL memories and resources, associated with this objects.
//! Note: doesn't destroy the object itself
void free();
//! Return memory type
MemoryType memoryType() const { return desc().type_; }
//! Retunrs true if memory type matches specified
bool isMemoryType(MemoryType memType) const;
//! Returns TRUE if resource was allocated as cacheable
bool isCacheable() const { return (isMemoryType(Remote) || isMemoryType(Pinned)) ? true : false; }
bool glAcquire();
bool glRelease();
//! Returns HW state for the resource (used for images only)
const void* hwState() const { return hwState_; }
//! Returns CPU HW SRD for the resource (used for images only)
uint64_t hwSrd() const { return hwSrd_; }
//! Returns the number of components in the image format
uint numComponents() const {
return Pal::Formats::NumComponents(image_->GetImageCreateInfo().swizzledFormat.format);
}
//! Adds GPU event, associated with this resource
void addGpuEvent(const VirtualGPU& gpu, GpuEvent event) const;
//! Returns GPU event associated with this resource and specified queue
GpuEvent* getGpuEvent(const VirtualGPU& gpu) const;
//! Resizes the events array to account the new queue
void resizeGpuEvents(uint index) { events_.resize(index + 1); }
//! Erase an entry in the array for provided queue index
void eraseGpuEvents(uint index) { events_.erase(events_.begin() + index); }
//! Quick view update for managed buffers. It should avoid expensive object allocations
//! If the base resource is null, then the view is released
void updateView(Resource* base, size_t offset, size_t size) {
if (base == nullptr) {
desc_.type_ = Empty;
memRef_->release();
memRef_ = nullptr;
viewOwner_ = nullptr;
} else {
desc_.type_ = View;
viewOwner_ = base;
offset_ = offset + viewOwner_->offset();
assert(viewOwner_->data() != nullptr && "CPU access must be provide for this call!");
address_ = viewOwner_->data() + offset;
desc_.cardMemory_ = viewOwner_->desc().cardMemory_;
memRef_ = viewOwner_->memRef_;
memRef_->retain();
desc_.width_ = amd::alignUp(size, Pal::Formats::BytesPerPixel(Pal::ChNumFormat::X32_Uint)) /
Pal::Formats::BytesPerPixel(Pal::ChNumFormat::X32_Uint);
setBusy(*memRef()->gpu_, GpuEvent::InvalidID);
}
}
//! Update the modified field of the event, meaning the resource was updated
void setModified(VirtualGPU& gpu, bool modified) const;
//! Update the modified field of the event, meaning the resource was updated
bool isModified(VirtualGPU& gpu) const;
protected:
/*! \brief Creates a PAL iamge object, associated with the resource
*
* \return True if we succesfully created a PAL resource
*/
bool CreateImage(CreateParams* params //!< special parameters for resource allocation
);
/*! \brief Creates a PAL interop object, associated with the resource
*
* \return True if we succesfully created a PAL interop resource
*/
bool CreateInterop(CreateParams* params //!< special parameters for resource allocation
);
/*! \brief Creates a PAL pinned object, associated with the resource
*
* \return True if we succesfully created a PAL pinned resource
*/
bool CreatePinned(CreateParams* params //!< special parameters for resource allocation
);
/*! \brief Creates a PAL SVM object, associated with the resource
*
* \return True if we succesfully created a PAL SVM resource
*/
bool CreateSvm(CreateParams* params, //!< special parameters for resource allocation
Pal::gpusize svmPtr
);
uint elementSize_; //!< Size of a single element in bytes
private:
//! Disable copy constructor
Resource(const Resource&);
//! Disable operator=
Resource& operator=(const Resource&);
/*! \brief Locks the resource with layers and returns a physical pointer
*
* \return Pointer to the physical memory
*/
void* mapLayers(VirtualGPU* gpu, //!< Virtual GPU device object
uint flags = 0 //!< flags for the map operation
);
//! Unlocks the resource with layers if it was locked
void unmapLayers(VirtualGPU* gpu //!< Virtual GPU device object
);
//! Calls PAL to map a resource
void* gpuMemoryMap(size_t* pitch, //!< Pitch value for the image
uint flags, //!< Map flags
Pal::IGpuMemory* resource //!< PAL memory object
) const;
//! Uses PAL to unmap a resource
void gpuMemoryUnmap(Pal::IGpuMemory* resource //!< PAL memory object
) const;
//! Fress all PAL resources associated with OCL resource
void palFree() const;
//! Converts Resource memory type to the PAL heaps
void memTypeToHeap(Pal::GpuMemoryCreateInfo* createInfo //!< Memory create info
);
const Device& gpuDevice_; //!< GPU device
Descriptor desc_; //!< Descriptor for this resource
amd::Atomic<int> mapCount_; //!< Total number of maps
void* address_; //!< Physical address of this resource
size_t offset_; //!< Resource offset
GpuMemoryReference* memRef_; //!< PAL resource reference
Pal::gpusize subOffset_; //!< GPU memory offset in the oririnal resource
const Resource* viewOwner_; //!< GPU resource, which owns this view
void* glInteropMbRes_; //!< Mb Res handle
uint32_t glType_; //!< GL interop type
void* glPlatformContext_;
// Optimization for multilayer map/unmap
uint startLayer_; //!< Start layer for map/unmapLayer
uint numLayers_; //!< Number of layers for map/unmapLayer
uint mapFlags_; //!< Map flags for map/umapLayer
Pal::IImage* image_; //!< PAL image object
uint32_t* hwState_; //!< HW state for image object
uint64_t hwSrd_; //!< GPU pointer to HW SRD
//! Note: Access to the events are thread safe.
mutable std::vector<GpuEvent> events_; //!< GPU events associated with the resource
};
typedef Util::BuddyAllocator<Device> MemBuddyAllocator;
class MemorySubAllocator : public amd::HeapObject {
public:
MemorySubAllocator(Device* device) : device_(device) {}
~MemorySubAllocator();
//! Create suballocation
GpuMemoryReference* Allocate(Pal::gpusize size,
Pal::gpusize alignment,
const Pal::IGpuMemory* reserved_va,
Pal::gpusize* offset
);
//! Free suballocation
bool Free(amd::Monitor* monitor,
GpuMemoryReference* mem_ref,
Pal::gpusize offset
);
protected:
//! Allocate new chunk of memory
virtual bool CreateChunk(const Pal::IGpuMemory* reserved_va);
bool InitAllocator(GpuMemoryReference* mem_ref);
Device* device_;
std::unordered_map<GpuMemoryReference*, MemBuddyAllocator*> heaps_;
};
class CoarseMemorySubAllocator : public MemorySubAllocator {
public:
CoarseMemorySubAllocator(Device* device) : MemorySubAllocator(device) {}
bool CreateChunk(const Pal::IGpuMemory* reservedVa) override;
};
class FineMemorySubAllocator : public MemorySubAllocator {
public:
FineMemorySubAllocator(Device* device) : MemorySubAllocator(device) {}
bool CreateChunk(const Pal::IGpuMemory* reserved_va) override;
};
class ResourceCache : public amd::HeapObject {
public:
//! Default constructor
ResourceCache(Device* device, size_t cacheSizeLimit)
: lockCacheOps_("PAL resource cache", true)
, cacheSize_(0)
, lclCacheSize_(0)
, cacheSizeLimit_(cacheSizeLimit)
, mem_sub_alloc_local_(device)
, mem_sub_alloc_coarse_ (device)
, mem_sub_alloc_fine_ (device) {}
//! Default destructor
~ResourceCache();
//! Adds a PAL resource to the cache
bool addGpuMemory(Resource::Descriptor* desc, //!< Resource descriptor - cache key
GpuMemoryReference* ref, //!< Resource reference
Pal::gpusize offset //!< Original resource offset
);
//! Finds a PAL resource from the cache
GpuMemoryReference* findGpuMemory(
Resource::Descriptor* desc, //!< Resource descriptor - cache key
Pal::gpusize size,
Pal::gpusize alignment,
const Pal::IGpuMemory* reserved_va, //!< Reserved VA for SVM suballocations
Pal::gpusize* offset);
//! Destroys cache
//! Returns true if cache was freed and false if cache is already empty.
bool free(size_t minCacheEntries = 0);
//! Returns the size of all memory, stored in the cache
size_t cacheSize() const { return cacheSize_; }
//! Returns the size of local memory, stored in the cache
size_t lclCacheSize() const { return lclCacheSize_; }
private:
//! Disable copy constructor
ResourceCache(const ResourceCache&);
//! Disable operator=
ResourceCache& operator=(const ResourceCache&);
//! Removes one last entry from the cache
void removeLast();
amd::Monitor lockCacheOps_; //!< Lock to serialise cache access
size_t cacheSize_; //!< Current cache size in bytes
size_t lclCacheSize_; //!< Local memory stored in the cache
const size_t cacheSizeLimit_; //!< Cache size limit in bytes
//! PAL resource cache
std::list<std::pair<Resource::Descriptor*, GpuMemoryReference*> > resCache_;
MemorySubAllocator mem_sub_alloc_local_; //!< Allocator for suballocations in Local
CoarseMemorySubAllocator mem_sub_alloc_coarse_; //!< Allocator for suballocations in Coarse SVM
FineMemorySubAllocator mem_sub_alloc_fine_; //!< Allocator for suballocations in Fine SVM
};
/*@}*/} // namespace pal